Chubrikone Posted June 29 Posted June 29 I tried updating from 113 to 117 and the mod doesn't work, the HUD don't initialize, no implant menu, no hotkeys, and no sex fight, Marina has dialogue, but her menu doesn't open. Disabled version, loaded same save file with 113 and it is working again.
MSM_Alice Posted June 29 Author Posted June 29 (edited) 1 hour ago, Chubrikone said: I tried updating from 113 to 117 and the mod doesn't work, the HUD don't initialize, no implant menu, no hotkeys, and no sex fight, Marina has dialogue, but her menu doesn't open. Disabled version, loaded same save file with 113 and it is working again. yes.. semeting does seem to be off with 117... Edit:L yes i went over the variable limit on the main script, and it woudn't link correctly anymore. Will provide a fix asap. Edited June 29 by MSM_Alice
MSM_Alice Posted June 29 Author Posted June 29 (edited) 1 hour ago, Chubrikone said: I tried updating from 113 to 117 and the mod doesn't work, the HUD don't initialize, no implant menu, no hotkeys, and no sex fight, Marina has dialogue, but her menu doesn't open. Disabled version, loaded same save file with 113 and it is working again. 118 should be without the script linkage issue that was present in the 117 version on the thread. Will test it some more myself. MSMA_Latest_Main_Act1_[In_Development_1_118].zip Edited June 29 by MSM_Alice 1
dav42 Posted June 29 Posted June 29 (edited) 5 hours ago, fred200 said: I can run some tests with nail variation. For now, here is the crash log for black nails. Feed it into Claude, and see if it is useful. AI gets a lot of negative press in the modding community - but it gives me insights I could not do on my own. https://pastebin.com/tQUM2ErD This is a known crash caused by AAF 1.7.1, it is related to equipping/unequipping but indirectly. Equipping items in a scene is what creates the issue, but the issue is actually notifications. There is nothing you can do to fix it, other than downgrade to AAF 1.1.5 or earlier and use the latest LL_fourPlay DLLs. What happens in AAF 1.7.1 is when an item is equipped in scene they hook the notification call and suppress the notification (which the game already has a mechanism to do this, so this hook is unnecessary), however the notification hook remains after and any future notifications may result in a CTD. It is pretty typical to get a notification after a scene ends, but some people have reported the scenes working, and CTD later as well. Edited June 29 by dav42 1
MSM_Alice Posted June 29 Author Posted June 29 (edited) Ok then 1.119 with an option in the MCM ( Marina Page) if the long nails that Marina puts on you get should auto-destroy when unequipped or not, and a reminder to test more equipment modes for long nails if using AAF 1.7.1 and experiencing any CTD. Should cover most edge cases. MSMA_Latest_Main_Act1_[In_Development_1_119].zip Edited June 29 by MSM_Alice
MSM_Alice Posted June 29 Author Posted June 29 Now on the main page. June 29th Version 1.119, In development, upgradable mid MSMA playthrough Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible.
judge007 Posted June 29 Posted June 29 3 hours ago, dav42 said: This is a known crash caused by AAF 1.7.1, it is related to equipping/unequipping but indirectly. Equipping items in a scene is what creates the issue, but the issue is actually notifications. There is nothing you can do to fix it, other than downgrade to AAF 1.1.5 or earlier and use the latest LL_fourPlay DLLs. What happens in AAF 1.7.1 is when an item is equipped in scene they hook the notification call and suppress the notification (which the game already has a mechanism to do this, so this hook is unnecessary), however the notification hook remains after and any future notifications may result in a CTD. It is pretty typical to get a notification after a scene ends, but some people have reported the scenes working, and CTD later as well. You seem quite knowledgeable so . . . I'm trying to keep my game stable AND maintain my toolchain to compile papyrus. Seeing all the strife with the upgrades by Bugthesda, I'm staying with Old-Gen 1.10.163 (downgraded) I think AAF version 1.1.5 is the safe bet, only when I downloaded it from Discord no corresponding source download was available. Someone mentioned that 1.1.5 uses 1.1.2's source download. Do you know if that is the case?
jaam Posted June 29 Posted June 29 19 minutes ago, judge007 said: You seem quite knowledgeable so . . . I'm trying to keep my game stable AND maintain my toolchain to compile papyrus. Seeing all the strife with the upgrades by Bugthesda, I'm staying with Old-Gen 1.10.163 (downgraded) I think AAF version 1.1.5 is the safe bet, only when I downloaded it from Discord no corresponding source download was available. Someone mentioned that 1.1.5 uses 1.1.2's source download. Do you know if that is the case? Already asked and replied in the AAF topic at the time. The answer is yes. 1
judge007 Posted June 29 Posted June 29 6 minutes ago, jaam said: Already asked and replied in the AAF topic at the time. The answer is yes. Thank you! The answer I got wasn't completely positive so I was just verifying, coming from you I'll take it as gospel.
