Thenryb Posted April 15, 2015 Posted April 15, 2015 Finally animation 610 played again and despite having everything from Amra's uninstalled (except of course Odessa's plugin), I still got the weird positions. So here are the results from the commands: GetEVSt: sexout.esm The getEVFl command produced "could not parse this line", so I did the player.inv command and got "610 - SexoutNGAnimCounter (1401932D)" I guess the 801 anim error is already known (missing prop). So when 706 plays again, I will report back with those results. I hope this helps. I made a bat file containing the two console commands Prideslayer gave. When I want to check an animation I just have to open the console, click on one of the actors and type "bat (name of my bat file which is 'so')". It is a lot easier than typing in both of those console commands each time. Here is mine: SO.txt
Odessa Posted April 15, 2015 Author Posted April 15, 2015 @Vachnic: It is NX_GetEVFL For: Get Extended Value Float, but lower case l ( L ) and upper case I ( i ) look the same in default font.
ButchDiavolo Posted April 15, 2015 Posted April 15, 2015 Animation 706 played again as well. This time there was nothing wrong with it, so I am guessing it was either a fluke or caused by the patch I had installed. @Vachnic: It is NX_GetEVFL For: Get Extended Value Float, but lower case l ( L ) and upper case I ( i ) look the same in default font. Ah ok. That explains why I got the parse error then. Thanks!
prideslayer Posted April 15, 2015 Posted April 15, 2015 Yeah for some reason the NX functions are like the only case sensitive thing in the game.. well except for other NVSE plugin functions I guess. I should at least make lowercase aliases for all of them.
prideslayer Posted April 15, 2015 Posted April 15, 2015 I don't know if you're serious or if that's sarcasm.. or if it's fixed in yet another NVSE release.. or if I'm on drugs. So...... yeah.
Odessa Posted April 16, 2015 Author Posted April 16, 2015 They are not case sensitive, but in loverslab's default font I and l look the same Thats: I and l
jaam Posted April 17, 2015 Posted April 17, 2015 I was serious. Once I have chosen a case for some name, I always use the same so I could not detect such an issue.
ButchDiavolo Posted April 17, 2015 Posted April 17, 2015 No, they are not case sensitive. I always type commands in lower case, simply because it is hell hitting the shift key with these unkempt hoofs
prideslayer Posted April 17, 2015 Posted April 17, 2015 I really thought they were for some reason, and I'm the last person that would mistype the eff-ell in NX as eff-one. Oh well.
siskin Posted April 20, 2015 Posted April 20, 2015 he mirelurk act failed because of a 9.1 error -- someone setup this act to have the person fuck the mirelurk instead of the other way 'round. That isn't supported as we have no "people fuck creatures" animations. I stumbled on this as well... the call is made by sexout submit. It looks like the is made so that the player fucks the mirelurk, and sexout is unable to find an animation for it so it throws a 9.1 error This should be fixed in sexout submit, but I also suggest (if possible... I have no experience with fallout scripting) you add a try/catch around that and if it fails, attempt to start sex the other way around (reverse who fucks who) and try again. and throw a console warning about it. It would save users headaches in the future if any other mod (and sexout submit, until it's fixed) does a similar mistake, without hiding that the call was made incorrectly. The spoiler contains the snipets of console debug that clued me in. ... Player sex function started fnSAR: Starting for 00000000 fnSARF: Locked actorA (060A8737 -- Mirelurk). fnSARF: Locked actorB (00000014 -- Elvellien). fnSARF: Invoking CIOS. fnSAR: Completed for 00000000 Player sex function ended fnCSE (29): from <no name> (00000000) on Mirelurk (060A8737) ... fnSNNXA: Final A:Mirelurk(060A8737) fnSNNXA: Final B:Elvellien(00000014) fnSNNXA: Final C:<no name>(00000000) fnSNNXA: Final X:<no name>(00000000) CSES: Normalize finished, checking sanitizer. fnSoRandAct: In randomizer fnSoRandAct: na 2 fnSGAI: Validating flags fnSGAI: Flag 'anal' valid fnSGAI: Working flag 'anal' (122) fnSoGAI: Before genfilt: 122 fnSoGAI: After genfilt: 122 fnSoGAI: Before actfilt: 122 fnSoGAI: After actfilt: 0 NGSAN (29): Returning 9.100000 or... full log attached. debug.txt
prideslayer Posted April 20, 2015 Posted April 20, 2015 Thanks for tracking it down to Submit. I'll see if anyone is actively working on that, it's easy enough to fix there; just swap actora/actorb (or male/female if it's using the extremely old interface) arguments to the call.
