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SexoutNG Sound issue?


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Posted

i really need help; i no-longer know what to do to fix this.

 

the only thing i thought to try was to use SO SoundReplacer but it didn't do anything to fix it...

 

my issue is, whenever there's a sex or rape animation, one single sound keeps looping over and over again in quick succession, as if you're adding and removing apparel very quickly....

and it's LOUD as f*.

 

any ideas on how to fix this would be really appreciated to immeasurable heights.

 

my load order_

 

 

 

(striked-out mods are confirmed not to be the culprit)

 

falloutnv.esm
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
PipboyRemover.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
oHUD.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
HumanTrafficking.esm
XRE - CARS!.esm
CASM.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Type 6.esp
Quick Trade.esp
Imp's Timescale Adjuster.esp
SexoutSexAssault.esp
HumanTraffickingEX.esp
HZBagOfHolding.esp
HZFollowerCheatMenu.esp
PracticeMakesPerfect.esp
SPECIALforPMP.esp
SexoutSCRDebug.esp
SexoutZAZ.esp
SmallerTalk.esp
SexoutConsequences.esp
SexoutFadeToBlack.esp
SexoutRapeGame.esp
SexoutSound.esp
ObnoxiousCicada.esp
The Mod Configuration Menu.esp
Ultimate Invisible Wall Remover.esp
SexoutStraponSex.esp
XRE - CARS!.esp
XRE - CARS! ADDON TEMPLATE.esp

Posted

What mod did you use to initiate sex?  Also, if you untick all sound options in SexoutNG MCM settings, does it still occur?

 

Posted

What mod did you use to initiate sex?  Also, if you untick all sound options in SexoutNG MCM settings, does it still occur?

i've pinpointed it to SexoutNG (disabled all other mods). if i disable the sound options (voice and game sounds), it still happens, yes.

Posted

 

What mod did you use to initiate sex?  Also, if you untick all sound options in SexoutNG MCM settings, does it still occur?

i've pinpointed it to SexoutNG (disabled all other mods). if i disable the sound options (voice and game sounds), it still happens, yes.

 

 

How did you initiate sex with all other mods disabled?  SexoutNG doesn't initiate sex on it's own.

 

Posted

That add/remove thing happens when some other mod is fighting with sexout undressing the involved actor(s), usually. Start disabling other non-sexout mods until you figure out which one it is. Typically companion customization mods do this, or equipment modification mods.

Posted

 

 

What mod did you use to initiate sex?  Also, if you untick all sound options in SexoutNG MCM settings, does it still occur?

i've pinpointed it to SexoutNG (disabled all other mods). if i disable the sound options (voice and game sounds), it still happens, yes.

 

 

How did you initiate sex with all other mods disabled?  SexoutNG doesn't initiate sex on it's own.

 

 

 

(whops i misread it xD)

edit: i'm not sure o. O it did for me. wonder if i forgot to disable a mod that didn't say "sexout" in front of it... -- i didn't start it tho, someone "raped" my character.

 

That add/remove thing happens when some other mod is fighting with sexout undressing the involved actor(s), usually. Start disabling other non-sexout mods until you figure out which one it is. Typically companion customization mods do this, or equipment modification mods.

 

ahh.. i'll try that, thanks! (will report back as soon as i test it out)

 

adding my mods list to the first post after this.

Posted

took a while cuz i didn't know how to get to my load order for new vegas... xD but first post updated.

 

any ideas everyone?

 

edit: culprit found..

it was PracticeMakesPerfect.esp >.<

 

why would a mod that deals experience and level advancement management try to manage clothing as well?

or rather, how? xD

 

second edit: in specific, what's making all the noise is the Extended Skills bit of the mod. disabling just that fixes it.

but i got this mod SPECIFICALLY for this part of the mod >.< it divides all the main skills into sub-skills, like the weapons skill is divided into scoped and non-scoped, and so on. x.x

 

.... any other good mods out there that does? =(

Posted

His script looks like it can potentially do exactly that. He's using non-playable armor types as tokens and the extended skills script adds and removes them from the player in gamemode. One (or more) of his checks there is wrong and obviously causing it to add them in one frame, remove them in the next, and then do it all over again.

