MSM_Alice Posted December 9, 2025 Author Posted December 9, 2025 (edited) 30 minutes ago, Mimirue17 said: ok, loving the level up system here and the additional dialogue with QoH. Did have one warning if going the Kill route and using BP70 animations. The stupid feet touching animation in that pack comes up a lot and it will generate no arousal so this causes two potential issues. You will automatically fail vs these two opponents which will trigger gear theft and if you surrender again they will auto kill you sending you to bimbo limbo. The 2nd issue appears here as I still had the kill phase on (the SM are not affected so did not initially think it was an issue) the issue is that the stolen gear went to the SM not the Gunners I was fighting so the unique weapons I had were lost forever (had to go back to previous save). This animation should not even be played by violate so not sure why it keeps popping up - but I have removed the BP70 animation pack for good just to avoid it ever playing again! This is NOT your mods fault, its just a serious of quirks that could potentially be a disaster for someone on Survival game and using the theft system. Hmm.. Which animation are we talking about that creates an automatic loss ? There should be no such thing. I mean, even if it generated no arousal for the player, the arousal for the NPC and the extra pleasure for the NPC is computed by MSMA. I would love to understand better a. what that animation is and how it is special. b. What makes them undefeatable if that animation starts? That being said, you can turn off MSMA gear theft in the MCM, so only the classic violate gear theft happens. You can also reduce the chance or turn off the "dire wound" execution on a failed sexfight. Edited December 9, 2025 by MSM_Alice
MSM_Alice Posted December 9, 2025 Author Posted December 9, 2025 (edited) 32 minutes ago, Mimirue17 said: ok, loving the level up system here and the additional dialogue with QoH. Did have one warning if going the Kill route and using BP70 animations. The stupid feet touching animation in that pack comes up a lot and it will generate no arousal so this causes two potential issues. You will automatically fail vs these two opponents which will trigger gear theft and if you surrender again they will auto kill you sending you to bimbo limbo. The 2nd issue appears here as I still had the kill phase on (the SM are not affected so did not initially think it was an issue) the issue is that the stolen gear went to the SM not the Gunners I was fighting so the unique weapons I had were lost forever (had to go back to previous save). This animation should not even be played by violate so not sure why it keeps popping up - but I have removed the BP70 animation pack for good just to avoid it ever playing again! This is NOT your mods fault, its just a serious of quirks that could potentially be a disaster for someone on Survival game and using the theft system. Oh, is the issue that that was a non-sex animation, and therefore, sexfight didn't start at all? IS that what you mean when you said that it "generated no arousal"? You can enable non sex anims ( other than CHAK) in MSMA too, so then sexfight will start on those animations too, so you can defeat them during those kinds of animations too. Edited December 9, 2025 by MSM_Alice
Mimirue17 Posted December 9, 2025 Posted December 9, 2025 11 minutes ago, MSM_Alice said: Oh, is the issue that that was a non-sex animation, and therefore, sexfight didn't start at all? IS that what you mean when you said that it "generated no arousal"? You can enable non sex anims ( other than CHAK) in MSMA too, so then sexfight will start on those animations too, so you can defeat them during those kinds of animations too. ya, its a non sex animation that to be honest should not even be played by violate so it must be something with the tags in it. I am using the Extended UAP patch so that might have just added all of the animation pack to the violate tree. I will try the non-sex animations MCM option also. So far have tried Air Head up to level 3 Agent up to level 2 and Pyscho up to level 2 without using the cheats to level them up 1
Mimirue17 Posted December 9, 2025 Posted December 9, 2025 love the interaction with QoH doing the early level up "virtual level up...kind of " if you choose the option. That is some great content and I hope this kind of back and forth will continue to pop up here and there. 1
MSM_Alice Posted December 9, 2025 Author Posted December 9, 2025 (edited) 31 minutes ago, Mimirue17 said: love the interaction with QoH doing the early level up "virtual level up...kind of " if you choose the option. That is some great content and I hope this kind of back and forth will continue to pop up here and there. Thank you . I had fun with that interaction. I want to do a lot more of that in the story, now that I have a better grasp of the voice tools. If you use 0.8132, you'll eventually get 60 more bonus points for specialist tracks, not only the 70 from the regular level ups. (so 130 total - no cheating). The extra 60 will come slowly, though, once every 24 in game hours (but you can sleep 24 hours and cheeze it that way). Edited December 9, 2025 by MSM_Alice
