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Posted (edited)

1.1837 - In development version - on main page.
Mid-game upgrade from 1.1780 and up should be okay in theory, but best practice is to start a new game.

 

  • Targets/Enemies that approach the player in infiltration  to demand things, and that can be seduced by the player to extend a certain infiltration, will be checked to have SOME relation to the NPC list that the infiltration was started on. No more starting a long-arse infiltration on raiders, continuing with some nearby gunners, and then ending with supermutants. Those need to be separate infiltration events, as it is normal.
Edited by MSM_Alice
Posted

1.1838 on the main page.
Further checks against needlessly cancelling mesmerize when the player is under attack mid-mesmerize (when it wasn't really mandatory to do so, the player was at no risk of death at the time).

I think we should have most oddities in the mesmerize-as-combat-surrender flow sorted out now.
 

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