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SexoutNG - Stable Release '97


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So uh....does anyone know whats the deal with the weird sex animations?

 

I think it is time for someone to respond to your post with "ritual clarity".

hmm i try what you both ritual and thenry suggested i chek nvse version i did downloaded nxextender latest but i look it installation again ling and foxy were required for innuendo and he mans more adult content quest well humpin mojave as well that goes for casino dealer so i think i can get rid of them all .  use hirez type 3 body for females and i did try instal male bodies from sexout properly hmm it is posible that i did miss something :) thanks for advices ill see if i can get it work 

 

If you are trying to get SexoutNG to work with sexual innuendo, you should check out this thread:

 

http://www.loverslab.com/topic/6804-wsex-sexual-innuendo-override-v006/

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Is it absolutely necessary to use the bundled Sexout Positioning mod?  Because ever since I started using it, the actual positioning on most of the sex scenes have been a mess, with the actors trying to stand in the same spot while doing it.  Before I used it, everything had been just fine.

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I think there is a problem with the supermutant penis nif meaning it has no texture, and has been this way for a long time. It is "\Data\meshes\creatures\smspinebreaker\idleanims\Sexus_SuperMutant_a.nif". If anyone can figure out how to fix it, please upload.

 

Sexout Positioning  is optional, you don't need to use if you don't want to manually rearrange actors. I don't think it's your problem though, there are some alignment fixes in beta '94 which you may want to try.

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I think there is a problem with the supermutant penis nif meaning it has no texture, and has been this way for a long time. It is "\Data\meshes\creatures\smspinebreaker\idleanims\Sexus_SuperMutant_a.nif". If anyone can figure out how to fix it, please upload.

 

Sexout Positioning  is optional, you don't need to use if you don't want to manually rearrange actors. I don't think it's your problem though, there are some alignment fixes in beta '94 which you may want to try.

Just checked it, apparently it's looking for a textures\creatures\smspinebreaker\sexus_supermutant.dds texture that is not present in the data package from SexoutNG. I switched it to the textures\creatures\smerect\smerect.dds texture and there's some texture stretching, it looks like that one's for the FO3-looking SMs rather than the NV ones. It'll look off on them.

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So I have every requirement for the mod but there's no animation and would need affect this?

 

Do you also have a mod that actually uses the animations? Sexout is a framework, so it does nothing by itself.

The simplest mod that uses the SexOut framework is SexoutSex

 

Yes, I have downloaded it, but animations wouldn't work, Also I mainly use Mod Organizer so I won't overwrite the files. also in game the bodies overlap eachother during a threesome :(

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I think there is a problem with the supermutant penis nif meaning it has no texture, and has been this way for a long time. It is "\Data\meshes\creatures\smspinebreaker\idleanims\Sexus_SuperMutant_a.nif". If anyone can figure out how to fix it, please upload.

 

Sexout Positioning  is optional, you don't need to use if you don't want to manually rearrange actors. I don't think it's your problem though, there are some alignment fixes in beta '94 which you may want to try.

Just checked it, apparently it's looking for a textures\creatures\smspinebreaker\sexus_supermutant.dds texture that is not present in the data package from SexoutNG. I switched it to the textures\creatures\smerect\smerect.dds texture and there's some texture stretching, it looks like that one's for the FO3-looking SMs rather than the NV ones. It'll look off on them.

 

 

Try these updated meshes, they use existing textures from game and data pack, see included readme for info.

 

Edit: Ignore the empty textures folder in the archive, nothing meant to be there.

 

Spinebreaker Mesh Fixes.7z

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So I tried using SexoutPositioning that came with this and the Reset hotkey always seems to teleport me to somewhere whack. I read in Positioning's mod page that it's been fixed so I'm unsure if the version included in the NG is bugged yet up to date or not up to date. Any ideas what might be going on?

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Cool, looks better to me. I've added them to the beta :).

 

I should be able to figure something out to swap the texture dependent on super mutant type, at some point.

 

Let me know if you find any other meshes needing attention, would be very cool to have supermutants with matching skins by type, since I altready know your a genuis I am sure you figure out something but its low priority for sure.

