MSM_Alice Posted December 13, 2025 Author Posted December 13, 2025 (edited) Some extra little touchups, typos corrected, corrected at a separate incorrect identification of dirt status on skin that could cause QoH to tell the player to take a bath when it wasn;t really needed, Nuanced a bit more the conditions where the player does not have a dialogue option to use their owned golden ticket to get out of bimbo limbo, and actually willingly moves on with the SM interaction there (before that determination was based on arousal and current bimbo level, now those conditions also include checks based on activated cravings and Bimbo specialist classes. Same for options to back out of Wedge films just before starting the camera. Edit: and an update that uses the Eligible Actor value property from FPSH to block more random FPSH interaction where needed. MSMA_v0_8302.zipMSMA_v0_8400.zip Edited December 13, 2025 by MSM_Alice
MSM_Alice Posted December 13, 2025 Author Posted December 13, 2025 (edited) Okay, I kept tinkering and tinkering and correcting, and, except in the case I find some serious bugs in testing, I think this might be IT! The MSMA prelude 1.0, RC_1 Changelog ( compared with 0.8301 - latest public) - 0.8403 (to be renamed MSMA Prelude 1.0 - Dawn of Bimbos, RC1 if all goes well in tests ) mid-playthrough upgrade should be okay. corrected a separate incorrect identification of dirt-on-skin status that could cause QoH to tell the player to take a bath when it wasn't really needed, Nuanced a bit more the conditions where the player does not have a dialogue option to use their owned golden ticket to get out of bimbo limbo, and actually willingly moves on with the SM interaction there (before that determination was based on arousal and current bimbo level, now those conditions also include checks based on activated cravings and Bimbo specialist classes. Same for options to back out of Wedge films just before starting the camera. Using NonEligible specific Actor value property from FPSH to block more random FPSH interaction where needed. Added an alert on Bimbo infiltration timer when there are only 15 seconds left. It is configurable: on/off, on with text notification only, or on with text notification+sound. processed added some (questionable) sloshing sounds when bio juices within get processed, and XP gets awarded. This is configurable, sloshing sounds can also be off, on only on xp award, or on each deflation tick (in that case they're pretty much permanent while deflation is going) Added help page with infiltration details to the MCM. Corrected some bimb o agent skills related to longer infiltration time. Corrected infiltration length computation adjustments based on various factors ( agent skills, skills, and the presence of companions). Adjusted volume for player name QoH audio files (volume on them was a bit low) Suppressing Sexual Harassment mod approaches from being active in Bimbo Limbo or the prostitution shack. Added notification if a certain target that a bimbo tries to kill in Infiltration or serxfight has the "essential" flag set and cannot be killed. Various other smaller typo corrections and optimisations. MSMA_v0_8403.zip Edited December 13, 2025 by MSM_Alice 1
Mimirue17 Posted December 13, 2025 Posted December 13, 2025 Trying a new mod and have never tried tsex and hardship with this, does it work OK? I know they have their own systems for sex stats and did not want to use them if they interfere with your systems.
MSM_Alice Posted December 13, 2025 Author Posted December 13, 2025 50 minutes ago, Mimirue17 said: Trying a new mod and have never tried tsex and hardship with this, does it work OK? I know they have their own systems for sex stats and did not want to use them if they interfere with your systems. I've never used them together; no idea how they might interact.
judge007 Posted December 13, 2025 Posted December 13, 2025 58 minutes ago, Mimirue17 said: Trying a new mod and have never tried tsex and hardship with this, does it work OK? I know they have their own systems for sex stats and did not want to use them if they interfere with your systems. 7 minutes ago, MSM_Alice said: I've never used them together; no idea how they might interact. Works great
Mimirue17 Posted December 13, 2025 Posted December 13, 2025 4 minutes ago, judge007 said: Works great Thanks for the info!
