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Posted (edited)

0.8122 is on the main page now. 
I think the only key element missing to fully tie up the new Bimbo Specialist skills with a nice ribbon is for Bimbos in denial to have the option to attempt combat seduction for extending infiltration with non sex anims.
Now, combat seduction defaults to sexual animations for everyone, and the bimbo in denial would want the option to use CHAK animations instead, probably. 

Edited by MSM_Alice
Posted
33 minutes ago, MSM_Alice said:

0.8122 is on the main page now. 
I think the only key element missing to fully tie up the new Bimbo Specialist skills with a nice ribbon is for Bimbos in denial to have the option to attempt combat seduction for extending infiltration with non sex anims.
Now, combat seduction defaults to sexual animations for everyone, and the bimbo in denial would want the option to use CHAK animations instead, probably. 

Running 0.8121 (reminds ne of a Van Halen album) with a new game.

Did not see QoH, conversations with Misty, QoH, and Marina went as expected.

Went the Nuka Ride route this time, after the initial filming by Charon, I instantly became a Bimbo and had my first conversation with QoH.

Second conversation with Qoh immediately after dancing for the Pack leader.

So far so good.

Posted (edited)
9 hours ago, judge007 said:

Running 0.8121 (reminds ne of a Van Halen album) with a new game.

Did not see QoH, conversations with Misty, QoH, and Marina went as expected.

Went the Nuka Ride route this time, after the initial filming by Charon, I instantly became a Bimbo and had my first conversation with QoH.

Second conversation with Qoh immediately after dancing for the Pack leader.

So far so good.

Thank you for testing.


New version (can be upgraded with no issue mid-gameplay) to tie up all loose ends: 

  • QOH now  knows not to say that sexual things are happening if the animation is non sexual
  • Bimbo in denial (at lower level) and Agent bimbo (at higher levels)  can choose to use non sex anim for infiltration too now.
  • Additional MCM settings to control who has access to non-sex anim in infiltration. 
  • Bimbo Specialist skill window can be accessed directly from the Contex menu now (no need to start a QOH convo just to get access to that) 
  • The Bimbo Specialist skill window also opens up post-level up.
  • Other smaller elegant tweaks, like the Bimbo report correctly identifying if the Hypersexual bonus comes not from Bimbo clothing but from the specialist skills. 
  • Compatibility with the non-conversational level-up path was fully restored (but why use that anymore) 
  • Testing these no longer requires using DevHotkey number 2, as it was described below, now just accessing the on-screen report does the per check/update automatically.

 

 

I noticed I still need to correct text typos in their descriptions, but that will come at the next update :)

Eventually, I will make classic perk entries for each of them so one can see them and read about them in the regular Pip Boy UI


Download here 
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/94/#findComment-7191861

 

Edited by MSM_Alice
Posted (edited)

hmm tried the Virtuoso level up and everything worked fine until the scene ended - then hung.   Had to force stop.   I do not seem to have some of the logging turned on so this might not be very helpful.

 

Papyrus.0.log

 

going to reboot and run it again.

 

was kind of surprised not forced to level up anyways - had a bimbo limbo trip - and fucked the deathclaw - and almost every raider outside of the museum.

Edited by Mimirue17
Posted
20 minutes ago, Mimirue17 said:

hmm tried the Virtuoso level up and everything worked fine until the scene ended - then hung.   Had to force stop.   I do not seem to have some of the logging turned on so this might not be very helpful.

 

Papyrus.0.log 747.53 kB · 0 downloads

 

going to reboot and run it again.

 

was kind of surprised not forced to level up anyways - had a bimbo limbo trip - and fucked the deathclaw - and almost every raider outside of the museum.

Hmm.. strange indeed, what version are you on?

Posted (edited)
2 hours ago, Mimirue17 said:

hmm tried the Virtuoso level up and everything worked fine until the scene ended - then hung.   Had to force stop.   I do not seem to have some of the logging turned on so this might not be very helpful.

 

Papyrus.0.log 747.53 kB · 1 download

 

going to reboot and run it again.

 

was kind of surprised not forced to level up anyways - had a bimbo limbo trip - and fucked the deathclaw - and almost every raider outside of the museum.



If you want to test the latest of the latest, here it is :)


Very similar to 0.8123, except the safe sexfight key, when used to end early the bimbo stealth, it no longer erroneously thinks that bimbo stealth was on every time you press it. , when in fact it had been off. (minor bug, didn't really mess up anything). 



Download here 
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/94/#findComment-7191861

Edited by MSM_Alice
Posted (edited)

The bimbo agent condition on the "Less weapon drop" skill was reversed; actually, everyone else except agents had the benefit of that skill.