 

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So I tried using SexoutPositioning that came with this and the Reset hotkey always seems to teleport me to somewhere whack. I read in Positioning's mod page that it's been fixed so I'm unsure if the version included in the NG is bugged yet up to date or not up to date. Any ideas what might be going on?

 

I have same problem with Positioning, I can move the characters no problem, I am testing by moving then save position, then click reset, then restore position. It’s really hit or miss depending on animation, seems to me that Amra's work fine, but some core animations either don’t save position, save but have position restored but skewed to one side or your sent into space somewhere until act is completed and then you return. In my testing it seemed directly related to the animation.

 

I also noticed that originally POS would show in upper left corner what command status was happening when using the 10-key like hitting “5” it would say something like “now in fast movement mode”, instead now I get just the pipboy face icon with every command even though the command works. I disabled all my mods and left just Sexout core and POS and still the same.

 

EDIT: Stupid me, had POS debug turned off so messages from 10=key did not display, duh.

 

So seems to me POS is broken in some way, still trying to figure it out, possible that some position issues have been fixed in Beta by Odessa.

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I think my game is broken. Every time I talk to someone, instead of giving their opening line they just say "hey" and the only thing I can say is goodbye, or occasionally ask questions about the area, though never anything about any quest.

I've even deleted everything even remotely related to Sexout and it still won't work. At the time the problems started, I was using the core files, Sexout Tryout, and Sexout Soliciting (as well as the required files for each). And as stated, I've deleted the mods yet I still can't talk to anyone in the game.

Is there anything I can do or am I screwed until Fallout 4?

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So I have every requirement for the mod but there's no animation and would need affect this?

You need mods that have animations. Sexout does nothing on its own.

 

 

 

So I have every requirement for the mod but there's no animation and would need affect this?

 

Do you also have a mod that actually uses the animations? Sexout is a framework, so it does nothing by itself.

The simplest mod that uses the SexOut framework is SexoutSex

 

Yes, I have downloaded it, but animations wouldn't work, Also I mainly use Mod Organizer so I won't overwrite the files. also in game the bodies overlap eachother during a threesome :(

 

You did something wrong if you have a mod like SexoutSex installed and all the requirements. The overlapping problem is a NSVE, NXextender Version/installation/Missing error most of the time.

 

So what should I do if I didn't overwrite anything? Is my gameplay broken? Or is there a way to reset this or fix it

If you use MO you might be missing some requirement. Like the ones I mention above. Double check BruceWaynes tutorial and make sure you have the most current versions of NVSE and NXextender. If you continue to have problems it isn't' with Sexout it is your installation process. You might want to create a thread for this to help resolve all your problems as your issues aren't related to this thread. ;). I will not continue to answer and potentially derail this thread with further advise. If I am available I or others can help you on your thread get your MO / Sexout setup.. and yes. I do use MO and sexout and it works fine for me.

 

@Odessa.. sorry for the big post.. and momentarily every so slightly derailing the thread.. :blush:

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Just updated and, sorry, but I have to ask a couple of dumb questions.

 

What is the amra plugin and what reasons would I want to activate it or leave it deactivated?

 

I'm getting some wonky positioning. I activated the new positioning plugin, but how do I actually use it? I tried the number keys (top row, not numpad) and nothing seemed to happen during a scene.

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Just updated and, sorry, but I have to ask a couple of dumb questions.

 

What is the amra plugin and what reasons would I want to activate it or leave it deactivated?

 

I'm getting some wonky positioning. I activated the new positioning plugin, but how do I actually use it? I tried the number keys (top row, not numpad) and nothing seemed to happen during a scene.

 

The amra plugin adds all of amra animations to sexout, use it you wont be sorry. The link to the beta thread in the OP has more information on Amra plugin.

 

For postioning look in MCM for key controls, yes some positons are off, some have been fixed in upcoming beta.Not everything in positioning works right yet, like save and restore but its being worked on I am sure.

 

 

Edit: Edited for flow and typo.