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) So far, I have found (and corrected) a single important quirk on the latest 0.8403 Everything else seems to work (including with companions!) I think I will put 0.8404 on the main page as Prelude 1.0 ) MSMA_v0_8404.zip Edited December 14, 2025 by MSM_Alice 2
Mimirue17 Posted December 14, 2025 Posted December 14, 2025 Congrats on reaching the 1st part of your journey! As much work as you have put in deserves recognition 1
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 33 minutes ago, Mimirue17 said: Congrats on reaching the 1st part of your journey! As much work as you have put in deserves recognition Thank you! For the feedback and help with testing, and suggestions And everyone on the thread :D. Edited December 14, 2025 by MSM_Alice
judge007 Posted December 14, 2025 Posted December 14, 2025 1 hour ago, Mimirue17 said: Thanks for the info! To save you some experimenting, this is what I use for a load order for TSEX/Hardship: TSEX Alpha TSEX DEV 0.2.1 Patch TSEX DEV 0.2.2 Patch TSEX StrapOn Anal Fix Patch TSEX TraumaFixPatch Hardship Alpha Hardship DEV 0.2.1 Patch Hardship DEV 0.2.2 Patch AAF Voices TSEX Hardship TSEX perv 2.1 HSVoiced The TSEX perv 2.1 is from the pervert mod, and adds the ability to add actors mid-scene about 1 out of twenty times, and scales up with Bimbo/slut level The two voice packs are in separate mods the rest are in the TSEX mod, scattered throughout the support thread I find the TSEX version of Hardship is more active than the standalone version Save more often, teleporting to Marina is a no-go, and trips to Bimbo Limbo really fucks up quests in Commonwealth Slavers.
Mimirue17 Posted December 14, 2025 Posted December 14, 2025 40 minutes ago, judge007 said: To save you some experimenting, this is what I use for a load order for TSEX/Hardship: TSEX Alpha TSEX DEV 0.2.1 Patch TSEX DEV 0.2.2 Patch TSEX StrapOn Anal Fix Patch TSEX TraumaFixPatch Hardship Alpha Hardship DEV 0.2.1 Patch Hardship DEV 0.2.2 Patch AAF Voices TSEX Hardship TSEX perv 2.1 HSVoiced The TSEX perv 2.1 is from the pervert mod, and adds the ability to add actors mid-scene about 1 out of twenty times, and scales up with Bimbo/slut level The two voice packs are in separate mods the rest are in the TSEX mod, scattered throughout the support thread I find the TSEX version of Hardship is more active than the standalone version Save more often, teleporting to Marina is a no-go, and trips to Bimbo Limbo really fucks up quests in Commonwealth Slavers. Massive help here, thanks I missed half of that when looking at it! 1
Ragsinn Posted December 14, 2025 Posted December 14, 2025 Thanks for all the great updates! Is it me or are super mutants hitting my ap more? Seems on 8403 and lower I was able to manage my ap really well. On the new build it seems like my Airhead and 6 levels of power are not paying back so much and I was actually flashing purple.
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 1 hour ago, Ragsinn said: Thanks for all the great updates! Is it me or are super mutants hitting my ap more? Seems on 8403 and lower I was able to manage my ap really well. On the new build it seems like my Airhead and 6 levels of power are not paying back so much and I was actually flashing purple. I did do a series of gameplay adjustments, but no specific tweaks to the supermutant to take more AP It might be some secondary effect of other adjustments. Which supermutants are we talking about? Aside from her level 7 " ultimate " skill that has a 80% chance to make any challenge AP cost to be "free" ( cost 1 AP), Airhead bimbo does not have AP reduction cost skill per challenge, but rather, has AP replenishing skills adfter AP was consumed. Are you saying those don't trigger as often anymore? Edited December 14, 2025 by MSM_Alice
Ragsinn Posted December 14, 2025 Posted December 14, 2025 (edited) 25 minutes ago, MSM_Alice said: I did do a series of gameplay adjustments, but no specific tweaks to the supermutant to take more AP It might be some secondary effect of other adjustments. Which supermutants are we talking about? Aside from her level 7 " ultimate " skill that has a 80% chace to make any challenge AP cost to be "free" ( cost 1 AP), Airhead bimbo does not have AP reduction cost skill per challenge, but rather, has AP replenishing skills adfter AP was consumed. Are you seing those don't trigger as often anymore? I happened to first notice it on super mutants at the hospital ( near slocum Joes ) but as I have played some more it now seems its across the board using more ap. Also in areas where there are lots of mobs that spawn ( Mole Rats) while you are sex fighting they are not passive and will attack you and lock up violate. Its late and I am not sure I am being descriptive enough. So I am doing a nine man in the shack I have almost 900ap and I hit the fight button once and it tanked my ap to zero. Also I got a message earlier that I should get more facial piercings. Far as I know I am wearing all of them I can have. Edited December 14, 2025 by Ragsinn more info