Corrected that and also corrected some text typos on Skill descriptions
 

MSMA_v0_8125.zip

Edited by MSM_Alice
Posted

Love the idea behind these bimbo skills and I do think getting them out now is a good idea.  I would imagine that once the major story items are built out there will be more opportunity for levelling but making sure the levels and skills work the way you intend before that investment is sensible.

Posted (edited)

Played more, and realized it's easy to level up in bimbo level, but really easy to fall behind on vanilla level, and vanilla XP
So I thought, since the implant wants the bimbo to seek large amounts of bio juices, why not attach an XP reward directly to bio juices being processed?

 

So I added a mechanic where the bio juices taken in and carried around grant XP as they are processed. 


A few conditions, though, to make this interesting

  • Juices need to be mostly biological, not synthetic ( so no gaining XP based on the fluids that Codsworth can pump in).
  • The mod tracks the concentration of natural VS synthetic mixture  (reported in the Bimbo reports too), and the XP is only granted while the current bio purity is above 50%.
  • The XP granted value also scales with the biological vs synthetical purity  (and not linearly).   At 50% biological juices Purity,  only 25% of normal XP is awarded. At 90% bio juice purity, 81% of normal XP is awarded. At 100% purity, 100% of XP is awarded.  Below 50% purity ( too many synth fluids), no XP is awarded.
  • XP is granted in batches over time, and in MCM, one can set the minimum batch size so as not to be too annoying/overwhelm the HUD as deflation happens over longer periods of time. The total XP quantity received is the same no matter the per-batch size.
  • Sneaky spy advantage: the bimbo can check what the current mixture is (bio vs synthetic percent in her bimbo report), so she can indirectly detect if someone who left some new juices when she did the deed with is/was a synth by looking at how the concentration of synthetic/natural bio juices changed before and after the deed with the suspect. 
  • Options in MCM to turn this off and scale the XP granted (ofc) 

MSMA_v0_8130.zip

Edited by MSM_Alice
Posted (edited)

so was on the release before this one - 8125 maybe - hard to keep up with which one I am using :P

Leveled naturally this time - mindbroken slut getting rocked by deathclaw

asked Queen if I could level up more and she sent me to Bimbo Limbo (this was the 1st time going there so just 1 SM)

asked again 3 more times (got 2 SM for these)

and the last time finally got the 3 SM

but no level up and the numbers on core stats don't seem that high to be honest

 

is it not possible to get Bimbo 2 or even 3 but just having her shove me into Bimbo Limbo for the SM lovers (at his point anyway!)

 

also is there a tattoo that will allow a SM based name - they are the favorites and her holes are perfect for them now :P 

 

Also maybe add some comments when she is asked numerous times for that SM cock?  She probably gets it pretty quick that it might not be about actually getting the levels at this point....

Edited by Mimirue17
Posted (edited)
4 minutes ago, Mimirue17 said:

so was on the release before this one - 8125 maybe - hard to keep up with which one I am using :P

Leveled naturally this time - mindbroken slut getting rocked by deathclaw

asked Queen if I could level up more and she sent me to Bimbo Limbo (this was the 1st time going there so just 1 SM)

asked again 3 more times (got 2 SM for these)

and the last time finally got the 3 SM

but no level up and the numbers on core stats don't seem that high to be honest

 

is it not possible to get Bimbo 2 or even 3 but just having her shove me into Bimbo Limbo for the SM lovers (at his point anyway!)

 

also is there a tattoo that will allow a SM based name - they are the favorites and her holes are perfect for them now :P 


Indeed, that level up by Bimbo Limbo SM is not numerically forced.  Eventually, it will work, I think.
IT happens or not,  based on what the emergent results are based on your current stats/resistances. 

Only the virtuous one is numerically forced, and 100% guaranteed..


Yes, the SM Little Bleeder/ Little Breeder tattoos should prompt QoH to call you Little Breeder. 

Edited by MSM_Alice
Posted
35 minutes ago, MSM_Alice said:


Indeed, that level up by Bimbo Limbo SM is not numerically forced.  Eventually, it will work, I think.
IT happens or not,  based on what the emergent results are based on your current stats/resistances. 

Only the virtuous one is numerically forced, and 100% guaranteed..


Yes, the SM Little Bleeder/ Little Breeder tattoos should prompt QoH to call you Little Breeder. 

hmm, I tried the 2 of the tattoos and they did not allow the name change (pic below) also could there be an option to quit the naming process if the name you want is not there (go back option)

 

Vtaw 10 is looking promising - wearing Cait's outfit along with String Bikini and Thong/Sleeves and Collar from Utility pack

 



377160_198.thumb.jpg.4435fcda6c32fb3b774470bc6c824914.jpg377160_199.thumb.jpg.d9243a4ff6e4c6fdff09c42627b44887.jpg

 

 

Posted

Guess I misunderstood what the options you have to force level up - the only one I know of is through the implant hotkey - did not see any options in the MCM to force a level up.   Is it somewhere else then?