Guest tomm434 Posted April 20, 2015 Posted April 20, 2015 So... I should use old interface for mirelurks or what ? =)
prideslayer Posted April 20, 2015 Posted April 20, 2015 Wheeeeee manythreads GO. No you should use the normal interface. You're saying it's the right 'way round in the call? That's not what the log I saw before said/says, but this one says they're in the right order. So.. dafuck is goin' on n' stuff. I'll dig. EDIT: Oh just FYI we do not actually have any animations at all for normal mirelurks -- only mirelurk kings. Different skeletons and all.
siskin Posted April 20, 2015 Posted April 20, 2015 May I suggest a "no animation - default action" ? Give the creature a standing idle, and the humanoid actor that is getting fucked some doggy sex pose in front of the creature. Not exactly ideal, but at least the deeds are properly done, if visually lacking.
prideslayer Posted April 20, 2015 Posted April 20, 2015 It's unfortunately not that simple. I would have to create such an animation in the GECK for every creature, that's just how the engine requires them to be set up. That's a couple dozen new records in the ESM just to support creatures we don't actually have animations for. I'm willing to entertain non-animation ideas though, if anyone has any good ones. I'm can provide a UDF that can return a go/nogo for a given list of actors based strictly on their type and count. It could work with the existing runfull UDF parameter array format without issues, though Tomm seems to be using run rather than runfull in submit at the moment. That means either he has to make an additional call first, or I have to change run to return a result -- and I'm not sure if modifying it in that way will break existing mods that use the UDF the way changing parameters does. It might not though, easy enough to test. Generally I don't like changing the interface contract though so tomm, would you be OK with calling another UDF first? I could integrate it with the prep/set/run you're already using easy enough with another step, say prep/set/check/run, as well as making a standlone that takes an array param itself?
Halstrom Posted April 20, 2015 Posted April 20, 2015 Maybe just gradually do what we did for ants and add a popup message that says "If you want to see an animation here, open Blender and make one!"
prideslayer Posted April 20, 2015 Posted April 20, 2015 Huh? There's a popup? It's not in sexout heh. I think ants and scorpions "have" animations though -- somebody gave me some vanilla alert idles or something that they said looked ok with the player in some position or other, but that was a long time ago, and not something I want to go through again. Especially right now.. I think the trig in sexout is off somehow and that's why the 3p animations are screwed up, but I'm not sure. Been a pain in the neck trying to track it down.
Halstrom Posted April 21, 2015 Posted April 21, 2015 Huh? There's a popup? It's not in sexout heh. I think ants and scorpions "have" animations though -- somebody gave me some vanilla alert idles or something that they said looked ok with the player in some position or other, but that was a long time ago, and not something I want to go through again. Especially right now.. I think the trig in sexout is off somehow and that's why the 3p animations are screwed up, but I'm not sure. Been a pain in the neck trying to track it down. No popup, I was meaning we could add one, but there could be one as fade to black or the actor just stands around smoking a cigarette while the Molerat/whatever just sits scratching itself I didn't realise the idle animations were something that still needs to be created for each creature for you to use No rush, fix what's on your plate first, just future crazy ideas
RitualClarity Posted April 21, 2015 Posted April 21, 2015 A fade to black for any sex acts that don't have proper animations registered would work and be a nice idea to at least allow different options without causing the player to wonder if something was wrong with their game. Well that would be if they actually read the OP and description stating that all unsupported NPCs would cause a fade to black to occur.