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 32 minutes ago, Ragsinn said: I happened to first notice it on super mutants at the hospital ( near slocum Joes ) but as I have played some more it now seems its across the board using more ap. Also in areas where there are lots of mobs that spawn ( Mole Rats) while you are sex fighting they are not passive and will attack you and lock up violate. Its late and I am not sure I am being descriptive enough. One change that I did do is that at a higher bimbo levels there is less autocooking, where "autocooking" means enemies getting defeated when the player is not even answering one single challenge. Before, if the bimbo passives were high enough, some enemies might get "Autocooked" even if no challenges were answered for them whatsoever, as the passives drove their pleasure high enough on their own. That no longer happens as much; defeating them has to be a more deliberate act. While that reduction in autocooking does not affect per-challenge cost, or winning ONE challenge, it does mean that more challenges per combat need to be answered on average for the sexfight to be "won", as you need to "get them going" at the start. Essentially, they start a bit more "cooled off" than before, as they need to get at least a successful challenge answer before their pleasure starts to ramp up in earnest.It was ridiculous for them to get defeated with zero action on the player side. If it is something that is across the board constant, and you now find it too difficult to manage AP in the current paradigm, there is a general AP cost scaler option in the mcm that allows game-wide adjustments on AP cost. That can set it in a comfortable range for you. But supermutants are massive, monstrous, and meant to be difficult, and defeating them as something that is just "part of the day" without "flashing purple" (tapping into Emergency AP generation) should only be possible for bimbos who really gave up on any pretense of normalcy and have let themselves go on the path to mindless sex drone. Lower-level bimbos, or bimbos who try to hold on to some normality, should always be prepared to "flash purple" when taking down such impressive foes, on the default AP cost settings. Cannot be "business as usual /regular Thursday" with supermutants. I don't want to trivialize supermutants. Edited December 14, 2025 by MSM_Alice
Ragsinn Posted December 14, 2025 Posted December 14, 2025 7 minutes ago, MSM_Alice said: One change that I did do is that at a higher bimbo levels there is less autocooking, where "autocooking" means enemies getting defeated when the player is not even answering one single challenge. Before, if the bimbo passives were high enough, some enemies might get "Autocooked" even if no challenges were answered for them whatsoever, as the passives drove their pleasure high enough on their own. That no longer happens as much; defeating them has to be a more deliberate act. While that reduction in autocooking does not affect per-challenge cost, or winning ONE challenge, it does mean that more challenges per combat need to be answered on average for the sexfight to be "won", as you need to "get them going" at the start. Essentially, they start a bit more "cooled off" than before, as they need to get at least a successful challenge answer before their pleasure starts to ramp up in earnest.It was ridiculous for them to get defeated with zero action on the player side. If it is something that is across the board constant, and you now find it too difficult to manage AP in the current paradigm, there is a general AP cost scaler option in the mcm that allows game-wide adjustments on AP cost. That can set it in a comfortable range for you. But supermutants are massive, monstrous, and meant to be difficult, and defeating them as something that is just "part of the day" without "flashing purple" should only be possible for bimbos who really gave up on any pretense of normalcy and have let themselves go on the path to mindless sex drone. Bimbos who try to hold on to some normality should always be prepared to "flash purple" when taking down such impressive foes, on the default AP cost settings. Cannot be "business as usual /regular Thursday". You did see my edit ..800 ap in a 9 man and my ap went to zero ..I am finding that a bit extreme and that is happening when I have the mod set to use a minimum of ap. As far as being a drone, that is where I am at 70 Airhead 60 Power. The other builds were far less punishing.