Posted
1 minute ago, Mimirue17 said:

hmm, I tried the 2 of the tattoos and they did not allow the name change (pic below) also could there be an option to quit the naming process if the name you want is not there (go back option)

 

Vtaw 10 is looking promising - wearing Cait's outfit along with String Bikini and Thong/Sleeves and Collar from Utility pack

 

 

  Hide contents

 

 


377160_198.thumb.jpg.4435fcda6c32fb3b774470bc6c824914.jpg377160_199.thumb.jpg.d9243a4ff6e4c6fdff09c42627b44887.jpg

 

 
 

 

 

Hmmm..... The tattoo-based naming only works if the tattoos are picked by the procedural system, not manually added. 
Would you want to have a manual check?

Posted (edited)
11 minutes ago, Mimirue17 said:

Guess I misunderstood what the options you have to force level up - the only one I know of is through the implant hotkey - did not see any options in the MCM to force a level up.   Is it somewhere else then?


There are two legitimate ways to accelerate level-ups, and both are via the QOH implant menu 
A - Virtuous Level Up- Numerically guaranteed. ( the " mind trip", available mostly immediately after the exit from the vault, later on, ...not so much as the "virtue" ship sails out pretty quickly if you want to go through the wasteland and .. events... happen
B -  Un-virtuous level up: Visiting Bimbo limbo's high-end reeducation without dying -> while numerically not guaranteed,  they are likely to create a level up for a Bimbo at level 0.  But beyond that, the effects need to stack up. for level-ups to happen.  

There is also a debug option that always works for a bimbo level up.
- A  debug option is at Marina in her service menu, first menu from the top->, [Dev...]grant bimbo point in its sub menu.
 

 



Now, if you are asking specifically about how to test the Bimbo specialist skills, those don't necessarily require a level up to test. Just setting the appropriate values for the Global variables in the console and then opening up the Description Pop-up 

MSMA_BimboFun for the Airhead bimbo track

MSMA_BimboAgent for the Spy Agent Bimbo track

MSMA_BimboPower for the Psycho Bimbo/Power Bimbo Track

MSMA_BimboDenial for the Bimbo in denial track

set <variable> to <value> in sconsole  to unlock the track. 

It would be best if all tracks summed up do not add to more than 70 total points, else some weirdness might
So if you do a Set MSMA_BimboPower to 70, set the other three to 0 

Edited by MSM_Alice
Posted (edited)
34 minutes ago, MSM_Alice said:

Hmmm..... The tattoo-based naming only works if the tattoos are picked by the procedural system, not manually added. 
Would you want to have a manual check?

or have the option to have Marina add them as Themed Bimbo tools.   The ones from Captive Tats are disappearing with all the sex and cleaning wipes/ showers used over time so it would be nice if you could go to Marina to have them put back on manually.   Its always nice to have the sex art work together and not overlap and such.   Using bimbo points this way also helps use up the large quantities piling up.   And then allow these to used as naming tools?

Edited by Mimirue17
Posted (edited)
On 12/9/2025 at 1:14 AM, Mimirue17 said:

or have the option to have Marina add them as Themed Bimbo tools.   The ones from Captive Tats are disappearing with all the sex and cleaning wipes/ showers used over time so it would be nice if you could go to Marina to have them put back on manually.   Its always nice to have the sex art work together and not overlap and such.   Using bimbo points this way also helps use up the large quantities piling up.   And then allow these to used as naming tools?


The ones placed by MSMA degrading tattoo system itself are not disappearing if you leave the post AAF refresher on.

At any rate, if you want to manually set a name for QoH to address you by, here is how
In the console, run these two commands with the same value.


 

set  MSMA_ProperNameIndex to  <value> 

set  MSMA_TrueNameIndex to <value> 

 

Where value is a name from 0.0 to 14.0
There are 15 possible nicknames that QoH can call you by total, right now, 0 to 14, as they are ordered in this image.
The list includes degrading ones that the player cannot ask for via normal conversation.

msma_names.jpg

Edited by MSM_Alice
Posted (edited)

Some more typos corrected, 
A few MCM gameplay defaults changed (like higher XP reward per fluid processed), only affecting new games.

Too small to put this on the main page; probably the main page will see just 2 or 3 more updates until the formal launch on Saturday or Sunday.