siskin Posted April 21, 2015 Posted April 21, 2015 If you installed any of the "official" downloads in Amra's thread, uninstall them -- Odessa's mod has all of Amra's animations in it, corrected so that they do not overwrite/conflict with sexouts. Are you refering to this? Sexout-Amra.esp V1 BETA Requires Sexout NG 2.10.93 beta 5 or later. This is a beta. It has not been thoroughly tested. Please report any issues. Sexout-Amra.esp adds all of Amra's animations to sexout, without overwriting old animations. They are added to the regular random picker's selection.Included are all of the animations found in Amra's 0.42 replacer (40), 0.5 alternatives (5), and 0.14 modder's resources (16)- A total of 61, and all of them at timeof release. All animations created by Amra*. I just made the .esp.REQUIRED:Sexout v2.10.93 (beta 5) or later.Installation:Use FOMM or your favorite package manager.If you were previously using Amra's replacer, or my old SexoutAmra.esp plugin, please uninstall them using FOMM. You no longer need them.Note:Sexout '93 includes a Breeze body with a weighted penis that should work with Amra's animations. However, the body Amra used to create theanimations had the penis in a different position, and this means these animations may be misaligned. To fix this you have two options:1) Use SexoutPositioning.2) Install Amra's Breeze/Roberts fix- WARNING: This will help alignment with Amra's animations, but misalign the vanilla sexout ones instead. So, you'll probably still want SexoutPositioning to fix those.Download: Sexout-Amra--V-1--March-28-2015.7z=="Modder's Resources"==The original SexoutAmra.esp added these 16 animation to the sexout temporary (10000+) range, their numbers have now changed,and the old ones are shown in brackets. Some of these were originally imported from CK's SexoutSex.1 (10052) : 2P FF Scissors2 (10010) : 2P FF TribBump21 (10051) : 2P Stand FootJob22 (10008) : 2P laying FootJob41 (10009) : 2P Stand Kiss fingering - FF V242 (10004) : AJ Kiss (*this one is actually by AJ, not Amra...)61 (10003) : 2P Stand Kiss Handjob - MF62 (10002) : 2P HandJob81 (10006) : 2P TitsJob On the floor82 (10005) : 2P Stand Kiss Face to face Thigh Play404 (10001) : 2P Hard Blowjob1801 (10501) : Gecko anim5302 (10303) : 3P MFF Doggy5303 (10302) : 3P FFM5304 (10301) : 3P Blowjob5305 (10007) : 3P HandJob(16 total)=="Alt Versions"==204 : Alt 202 BJ205 : Alt 202 BJ speed x 2402 : Alt 401 Tit Job403 : Alt 401 BJ Speed x 2634 : Alt 631 doggy(5 total)==Former Replacers==1P Masturbation male: 101 female: 111, 112, 114, 115, 1162P : 601, 401, 933, 932, 931, 906, 904, 903, 902, 901, 723, 721, 707, 706, 705, 704, 702, 701, 236, 203, 202, 201, 703, 633, 632, 631, 609, 607, 606, 604, 603, 6023P MFM : 5301Supermutant: 1430(40 total) @Amra: Thanks for creating all the animations. Hope this .esp is okay.
prideslayer Posted April 21, 2015 Posted April 21, 2015 No. Odessa's mod is fine and that's the right one, but the only one, you should install for that. Not any of the "official" downloads from Amra.
Guest tomm434 Posted April 21, 2015 Posted April 21, 2015 Also it might be a good idea to add check for unsupported NPC to fnSexoutActorValid function. I mean - add that check which stop sexout call from happening. I have this code in Submit to prevent possible issues. if eval (1 == call fnSexoutActorValid Myself) else return endif What do you think, Prideslayer?
siskin Posted April 21, 2015 Posted April 21, 2015 During sex (regardles which mod starts it) I have the following tokens: 1 - DO NOT BUY OR TAKE: Debug: Sexout Ac (14000ADE) 1 - DO NOT BUY OR TAKE: SexoutNGAnimPositionA (1401932F) 1 - DO NOT BUY OR TAKE: SexoutNGAnimPosition (1401932E) 1 - (240199C5) (1998000,99.90%) - Worn [CANNOT EQUIP] 241 - DO NOT BUY OR TAKE: SexoutNGAnimCounter (1401932D) 1 - DO NOT BUY OR TAKE: SexoutNGSoundToken (1402649F) But the 240199C5 token is equipped and unequipped at high speed, like twice per second for the entire duration of the animation (any animation) It's identical regardles if i'm the fucker, or the fucked. This results in the equipped/unequipped sound beying spammed all the time, and in some animations my upper body twiches. When not equipped it looks like: 1 - (240199C5) (1998000,99.90%) [CANNOT EQUIP] Any clue what this is ?
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