MSM_Alice Posted December 11, 2025 Author Posted December 11, 2025 (edited) New test version. 0.8133 This should sort out a LOT of edge cases on complicated surrender/violate scenarios, with multiple factions + violate scene in the same area at the same time, incomplete departures to bimbo limbo, and so on. In general, a lot of flow-related corner cases that might have led to oddities should be addressed now. The status window in the implant menu should also reflect what state the player is in post-AAF violate, if the enemies are pacified (Is it in Infiltration? Is it in the regular violation Peace bubble?) It needs more testing to make sure I didn't miss anything else, so I'm not putting it on the main page quite yet. MSMA_v0_8133.zip Edited December 11, 2025 by MSM_Alice 3
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) New test version. 0.8200 (mid-playthrough upgrade should be okay. Added more QoH lines QoH will opine now on : - Successful Bimbo infiltration time extension. - Failed bimbo infiltration time extension - Wonsexfight - Lost Sexfight - Sexfight that was barely a success - Cooked enemy - Executed by enemies / sent to bimbo limbo on a failed sexfight (not configurable for now in terms of chances) Edit 0.8200 had an error in the MCM file, corrected now in 8.201 I think I'm going to risk it on the main page. I need more testing if I want to have something super final this weekend. MSMA_v0_8201.zip Edited December 12, 2025 by MSM_Alice 1
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 25 minutes ago, MSM_Alice said: New test version. 0.8200 (mid-playthrough upgrade should be okay. Added more QoH lines QoH will opine now on : - Successful Bimbo infiltration time extension. - Failed bimbo infiltration time extension - Wonsexfight - Lost Sexfight - Sexfight that was barely a success - Cooked enemy - Executed by enemies / sent to bimbo limbo on a failed sexfight (not configurable for now in terms of chances) MSMA_v0_8200.zip 124.16 MB · 0 downloads Will there be a future plan where the player could reduce a craving by using the de-bimbo class. For example if a craving was at 1st rank it could be removed, or if at 2nd rank it could be reduced to 1st rank. Only one craving would be an option per session with a time frame out how often you could go to class.
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 (edited) this is on 8201 tried prostitution for caps with settler in sanctuary scene started off fine - animation worked fine - scene ended and sent back to sanctuary received a brief message from QoH about selling our ass Settler was not around, when he came back he had no dialogue about the prostitution so never got a finish (or payment) for the act. as there was not an auto bimbo 1 level up, I am assuming it never registered as a prostitution act officially I have a save right before the act so can test out anything you need to figure out what happened. Edited December 12, 2025 by Mimirue17
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 2 hours ago, Mimirue17 said: this is on 8201 tried prostitution for caps with settler in sanctuary scene started off fine - animation worked fine - scene ended and sent back to sanctuary received a brief message from QoH about selling our ass Settler was not around, when he came back he had no dialogue about the prostitution so never got a finish (or payment) for the act. as there was not an auto bimbo 1 level up, I am assuming it never registered as a prostitution act officially I have a save right before the act so can test out anything you need to figure out what happened. Thank you! Tried this now, and the customer came back normally, so there's more context I need to replicate. A few questions that might be helpful in narrowing down what had happened: - Was it a "once" thing or is it replicable? - What is the specific scenario/path used/ conversation choices in the prostitution flow? - Were you somehow in Bimbo infiltration mode when starting this (if bimbo level 0, probably not) I might make a new build with more traces to figure out, if mysterious/ not easy to replicate.
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) Here's a version where, when transporting both to the shack and from the shack, MSMA now checks if post-teleport-action the parent location is the shack on going there ( or not the shack, respectively, on returning ) for both the player and the customer, and, if it is not, retries the teleportation up to 10 times, waiting half a second between retries before moving on with the rests of the tasks. @Mimirue17 Is the issue still replicable ? See the updated version below. https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/95/#findComment-7194639 Edited December 13, 2025 by MSM_Alice
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 1 hour ago, MSM_Alice said: Here's a version where, when transporting both to the shack and from the shack, MSMA now checks if post-teleport-action the parent location is the shack on going there ( or not the shack, respectively, on returning ) for both the player and the customer, and, if it is not, retries the teleportation up to 10 times, waiting half a second between retries before moving on with the rests of the tasks. @Mimirue17 Is the issue still replicable ? MSMA_v0_8202.zip 124.16 MB · 1 download I will install this and check. I have a save right before I did the transaction.
