judge007 Posted November 27, 2025 Posted November 27, 2025 1 hour ago, MSM_Alice said: Ok, I think this one might be good enough for the first page. Not putting it there until it has been tested some more, though. Will leave it here QoH reacts to the Hi Honey holotape, the first convo with Misty is now done with the new VoiceGen path, and a few other fixes. MSMA_v0_8041.zip 113.06 MB · 0 downloads Well, I'm not going to ask if it's an upgradable version . . . Can't do the Misty conversation without a new game. Haven't even tried the last update, lol. Welcome back from your furlough! 1
MSM_Alice Posted November 28, 2025 Author Posted November 28, 2025 (edited) 6 hours ago, judge007 said: Well, I'm not going to ask if it's an upgradable version . . . Can't do the Misty conversation without a new game. Haven't even tried the last update, lol. Welcome back from your furlough! Thank you. It is an upgradable version. On a side note: The things at the very start are the easiest to test; the start is not usually where I need help . It is the more complex aspects later in the playthrough where things might sometimes break because of changes. Edited November 28, 2025 by MSM_Alice
judge007 Posted November 28, 2025 Posted November 28, 2025 55 minutes ago, MSM_Alice said: Thank you. It is an upgradable version. On a side note: The things at the very start are the easiest to test; the start is not usually where I need help . It is the more complex aspects later in the playthrough where things might sometimes break because of changes. So, what I've noticed so far: The Lip-Sync with Misty and Marina seems drastically improved. While chatting with QoH, there doesn't seem to be any Lip-Sync at all. Is that because the conversation is all in the mind? And I am going to go back to a longer save, MO2 is a miracle worker, you know! 😉 1
MSM_Alice Posted November 28, 2025 Author Posted November 28, 2025 19 minutes ago, judge007 said: So, what I've noticed so far: The Lip-Sync with Misty and Marina seems drastically improved. While chatting with QoH, there doesn't seem to be any Lip-Sync at all. Is that because the conversation is all in the mind? And I am going to go back to a longer save, MO2 is a miracle worker, you know! 😉 Indeed, ever since she says only to address her in your mind, the conversations with QoH are in your mind. Maybe I need to make the player's voice reverb more obvious. 1
krighaur Posted November 28, 2025 Posted November 28, 2025 I actually play with v0.8011, Horizon and Commonwealth Slavers. I also have Sex education for xp after sex, because I will not have many xp from fight or quests. Another notable mod is Sanity Framework for the added depressive state of my Nora. After exiting the vault I talked to mysterious figure, then to Marina, and returned to the vault where I was enslaved. As I am a slave, the sexfight is disabled, and MArina refuse to talk to me, so I am not able to interfere with the bimbofication (which is what I want to try) Here is a summary of my progression : CS 2 missions -- Bimbo 1 (first 2 missions in CS are sex intensive with whoreroom) CS 4th mission -- level 7 (Level 7 in Horizon means 4 perks at start and level 5, and 1 perk every other level, for a total of 13) CS 5th mission -- level 8 (mission is hooker in DCwith a lot of sex) CS 7th mission -- become a slut (SA) and Bimbo 2 (mission has a lot of sex with 2 or 3 men, and Jared force me to fuck his dog) CS 9th mission -- level 10 (optional CS quest to become a futa) As you may see, Bimbo progression is not too fast, in spite I can't do nothing to slow it, and my owners force me to do somme weird stuff Globally I enjoy the mix of mods, they run well together, and I will see how it continue ...... 1
MSM_Alice Posted November 28, 2025 Author Posted November 28, 2025 (edited) 29 minutes ago, krighaur said: I actually play with v0.8011, Horizon and Commonwealth Slavers. I also have Sex education for xp after sex, because I will not have many xp from fight or quests. Another notable mod is Sanity Framework for the added depressive state of my Nora. After exiting the vault I talked to mysterious figure, then to Marina, and returned to the vault where I was enslaved. As I am a slave, the sexfight is disabled, and MArina refuse to talk to me, so I am not able to interfere with the bimbofication (which is what I want to try) Here is a summary of my progression : CS 2 missions -- Bimbo 1 (first 2 missions in CS are sex intensive with whoreroom) CS 4th mission -- level 7 (Level 7 in Horizon means 4 perks at start and level 5, and 1 perk every other level, for a total of 13) CS 5th mission -- level 8 (mission is hooker in DCwith a lot of sex) CS 7th mission -- become a slut (SA) and Bimbo 2 (mission has a lot of sex with 2 or 3 men, and Jared force me to fuck his dog) CS 9th mission -- level 10 (optional CS quest to become a futa) As you may see, Bimbo progression is not too fast, in spite I can't do nothing to slow it, and my