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 21 minutes ago, Ragsinn said: You did see my edit ..800 ap in a 9 man and my ap went to zero ..I am finding that a bit extreme and that is happening when I have the mod set to use a minimum of ap. As far as being a drone, that is where I am at 70 Airhead 60 Power. The other builds were far less punishing. Ok. I will try and replicate that. There might be some context variable that somehow went sky high To assist, I need context on what the inputs are. What is your current bimbo level What are your SPECIAL STATS as read from the perk sheet page? What is your Specialist Skills mix What is your current sex fame ( prostitution AP costs are less for bimbos with less sex fame than for bimbos with more sex fame) What is the value of the MCM setting to bias the Prostitution level? What did both pages of the post sex report regarding the shack scene say was happening there (screenshot if possible, both pages, full report, top to bottom). What is your current core stat window showing, before going in (screenshot if possible - I need to see the relevant inputs there that are: Wow Aspect value, skin dirt status, how messed up the makeup was, how messed up the hairdo was, and if there was visible jizz on skin) What was the context of the scene with 9 people in the shack? Who was the customer, and what was their character level compared with your level? (Can you grab a Bimboskope report on him?) If you a levle 5 trying to defeat a level 50, then yes, there are legitimate scenarios where all AP will be gone at the press of a button. Does QOH say they are all beyond your sexfight skill at the start? Maybe that was a scene in a long string of scenes, so the existing sexual fatigue that you started the scene with was immense. .... Or maybe I messed up some equation on the instant regeneration Airhead Bimbo skill, and instant regeneration is" instant depletion" (though I hope not) Edited December 14, 2025 by MSM_Alice
Ragsinn Posted December 14, 2025 Posted December 14, 2025 36 minutes ago, MSM_Alice said: Ok. I will try and replicate that. There might be some context variable that somehow went sky high To assist, I need context on what the inputs are. What is your current bimbo level What are your SPECIAL STATS as read from the perk sheet page? What is your Specialist Skills mix What is your current sex fame ( prostitution AP costs are less for bimbos with less sex fame than for bimbos with more sex fame) What is the value of the MCM setting to bias the Prostitution level? What did both pages of the post sex report regarding the shack scene say was happening there (screenshot if possible, both pages, full report, top to bottom). What is your current core stat window showing, before going in (screenshot if possible - I need to see the relevant inputs there that are: Wow Aspect value, skin dirt status, how messed up the makeup was, how messed up the hairdo was, and if there was visible jizz on skin) What was the context of the scene with 9 people in the shack? Who was the customer, and what was their character level compared with your level? (Can you grab a Bimboskope report on him?) If you a levle 5 trying to defeat a level 50, then yes, there are legitimate scenarios where all AP will be gone at the press of a button. Does QOH say they are all beyond your sexfight skill at the start? Maybe that was a scene in a long string of scenes, so the existing sexual fatigue that you started the scene with was immense. .... Or maybe I messed up some equation on the instant regeneration Airhead Bimbo skill, and instant regeneration is" instant depletion" (though I hope not) I Hope this is enough info. The person from the 9 man shack is long dead. I just want to be clear. I am not crying boo hoo here. There was a drastic change from the last builds to this one. Its your mod and I am not paying you to use it. Make it as hard as you like. I only brought this to your attention as you did want feed back. If nothings wrong then we are all good to go!
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 29 minutes ago, Ragsinn said: I Hope this is enough info. The person from the 9 man shack is long dead. I just want to be clear. I am not crying boo hoo here. There was a drastic change from the last builds to this one. Its your mod and I am not paying you to use it. Make it as hard as you like. I only brought this to your attention as you did want feed back. If nothings wrong then we are all good to go! Thank you they are indeed useful for the investigation. If you can include a screeshot of the SexAttribute stats and also both pages the post sex report ( the one that describes what had happened in the most recent scene, it would complete the picture.) Ther is a hot key for it that needs to be set on the hotkey pages, the default reccomandation for it is numpad /. The latest update is not meant to create such a dramatic change in AP cost, , that; why I would love to understand exactly what happened. At level 7, and those stats definitely the 9 people shack should have super-answerable challenge costs, so for sure there is some error somewhere. Edited December 14, 2025 by MSM_Alice
Ragsinn Posted December 14, 2025 Posted December 14, 2025 12 minutes ago, MSM_Alice said: Thank you they are indeed useful for the investigation. If you can include a screeshot of the SexAttribute stats and also both pages the post sex report ( the one that describes what had happened in the most recent scene, it would complete the picture.) Ther is a hot key for it that needs to be set on the hotkey pages, the default reccomandation for it is numpad /. The latest update is not meant to create such a dramatic change in AP cost, , that; why I would love to understand exactly what happened. At level 7, and those stats definitely the 9 people shack should have super-answerable challenge costs, so for sure there is some error somewhere. I hope this helps.