fred200 Posted June 29 Posted June 29 (edited) 4 hours ago, dav42 said: This is a known crash caused by AAF 1.7.1, it is related to equipping/unequipping but indirectly. Equipping items in a scene is what creates the issue, but the issue is actually notifications. There is nothing you can do to fix it, other than downgrade to AAF 1.1.5 or earlier and use the latest LL_fourPlay DLLs. What happens in AAF 1.7.1 is when an item is equipped in scene they hook the notification call and suppress the notification (which the game already has a mechanism to do this, so this hook is unnecessary), however the notification hook remains after and any future notifications may result in a CTD. It is pretty typical to get a notification after a scene ends, but some people have reported the scenes working, and CTD later as well. I agree - I think my problems are AAF 1.71 specific. The AAF team does not acknowledge that there is any problem with AAF 1.7.1. Another mod I had to remove for similar reasons was Sex Attributes HUD. AAF 1.7.1 notifications problem. AND THEY PROVIDE NO DOWN LEVEL BUILDS! For those interested in trying AI dump analysis: 1) Download and install the Claude app 2) Open the Claude window 3) Open the pastebin I uploaded - or any CTD log. Copy all text. 4) Paste the text in the Claude prompt window. 5) Let Claude do it's thing. It gets better over multiple dumps entered one at a time; it picks out common threads. Edited June 29 by fred200
judge007 Posted June 29 Posted June 29 1 hour ago, fred200 said: I agree - I think my problems are AAF 1.71 specific. The AAF team does not acknowledge that there is any problem with AAF 1.7.1. Another mod I had to remove for similar reasons was Sex Attributes HUD. AAF 1.7.1 notifications problem. AND THEY PROVIDE NO DOWN LEVEL BUILDS! For those interested in trying AI dump analysis: 1) Download and install the Claude app 2) Open the Claude window 3) Open the pastebin I uploaded - or any CTD log. Copy all text. 4) Paste the text in the Claude prompt window. 5) Let Claude do it's thing. It gets better over multiple dumps entered one at a time; it picks out common threads. About the down grade to SexAttributes HUD . . . Not a down grade but works well, posted in Attributes support thread by a user I can't remember, but deserves credit for this! SexAttributes2.8.0_mine_alpha2.zip 1
fred200 Posted June 29 Posted June 29 3 minutes ago, judge007 said: About the down grade to SexAttributes HUD . . . Not a down grade but works well, posted in Attributes support thread by a user I can't remember, but deserves credit for this! SexAttributes2.8.0_mine_alpha2.zip 1.7 MB · 0 downloads Thanks! So that replaces both Sex Attributes and Sex Attributes HUD? 1
judge007 Posted June 29 Posted June 29 5 minutes ago, fred200 said: Thanks! So that replaces both Sex Attributes and Sex Attributes HUD? Just the HUD, load after SexAttributes priority-wise and loadorder. Those are instructions for MO2, no clue how that works for Vortex, and don't care to learn.
MSM_Alice Posted June 29 Author Posted June 29 (edited) V1.120 : Sorts out some flow issues and odd dialogue on a less taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. There were some situations where the player was a virgin, yet would not attempt to convince Wedge to go for anal and keep their virginity; in some circumstances, that specific path could lead to a strange situation where player would go there for materials Turrets, and wedge activate the path for building the water pumps. Should be corrected now. Also, Wedge would re-ask /re- attempt to activate the special reward path for losing virginity on camera on some of the later visits, even if he had received a hard authoritative no on the previous attempts. Now he gets it and makes no further attempts once a hard no is provided.. MSMA_Latest_Main_Act1_[In_Development_1_120].zip Edited June 29 by MSM_Alice
Mimirue17 Posted June 29 Posted June 29 2 hours ago, fred200 said: I agree - I think my problems are AAF 1.71 specific. The AAF team does not acknowledge that there is any problem with AAF 1.7.1. Another mod I had to remove for similar reasons was Sex Attributes HUD. AAF 1.7.1 notifications problem. AND THEY PROVIDE NO DOWN LEVEL BUILDS! For those interested in trying AI dump analysis: 1) Download and install the Claude app 2) Open the Claude window 3) Open the pastebin I uploaded - or any CTD log. Copy all text. 4) Paste the text in the Claude prompt window. 5) Let Claude do it's thing. It gets better over multiple dumps entered one at a time; it picks out common threads. Ya I initially went to game version 121 and AAF 1.71 and crashed over and over again. AAF Discord is a great source of info, and a place of denial at the same time. They really need to understand that the current version MIGHT ACTUALLY BE A BIT UNSTABLE and provide the previous one, in this case 1.5.5 as a back up option. I would share it but that would probably lead to a ban of some sort so will avoid that. The UFO4P people are the same, but a kind soul on that same discord got it for me hence the mixed feelings about the experience.
