underthestone Posted March 31, 2015 Posted March 31, 2015 Hey Prideslayer for some reason any male characters pc Npc don't remove bottoms to show erect nif I have tried the body you provided breezes I think and have tried Roberts I use archive invalidation and made sure textures and meshes are in right place but nothing..I have even tried Arma72s Roberts and Breezes erect nif and MCM to change bodys this works but no change in bottom.Note that I have redownload New vegas and started all my mods from scratch twice to make sure there is no conflict in mods.What can I do to fix this?
prideslayer Posted March 31, 2015 Posted March 31, 2015 There *is* a conflict somewhere. The proof is in the pudding so to speak -- sexout undressing works properly when only sexout and it's bodies are installed, with or without the beta. You've installed something else that's conflicting. FYI there's no separate "slot" for tops and bottoms, it's just a single item, so do you mean they take off their clothes and you only see the underwear? With sexout's included bodies, that is normal for males when getting naked and NOT having sex. The erect bodysuit is only used during sex. If you want them erect whenever they're naked, tell sexout to not use the bodysuit in MCM and just install the erect nude male of your choosing according to the instructions that come with the body.
underthestone Posted March 31, 2015 Posted March 31, 2015 yes when no clothes are on underwear is still on...I know there are no tops and bottoms I should have wrote that better my fault and yes when sex in active no erect penis is shown I know if sex is not active there is no penis.I remove all mods to test sexout could I be missing some textures\meshes\nifs and mcm does work with undressing its just there is no penis...To better put what the problem is there is no penis at all during sex.
prideslayer Posted April 1, 2015 Posted April 1, 2015 The answer is still the same. If you're using the bodysuit (enabled in MCM) and there's no penis, you installed some mod that is overriding the sexout erect bodysuit mesh. If you're not using the bodysuit (disabled in MCM) and there's no penis, you didn't install an erect bodymesh. The sexout bodies haven't changed in ages except for two things: 1. The MCM option. It works. 2. The new erect bodysuit in the sexout beta. It also works, but you can uninstall the beta and test if you like.
underthestone Posted April 1, 2015 Posted April 1, 2015 Thanks Prideslayer for helping me your the best and for taking the time to answer my questions.
offnightmare Posted April 6, 2015 Posted April 6, 2015 I believe I've made a post regarding "do not buy or take: sexout debug ac" before with it not being removed from my inventory and causing animations involving my character to not play I've been able to remove it but the animations continue to not play is there a way to fix this or do I have to reload a previous save?
prideslayer Posted April 6, 2015 Posted April 6, 2015 If you're using the latest release or the beta, invalid locks are automatically cleared when a new act tries to start -- but it will wait up to 5 seconds because there's one situation where it can't tell if the lock is valid or not. In that situation, if the lock is valid, it SHOULD clear in a second or two on its own. If it doesn't, then sexout knows it's not valid, and will clear it.
jkarpynczyk Posted April 7, 2015 Posted April 7, 2015 The ability user Body suits from player cloths is not their, what am I doing wrong? GameMode=FalloutNVFalloutNV.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1GunRunnersArsenal.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1DeadMoney.esm=1HonestHearts.esm=1jokristinascloset.esm=1Sexout.esm=1SexoutCommonResources.esm=1SexoutSlavery.esm=1SexoutPregnancyV3.esm=1SexoutOffSpring.esm=1SexoutTryout.esm=1SexoutWorkingGirl.esp=1SexoutStore.esm=1SexoutSoliciting.esm=1Run the Lucky 38.esm=1SexoutDrugging.esm=1Fertile Breeder.esp=1CoitoErgoSum.esm=1Sexout- CES.esp=1SexoutSoliciting-DLC.esp=1Sexout-Wear-And-Tear.esp=1SexoutFleshedOut.esp=1SexoutSpunk.esp=1SexoutLactation.esp=1SexoutZAZ.esp=1ContinueAfterEnding.esp=1The Mod Configuration Menu.esp=1dragongirl.esp=1sexysleepwearnr.esp=1sexysleepwear.esp=1merccustom.esp=1Ghost Variants Adjutant.esp=1Ghost Variants Safe.esp=1Free Tribal Outfits.esp=1Kozzz_SC(en).esp=1NVRefugee Outfits.esp=1KDC_Companions_Removable_Armors.esp=1Roberts_NewVegas.esp=1SunnyCompanion.esp=1SmallerTalk.esp=1EasyCaravan.esp=1IsolatingVirusFix.esp=1The Lucky 38 Empire.esp=1
