MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) 1 hour ago, cold burn said: Well, we're meant to give reviews of mods, that and complain about bugs that have a 50% chance of being our own faults, so here goes. First off all I'd like to state I really enjoy the mechanics, both in the sense of this mod itself and how it ties a bunch of others together, and the game-play loops it makes is decent. Downright good by h-game standards. However these is one thing that pulls me out. The story. The plots awkward and there's no getting around this. Now that's hardly unique to this mod, most porn plot-lines are pretty shit, so this isn't a major factor. However its something you mentioned you plant to focus on in the future so I figured we should mention that out the gate. The beginning where you run into a scientist who turns out to be bimbo cthulhu who tells you your X-Husband, who just died trying to protect your child in the narrative, was actually a terrible person and your child was a mistake and the rescue mission is a mistake. The fact that the last part is objectively the case is irrelevant, the events that a player just witnessed are dissonant with it. Then there's bimbo nanites from bimbo cthulhu that are trying to get you to behave like a bimbo. This doesn't fit into the game. But you know what would and would accomplish the task of providing a reason not to be hard core invested in the whole 'child got kidnapped and husband was murdered' thing? Saying you are a robot. A robot that was designed for conjugal activities, rather than nanobots that are designed for that, and we now have something that fits in much better with the existing plot. And this doesn't do anything to prevent eldritch entities from fucking around, heh, in the plot later on. It just makes things start on a foot that is more consistent with the lore. OK. Review and barely solicited opinion out of the way. Let's go back to saying this is fun and I appreciate the work you're already done and am looking forward to more. Thank you! Will think about it, but so far, it does not strike me like just saying robot makes it significantly less ridiculous as a premise. In the end, everyone can imagine and project their own story, no matter those few lines of intro audio. I fully support projecting any story you want on it. That's why, usually, Nora can also answer " I don't believe any of this".  Maybe she really is a robot, and Misty has her own reasons for lying :). Just consider that to be true for the playthrough. I do have my reasons for going with this angle and if later on I get more time, I might drop changes to the game start prewar cutscenes to support this narrative better, rather than just altering the HiHoney Holotape. Edited December 6, 2025 by MSM_Alice 1
psword Posted December 6, 2025 Posted December 6, 2025 2 hours ago, MSM_Alice said: Thank you. What's up to 3, intensity of morphs in the MSMA menu? Can you screenshot those settings so there's less guesswork? I suspect someone or something is blocking the morphs from applying to the player for some reason. Can you try in the nude or while wearing equipment that for sure has morphs built up? The hologram is a copy of the player,so if they work there, I see no reason for them not to work on the player, if you are wearing the same equipment as the hologram, that has the morphs built up, unless they are turned off. Is it any different if you start a new game? Is there any special mod changing things specifically on the player entity?   There is, for sure, some oddity at play as MSMA does not alter the leg blend shapes' values, and the legs on the hologram in that screenshot are thicker ( no thigh gap) than the ones on the player (thigh gap). The body shape on the entire hologram is a bit different, and on a normal playthrough, it should be identical to the player. Odds are some mods are affecting the player entity in some special way, that is not directly accessible or visible when I make the hologram copy. That is the likely cause why the MSMA morphs do not work.  Here they are.  I'll try to move around the load order, but I installed MSMA on a perfectly fine and working setup and its ESP is loading last in the list (MO). I'll try to move it up in the load order, but I don't think it will make any difference.