owners force me to do somme weird stuff Globally I enjoy the mix of mods, they run well together, and I will see how it continue ...... Thank you. Let me know how it goes or if there are critical issues. The thing is, the themes of the two mods are kind of opposite; one (CS) leans into total disempowerment, fear of being killed, imprisonment, and the other (MSMA) can have sexual empowerment, you become basically immortal via bimbo limbo, and you can teleport to Marina if needed. I don't think they would conceptually mix well, if I tried to make it work. Many things might break when systems with conflicting goals act upon the player. You can resume interactions with Marina and access your implant once CS is completed and you are no longer a slave. Conceptually, if someone goes through an extreme enslavement experience like the one in CS, it is natural to think they might not be in control of the process, and due to that lack of control, might come out on the other end quite different. Loss of control over body autonomy means also loss of control over your bimbo progression. In a similar way, the breeding pit from MHK, you can't expect to go in there and be in control, and come out at the same bimbo level. I think the best I could do is have MSMA stay out of the way of CS while CS is actively unfolding. :D. And resume operations after. It does work well in parallel with and has synergies with NR, but probably not CS. Edited November 28, 2025 by MSM_Alice
judge007 Posted November 28, 2025 Posted November 28, 2025 22 minutes ago, MSM_Alice said: Thank you. Let me know how it goes or if there are critical issues. The thing is, the themes of the two mods are kind of opposite; one (CS) leans into total disempowerment, fear of being killed, imprisonment, and the other (MSMA) can have sexual empowerment, you become basically immortal via bimbo limbo, and you can teleport to Marina if needed. I don't think they would conceptually mix well, if I tried to make it work. Many things might break when systems with conflicting goals act upon the player. You can resume interactions with Marina and access your implant once CS is completed and you are no longer a slave. Conceptually, if someone goes through an extreme enslavement experience like the one in CS, it is natural to think they might not be in control of the process, and due to that lack of control, might come out on the other end quite different. Loss of control over body autonomy means also loss of control over your bimbo progression. In a similar way, the breeding pit from MHK, you can't expect to go in there and be in control, and come out at the same bimbo level. I think the best I could do is have MSMA stay out of the way of CS while CS is actively unfolding. :D. And resume operations after. It does work well in parallel with and has synergies with NR, but probably not CS. Please do not have MSMA "stay out of the way", the synergy you have created inadvertently is amazing. They may not conceptually mix well, but there is still a remarkable effect as if they were the same mod. 1
MSM_Alice Posted November 28, 2025 Author Posted November 28, 2025 (edited) 12 minutes ago, judge007 said: Please do not have MSMA "stay out of the way", the synergy you have created inadvertently is amazing. They may not conceptually mix well, but there is still a remarkable effect as if they were the same mod. I could perhaps check if the Pet Walk quest from CS is running, and if it is, only for the duration of that quest, allow access to Marina and the implant menu. Maybe? Fingers crossed that it does not break anything extreme. Edited November 28, 2025 by MSM_Alice 1
krighaur Posted November 28, 2025 Posted November 28, 2025 I was not complaining. I was perfectly aware that I would not have control of the bimbofication. In fact I am a bit surprised to be "only bimbo 2" after playing nearly half CS missions. I think the rest between each missions, and also the design of the missions allow your PC to "rest" between sex. Like Judge007 said, the 2 mods together make an interesting play : CS is meant to transform you into a mindless sex slave, you can fight that, but you stay in control of the way you want to go (mindless slave, or seeking revenge girl), the addition of MSMA, makes it harder to resist the mindless slave way. 1
Mimirue17 Posted November 28, 2025 Posted November 28, 2025 Here is a funny tidbit about MSMA working with other mods - even if not intended. Marina will talk to regardless what faction you are. The settlement however will not, so if you venture to close to a built up Sanctuary they will attack you. Found this out using the Assimilate mod and talked to her as a SM pet/She Hulk. Sexfight works great for any mod almost - just turn the effects off if they are Friendly(ish) it will limit how much mental damage you take from the sex by ending it when you cook them. Also the QoH lines make the sex more interesting regardless of why you are getting freaky!