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 1 hour ago, MSM_Alice said: Here's a version where, when transporting both to the shack and from the shack, MSMA now checks if post-teleport-action the parent location is the shack on going there ( or not the shack, respectively, on returning ) for both the player and the customer, and, if it is not, retries the teleportation up to 10 times, waiting half a second between retries before moving on with the rests of the tasks. @Mimirue17 Is the issue still replicable ? MSMA_v0_8202.zip 124.16 MB · 1 download on 8202 same thing happened. choices were - prostitution need money > inexperienced but liking it > 50 caps and you can come inside here is the msg and log of the event. Papyrus.0.log
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) 50 minutes ago, Mimirue17 said: on 8202 same thing happened. choices were - prostitution need money > inexperienced but liking it > 50 caps and you can come inside here is the msg and log of the event. Hide contents Papyrus.0.log 64.25 kB · 0 downloads Hmm... At least the sanity checker module works, and things don't remain hanging. That poup with " they're too far away" means the part of the script that makes sure there are no problematic loose end scene-wise, runs and works. But it does not tell me why that particular settler failed to return to where it left from. Was that settler assigned to a particular mission/task or anything? Could it be teleported back, and before the player loaded in, the NPC scampered off because he was late for a meeting with other NPCs or had someother task to do in the settlement ? (I am serious btw) Maybe I should restrain him until the player loads in too. Though what is great is that is replicable, and i can give you a new version with more logging. Edited December 12, 2025 by MSM_Alice
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) 15 hours ago, Mimirue17 said: on 8202 same thing happened. choices were - prostitution need money > inexperienced but liking it > 50 caps and you can come inside here is the msg and log of the event. Reveal hidden contents Papyrus.0.log 64.25 kB · 1 download Here is a version that has: - More logging ( please give me the papyrus log, even if things seem to work okay this time, so I know what actually happened) - a failsafe that makes an additional teleport attempt for the customer to the player if they are too far away at the moment the payment conversation starts. See updated version : https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/95/#findComment-7194639 Normally, trhere should be no reason for the NPC and player to return to any different spots than the exact spots they were in when they left for the shack. I save some position markers there when i teleport them to the shack, and then I return them to those two markers when coming back. But maybe the NPC does not want to stay put, because they were part of some other activity or quest that they were whisked away to, upon return. A run on 0.8204 and a log should provide more answers to what was happening (and a functional end to that particular prostitution scenario too). Edited December 13, 2025 by MSM_Alice
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) @judge007 I did some more work on compatibility with Commonwealth Slavers, and tweaked a bit the blanket ban on implant usage or Marina convos. I didn't get around to generating and recording the CS specific names ( still not sure I should, after all QOH has no obligation to refer to the player by the CS name), but I did make it so most functionality, including talking with Marina or visiting Bimbo Limbo, should be allowed if not enslaved ( no big news, that was there before) or ( this is the news) when enslaved, but only specifically during the PetTwalk Quest (and not anywhere else). MSMA restraint removal is still blocked even when on Petwalk; for that, you have to be free, and not a slave. Let me know if it works as intended. I don't have a CS playthrough that reaches PetWalk state, but in theory, it should work. Edit| See the updated version below. https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/95/#findComment-7194639 Edited December 13, 2025 by MSM_Alice 1
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 5 hours ago, MSM_Alice said: Here is a version that has: - More logging ( please give me the papyrus log, even if things seem to work okay this time, so I know what actually happened) - a failsafe that makes an additional teleport attempt for the customer to the player if they are too far away at the moment the payment conversation starts. MSMA_v0_8204.zip 124.17 MB · 1 download Normally, trhere should be no reason for the NPC and player to return to any different spots than the exact spots they were in when they left for the shack. I save some position markers there when i teleport them to the shack, and then I return them to those two markers when coming back. But maybe the NPC does not want to stay put, because they were part of some other activity or quest that they were whisked away to, upon return. A run on 0.8204 and a log should provide more answers to what was happening (and a functional end to that particular prostitution scenario too). this one was on 8204 as requested. With a non settler (it did say I would have to wait to use the same guy again) Pack Visitor to settlement. Worked as intended including the bimbo level up to 1. Papyrus.0.log
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 2 hours ago, Mimirue17 said: this one was on 8204 as requested. With a non settler (it did say I would have to wait to use the same guy again) Pack Visitor to settlement. Worked as intended including the bimbo level up to 1. Papyrus.0.log 80.82 kB · 0 downloads The log indeed looks clean, nothing out of the ordinary seems to have triggered. Not even the failsafe I added needed to trigger.
Mimirue17 Posted December 12, 2025 Posted December 12, 2025 1 hour ago, MSM_Alice said: The log indeed looks clean, nothing out of the ordinary seems to have triggered. Not even the failsafe I added needed to trigger. Will run it again on the save right before the scene with the trouble maker after work.