 

I know of no other skill mods like that, but I haven't looked. My suggestion is you contact the author and see if he can't just eliminate the tokens. He can use NVSE vars or NX vars instead, or something.

Posted

ah damit.. i found this post on the author's thread >.< copying and pasting it. (see below this post)

 

i don't suppose someone who knows anything about scripting could fix it huh? or patch it somehow, since the author is no-longer updating this?

 

they did say "at least not made by me" so one can safely assume others can take charge...

i just wish i knew how to do any of this lol

 

Uoud20 kudos560 posts

At the beginning of January 2014, I had to format my hard drive.

Since at the moment I'm not planning on reinstalling Fallout, this means that there probably won't be any new version of this mod, at least not made by me... sorry.

I'll try to keep checking the comments from time to time, though.
Posted

Perfect time to start learning! Generally this is how we all start (or even programmers, not just modders). Problem needs fixed, nobody else is fixing it, time to learn how to fix it!

Posted

Perfect time to start learning! Generally this is how we all start (or even programmers, not just modders). Problem needs fixed, nobody else is fixing it, time to learn how to fix it!

i don't even know where to start looking...

any resources you guys use for newbies? lol

Posted

The GECK wiki has a follow-along tutorial to building your own vault. After that, start looking in simple mods, or just start working on your own. Programming is 8/10 trial and error when you first start out. Don't be afraid to try things, a CTD isn't going to take your immortal soul with it.

Posted

The GECK wiki has a follow-along tutorial to building your own vault. After that, start looking in simple mods, or just start working on your own. Programming is 8/10 trial and error when you first start out. Don't be afraid to try things, a CTD isn't going to take your immortal soul with it.

Backup your whole Data / NewVegas folder before you start poking things, sooner or later you will break it :)
Posted

The GECK wiki has a follow-along tutorial to building your own vault. After that, start looking in simple mods, or just start working on your own. Programming is 8/10 trial and error when you first start out. Don't be afraid to try things, a CTD isn't going to take your immortal soul with it.

 

 

 

The GECK wiki has a follow-along tutorial to building your own vault. After that, start looking in simple mods, or just start working on your own. Programming is 8/10 trial and error when you first start out. Don't be afraid to try things, a CTD isn't going to take your immortal soul with it.

Backup your whole Data / NewVegas folder before you start poking things, sooner or later you will break it :)

 

 

lol thanks you two

i don't think i'll get to fix someone else's mod any time soon tho. i guess i can live without it.

but i'll definitely take a loot at GECK anyway - a serious look anyway.

 

i hope if anyone ever fixes this mod, they post a patch or something.

IF i ever do, i'll certainly post one.

Posted

ah damit.. i found this post on the author's thread >.< copying and pasting it. (see below this post)

 

i don't suppose someone who knows anything about scripting could fix it huh? or patch it somehow, since the author is no-longer updating this?

 

they did say "at least not made by me" so one can safely assume others can take charge...

i just wish i knew how to do any of this lol

 

At the beginning of January 2014, I had to format my hard drive.

 

Since at the moment I'm not planning on reinstalling Fallout, this means that there probably won't be any new version of this mod, at least not made by me... sorry.

 

I'll try to keep checking the comments from time to time, though.

 

Found ya!

 

Yes, anybody can edit it if so they wish.

 

Anyway, I answered to your post in the mod's comment section:

 

Yep, it uses tokens.

Initially I did it directly, but using tokens made it easier to restore your character if something went horribly wrong... also, it lets you see how much is the bonus from that component.

 

You say you have this problem with PMP in conjunction with a mod that forces you to be... undressed.

 

Ehm, I know what causes this... it's not just the token, you can tell to that forum's users.

It's also the "fake hand gloves", a weapon used to let your Unarmed attack speed and damage scale with your Boxing skill level.

 

Extended skills forces you to have them (token and gloves) always on (the gloves only when you don't have a weapon equipped), and the mod you mentioned immediately takes them off... so PMP adds them again, the other mod removes them, and so on.

 

A fix would be easy, but I'm not in the position to write it at the moment, sorry.

 

In case you or one of that forum's users know something about modding: it should be enough to add a check that skips the re-equipping process of the gloves and token whenever your nakedness is caused by that mod.