Mimirue17 Posted December 6, 2025 Posted December 6, 2025 3 hours ago, cold burn said: Well, we're meant to give reviews of mods, that and complain about bugs that have a 50% chance of being our own faults, so here goes. First off all I'd like to state I really enjoy the mechanics, both in the sense of this mod itself and how it ties a bunch of others together, and the game-play loops it makes is decent. Downright good by h-game standards. However these is one thing that pulls me out. The story. The plots awkward and there's no getting around this. Now that's hardly unique to this mod, most porn plot-lines are pretty shit, so this isn't a major factor. However its something you mentioned you plant to focus on in the future so I figured we should mention that out the gate. The beginning where you run into a scientist who turns out to be bimbo cthulhu who tells you your X-Husband, who just died trying to protect your child in the narrative, was actually a terrible person and your child was a mistake and the rescue mission is a mistake. The fact that the last part is objectively the case is irrelevant, the events that a player just witnessed are dissonant with it. Then there's bimbo nanites from bimbo cthulhu that are trying to get you to behave like a bimbo. This doesn't fit into the game. But you know what would and would accomplish the task of providing a reason not to be hard core invested in the whole 'child got kidnapped and husband was murdered' thing? Saying you are a robot. A robot that was designed for conjugal activities, rather than nanobots that are designed for that, and we now have something that fits in much better with the existing plot. And this doesn't do anything to prevent eldritch entities from fucking around, heh, in the plot later on. It just makes things start on a foot that is more consistent with the lore. OK. Review and barely solicited opinion out of the way. Let's go back to saying this is fun and I appreciate the work you're already done and am looking forward to more. Edit: To be clear here's what I think might work better as an opening to the plot. Rather than having bimbo cthulhu inject nora with nanobots that want to turn her into a bimbo how about the player is a synth with a model that was meant to be a bimbo who is under the delusion that she is Nora. Thus the eldritch deity could argue that she isn't who she thinks she is, which is a theme of pretty much any bimbo journey fiction, with the Queen of Hearts being the default programming of the model. Perhaps this synth decided to mirror Nora because it liked her for whatever reason. This strikes me as an opening that fits into the setting better than the existing opening. Is this work? yes but first impressions are important so I would make sure to nail the opening of the story since you want to have a story focused on this. In the end without this change there's little difference, you're still a (swarm of) computer(s) that think they are Nora. This is just making that theme more concise and removing the parts where the narrative bad mouths Nate. Do note that this part is actually just working on the gameplay of the systems, as it is the Prelude.  The Story is coming up.  For more detailed path, there is a section on the main page.  The part about Nate I kind of agree it was force fed and IF it was true would like it to be in notes or journals you find from him or the bitch he was cheating with.  I still to this day think Nora is actually a synth.  It makes no sense why the the vault would kick her out when it did, unless it was for an experiment like we are dealing with now.  But even before they got there she was the only one still alive, someone replaced her before these guys implanted her!
Mimirue17 Posted December 6, 2025 Posted December 6, 2025 3 hours ago, MSM_Alice said: Thank you. What's up to 3, intensity of morphs in the MSMA menu? Can you screenshot those settings so there's less guesswork? I suspect someone or something is blocking the morphs from applying to the player for some reason. Can you try in the nude or while wearing equipment that for sure has morphs built up? The hologram is a copy of the player,so if they work there, I see no reason for them not to work on the player, if you are wearing the same equipment as the hologram, that has the morphs built up, unless they are turned off. Is it any different if you start a new game? Is there any special mod changing things specifically on the player entity?   There is, for sure, some oddity at play as MSMA does not alter the leg blend shapes' values, and the legs on the hologram in that screenshot are thicker ( no thigh gap) than the ones on the player (thigh gap). The body shape on the entire hologram is a bit different, and on a normal playthrough, it should be identical to the player. Odds are some mods are affecting the player entity in some special way, that is not directly accessible or visible when I make the hologram copy. That is the likely cause why the MSMA morphs do not work.  very odd, I use fusion girl and just went through the morph on bimbo level up and it worked as intended.  The Hologram worked as usual and showed the new results as they were added.  Maybe test it with a base game outfit that has been built in bodyslide with morphs on, or naked to see if it possibly something to do with the outfit you are using.
psword Posted December 6, 2025 Posted December 6, 2025 1 hour ago, Mimirue17 said: very odd, I use fusion girl and just went through the morph on bimbo level up and it worked as intended.  The Hologram worked as usual and showed the new results as they were added.  Maybe test it with a base game outfit that has been built in bodyslide with morphs on, or naked to see if it possibly something to do with the outfit you are using. Done and done. Both naked and outfits, no morphs. Changing load order crashes the game after trying to enlarge\reduce bodyshape. It's puzzling, as I've never had problems with morphs with my current mods load order.