judge007 Posted November 28, 2025 Posted November 28, 2025 2 hours ago, krighaur said: I was not complaining. I was perfectly aware that I would not have control of the bimbofication. In fact I am a bit surprised to be "only bimbo 2" after playing nearly half CS missions. I think the rest between each missions, and also the design of the missions allow your PC to "rest" between sex. Like Judge007 said, the 2 mods together make an interesting play : CS is meant to transform you into a mindless sex slave, you can fight that, but you stay in control of the way you want to go (mindless slave, or seeking revenge girl), the addition of MSMA, makes it harder to resist the mindless slave way. Play with Hardship(or TSEX Hardship), Provocative perks and Sex Harrassment and you would bimbo level 5 . . . There isn't much rest between missions . . .
MSM_Alice Posted November 29, 2025 Author Posted November 29, 2025 (edited) The bug of visiting the MSMA prostitution shack and then, on some occasions, the player no longer being able upon return to interact with certain npc via dialogue is really strange. One of the weirdest bugs ever, and I didn't find a fix for it once it happens, so I am avoiding it by deactivating the events that trigger it from the next version on. I could only get the bug to trigger in this special context A - Doing prostitution in the shack (not on the spot/ in public) B - Needs to be initiated from the Diamond City Worldspace. (Does not seem to happen if initiated anywhere else in the regular Commonwealth worldspace) I couldn't get the bug to trigger elsewhere/ in other conditions. But it is really strange, as once it triggers, the player can no longer activate the dialogue selector with most NPCs /Vendors It is not an "Always " occurrence, even so, but pretty frequently if the conditions are met. I have a hypothesis is that this flag is whatever is being set when that scripted scene with "Kyle the synth" triggers in the Diamond City marketplace, as during that scene, the same behaviour vis-à-vis of NPC/vendors is activated on the player. I don't know who sets that status on the player on teleporting in from the Prostitution shack, and why, and how to clear that status once set, so to avoid it altogether, scenarios with Prostitution with teleportation to and from the secluded shack will just never be available in the Diamond City Marketplace/ Diamond City Worldspace (starting with the next update of the mod) until I figure it out. I think it happens when one teleports directly into Kyle's event trigger via papyrus Moveto, instead of walking into Kyle's event trigger, after previously loading in Diamond City normally by walking through the gate. I've spent more than half a day hunting this issue instead of creating the level-up conversations. I am so done with it. @JemappelleRedacted I suspect this was at least part of what was affecting your gameplay experience. Edited November 29, 2025 by MSM_Alice
Mimirue17 Posted November 29, 2025 Posted November 29, 2025 I have only seen issues with the prostitution on certain npc's where they do not show up in the shack (basically having sex with a ghost) which sometimes leads to weird results. The biggest culprit is that DC guard by the haircut place, there is something wrong with him. He will not show up in your prostitution, in harassment scenes using Pervert (custom cell like you are using but cloned rooms of DC - rooms for consensual sex and dungeons for others) and there was one other thing he broke but can not remember what it was.