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 35 minutes ago, Ragsinn said: I hope this helps. Thank you. Indeed, there is nothing that would indicate that the challenge cost was what mass-depleted the AP; it was likely some error in the regen effect equation. I am seeing that you aswered 14 out of 22 challenges, so for sure not all of them had 900+_unreasonable values.
Ragsinn Posted December 14, 2025 Posted December 14, 2025 (edited) 12 minutes ago, MSM_Alice said: Thank you. Indeed, there is nothing that would indicate that the challenge cost was what mass-depleted the AP; it was likely some error in the regen effect equation. I am seeing that you aswered 14 out of 22 challenges, so for sure not all of them had 900+_unreasonable values. Well I am not sure it if makes any difference to you but I do not end the animation when they are cooked. The normal ones run 120 seconds up to a max of 180 seconds. Once I figured out that once they were cooked I could let my PC get mind blowing orgasms I just stop hitting the reply/fight key. Edited December 14, 2025 by Ragsinn Deathclaw Fight
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 1 hour ago, Ragsinn said: Well I am not sure it if makes any difference to you but I do not end the animation when they are cooked. The normal ones run 120 seconds up to a max of 180 seconds. Once I figured out that once they were cooked I could let my PC get mind blowing orgasms I just stop hitting the reply/fight key. I am looking, but so far the investigation hasn't revealed anything that would justify mass AP bar depletion. Agreed, I never thought SPECIAL values could go to such high values/numbers. But that in itself is no reason for things to break. I might create an option that simply shows the AP costs of all participants in an AAF scene on AAF scene start, to further debug this. The only hypothesis I have right now for overly high AP costs is if you never stopped to take a pause, so the game thinks you are in a sex marathon, where you didn't really ever allowed to the " past partners in this sex spree" counter to reset to 0. ( on that scenario ap keeps growing as the number of the partner in sequence goes up) Investigating... Edited December 14, 2025 by MSM_Alice
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) 8 hours ago, Ragsinn said: Well I am not sure it if makes any difference to you but I do not end the animation when they are cooked. The normal ones run 120 seconds up to a max of 180 seconds. Once I figured out that once they were cooked I could let my PC get mind blowing orgasms I just stop hitting the reply/fight key. I leveled up a bimbo to level 7, did And idid more tests, and it all seems to check out with no strange high AP values per challenge.. The only hypothesis I am left with is that odd things have happened, perhaps on some upgrade in the past, and a new game is needed. The 39 number on previous rounds is why the values are high for sure, but I am assuming the issue is that the number does not reset for you, even if you rest? To help I will map a debug functionality of Dev Hotkey number 4 on the next version, which can toggle on a mode that shows the current " sex marathon" multiplier, AP costs for all participants in a scene, and AP cost demanded for any currently answered challenge. So far, in my test with a bimbo levle 7, if I do not insist on a sex marathon, AP challenges are tame , under 100 costs even in 1v9's ( under 50 with booze), I was able to complete the 9 customer scenario with maximum score ( having nowhere close to a 900 AP pool, quite low SPECIAL stats and a 120 AP bar.) No weird AP pool depletion. Face Piercing craving also went away when I got more face piercings, and the total piercing number went above the designated value as it should. I am very inclined to ask if the problem of the marathon not resetting happens on a new game started on the Prelude RC, or if this is an upgraded playthrough started on an "ancient" history of the mod, that kept getting upgraded again and again as new versions came in. Edited December 14, 2025 by MSM_Alice
MSM_Alice Posted December 14, 2025 Author Posted December 14, 2025 (edited) @Ragsinn Here is it . This version can offer more info on AP costs and sex marathons, if you toggle it with Dev hotkey number #4, set up in MCM. If pressed before an AAF scene, in toggles on.off a mode that it will show you some stats vis popup windows at the start of the AAF scene, and on each answered challenge. On Start: The Sex Marathon value AP callenge cost for each participant.( before alchool) On each challenge: Final computed Cost per challenge If those values seem incorrect to you we can dig further but here, that 39 previous partners that you see in the sex report is what was amplifying your per-challenge cost for sure. Your PC is in a "sex marathon," and on entry number 39, things get very challenging indeed, and not even a 900 AP bar can save you there after what I assume were 39 group sex rounds. MSMA_PRELUDE__RC2_0_8405.zip Edited December 14, 2025 by MSM_Alice 1
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