Ragsinn Posted December 6, 2025 Posted December 6, 2025 The report shows that I am not meeting the craving requirements for today nor did I yesterday. If I meet goals such as gallons or numbers of orgasms the report reflects that information but not for body count. Â
cold burn Posted December 6, 2025 Posted December 6, 2025 (edited) 4 hours ago, MSM_Alice said: Thank you! Will think about it, but so far, it does not strike me like just saying robot makes it significantly less ridiculous as a premise. In the end, everyone can imagine and project their own story, no matter those few lines of intro audio. I fully support projecting any story you want on it. That's why, usually, Nora can also answer " I don't believe any of this".  Maybe she really is a robot, and Misty has her own reasons for lying :). Just consider that to be true for the playthrough. I do have my reasons for going with this angle and if later on I get more time, I might drop changes to the game start prewar cutscenes to support this narrative better, rather than just altering the HiHoney Holotape.  Well, the reason I think the player being a bimbot getting messed with by porno nyarlotothep, so to speak, rather than a human injected with nanites that do a large number of sexual modifications to the player's body who is being messed with by porno myarlotothep is that humanoid robots that think they're the people they replaced is already very much a thing in the plot of Fallout 4. In fact these are a very important part of the plot and setting of Fallout 4. We're adding fewer things in the end. Its also a way to reduce the PC's emotional investment in the whole 'shaun got kidnapped' plotline without needing to attack the character of a... character who we know at the very least is willing to do the 'face death' aspect of being a solid parent and partner. Edited December 6, 2025 by cold burn Putting what I said in the right part of the post. 2
mercplatypus Posted December 6, 2025 Posted December 6, 2025 1 hour ago, Mimirue17 said: Do note that this part is actually just working on the gameplay of the systems, as it is the Prelude.  The Story is coming up.  For more detailed path, there is a section on the main page.  The part about Nate I kind of agree it was force fed and IF it was true would like it to be in notes or journals you find from him or the bitch he was cheating with.  I still to this day think Nora is actually a synth.  It makes no sense why the the vault would kick her out when it did, unless it was for an experiment like we are dealing with now.  But even before they got there she was the only one still alive, someone replaced her before these guys implanted her! Father himself tells you that he did it as one last experiment when he found out he was dying. It literally was one last experiment that he wanted to run to see what would happen. Of course the fact that he makes you a synth son that will never age and a few other factors such as Bethesda refusing to answer whether the Sole Survivor is actually human or not does leave it open to interpretation, so no one can actually say you are wrong about Nora being a synth.  My primary issue with anything that forces a story on Nate and Nora that isn't already there is that it limits me deciding who they were before the bombs fell and what that dynamic was. I greatly dislike it when I have this kind of content happening to a good person so I usually head cannon Nora as the heartless bitch that's taking advantage of a war hero with PTSD to further her own ambitions. She has a law degree so her being bimbo arm candy before the war and the implant doesn't make that much sense and there is something to be said about bad things happening to bad people. With the commentary from Misty it doesn't really jive that well with what I've already got going on.  I'd say it would be better to completely leave all that out or rewrite it so that it's an option you choose like how in Commonwealth Slavers you're asked about who you were in the past and can be either vanilla Nora or a random vault dweller completely unrelated to Nate/Nora, 1
mercplatypus Posted December 6, 2025 Posted December 6, 2025 5 minutes ago, cold burn said: Well, the reason I think the player being a bimbot getting messed with by porno nyarlotothep, so to speak, rather than a human injected with nanites that do a large number of sexual modifications to the player's body who is being messed with by porno myarlotothep is that humanoid robots that think they're the people they replaced is already very much a thing in the plot of Fallout 4. In fact these are a very important part of the plot and setting of Fallout 4. We're adding fewer things in the end. Its also a way to reduce the PC's emotional investment in the whole 'shaun got kidnapped' plotline without needing to attack the character of a... character who we know at the very least is willing to do the 'face death' aspect of being a solid parent and partner. The Fallout Lore absolutely has HP Lovecraft business going on with the Fallout version of the Necronomicon featuring in a Fallout 3 DLC and Dunwich Borers being as Lovecraftian cult performing profane rights in the heart of the mine. Porno Nyarlathotep absolutely fits with the extra dimensional beings that are in the mod currently there have been far more than a few different mutants including mutants that develop Psychic powers.  Nanites are what don't actually fit at all with the setting considering humanity literally never invented the microchip in Fallout Lore. The robots in fallout work off of vacuum tubes and punch cards, neither of which are possible to use with something like nanites. 1