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 (edited) 0.8300 new test version Mid-playthrough update should be good. MCM options for all new categories of Qoh audio lines so their frequency can be controlled. Added extra checks so the extra point gifting for the specialist lines is not done at awkward times. Extra checks to avoid some prostitution corner cases. Edit: see updated version below: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/95/#findComment-7194639 Edited December 13, 2025 by MSM_Alice 1
judge007 Posted December 12, 2025 Posted December 12, 2025 26 minutes ago, MSM_Alice said: 0.8300 new test version Mid-playthrough update should be good. MCM options for all new categories of Qoh audio lines so their frequency can be controlled. Added extra checks so the extra point gifting for the specialist lines is not done at awkward times. Extra checks to avoid some prostitution corner cases. MSMA_v0_8300.zip 124.17 MB · 0 downloads I'm not positive, but you might just have set a record for the most updates in the shortest amount of time . . . 😁 1
MSM_Alice Posted December 12, 2025 Author Posted December 12, 2025 18 minutes ago, judge007 said: I'm not positive, but you might just have set a record for the most updates in the shortest amount of time . . . 😁 Well I did set as a goal to have a 1.0 ready this weekend 1
MSM_Alice Posted December 13, 2025 Author Posted December 13, 2025 (edited) Ok, there was a tricky bug in the "leniency" system where it was supposed that in certain situations, just having sex long enough would calm the aggressor down, .....that wasn't working right since 0.8121 -ish I think Finally sorted out. but also found out the root of it and corrected that too. Sexfight should even generate less script load now 0.8301 is also on the main page. ChangeLog ( vs previous public version 0.8201) 0.8301: Can be upgraded mid-playthrough. Should be fairly stable this one. I would say it might be the first Release Candidate for MSMA Prelude 1.0 Added MCM settings for all new types of QOH Topics Added a rare case where QOH also opines on body sizes/inflation. Added more conditions so that the pop-up with extra points for the bimbo specialist classes does not appear at an awkward time. sorted out a bug with the extra leniency granted for "Weak" bimbos who cannot produce strong orgasms, but are willing to put in the time. Lowered sexfight script load, Additional support for the Commonwealth Slavers Pet Walk quest to permit some limited access to the marina and the implant menu ( usually, when enslaved, those are disabled) XP generated when the implant processes buio juices inside has some XP differentiation ( more XP if the player is filled up more) Changed a bit the play condition on the QoH line post depraved sex acts, as it was a bit too intrusive Adjusted extra pleasure equations to make it less likely for enemies to auto-cook on their own without any challenge issued/answered for higher-level bimbos. Now at least one or two challenges should be needed. Added extra conditions to be less likely to pull a paralyzed NPC in activities with the player, like the prostitution shack. Changed some setting defaults for better gameplay MSMA_v0_8301.zip Edited December 13, 2025 by MSM_Alice 1
Mimirue17 Posted December 13, 2025 Posted December 13, 2025 46 minutes ago, MSM_Alice said: Ok, there was a tricky bug in the "leniency" system where it was supposed that in certain situations, just having sex long enough would calm the aggressor down, .....that wasn't working right since 0.8121 -ish I think Finally sorted out. but also found out the root of it and corrected that too. Sexfight should even generate less script load now 0.8301 is also on the main page. ChangeLog ( vs previous public version 0.8201) 0.8301: Can be upgraded mid-playthrough. Should be fairly stable this one. I would say it might be the first Release Candidate for MSMA Prelude 1.0 Added MCM settings for all new types of QOH Topics Added a rare case where QOH also opines on body sizes/inflation. Added more conditions so that the pop-up with extra points for the bimbo specialist classes does not appear at an awkward time. sorted out a bug with the extra leniency granted for "Weak" bimbos who cannot produce strong orgasms, but are willing to put in the time. Lowered sexfight script load, Additional support for the Commonwealth Slavers Pet Walk quest to permit some limited access to the marina and the implant menu ( usually, when enslaved, those are disabled) XP generated when the implant processes buio juices inside has some XP differentiation ( more XP if the player is filled up more) Changed a bit the play condition on the QoH line post depraved sex acts, as it was a bit too intrusive Adjusted extra pleasure equations to make it less likely for enemies to auto-cook on their own without any challenge issued/answered for higher-level bimbos. Now at least one or two challenges should be needed. Added extra conditions to be less likely to pull a paralyzed NPC in activities with the player, like the prostitution shack. Changed some setting defaults for better gameplay MSMA_v0_8301.zip 124.17 MB · 1 download updated to this version (in game it says updated to 8300) ran that troublesome prostitution scene again (selected wrong choice and got the 200 gangbang instead of solo scene) scene seemed to work without any issues. including the papyrus is you still have the extra tracking in there from 8204 Papyrus.0.log
MSM_Alice Posted December 13, 2025 Author Posted December 13, 2025 3 hours ago, Mimirue17 said: updated to this version (in game it says updated to 8300) ran that troublesome prostitution scene again (selected wrong choice and got the 200 gangbang instead of solo scene) scene seemed to work without any issues. including the papyrus is you still have the extra tracking in there from 8204 Papyrus.0.log 76.18 kB · 0 downloads Thank you. None of the warnings in the script fired, distances were normal, and everything seemed to have been correct.
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