 

 

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New Version: Sexout 2.10.94 Stable Release in OP

 

Change Summary

  • - Switched from PickIdle to PlayIdle- this should greatly reduce mod conflict issues (where actors stand still inside each other without animations) and opens up more possibilities down the line.
  • - 9 New animations by DManXX2 (3 Protectron, 6 human).
  • - A whole bunch of animation alignment fixes.
  • - Added support for Supermutant Overlords and Behemoths (use regular supermutant animations).
  • - MCM option to enable 'placeholder' animations for any creature that doesn't have any (human side will be animated, creature will not). This allows support by mods like Pregnancy.
  • - Mesh/texture fixes for Breeze body and supermutant penis by Imperfection.
  • - Compatible skeleton now bundled (AJ's BodyMorph).
  • - Disabled some obsolete and broken fields in MCM, and broken Save/Load option in positioning (may return fixed in later version).
  • - Lots of misc performance improvements, tweaks and fixes.
  • - (For modders) New UDF 'fnSexoutGetAnimDef' to return animation information, see script comments for details.
  • - (For modders) Sound customization call parameters added: "SoundsA|B|C"::"Silent|Scream|Angry|Normal", and "bNoSlop"::1 to disables slop sounds.
  • - (For modders) Added new convenience started var: let my_string_var := ActorRef.NX_GetEVSt "Sexout:Started::Actor" ; # 'A', 'B', 'C' or 'X'
  • - (For modders) New "Pos" data added to AnimDefs by DoctaSax, describing position of each actor (see AddAnim scripts for more info), and a bunch of Flags/Pen fixes.

(see included 'beta change log.txt' for more details)

 

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If you already have '93 (or a '94 beta) installed, then please choose the 'upgrade' option to save download time.

 

-----

 

Thanks to everyone who contributed content/bug reports/suggestions etc.

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New Version: Sexout 2.10.94 Stable Release in OP

 

Change Summary

  • - Switched from PickIdle to PlayIdle- this should greatly reduce mod conflict issues (where actors stand still inside each other without animations) and opens up more possibilities down the line.
  • - 9 New animations by DManXX2 (3 Protectron, 6 human).
  • - A whole bunch of animation alignment fixes.
  • - Added support for Supermutant Overlords and Behemoths (use regular supermutant animations).
  • - MCM option to enable 'placeholder' animations for any creature that doesn't have any (human side will be animated, creature will not). This allows support by mods like Pregnancy.
  • - Mesh/texture fixes for Breeze body and supermutant penis by Imperfection.
  • - Compatible skeleton now bundled (AJ's BodyMorph).
  • - Disabled some obsolete and broken fields in MCM, and broken Save/Load option in positioning (may return fixed in later version).
  • - Lots of misc performance improvements, tweaks and fixes.
  • - (For modders) New UDF 'fnSexoutGetAnimDef' to return animation information, see script comments for details.
  • - (For modders) Sound customization call parameters added: "SoundsA|B|C"::"Silent|Scream|Angry|Normal", and "bNoSlop"::1 to disables slop sounds.
  • - (For modders) Added new convenience started var: let my_string_var := ActorRef.NX_GetEVSt "Sexout:Started::Actor" ; # 'A', 'B', 'C' or 'X'
  • - (For modders) New "Pos" data added to AnimDefs by DoctaSax, describing position of each actor (see AddAnim scripts for more info), and a bunch of Flags/Pen fixes.

(see included 'beta change log.txt' for more details)

 

-----

 

If you already have '93 (or a '94 beta) installed, then please choose the 'upgrade' option to save download time.

 

-----

 

Thanks to everyone who contributed content/bug reports/suggestions etc.

 

Sorry if this is a dumb question, but I should still download the updated core and data files though right? Or do I just need to download the UPGRADE from 93 for breezer's users file?

 

 

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Is anyone else now having, new, alignment issues with many of the amara and some of the other sexout anims? I have attached some screenshots of animations that I now have problems with since upgrading to '94.

 

I'm having these misalignments as well, but I'm still using 93.

 

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