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) 5 hours ago, Mimirue17 said: very odd, I use fusion girl and just went through the morph on bimbo level up and it worked as intended.  The Hologram worked as usual and showed the new results as they were added.  Maybe test it with a base game outfit that has been built in bodyslide with morphs on, or naked to see if it possibly something to do with the outfit you are using. @psword Strange indeed. Until in that screenshot, the hologram and the player look identical, leg thickness included, it is a bit of a wild goose chase to try and debug morphs alone. There is likely something external creating a difference between the two. Maybe a mod load list would help with some extra info?  This is the only report I ever got in the last 8 months of "morphs not working," so I am very inclined to think it is some specific third party mod in that loadout doing things. Edited December 6, 2025 by MSM_Alice
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) 3 hours ago, cold burn said: Well, the reason I think the player being a bimbot getting messed with by porno nyarlotothep, so to speak, rather than a human injected with nanites that do a large number of sexual modifications to the player's body who is being messed with by porno myarlotothep is that humanoid robots that think they're the people they replaced is already very much a thing in the plot of Fallout 4. In fact these are a very important part of the plot and setting of Fallout 4. We're adding fewer things in the end. Its also a way to reduce the PC's emotional investment in the whole 'shaun got kidnapped' plotline without needing to attack the character of a... character who we know at the very least is willing to do the 'face death' aspect of being a solid parent and partner. It is a different universe from the Vanilla fallout4. It is one of the billions of universes that the extra-planar entities simulate in their labs. In this one, things are different, and Nate is not the Nate you used to know. There is a radically different universe out there where Nate was a different person and made some different choices. The one thing I would agree does not make sense is that no one in their right mind would admit to their lawyer spouse that they were cheating before serving papers for divorce. But then again, maybe that holotape wasn't meant to get out; it was mostly something "evil Nate" did in a crisis of conscience, and the only reason it got out was that the world ended. The tech itself is of extra-planar origin, not human-built, does not have to revolve around vaccum tubes, transistors, or anything human built.. That being said, this is a canvas and to a certian extent, supports projecting other stories on it. I am not giving up on the "Evil Nate" story, though . I'm not necessarily making Nora the villain either. Life is in shades of gray. This history has an influence on how things play out/ what happens when Nora remarries or not in Mister SJ's settlement. In Act 2 there might be a wedding. There's still a long way to go to Act 2. Edited December 6, 2025 by MSM_Alice
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) 3 hours ago, Ragsinn said: The report shows that I am not meeting the craving requirements for today nor did I yesterday. If I meet goals such as gallons or numbers of orgasms the report reflects that information but not for body count.  Okay. I'll take a look and see what happens with the daily bodycount checker. Which craving level are you on? How many bodies does it require of you per day? Edited December 6, 2025 by MSM_Alice
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) 3 hours ago, Ragsinn said: The report shows that I am not meeting the craving requirements for today nor did I yesterday. If I meet goals such as gallons or numbers of orgasms the report reflects that information but not for body count.  If you want to check things in the game console, here is what is helpful you can check : Do these variables:     MSMA_HumanBodyCount       MSMA_AllBodyCount     MSMA_BimboBodyCountLast24hrs Update correctly as you progress through your daily AAF scenes? These are all globals that you can check in the console with Help <variablename> Edited December 6, 2025 by MSM_Alice
