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Posted

so I used 8071 on new game.

went to Bunker Hill - Tried all the initial options and all the price options (did not try the 2000 cap option yet) and had scenes with single and double partners.   Did not see any issues and all scenes completed and was able to do to the next prostitution.

 

Did find that QoH dirt level does not clear with CWSS showers, only if you use the cleaning napkins.   Not sure if that was intended.   She commented about dirt - took a shower and she commented about it again, rinse (literally) and repeat the process and she quirked up about it again.

 

I do like the Bimbo level up sequence with QoH! First time I have had that level up with newer versions.

Posted

I seems like a weird bug that might not effect a lot of people, maybe just put a toggle (if the user experiences any issues) for standard (shack minus DC) or outside (treat it as if you chose the option just do it here from shack option) with standard furniture on/off and search radius or just simply start the scene and let it do what its going to do.

 

I will do some testing when I get back home later tonight.

Posted (edited)
25 minutes ago, Mimirue17 said:

so I used 8071 on new game.

went to Bunker Hill - Tried all the initial options and all the price options (did not try the 2000 cap option yet) and had scenes with single and double partners.   Did not see any issues and all scenes completed and was able to do to the next prostitution.

 

Did find that QoH dirt level does not clear with CWSS showers, only if you use the cleaning napkins.   Not sure if that was intended.   She commented about dirt - took a shower and she commented about it again, rinse (literally) and repeat the process and she quirked up about it again.

 

I do like the Bimbo level up sequence with QoH! First time I have had that level up with newer versions.


Thank you for testing.
On the note of the dirt:

Can you check if the showers: 
1. Alter the Global variable called:  CS7_fDirtTier  and set it to 0 ( a Get Dirty Variable that I monitor to source cleanliness status).

2. Can you check if the showers cause the implant status to correctly show the dirt status as clean or not? ( and only the spoke QoH comments are problematic, and not the entire status as seen by MSMA)

Edited by MSM_Alice
Posted
23 minutes ago, Mimirue17 said:

so I used 8071 on new game.

went to Bunker Hill - Tried all the initial options and all the price options (did not try the 2000 cap option yet) and had scenes with single and double partners.   Did not see any issues and all scenes completed and was able to do to the next prostitution.

 

Did find that QoH dirt level does not clear with CWSS showers, only if you use the cleaning napkins.   Not sure if that was intended.   She commented about dirt - took a shower and she commented about it again, rinse (literally) and repeat the process and she quirked up about it again.

 

I do like the Bimbo level up sequence with QoH! First time I have had that level up with newer versions.

Did you experience any issues with QoH voice & music?

I didn't start a new game and lost all QoH input.

Posted
1 minute ago, judge007 said:

Did you experience any issues with QoH voice & music?

I didn't start a new game and lost all QoH input.

nope, have everything set to 75% or higher (85% for sex scenes) and she happily chirps away with a nice play by play and color commentary all in the same package :P 

Posted
3 minutes ago, MSM_Alice said:


Thank you for testing.
On the note of the dirt:

Can you check if the showers: 
1. Alter the Global variable called:  CS7_fDirtTier  and set it to 0 ( a Get Dirty Variable that I monitor to source cleanliness status).

2. Can you check if the showers cause the implant status to correctly show the dirt status as clean or not? ( and only the spoke QoH comments are problematic, and not the entire status as seen by MSMA)

will check when I get home on the dirt factor and cleanliness 

Posted
1 minute ago, Mimirue17 said:

nope, have everything set to 75% or higher (85% for sex scenes) and she happily chirps away with a nice play by play and color commentary all in the same package :P 

Oh well, time for another new game

Posted (edited)

New version on the main page. 

0.8080.
Mid-playthrough upgrade should be okay(-ish), but a new game might be better on this one, (there could be some issues on upgrades that are hard to compensate for).



New options/items in the QoH implant conversation, accesable via the context implant menu (no longer only name change). Qoh can now help with Bimbo level up in two ways. 
- Virtuos bimbo level up up to bimbo level 3  (can level up to bimbo level 3 without needing to have sex, only available to bimbos who have not yet engaged in a lot of sex since coming out of the vault) - it does have a hidden cost, but it might not be obvious at start. Nothing that Marina can't help repair, though.
- Depraved bimbo level up -  Fast track to advanced supermutant re-education via a backdoor to bimbo limbo, skipping the ease in of the re-education, going straight for the max intensity scenarios.