KainsChylde Posted April 7, 2015 Posted April 7, 2015 The ability user Body suits from player cloths is not their, what am I doing wrong? GameMode=FalloutNV FalloutNV.esm=1 CaravanPack.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 GunRunnersArsenal.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 jokristinascloset.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutSlavery.esm=1 SexoutPregnancyV3.esm=1 SexoutOffSpring.esm=1 SexoutTryout.esm=1 SexoutWorkingGirl.esp=1 SexoutStore.esm=1 SexoutSoliciting.esm=1 Run the Lucky 38.esm=1 SexoutDrugging.esm=1 Fertile Breeder.esp=1 CoitoErgoSum.esm=1 Sexout- CES.esp=1 SexoutSoliciting-DLC.esp=1 Sexout-Wear-And-Tear.esp=1 SexoutFleshedOut.esp=1 SexoutSpunk.esp=1 SexoutLactation.esp=1 SexoutZAZ.esp=1 ContinueAfterEnding.esp=1 The Mod Configuration Menu.esp=1 dragongirl.esp=1 sexysleepwearnr.esp=1 sexysleepwear.esp=1 merccustom.esp=1 Ghost Variants Adjutant.esp=1 Ghost Variants Safe.esp=1 Free Tribal Outfits.esp=1 Kozzz_SC(en).esp=1 NVRefugee Outfits.esp=1 KDC_Companions_Removable_Armors.esp=1 Roberts_NewVegas.esp=1 SunnyCompanion.esp=1 SmallerTalk.esp=1 EasyCaravan.esp=1 IsolatingVirusFix.esp=1 The Lucky 38 Empire.esp=1 If I remember correctly, bodysuits are an option in MCM. Once that option is checked, you never actually see the suits. They're auto-equipped when you get naked, like the penetrator is auto-equipped when females are the aggressors in rape mods.
xSh4rk3yx Posted April 10, 2015 Posted April 10, 2015 I know it's probably been asked in the past but, when having sex with someone, my character doesn't perform the animation. For example it would just stand still frozen while the other actor humps the ground. Is there a way to fix it? I've tried uninstalling and reinstalling the mod but it still doesn't work. Also the sew version of Sex Assault crashes my game if enabled. Am i missing something?
prideslayer Posted April 12, 2015 Posted April 12, 2015 The ability user Body suits from player cloths is not their, what am I doing wrong?If I remember correctly, bodysuits are an option in MCM. Once that option is checked, you never actually see the suits. They're auto-equipped when you get naked, like the penetrator is auto-equipped when females are the aggressors in rape mods. There are two pieces to the bodysuit thing. The MCM option enables or disables sexout using the bodysuit during sex, not just whenever a male is naked. Here's a "truth table." The column indicates if "sexout bodies" is installed, the row indicates the MCM bodysuit setting. The cell describes what you see.
Thenryb Posted April 12, 2015 Posted April 12, 2015 The above table does not quite conform to what I am seeing in my game. In earlier versions of sexout prior to sexout bodies being a separate installation, so long as you allowed sexout to install Breeze's, and did not install the erect version of Breeze's independently, you got "erect during sex, underwear at other times" which is what I prefer personally. After installing the body suit with this version, and enabling it in MCM, I get "erect at all times". To get around this I have to either install Breeze's using the underwear option, or I replace the 324kb upperbody.nif which is installed in the meshes/characters/_male folder if you install Sexout bodies alone with the 307kb upperbody.nif which is the underwear version of Breeze. I probably should note that I am using the latest beta version of Sexout, but I do not think it effects what I have described.
prideslayer Posted April 12, 2015 Posted April 12, 2015 The beta DOES affect it -- as it has a new breezes erect mesh, weighted by AJ. Since I want as much testing of that mesh as I can get, the beta is overwriting both the normal upperbody and the bodysuit. So.. IOW, what you're seeing is normal with the beta. Once the mesh is fully tested and the beta becomes a release, things will go back to normal.
Thenryb Posted April 12, 2015 Posted April 12, 2015 The beta DOES affect it -- as it has a new breezes erect mesh, weighted by AJ. Since I want as much testing of that mesh as I can get, the beta is overwriting both the normal upperbody and the bodysuit. So.. IOW, what you're seeing is normal with the beta. Once the mesh is fully tested and the beta becomes a release, things will go back to normal. *facepalm* Thanks for the reply. I hope overwriting the normal upperbody will not effect the mesh in the body suit.
prideslayer Posted April 12, 2015 Posted April 12, 2015 The current beta overwrites both (upperbody.nif and meshes/.../sexoutbodysuits/outfitmerect.nif) with the same mesh. When testing is complete and the beta goes to release, this mesh will replace the existing bodysuit (outfitmerect.nif) only.