Ragsinn Posted December 6, 2025 Posted December 6, 2025 27 minutes ago, MSM_Alice said: Okay. I'll take a look and see what happens with the daily bodycount checker. Which craving level are you on? How many bodies does it require of you per day? Unknown, it's been that way since I started the mod. I try and meet those goals but this one has not been able to be realized. It is no kind of deal breaker. I love the mod so much I just want so much to get all I can out of it without complaining. Thanks for your support!!! 1
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 4 minutes ago, Ragsinn said: Unknown, it's been that way since I started the mod. I try and meet those goals but this one has not been able to be realized. It is no kind of deal breaker. I love the mod so much I just want so much to get all I can out of it without complaining. Thanks for your support!!! Do these variables:     MSMA_HumanBodyCount       MSMA_AllBodyCount     MSMA_BimboBodyCountLast24hrs Update correctly as you progress through your daily AAF scenes? These are all globals that you can check in the console with Help <variablename>
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) BTW, I've been working on the mod all day today almost nonstop. There's a meaty update coming in a few hours All levels up voiced, and a bunch of other things Will try to even have a basic form of bimbo class-specific training, but it won't be too overpowered, just felt wrong to not have anything for the new" bimbo classes." Edited December 6, 2025 by MSM_Alice 1
Ragsinn Posted December 6, 2025 Posted December 6, 2025 14 minutes ago, MSM_Alice said: Do these variables:     MSMA_HumanBodyCount       MSMA_AllBodyCount     MSMA_BimboBodyCountLast24hrs Update correctly as you progress through your daily AAF scenes? These are all globals that you can check in the console with Help <variablename> MSMA_HumanBodyCount reports 176 MSMA_AllBodyCount     reports 397 MSMA_BimboBodyCountLast24hrs reports 26  I took the screen shot after I checked those values. Also I am sorry if there is something not useful about the screen shot. I do not upload them very often
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 1 hour ago, Ragsinn said: MSMA_HumanBodyCount reports 176 MSMA_AllBodyCount     reports 397 MSMA_BimboBodyCountLast24hrs reports 26  I took the screen shot after I checked those values. Also I am sorry if there is something not useful about the screen shot. I do not upload them very often hmm...... That 1 there is not the real value that you need to hit., Based on all the other cravings, the body count craving level should be much higher than 1. That's where the likely error is The numbers above look plausible/correct.
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 1 hour ago, Ragsinn said: MSMA_HumanBodyCount reports 176 MSMA_AllBodyCount     reports 397 MSMA_BimboBodyCountLast24hrs reports 26  I took the screen shot after I checked those values. Also I am sorry if there is something not useful about the screen shot. I do not upload them very often Found the display error, corrected it, should be good on the next update. The actual number you need to "beat" for the craving to go away at bimbo level 7 is 100, not 1. At lower bimbo levels, it should have been correct only on level 7; there was an error. 26 ( total count in the last 24 hours) < 100, so the craving message is correct to show as not satisfied. Â
Ragsinn Posted December 6, 2025 Posted December 6, 2025 1 minute ago, MSM_Alice said: Found the display error, corrected it, should be good on the next update. The actual number you need to "beat" for the craving to go away at bimbo level 7 is 100, not 1. At lower bimbo levels, it should have been correct only on level 7; there was an error. 26 ( total count in the last 24 hours) < 100, so the craving message is correct to show as not satisfied.  Appreciate you. Thanks Much. Awaiting the next iteration. Â
MSM_Alice Posted December 6, 2025 Author Posted December 6, 2025 (edited) Here is the new test version. Writing changelog now. Upgrade should, in theory, be okay from 0.8080 or higher (merely okay-ish from versions before that) . Right now, it is rather untested. Edit deleted it a bit because i needed to add something else Will be right back  Edited December 6, 2025 by MSM_Alice
MSM_Alice Posted December 7, 2025 Author Posted December 7, 2025 (edited) Back now, but a new version. 0.8110 - mid-playthrough upgrade is technically feasible/okay. Needed to add some fallbacks for - people who have already leveled, I needed to distribute their points to a bimbo class of the 4 retroactively, else the system wouldn't work right. People who upgrade and are already leveled up are assumed to have put all their points in Airhead Bimbo. - made a pass on the old level up via popups (the non-conversational one), as it also needed a menu/|UI for making this point distribution choice. Chagelog - Level-ups can now ALL be made conversational from 1 to all the way to 7, (with additional lines specific for Virtuous Level-ups, if that path is chosen via the QOH menu at the very start).  - Level-ups can also be made via popups ( with a new menu for point distribution) - many smaller bugfixes - a player name can be picked up by Qoh from a few of the degrading tattoos that might be placed on the player (but you can, of course, ask her to change it to something else after that ) - Starting at level 1, the contextual QOH menu has a short intro to bimbo infiltration. Bimbo classes don't yet have any special class skills activated; you can consider them just for flavor dialogue when leveling up. MSMA_v0_8110.zip Edited December 7, 2025 by MSM_Alice 1