 

The conversational level up from level 0 to level 1 also flows a bit differently if the level up was done using the new "Virtuous Level Up" method (assuming the player managed to stay virtuous enough to use it).


Hopefully, solved the prostitution shack bug. 
More bugs squished.
 

Edited by MSM_Alice
Posted (edited)
13 hours ago, MSM_Alice said:

To distract myself a bit because I felt my brain was boiling from all the scripting,  I fed that initial illustration into a few AI image generator models to get me some variants/ variations.
One of them went anime and introduced a small black blob character, which intrigues me maximally :).
Also, the words: D
Beware of Dakn of Binsos- Prelupe!

If I consider it seriously, I will have to go manually with a graphic tablet over, ofc,   some of them might be fun. But I probably should stay focused on the scripting aspect.   ( just a distraction, not changing things :P)

 

 

 

V_alt_1.jpg

 

 

 

 

 

 

They are all cool, and this one (the first) is my preferred

Edited by krighaur
added precision (the first)
Posted (edited)

I'll also put this here for the people who don't re-read the " Mod manual" (by that I mean first page description) that often.

 There are four major "Bimbo directions" that the player may choose to lean into (or it can be a mix of all):

  • Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals.
  • Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands.
  • Agent Bimbo, the one who strives to retain as much of her intelligence and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel.
  • Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it):  has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible.  The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption,  is meant to support this path,  as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable.

 

Level-ups allow the player to put 10 points into any one direction, on level up, during the level-up conversation.
Additional steering of those paths will be done with but other points will be sprinkled throughout dialogue and action choices that the player makes. (they are not right now are not right now, but that is the plan) 

Refusing to engage with Wedge's filming crew as an easy way to build up the sanctuary will give certain points. 
Engaging with them just as needed to keep the sanctuary safe, but telling Sturges that you're stopping after even if the caps are easy, will also provide a different point distribution than if continuing to make money that way.

Engaging eagerly with no restraint will also give certain points, and will not be treated the same as engaging reluctantly 
Saving Preston and team with classical combat, without screwing a single raider, will not be the same, point distribution-wise, as sexfighting the entire raider assaulting force into submission. 

Choices between "I'm only doing this because I have to" vs" Yaay, this is fun!"  will provide different point distribution.

 

 

 

I haven't fully mapped what the differences in gameplay will be, but I will probably create some skill differentiation in Act 1 (this branching won;t be that meaningful in prelude). 



Sexual Virtue Bimbo will prefer to use non sex anims and work settlements and social angles, rather than be in the combat field.  Combat for her will still mean pistols.
Non sexual anims only is a handicap, but maybe she will compensate with consumables, like drugs, to reduce this " handicap" and achieve the same effect that the other bimbos achieve by going fully sexual.


Agent bimbo will also use those drugs on the battlefield. She will be more focused on stealth, so in her case, maybe she sees more info than the others on her bimboscope, so she can be more effective with the type of sexual interaction she chooses for maximum efficiency as she takes down enemies one by one. Sexfight daze for infiltrations, Sexfight kill for assassination missions.

Psycho bimbo maybe will create gangbang mayhem on the battlefield but, will paralyse less and will mass frenzy her enemies more instead, and make them fight each other to the death as she watches and laughs (frenzy/paralysis won't be a mere MCM choice anymore, but a playstyle).

Airhead bimbo ( probably the closest to what the extra planar entities want as a result) may prefer to just daze (or at most paralyse when feeling threatened), but generally having an articulated strategy aside from chasing well-hung partners is not her forte 

 

Edited by MSM_Alice
Posted
10 hours ago, MSM_Alice said:

New version on the main page. 

0.8080.
Mid-playthrough upgrade should be okay(-ish), but a new game might be better on this one, (there could be some issues on upgrades that are hard to compensate for).



New options/items in the QoH implant conversation, accesable via the context implant menu (no longer only name change). Qoh can now help with Bimbo level up in two ways. 
- Virtuos bimbo level up up to bimbo level 3  (can level up to bimbo level 3 without needing to have sex, only available to bimbos who have not yet engaged in a lot of sex since coming out of the vault) - it does have a hidden cost, but it might not be obvious at start. Nothing that Marina can't help repair, though.
- Depraved bimbo level up -  Fast track to advanced supermutant re-education via a backdoor to bimbo limbo, skipping the ease in of the re-education, going straight for the max intensity scenarios.

 

The conversational level up from level 0 to level 1 also flows a bit differently if the level up was done using the new "Virtuous Level Up" method (assuming the player managed to stay virtuous enough to use it).