Ragsinn Posted June 29 Posted June 29 (edited) Greetings, love the mod still. Thanks! I have just installed the latest ( 1.20 ) and have not tested . I was getting locked out of controls after the Viggo final test. It seemed that no debug option fixed it for me ( unless of course I have no idea what's caused the problem ) I tried almost 100% of the debug options and nothing seemed to fix it , so I resorted to a previous save and have not gone back to Viggo. I have not posted this to say "Hey its broke" I know its in development and any further information I could add , I will when requested. I will go back and see Viggo again now that I have the 1.20 patch. Thanks Alice !!! OK so 1.20 does not change anything about the Viggo validation quest. I still get locked out of any game controls and no debug option seems to fix it. When I was in range of Viggo the MSMA sex fight key did seem to work even if it only returned the message I can not seduce Viggo because he is a super mutant. Edited June 29 by Ragsinn more information. 1
DarksideTinkerbell Posted June 29 Posted June 29 I know I have mentioned this before, will there be a way to make a Bimbo Permanently a Slut? As an example, when you are answering the questions at the very start, any answer will lead to Bimbo correct? So could there not be an option for say a ranked reply where each questions answers are ranked 1-4 so a person can get 3 - 12 rank points. So scores of 3-5= virgin 6-8= vanilla 9-11= Promiscuous 12= Slut. Maybe with a popup that will ask if you want Slut as permanent. Ok I ask only cause there is a whole world of difference between a Slut and a Whore, one the motivation is her Orgasm plus they were born as they are, the other, the motivation is money and often they are made or created through circumstance.
fred200 Posted June 29 Posted June 29 3 hours ago, judge007 said: Just the HUD, load after SexAttributes priority-wise and loadorder. Those are instructions for MO2, no clue how that works for Vortex, and don't care to learn. Not to be argumentative - but that mod replaces Sex Attributes... Look at the included ESP. For the moment I am using it in place of both Sex Attributes and Sex Attributes HUD. Working well - and thanks again. 1
MSM_Alice Posted June 29 Author Posted June 29 1 hour ago, Ragsinn said: Greetings, love the mod still. Thanks! I have just installed the latest ( 1.20 ) and have not tested . I was getting locked out of controls after the Viggo final test. It seemed that no debug option fixed it for me ( unless of course I have no idea what's caused the problem ) I tried almost 100% of the debug options and nothing seemed to fix it , so I resorted to a previous save and have not gone back to Viggo. I have not posted this to say "Hey its broke" I know its in development and any further information I could add , I will when requested. I will go back and see Viggo again now that I have the 1.20 patch. Thanks Alice !!! OK so 1.20 does not change anything about the Viggo validation quest. I still get locked out of any game controls and no debug option seems to fix it. When I was in range of Viggo the MSMA sex fight key did seem to work even if it only returned the message I can not seduce Viggo because he is a super mutant. Thank you. Can you provide some more guidance, a video of what you do to get "Stuck"? What specifically do you trust is the Viggo final test, and which path are you taking?
MSM_Alice Posted June 29 Author Posted June 29 1 hour ago, DarksideTinkerbell said: I know I have mentioned this before, will there be a way to make a Bimbo Permanently a Slut? As an example, when you are answering the questions at the very start, any answer will lead to Bimbo correct? So could there not be an option for say a ranked reply where each questions answers are ranked 1-4 so a person can get 3 - 12 rank points. So scores of 3-5= virgin 6-8= vanilla 9-11= Promiscuous 12= Slut. Maybe with a popup that will ask if you want Slut as permanent. Ok I ask only cause there is a whole world of difference between a Slut and a Whore, one the motivation is her Orgasm plus they were born as they are, the other, the motivation is money and often they are made or created through circumstance. If you mean a sex attributes slut, a way to keep that value high ( so in a way be perma slut) is to make sure you enable using Sex Addiction as AP fuel, and burn that AP fuel each sexfight.
