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SexoutNG - Stable Release '97


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Posted

Maybe just gradually do what we did for ants and add a popup message that says "If you want to see an animation here, open Blender and make one!" :)

 

Somthing like this maybe ?? :P

 

 

 

 

The only problem i have currently is how to add them in game and or fix the shape ants comes in different shapes and form and some are really bug while others are very small.

Posted

Well damn.

Sexout is currently incompatible with Practice makes perfect

 

Practice makes perfect adds aditional skills for weapons (e.g. scoped rifles, unscoped rifles, etc) and depending on your skill in that and the weapon equipped, it adds an invisible modifier token that changes your  guns, energy weapons, etc values.

 

the sexout undresser wants to remove all equipped items. -> unequips the token.

Practice makes perfect wants to add it back. -> equipps it.

and this goes on in a loop, until animation ends and sexout undresser doesn't try to unequip it anymore.

 

They can be made compatible by additing that item to a list of exceptions in the sexout undresser.

 

Posted

Sexout will rescale them to 1.0 (well maybe not ants yet, but it does this for bighorners -- ants are no problem) so size isn't an issue. Adding them into sexout is now done with a plugin like the one Odessa made for Amra, it's pretty easy. Send me the KFs and I'll make a first version of the ESP if you can't figure it out, and then you can add future animations to it.

 

siskin you can use the sexout clothing eval system plugin for that. It lets you add armor/clothing items to sexouts do not remove lists from inside the game. I believe that particular plugin came up once before, and I or someone contacted the author and asked that he make the items into normal inventory tokens rather than wearable items. I can't remember his response though. It's probably in this thread somewhere.

Posted

Well damn.

Sexout is currently incompatible with Practice makes perfect

 

Practice makes perfect adds aditional skills for weapons (e.g. scoped rifles, unscoped rifles, etc) and depending on your skill in that and the weapon equipped, it adds an invisible modifier token that changes your  guns, energy weapons, etc values.

 

the sexout undresser wants to remove all equipped items. -> unequips the token.

Practice makes perfect wants to add it back. -> equipps it.

and this goes on in a loop, until animation ends and sexout undresser doesn't try to unequip it anymore.

 

They can be made compatible by additing that item to a list of exceptions in the sexout undresser.

 

That´s an old problem. See this topic for more info: http://www.loverslab.com/topic/35128-sexoutng-sound-issue/page-2

Only the extended skills part of Practice makes perfect is problematic. It is the unarmed weapon(invisible) gloves that this mod automatically adds and equips when the player has no weapon equiped.

 

Since it´s a weapon and not a clothing/armor part SexoutClothingEval can´t mark it as keep on during sex so another solution would be needed for that.

 

Disabling the extendet skills part of this mod solves the problem.

 

Posted

Thanks, unfortunately that token does not show up in clothingeval.

 

Edit:

Yeah, guess i'll give with the extended skills. Thanks.

Posted

Hey guys I have more of a random question. So I notice that there is an 'experience' category. About how long does it take to level up? My character is still at skill level 0. 

 

Sex Experience
Skill Level: 0
Vaginal: 116
Anal: 42
Oral: 55

 

Posted

 

Hey guys I have more of a random question. So I notice that there is an 'experience' category. About how long does it take to level up? My character is still at skill level 0. 

 

Sex Experience
Skill Level: 0
Vaginal: 116
Anal: 42
Oral: 55

 

 

I've been curious about this as well for a long time.

Posted

how to increase animation duration? because it lasts for 10 sec and ends, would like to make atleast 1min 

 

It's in the MCM options.  The default is 15 seconds.  

Posted

I have installed MCM but when I use it (load save, MCM configuration) there is only sexoutNG which is empty and sexcout comon resourses in where I can change my male / female nude skin


if you can pleaze make ScreenShot tutorial.....  because I might be doing something wrong...

Posted

You are likely missing a resource that Sexout needs to work. Check to be sure that you have everything loaded AND in the correct locations..You can check BruceWaynes Tutorial (sig)

Posted

I have installed MCM but when I use it (load save, MCM configuration) there is only sexoutNG which is empty and sexcout comon resourses in where I can change my male / female nude skin

if you can pleaze make ScreenShot tutorial.....  because I might be doing something wrong...