Hopefully, solved the prostitution shack bug. 
More bugs squished.
 

Thank you for the update. I've been running countless tests to find a workaround for the prostitution "greet but no dialogue menu" issue, removing mods, using all the debug options, etc. Finally, I got a satisfactory result: by opening the contextual menu and talking to QoH (any option works) the problem goes away, until your character engages in another multiple NPCs act in the shack (a single animation act in that location doesn't break dialogues btw).

Tedious fix, but it allows to enjoy the mod in full. :)

Posted (edited)
32 minutes ago, psword said:

Thank you for the update. I've been running countless tests to find a workaround for the prostitution "greet but no dialogue menu" issue, removing mods, using all the debug options, etc. Finally, I got a satisfactory result: by opening the contextual menu and talking to QoH (any option works) the problem goes away, until your character engages in another multiple NPCs act in the shack (a single animation act in that location doesn't break dialogues btw).

Tedious fix, but it allows to enjoy the mod in full. :)

Thank you for the update. Still a head-scratcher, as I had more people testing this and they reported no issue. 

What I could do is re-create the exact same set-up that I use for the bespoke Qoh discussions,  just with a mostly empty scene, with a trivial line in it, that I play on the shack end -maybe only on a multi-scene shack scenario. Hopefully, this works as a band-aid ( so you don't have to do it manually). 

Edited by MSM_Alice
Posted
2 hours ago, psword said:

Thank you for the update. I've been running countless tests to find a workaround for the prostitution "greet but no dialogue menu" issue, removing mods, using all the debug options, etc. Finally, I got a satisfactory result: by opening the contextual menu and talking to QoH (any option works) the problem goes away, until your character engages in another multiple NPCs act in the shack (a single animation act in that location doesn't break dialogues btw).

Tedious fix, but it allows to enjoy the mod in full. :)

curious, is this in a certain location or with the same npc's?   I have had multiple sex partners in the shack and never had an issue so far.   There are certain NPC's that don't function well when transported so wondering if its possible that is the case.   If you could list a few of the targets that initially were talked to and options chosen through the prostitution options I can try to test that specific NPC as well.

Posted

as a side note on the prostitution/charm function, I believe at one point you discussed turning off their AI (merchant package, standard dialogue like farmer, settler etc) but in my testing I still got a few of them spouting the dialogue that they would say normally.   Not sure if you implemented the off then on at end sequence or not as I do not use this system on a regular basis during gameplay.

Posted

Also of the 4 choices of progress, here is my game style which I think would probably be Agent but kind of a mixed bag.

 

Big fights - try to be smart about it - stealth kill a few with weapons (stealth skill plus silenced weapons) when you have to start combat with remainder use VATS as much as possible to head shot kill while they approach.   If there are still a bunch left when they get close or you can't get to them due to them being on different levels will use sexfight to gather them all in one place.  She does not do melee combat - she will sexfight them before letting them attack her up close!  Then will either kill them if it's for a quest result, or bimbo loot them if just some random enemies or collar them if they happen to have some cute girls and I need some workers for my settlemtents (eye candy for working the fields or prostitution to make me some caps)

She will also have consensual sex out of combat if she gets the Itch.   If the charm/prostitution worked on women would use it more, as she prefers comfort sex to be with other women.  Use SEU here flirt option vs prostitution unless I need the caps.   Will use MSMA prostitution on Males if I need the caps.

Posted

soo i have bug/ when mod instaled i cannot die all settings 0 .after dead keep spawn full hp at same location / if mod disabled no problem .in player layers i cant disable magic effect
 

Posted (edited)
2 hours ago, kazeha9 said:

soo i have bug/ when mod instaled i cannot die all settings 0 .after dead keep spawn full hp at same location / if mod disabled no problem .in player layers i cant disable magic effect
 

If you are referring to MSMA, while you have MSMA on it is normal to have the essential flag set to on, as after "death"  ( in fact after bleed out), you are supposed to be taken to bimbo limbo.  The entities who have implanted  you are not letting you die that easily.

You can clear the essential flag in the console ( or i think even in Violate)  if you need to die for good.

Edited by MSM_Alice
Posted

so it seems the QoH around dirt is just misreading the variable.   It just said 'bimbo wash off that dirt'

 



image.thumb.jpeg.33b5866ce962968d245eda0fca815be4.jpeg

 

when I checked the cs7_fdirttier it came back 0

 

This was after using a CWSS shower in Sanctuary

 

I used the cleaning routine hotkey in MSMA and the results look the same in the core menu and in the dirttier value so will see if she says anything again.