ButchDiavolo Posted April 13, 2015 Posted April 13, 2015 I hadn't had time to play FO in a while, so I didn't notice anything weird/ wrong until now. I noticed 3 animations that seemed "off". I looked to see if they were reported before, but couldn't find them (or maybe I am blind), so here they are: 610: a doggystyle anim, but the top is in the middle of the body of the bottom and turned 180 degrees. 706: a standing fuck anim. the first part seems to go ridiculously fast, after which is goes to a normal speed. 801: I don't even know what this anim is supposed to be? There is a weird sound with it and a giant red triangle with an exclamation mark behind the toons. If these were already reported, then disregard.
prideslayer Posted April 13, 2015 Posted April 13, 2015 Vachnic were these in the current release (this thread) or the beta? With or without amra's (or odessas, with the beta) plugin?
ButchDiavolo Posted April 13, 2015 Posted April 13, 2015 Oh sorry, that would be some useful information yes... duh me. I am using the current NG (all 3 parts), the latest beta (7), amra's animations and odessa's plugin.
prideslayer Posted April 13, 2015 Posted April 13, 2015 If you installed any of the "official" downloads in Amra's thread, uninstall them -- Odessa's mod has all of Amra's animations in it, corrected so that they do not overwrite/conflict with sexouts. If that doesn't fix your problem, we need to know which mod the problematic animations are in -- Sexout, or Odessa/Amra's. You can find this out when the animation is running by opening the console and entering these two commands: player.NX_GetEVSt "Sexout:started::plugin" player.NX_GetEVFl "Sexout:started::anima" The first will tell which plugin it's from, the second will tell the anim # (like checking inventory).
ButchDiavolo Posted April 14, 2015 Posted April 14, 2015 I didn't have the amra animations installed. I did however install the amra breeze's patch. Dunno if that can cause the issue? I forgot to uninstall that patch. I guess I no longer need it with AJ's weighted thingie? Anyway, when one of the problematic animations plays, I will use those commands and post the results here. I will have to wait until they come around though. Unless there is a way to force one of the animations to be picked to play?
Thenryb Posted April 14, 2015 Posted April 14, 2015 The "red triangle" described by Vachnic is something I see also when Sexout animations 801, 803 and 804 play. It will likely happen with any of the sexout animations numbered 801 through 810. The animations require some sort of bottle or pipe which is not present in my game. I do have installed as resources (without esps) the Tryout Data pack, and the SCR version of Spectrum's toy pack, but whatever sex toy is needed for those animations are either not present or SCR is not finding them. I have no clue what mod those animations come from or where the toy is. Those are animations I will exclude in any event whenever the ability to do so is present and in the meantime will tolerate the red triangle and hope that animation does not play very often. I also have clipping issues with sexout animations 715, 716, and 717. The parties start in the right posture but the male body clips through the female. These are correctable with sexout positioning. I used the commands you referred to above to get those numbers and in determining they were sexout.esm as opposed to the Amra animations contained in Odessa's esp. This is with the beta 7 version of sexoutNG and Odessa's esp.
Loogie Posted April 14, 2015 Posted April 14, 2015 I didn't have the amra animations installed. I did however install the amra breeze's patch. Dunno if that can cause the issue? He just told you it would cause issues.
prideslayer Posted April 14, 2015 Posted April 14, 2015 yeah I don't know what broke those four -- it's 801-804 that are the pipe, baton, bottle, wrench. They are vanilla game assets so you have them, something just went wrong with the prop records I think.
Thenryb Posted April 14, 2015 Posted April 14, 2015 I didn't have the amra animations installed. I did however install the amra breeze's patch. Dunno if that can cause the issue? He just told you it would cause issues. I have the same thing as Vachnic described with animation 610 as well as the other issues Vachnic mentioned. I do not have the amra breeze patch.
ButchDiavolo Posted April 15, 2015 Posted April 15, 2015 Finally animation 610 played again and despite having everything from Amra's uninstalled (except of course Odessa's plugin), I still got the weird positions. So here are the results from the commands: GetEVSt: sexout.esm The getEVFl command produced "could not parse this line", so I did the player.inv command and got "610 - SexoutNGAnimCounter (1401932D)" I guess the 801 anim error is already known (missing prop). So when 706 plays again, I will report back with those results. I hope this helps.
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