dav42 Posted June 29 Posted June 29 5 hours ago, fred200 said: I agree - I think my problems are AAF 1.71 specific. The AAF team does not acknowledge that there is any problem with AAF 1.7.1. Another mod I had to remove for similar reasons was Sex Attributes HUD. AAF 1.7.1 notifications problem. AND THEY PROVIDE NO DOWN LEVEL BUILDS! Yeah, and unfortunately they are wasting a lot of modder's time by not acknowledging it, removing the buggy build, and providing a prior working build. If you look around in some of the threads people are posting AAF 1.1 builds, Nuka Ride thread has two posts with AAF 1.1 builds. What does work fine with OG/NG/AE is AAF <= 1.1.5 with the latest LL fourPlay DLLs from that thread.
dav42 Posted June 29 Posted June 29 7 hours ago, judge007 said: I think AAF version 1.1.5 is the safe bet, only when I downloaded it from Discord no corresponding source download was available. Someone mentioned that 1.1.5 uses 1.1.2's source download. Do you know if that is the case? Yeah that's correct, I have seen dagobaking say that. The pex files were not even recompiled between 1.1.2 & 1.1.5, just LL_FourPlay.pex and the LL_FourPlay DLLs are different, and the AAF.esm master just appears to have had the version bumped in it. I have AAF 1.1.2 Src if you need it, or you can just use Champollion to decompile it.
judge007 Posted June 30 Posted June 30 3 hours ago, dav42 said: Yeah that's correct, I have seen dagobaking say that. The pex files were not even recompiled between 1.1.2 & 1.1.5, just LL_FourPlay.pex and the LL_FourPlay DLLs are different, and the AAF.esm master just appears to have had the version bumped in it. I have AAF 1.1.2 Src if you need it, or you can just use Champollion to decompile it. Thank you. I've had the 1.1.2 Source files all along, and being anally retentive was curious why I didn't have 1.1.5's. Thanks for the decompile idea though . . .
Ragsinn Posted June 30 Posted June 30 (edited) 4 hours ago, MSM_Alice said: Thank you. Can you provide some more guidance, a video of what you do to get "Stuck"? What specifically do you trust is the Viggo final test, and which path are you taking? When the animation resulting from that conversations ends , the game does not crash . The game hangs in the scene without the ability to move or use any game buttons. It is simply my pc and Viggo a few feet away and no hud no way to move even fast travel and reloading the game leaves the pc in that state.No amount of debug commands fixes the issue . I have tried them all. If by paths .. you mean ..I am Power and Airhead bimbo Or Dialogue options I chose Giddy about being with him and his hound. If you really meant for me to make a video of my pc getting spicy with Viggo and his hound I will. ( if needed ) LOL ok So when I figured out how to make a video , I went back up there after doing the Abernathy farm mission and it worked without any issue. Viggo is off now doing his thing and I am waiting for him to report back. Edited June 30 by Ragsinn
MSM_Alice Posted June 30 Author Posted June 30 (edited) 3 hours ago, Ragsinn said: When the animation resulting from that conversations ends , the game does not crash . The game hangs in the scene without the ability to move or use any game buttons. It is simply my pc and Viggo a few feet away and no hud no way to move even fast travel and reloading the game leaves the pc in that state.No amount of debug commands fixes the issue . I have tried them all. If by paths .. you mean ..I am Power and Airhead bimbo Or Dialogue options I chose Giddy about being with him and his hound. If you really meant for me to make a video of my pc getting spicy with Viggo and his hound I will. ( if needed ) LOL ok So when I figured out how to make a video , I went back up there after doing the Abernathy farm mission and it worked without any issue. Viggo is off now doing his thing and I am waiting for him to report back. At a second glance, sounds like what you were encountering might have been, in fact a variation of this ( a never-ending scene / stall upon the start of the scene with the final dialogue) : [FO4] XDI Stuck Dialogue menu bug solution (Solved) : r/FalloutMods To dig deeper, I will have to see a papyrus log captured from such a "Stalled" session. If you still have that save ( from before the sex scene and the stall at the end) , and if the stall is 100% reproducible, can you let me know which validation path you took finding a friendly super mutant like Strong, Play the Uno reverse card and peg Viggo Go the depraved route with the FevHound ? And also try too se what happens if you forcefully/temporarely remove XDI from your mod stack, before starting that AAF anim.? Edited June 30 by MSM_Alice
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