Posted (edited)
20 hours ago, psword said:

Thank you for the update. I've been running countless tests to find a workaround for the prostitution "greet but no dialogue menu" issue, removing mods, using all the debug options, etc. Finally, I got a satisfactory result: by opening the contextual menu and talking to QoH (any option works) the problem goes away, until your character engages in another multiple NPCs act in the shack (a single animation act in that location doesn't break dialogues btw).

Tedious fix, but it allows to enjoy the mod in full. :)

Here is a version of the mod that also has some specific debug functions for you to test this and perhaps make the fix less tedious.


0.8090 - should be an easy upgrade from 0.8080 (mid-playthrough upgrades if done from a new game started on 0.8080, should be non-problematic)

Edit: Deleted the download link to 0.8090 here, since these functions are now part of the mod on the main page. 
Edit 2: Setting the "Do reset" slider to 2, and the Complexity of the reset to 3, and things should apparently be good for anyone experiencing this bug. 
 

 

old post:

----------------
In the Debug page in MCM you will see there are now two options that enable you to  tell MSMA if, after each prostitution scene, it should auto-activate a series of functions that mimic what happens when you activate the Chat with QoH in the implant context menu.,

There are 4 methods, from a simple series of operations to the more complex,  and a separate setting so you can decide if the auto-reset occurs BEFORE the payment scene, or AFTER the payment scene. 

 

Please let me know which is the simplest one that does the job for you, and whether the reset works if placed AFTER or BEFORE the payment scene.


image.thumb.png.5af8f0b37513dba6033d79ef6f759f2e.png
 

 

 

PS: @Mimirue17  I trust I fixed the GetDirty Dirt on skin bug in this, too. The Queen of Hearts should correctly see the clean skin now, too.

Edited by MSM_Alice
Posted
1 hour ago, BAB PEEG said:

Will there ever be any hud meters for sex fights? I know it uses ap but a little more feedback during the fight would be useful. 

Ap is basically your stamina bar. The color codes that show on you and you opponent(s) show if you are out of ap and using boosts to manage to answer challenges.  If handling multiple opponents and one is cooked you might want to ignore that one to focus on others that are not cooked.  See front page for more details and you can also talk to Marina for her take on how it works.

Posted
3 hours ago, BAB PEEG said:

Will there ever be any hud meters for sex fights? I know it uses ap but a little more feedback during the fight would be useful. 

There is the AP bar; I think the AP bar is already too much HUD for it.  I want things to happen in the game world, not on the HUD. 

What aspects do you want communicated more clearly?
Maybe I can give the Queen of Hearts some lines for those moments/events.

Posted (edited)

0.8090 should be okay as a "Stablepoint",  it is now on the main page. 

 

 

Going back to the current plan, to keep my thoughts organised: 
... ( lots of things Done since  February, these are just the relatively recent  :)

  • ...
  •  Done:  Bimbo Infiltration/Spycraft/ extra leniency and peace time, being considered not a threat by enemies, if approaching combat the bimbo way. 
  •  Done:  re-add in scripts with proper compatibility for the Old AAF from Nexus, which some people are still using (but new AAF works with the old pre NG Fallout too, so maybe it was not needed after all?).  Done, at least in theory. I am not testing on it with super great frequency.
  •  Done:  Bimbo Infiltration/Spycraft - Adding dazed state with sourcing items from Dazed enemies.
  •  Done:  Influence gaining and "Non-sexual animation SexFight"  on non sexual animation from CHAK mod.
  •  Done More events that QoH monitors and reacts to are configurable in the MCM.
  •  Done Dildo fiends' size effects on progressively higher level bimbos, and QoH monitoring and conversation on it
  •  Done -  make extreme things in prostitution (or Codsworth craving) more siloed based on activated cravings and/or higher bimbo levels (less accidentally discovered at lower bimbo levels).  
  •  Done - Beefing up Qoh Audio lines, and building a line pool system so it is less prone to repetition 
  •  Done - Prelude Logo/Cover image.
  •  Done - Make the additional customers in multi-customer Prostitution scenarios look more varied, and less like Vicks Wedge and Piete twins in different clothing.
  •  Done - A system by which QoH addresses the player audibly, by name. Name can be "Nora", "Bimbo", or several variations, depending on the type of bimbo (Psychotic, or Airhead,  Spycraft-focused, or Bimbo-in-denial) the player chooses to become. Name can also be the Nuka Ride's chosen pornstar name.
  •  Done -Level up conversation for level 1, that decides the bimbo path  (Psycho Bimbo, or Airhead Bimbo,  Agent  Bimbo, or  Bimbo-in-denial)
  •  Done -And a min time  (MCM configurable) for rejuvenation surgical interventions (can't do it more often than X game days/hours).
  •  Done -Add a way for a "virtuous level up" and a "depraved level up"  in the Implant QoH conversation menu, aside from the conversation for name change. 