 

Aside from finding and squishing bugs, until next week, it is mostly typo corrections, audio re-takes, adding more expression settings for cutscenes, or at most, new flavor audio lines or short verbal exchanges as reactions, to underline things that are already happening.

No more new mechanics. just polish and bugfixing.

MSMA_v0_8131.zip

Edited by MSM_Alice
Posted (edited)

Some extra info on infiltration mode in case it is not clear: 

So to start infiltration, without thinking a lot about edge cases, or changes made by agent skills, you need to have SexFight on and : 

>
A.Opt to suppress big punishes on Sexfight (paralyze/frenzy or kill). That leaves only daze as a "punish" status during infiltration.
B. Start the surrender either with the autosurrender menu option,  or start the surrender manually in less than 15 seconds from the combat start ( or whatever you have set in the MCM as grace period), without having had an equipped weapon.
C. The Sexfight needs to be successful, either totally successful (all enemies dazed/mindbroken)  or partially successful (some dazed/mindbroken, and it is accepted that some, while not dazed, might simply be convinced by the player's harmlessness just because the player has willingly spent enough time in a sex scene with them).




There are special cases, yes. Only the agent can  start infiltration while still paralyzing enemies ( but only later on, when getting that skill) 
Everyone else needs to suppress the big Sexfight punishes to start an infiltration.

The status window ( first option in the implant menu)  will tell you if the infiltration mode is succesfully started after an AAF SexFight scene or a violate surrender with the enemies ends. 
There will be text notifs too on start and end too on the notification channel. 
The  "visible weapon during combat" aspect matters only if you don't surrender right away via the menu setting, where you can toggle on the option for the game to prompt you for surrender at the start of each combat. 

 But to start a successful infiltration, you do need to leave them alive and merely "dazed", so they can consider you a "temporary friend".

They won't ever see you as harmless if you've been shooting at them 5 minutes before, or if they see their mates dropping like flies after doing the horizontal dance with you.
Similarly, if ALL drop dead or are paralyzed or frenzied, there's no one to pass the word that you are harmless,  so infiltration does not start. 

There needs to be some surviving enemies at the end of the sexfight, who are:
a. Either dazed or at least confident that the player is there just to have sex.
b. not freaked out by their mates' suspiciously dying or getting paralyzed, or going insane and attacking everyone.
c. not freaked out by the fact that you were shooting at them  / engaging in combat with them a few minutes before, and now you expect to be buddies.
d. they need to be not dead, paralyzed, or frenzied themselves.



Maybe I should add this to the help pages in the MCM.

Edited by MSM_Alice
Posted (edited)

New version where the mod gives more points for Bimbo specialist tracks, to compensate for the fact that those are not awarded via quests and dialogues right now.  Should be good for mid-playthrough upgrade.


The old 70 points  (10 per Bimbo level up)  are still there, but since they felt limiting to some

A.  60 additional points are available and are awarded via a pop-up that appears 6 times per playthrough,  roughly every 24 hours or so., as long as the player is a minimum of bimbo level 1 (for the first 30 points)  or Level 2  or above ( for the other 30 points) 
So total max points for Bimbo specialist tracks is now 130, not 70.

B. Putting points in any of the tracks is no longer gated on any other condition,  other than the number of points in that track needs to be below the maximum possible (70 per track).

 


So dual-classing specialist tracks should be much easier. 
But still just one specialist class can be maxed out to 70, with the secondary one being maximum up to 60. 
But now you can max one specialist track without being obligated to level up to max level bimbo, too ( which is the aspect that was bugging me the most, that before the mod was forcing a level up to bimbo level 7 for anyone who wanted to use the top-tier skill of any Specialist track). No longer the case now, any "ultimate" skill is within reach at Bimbo level 2, with enough patience.
 

MSMA_v0_8132.zip

Edited by MSM_Alice
Posted

ok, loving the level up system here and the additional dialogue with QoH.

 

Did have one warning if going the Kill route and using BP70 animations.   The stupid feet touching animation in that pack comes up a lot and it will generate no arousal so this causes two potential issues.   You will automatically fail vs these two opponents which will trigger gear theft and if you surrender again they will auto kill you sending you to bimbo limbo.   The 2nd issue appears here as I still had the kill phase on (the SM are not affected so did not initially think it was an issue) the issue is that the stolen gear went to the SM not the Gunners I was fighting so the unique weapons I had were lost forever (had to go back to previous save).   This animation should not even be played by violate so not sure why it keeps popping up - but I have removed the BP70 animation pack for good just to avoid it ever playing again!

 

This is NOT your mods fault, its just a serious of quirks that could potentially be a disaster for someone on Survival game and using the theft system.

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