 

I have had this happen before where the menu options of a mod are not displayed in MCM. It "seems" like it happens after I add or remove a mod resulting in  a change in the load order. If I exit the game and make a trivial change in the load order and reload the game, the menu then appears. I do not know why this happens, but it does occasionally. Frankly, I do not recall it happening with sexout, but I do recall it happening with SCR and some others. It has nothing to do with any particular mod which has a menu.

Posted

The new vers. from NG istn´t working correct. Everytime the animation is starting it goes in first person than player and npc charackter disapear. I hear the sound but don´t see anything.

After the sexact both visible again and sometimes outside the world.

Posted

Sexout switches to the free/ghost camera(tfc console command) before an act starts and switches back to normal (again tfc command). 

Check if you have a mod that affects the camera modes or otherwise conflict with sexout.

Great chance/ Could be you are missing a requierement

(recent nvse and nx? male &female bodies?compatibility skelleton? The sexoutng Beta needs newer ones of them in case you use that/nx16 instead of 15) or they are installed wrong.

Posted

I have the problem with my character going invisible during sex and after searching for a fix found out that it happens when you are in first person but the posts that mention this are from a couple of years ago and i wanted to know if this is still the case.

Posted

When in first person it appears you go invisible. I believe this is still the case. You should be going to third person when sex is activated and then be able to see the nude bodies and invisible bodies. If you experience floating heads and hands then you are missing the body resource or have it installed in the wrong paths.

Posted

I take a break from Skyrim and I decided to take Fallout New Vegas and have fun with some mod LoversLab.
Forgive me this and how SexLab does nothing by itself in need of additional mod.
I do not see dependencies of some species of FNIS for animations I'm wrong.
To play the best I question the need also I believe SCR.

Posted

I take a break from Skyrim and I decided to take Fallout New Vegas and have fun with some mod LoversLab.

Forgive me this and how SexLab does nothing by itself in need of additional mod.

I do not see dependencies of some species of FNIS for animations I'm wrong.

To play the best I question the need also I believe SCR.

 

You don't need anything like FNIS.

You do need NVSE, and the most current NXextender though. (think of it as the SKSE scripts used in Skyrim. )

 

There are links in my Sig for BruceWaynes Tutorial. I would suggest you start with this get a working base. Add Sexkey or something that don't require SCR and test. If you can have sex you have a functonal base. Then you can use my SCR Resources Tutorial to create all the resources (sort of a merged mod pack however there will be no scripts, or esp/esms just resources) then add SCR. If you want add Pregnancy and other mods on top after testing a few times.

 

Most Sexout mods here work but some are old and might have some scripting issues so it is advised to test a few at a time on perfectly a clean FNV install with only Sexout installed to be sure no other mods are conflicting.

 

In my sig I also have other links that can give info. The primary mod manger for Fallout is FOMM. Advised to use the one hosted here.

 

That should get you started. ;).

Posted

 

I take a break from Skyrim and I decided to take Fallout New Vegas and have fun with some mod LoversLab.

Forgive me this and how SexLab does nothing by itself in need of additional mod.

I do not see dependencies of some species of FNIS for animations I'm wrong.

To play the best I question the need also I believe SCR.

 

You don't need anything like FNIS.

You do need NVSE, and the most current NXextender though. (think of it as the SKSE scripts used in Skyrim. )

 

There are links in my Sig for BruceWaynes Tutorial. I would suggest you start with this get a working base. Add Sexkey or something that don't require SCR and test. If you can have sex you have a functonal base. Then you can use my SCR Resources Tutorial to create all the resources (sort of a merged mod pack however there will be no scripts, or esp/esms just resources) then add SCR. If you want add Pregnancy and other mods on top after testing a few times.

 

Most Sexout mods here work but some are old and might have some scripting issues so it is advised to test a few at a time on perfectly a clean FNV install with only Sexout installed to be sure no other mods are conflicting.

 

In my sig I also have other links that can give info. The primary mod manger for Fallout is FOMM. Advised to use the one hosted here.

 

That should get you started. ;).

 

Thank you for your prompt response.

I installed the mod with all its dependencies and in the game can have a masturbation and also something that vibrates.

They are still in the first village I do not know what other caretteristiche can I have to check.

Well I'll try immediately Sexkey, and I thought even submit.

For thanks, probably I follow his tutorial is SCR.

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