 

  • In progress -(the Queen Of Hearts) Level up conversations for levels 2 to,7, that decide the bimbo path  (Psycho Bimbo, or Airhead Bimbo,  Agent  Bimbo, or  Bimbo-in-denial)
  • In progress -(the Queen Of Hearts) Make it so a temporary Name can also be picked from one of the derogatory tattoos the player might have from the SaveTats mod ( like Cow Tits, Summer Slut, Breeder, Cum Dumpster), but only while those tattoos are actually on.

 

  • To Do: -Bugfix and polish, adding more ...style, more... panache to all events. ( as much as I can fit in the  6th on December weekend, to have the weekend of the 14th only for emergency bugfixes)
    • Figure out why the Alt orgasm sounds are rather silent/unremarkable
    • A new polish pass on dialogues,  dial down the outrageous-ness of some placeholder dialogues into a more believable range, in general, making the dialogue more believable,  fixing typos and voice generation, short prompts, face expressions, gaze direction, and idle anims. Maybe regenerate voice files that sound too robotic.
    • Fleshing out a bit more Marina's prelude dialogues and (really want Marina to see more of your status and react differently to changes whenever you visit, and to be open to having deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots, she should ideally react to the player's inflation and status with a custom scene/dialogue.)
  • To Do: Release Prelude 1.0 before the year is over :)

 

 

 

Relegated to Act 1 

  • Relegated to Act1:  Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where they are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. 
  • Relegated to Act1:  First Iteration of basic De-Bimbo school functionality in the actual location of the De-Bimbo School
  • Relegated to Act1:  Enabling more on the SaveFlow events, do that 4'th wall breaking thing.
    • maybe  move the gifting of the dildo friends to a terrace conversation, where she lays them on the table (not sure about this since long term each of the four are meant to be acquired with individual missions in Act 1, so this is work that will be tossed away anyway).
    • maybe  add the "Tap-out" SexFight  "Limit break" style move, on overly hard sexfights. (but maybe Relegate to act 1 too) - does not feel as such a need after adding particular NPC preferences, really.
    • maybe Clean out Script source files, with better comments and indentation, and whatnot :)
    • maybe Some NPC reactions to seeing the player and their stats (or actions, if using the dildo friends in the middle of Diamond City) oughta get quite a reaction
Edited by MSM_Alice
Posted
11 hours ago, MSM_Alice said:

Here is a version of the mod that also has some specific debug functions for you to test this and perhaps make the fix less tedious.

 


0.8090 - should be an easy upgrade from 0.8080 (mid-playthrough upgrades if done from a new game started on 0.8080, should be non-problematic)

Edit : Deleted the download link to 0.8090 here, since this download is now on the main page. 
 

 


In the Debug page in MCM you will see there are now two options that enable you to  tell MSMA if, after each prostitution scene, it should auto-activate a series of functions that mimic what happens when you activate the Chat with QoH in the implant context menu.,

There are 4 methods, from a simple series of operations to the more complex,  and a separate setting so you can decide if the auto-reset occurs BEFORE the payment scene, or AFTER the payment scene. 

 

Please let me know which is the simplest one that does the job for you, and whether the reset works if placed AFTER or BEFORE the payment scene.


image.thumb.png.5af8f0b37513dba6033d79ef6f759f2e.png
 

 

 

PS: @Mimirue17  I trust I fixed the GetDirty Dirt on skin bug in this, too. The Queen of Hearts should correctly see the clean skin now, too.

Many thanks for the follow up, I appreciate. :)  Tested all combinations, here below the results.

Player Reset Post Prostitution: doesn't seem to make a difference, I'm using 2 "just because", feels more logical to someone who has no idea how it is coded.

Complexity Positions: 0 (of course) and 1 don't fix the bug. 2 works, but resets QoH dialogue to the "out of the vault" one. 3 and 4 both work. I'm currently using 3 to test what happens in a longer run.

 

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