Mimirue17 Posted November 29, 2025 Posted November 29, 2025 Have a question, is the custom camera only useful for having subtitles show up? I saw you posted a question about this camera and approaches happening during AAF scenes. This camera totally screws up Harassment approaches, Assimilate approaches and probably random NPC's that have greet packages. Assimilate and violate scenes are really messed up, as things are happening out of order as they are not waiting for everyone one to have a chance - then results and peace bubble/pacificaton. Currently approaches start or other scenes start in the case of assimilate (sometimes they force a 2nd sex scene) before you are even done with the initial batch. For context, I have never had this camera on before and just use the voices part from QoH not the subtitles. As it is the default now I figured I would give it a try but not sure it plays nice with other sex mods installed.
MSM_Alice Posted November 29, 2025 Author Posted November 29, 2025 11 minutes ago, Mimirue17 said: Have a question, is the custom camera only useful for having subtitles show up? I saw you posted a question about this camera and approaches happening during AAF scenes. This camera totally screws up Harassment approaches, Assimilate approaches and probably random NPC's that have greet packages. Assimilate and violate scenes are really messed up, as things are happening out of order as they are not waiting for everyone one to have a chance - then results and peace bubble/pacificaton. Currently approaches start or other scenes start in the case of assimilate (sometimes they force a 2nd sex scene) before you are even done with the initial batch. For context, I have never had this camera on before and just use the voices part from QoH not the subtitles. As it is the default now I figured I would give it a try but not sure it plays nice with other sex mods installed. You can turn it off and use QoH Voice only. I'll probably revert to it being off by default on the next version again.
MSM_Alice Posted November 29, 2025 Author Posted November 29, 2025 (edited) 25 minutes ago, Mimirue17 said: I have only seen issues with the prostitution on certain npc's where they do not show up in the shack (basically having sex with a ghost) which sometimes leads to weird results. The biggest culprit is that DC guard by the haircut place, there is something wrong with him. He will not show up in your prostitution, in harassment scenes using Pervert (custom cell like you are using but cloned rooms of DC - rooms for consensual sex and dungeons for others) and there was one other thing he broke but can not remember what it was. Well, starting with the next version, Diamond City will no longer accept Prostitution-to-shack as far as MSMA-initiated prostitution goes. Should avoid that issue altogether. Edited November 29, 2025 by MSM_Alice
Mimirue17 Posted November 29, 2025 Posted November 29, 2025 (edited) To further explain the issue, people who have been in a scene already might start an approach during or right after the violate scene ends, however they are in a piece/pacification state so they do the approach but can not be responded to thus breaking the package. If that makes sense the way I explained it. Edit: I think this mainly happened with friendly(ish) mobs that had the effects toggled off as they were not enemies(ish) Edited November 29, 2025 by Mimirue17
Mimirue17 Posted November 29, 2025 Posted November 29, 2025 To be fair, I had forgotten how obtrusive sexual harassment was and pulls any npc it can find randomly. I have had the Mayor in DC come up to me as soon as the gates open after talking to Piper and say what a fan he is and offer a massage....so having anything work with a half ass system it uses is a challenge.