 

Or, if the forum you mentioned is frequented by that mod's author, another possible fix would be to ask him/her to add an exception, so that the token and gloves are explicitly left out of the "undressing"... they are invisible or mimic your naked body anyway (don't remember which of these), so it shouldn't change how that mod feels.

Posted

prideslayer, he added a response! =D

 

 

 

Yep, it uses tokens.
Initially I did it directly, but using tokens made it easier to restore your character if something went horribly wrong... also, it lets you see how much is the bonus from that component.

You say you have this problem with PMP in conjunction with a mod that forces you to be... undressed.

Ehm, I know what causes this... it's not just the token, you can tell to that forum's users.
It's also the "fake hand gloves", a weapon used to let your Unarmed attack speed and damage scale with your Boxing skill level.

Extended skills forces you to have them (token and gloves) always on (the gloves only when you don't have a weapon equipped), and the mod you mentioned immediately takes them off... so PMP adds them again, the other mod removes them, and so on.

A fix would be easy, but I'm not in the position to write it at the moment, sorry.

In case you or one of that forum's users know something about modding: it should be enough to add a check that skips the re-equipping process of the gloves and token whenever your nakedness is caused by that mod.

Or, if the forum you mentioned is frequented by that mod's author, another possible fix would be to ask him/her to add an exception, so that the token and gloves are explicitly left out of the "undressing"... they are invisible or mimic your naked body anyway (don't remember which of these), so it shouldn't change how that mod feels.

EDIT: Woooo Google revealed it was Doctor House who found out about the tokens! 

Posted

Haha :D

 

Ah ok that makes sense. I need to modify the undress script to check ALL body slots (not just clothing/armor) for items in the nude bodies list and not remove them.

 

After that, you can use sexout clothing eval to add the fists (and any other 'nude' armors) to the nude bodies list, and it should take care of the problem.

 

That is if clothing eval lets you add to nude bodies. I don't remember if it does, or just the 'safe for sex' lists.

  • 4 weeks later...
Posted

Is the fix for this working? If not as a workaround you can switch off the extended skill part in its mcm or inventory menu and reactivate it later (skriptable?). The numbers of the extended skills remain. It´s just a bit anoying to allways enter the menu and switch it on and off.

Posted

I checked the script, and I'm checking slots 1-19, excluding 6 (pip boy) in the undress script. IOW this should work just fine if you add those fists to any of the three sexout formlsits: SexoutNGNudeBodies, SexoutNGSafeClothesM, SexoutNGSafeClothesF. Adding them to the last two, the fix will only 'work' if the sexout undress MCM option is set to the "use list" option.

 

Did you try this? You can add them to the list(s) with the sexout clothing eval mod.

 

Edit: You may need to test with the sexout beta -- I don't remember how long ago I rewrote the undress token script to use the generic UDF.

Posted

Comparison per inv console command tells me that at least two worn items are added from extended skills

id:
XX00E403
XX0199C5

 

6400E403/XX00E403 has Editor ID: aaaPMPoptES it´s propably the invisible gloves that get (repeatably) undressed by sexout and redressed by practicemakesperfect. Giving it a name per nvedit and making it playable shows an item in the armor tab that gives the stat boost/nerfs listed in the effects (F1) screen for extendet skills.

 

Can´t find the other item in editor and the first one doesn´t appear in clothing evaluations mcm menu.

 

Using SexoutNGBeta86b10

 

The clothing eval plugin is from 2013-01-06 ( is there a newer Version ?)

Can i somehow add it to the keep on durring sex list without the clothing eval plugin?

 

edit: Seems the armor items from PMP are not added to any body slot.

I added item XX00E403 to a slot  and it appears in Clothing eval.

But after adding it to leave on for males/females durring sex the problem with the sound effect still happens. Tried the same with another item by pmp XX000800 ( PMP bonus from the pmp items esp) but that didn´t help too. I keep on experimenting :blink:  with the other armor items from pmp .

 

edit 2: 640199C5/XX0199C5 is a unarmed weapon which PMP equips automatically and readds to the inventory when removed (per console). That one is another candidate for the sound issue. Clothing eval can´t help with that  ? !

 

 

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