MSM_Alice Posted December 7, 2025 Author Posted December 7, 2025 Tested it a fair bit, seemed stable. It is now on the main page.Â
MSM_Alice Posted December 7, 2025 Author Posted December 7, 2025 Getting close to RC1 Going back to the current plan, to keep my thoughts organised: ... ( lots of things Done since February, these are just the relatively recent  ...  Done: Bimbo Infiltration/Spycraft/ extra leniency and peace time, being considered not a threat by enemies, if approaching combat the bimbo way.  Done: re-add in scripts with proper compatibility for the Old AAF from Nexus, which some people are still using (but new AAF works with the old pre NG Fallout too, so maybe it was not needed after all?). Done, at least in theory. I am not testing on it with super great frequency.  Done: Bimbo Infiltration/Spycraft - Adding dazed state with sourcing items from Dazed enemies.  Done: Influence gaining and "Non-sexual animation SexFight" on non sexual animation from CHAK mod.  Done - More events that QoH monitors and reacts to are configurable in the MCM.  Done - Dildo fiends' size effects on progressively higher level bimbos, and QoH monitoring and conversation on it  Done -  make extreme things in prostitution (or Codsworth craving) more siloed based on activated cravings and/or higher bimbo levels (less accidentally discovered at lower bimbo levels).   Done - Beefing up Qoh Audio lines, and building a line pool system so it is less prone to repetition  Done - Prelude Logo/Cover image.  Done - Make the additional customers in multi-customer Prostitution scenarios look more varied, and less like Vicks Wedge and Piete twins in different clothing.  Done - A system by which QoH addresses the player audibly, by name. Name can be "Nora", "Bimbo", or several variations, depending on the type of bimbo (Psychotic, or Airhead,  Spycraft-focused, or Bimbo-in-denial) the player chooses to become. Name can also be the Nuka Ride's chosen pornstar name.  Done -Level up conversation for level 1, that decides the bimbo path (Psycho Bimbo, or Airhead Bimbo,  Agent  Bimbo, or Bimbo-in-denial)  Done -And a min time  (MCM configurable) for rejuvenation surgical interventions (can't do it more often than X game days/hours).  Done -Add a way for a "virtuous level up" and a "depraved level up" in the Implant QoH conversation menu, aside from the conversation for name change. Done  Level up conversations for all levels,  that decide the bimbo path (Psycho Bimbo, or Airhead Bimbo,  Agent  Bimbo, or Bimbo-in-denial) Done Make it so a temporary Name can also be picked from one of the derogatory tattoos the player might have from the SaveTats mod ( like Cow Tits, Summer Slut, Breeder, Cum Dumpster), but only while those tattoos are actually on.  In progress -Bugfix and polish, adding more ...style, more... panache to all events. ( as much as I can fit in the 6th on December weekend, to have the weekend of the 14th only for emergency bugfixes) Figure out why the Alt orgasm sounds are rather silent/unremarkable A new polish pass on dialogues, dial down the outrageous-ness of some placeholder dialogues into a more believable range, in general, making the dialogue more believable, fixing typos and voice generation, short prompts, face expressions, gaze direction, and idle anims. To Do: Release Prelude 1.0 before the year is over    Relegated to Act 1 Relegated to Act1:  Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where they are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. Relegated to Act1:  First Iteration of basic De-Bimbo school functionality in the actual location of the De-Bimbo School Relegated to Act1:  Enabling more on the SaveFlow events, do that 4'th wall breaking thing. maybe  move the gifting of the dildo friends to a terrace conversation, where she lays them on the table (not sure about this since long term each of the four are meant to be acquired with individual missions in Act 1, so this is work that will be tossed away anyway). maybe  add the "Tap-out" SexFight "Limit break" style move, on overly hard sexfights. (but maybe Relegate to act 1 too) - does not feel as such a need after adding particular NPC preferences, really. maybe Clean out Script source files, with better comments and indentation, and whatnot maybe Some NPC reactions to seeing the player and their stats (or actions, if using the dildo friends in the middle of Diamond City) oughta get quite a reaction 1
teto24 Posted December 7, 2025 Posted December 7, 2025 There are so many updates that it's difficult to manage. Instead of updating frequently, could you please update at major milestones? The versions are divided too finely.
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