MSM_Alice Posted December 1, 2025 Author Posted December 1, 2025 (edited) A lot of new stuff ( and while not a lot is directly visible as new content, there is a fair amount of infrastructure work. Level 0 to 1 now is done conversationally, not with a pop-up There is a menu setting that lets you decide how you want level-ups: old style with popups, or new style, as conversations with QOH. Right now, only level 1 is conversational. Aside from her usual quips/lines, QoH can have two types of dialogue conversations with the player - Ones where she requires your input at some point, these lock the player in place until the convo is done. (Level up conversations, name-changing conversations are like this) - Convos where she is just providing information, where the player is not required to choose anything, those are free-flowing, and the player can continue moving as they unfold. One such free-flowing tutorial will appear the first time the player reaches Concord. Reverted to the default Classic AAF fly camera as the default setting on game start, not the new cam. There are just too many third-party mods that force-greet the player, and mess with that system.. To go around a strange bug that would occur in the MSMA prostitution shack, and would prevent the player to normally interact with other NPC ever after, scenarios that involve the MSMA prostitution shack are no longer usable from Diamond City. The implant context menu now allows, in most contexts, a conversation with QoH, allowing the player to change the name that QoH refers to the player by. If the player has NR installed and has chosen a Golden Globes actress' name, a special option should appear there to auto-choose that. The name system itself is not really use in a lot of places yet, just rolling out the system now. Will test some more, then put on the first page. Edit: deleted old version, see the main page for the final official version, or posts below for more test versions. Edited December 1, 2025 by MSM_Alice
Mimirue17 Posted December 1, 2025 Posted December 1, 2025 Perfect timing as I have given up on my current mod list that's been downgraded a few times from AE and NG and is just a buggy mess with amdxx64.dll and dx3.dll etc crashes. I ran the data folder and my entire download history in mo2 through the texture scanner and nothing showed up. So fresh install, fresh install of every mod coming up! Anyone have suggestions on light weight enb as I haven't used one in years but hear they can help with stability.
MSM_Alice Posted December 1, 2025 Author Posted December 1, 2025 (edited) 6 hours ago, Mimirue17 said: Perfect timing as I have given up on my current mod list that's been downgraded a few times from AE and NG and is just a buggy mess with amdxx64.dll and dx3.dll etc crashes. I ran the data folder and my entire download history in mo2 through the texture scanner and nothing showed up. So fresh install, fresh install of every mod coming up! Anyone have suggestions on light weight enb as I haven't used one in years but hear they can help with stability. New version is up on the main page (no notable differences from the 0.8050 here on the thread, just some corrected capitalisations in the MCM) Edited December 1, 2025 by MSM_Alice
JBakulaw Posted December 1, 2025 Posted December 1, 2025 This mod + Aramiteu's More Enemies + SMB92's More Active AI = Full blown Succubus gameplay. Level 2 Bimbo, who needs guns. 1
MSM_Alice Posted December 1, 2025 Author Posted December 1, 2025 Had forgotten to hook in the Queen of Hearts conversation to change the player name to the specific in-Sanctuary implant context menu (not that changing the name does much right now) It was available outside of Sanctuary, but in Sanctuary, the convo wouldn't start. Here is a patch with that addressed (should be okay for a mid-gameplay update). Not pushing it on the main page, though, not until there's a more consistent update. MSMA_v0_8051.zip 3
MSM_Alice Posted December 2, 2025 Author Posted December 2, 2025 (edited) Ok, player chosen bimbo name starts to matter a lot more with this update. Added a procedural system to have QoH use the player's name on a lot more occasions. Also, QOH can use connecting statements/ bridge words between separate QOH lines, which makes this work so much better. All configurable There are some kinks to iron out, like some lines are a bit louder than others, but I can adjust that. I am quite happy with the results/effects. Feels like there's more of a connection between QoH and the player now. Can't wait also to add the three occasional nicknames picked from certain degrading tattoos (most of them are not present in the bespoke choices, QoH will only use them if you get those specific degrading tattoos. The only one of them I left also in the bespoke choices is " Summer Slut" ). Should be upgradable mid-playthrough. Edited February 19 by MSM_Alice
psword Posted December 2, 2025 Posted December 2, 2025 22 hours ago, MSM_Alice said: New version is up on the main page (no notable differences from the 0.8050 here on the thread, just some corrected capitalisations in the MCM) New version still has the dialogue bug (can't start any new conversation) after TP to a private location for prostitution. It happens in Sanctuary on a new game. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now