JemappelleRedacted Posted June 19 Posted June 19 21 hours ago, MSM_Alice said: To test at your convenience Tried to debug start CS but since I killed it at game start it won't play ball, will download and start a temp run SoonTM. That said, bit of an infiltration bug, probably one of my "Special" ones to be fair but figured you might want to know about it and have a log. Running into Medford at B7, I had a posse with me of Heather Casdin, Valkyrie (Part 4 of Thuggyverse, coded as temp follower I believe), and Curie. Surrendered, got attention from 2 Mutants and the MutHound (second one was actually also a bug, it picked the FightMove and didn't loop so it auto-ended in about 5 seconds, I got locked in restraints for a failed fight but counted as paralysis win for all 3), I was infiltrated but the mutie who didn't aggro for the first round took exception to Heather or Valk and attacked the, I quickly started a seduce and it went fine until the poor bastard was shot while recovering from a Galactic Orgasm before he was punished...rude, but whatever. Went inside and it announced I had 15sec left, ran up to the first one to re-seduce and extend when all hell broke loose, all my minions were shooting, I ragdolled before the animation started, took a shot at a moving target, then QoH said I'd won and stealthed me (so, someone frenzied I guess, but no anims started and only the reinforcements were left alive). I was stuck to the ground before the stealth kicked in, I'm listed as Gathering in AAF, my minions are surrendering, and the muties are just staring at them. Shot them and it seems everything's reverted to normal. I'm working on the assumption it's related to the odd followerbug where they lose the "Command" state and moving straight to "Talk", you can dismiss (not hire, so they're still followers by some definition) which usually resolves by toggling setplayerteammate 0 then 1. Not a huge issue, just an FYI while the log was present. Papyrus.0.log
Mimirue17 Posted June 19 Posted June 19 Good news is MSMA works fine with game version 221 with all the major requirements updated. Some of the older mods trying to integrate with it is another story - AAF has drastically changed since NG came out all the way up to current game version. 163 is still the way to go for stability as long as you have no desire to use any creations. I think I will keep a few profiles for game versions, just need to figure out how to have multiple installs of Fallout that don't step on each other. 1
Mimirue17 Posted June 19 Posted June 19 55 minutes ago, JemappelleRedacted said: Tried to debug start CS but since I killed it at game start it won't play ball, will download and start a temp run SoonTM. That said, bit of an infiltration bug, probably one of my "Special" ones to be fair but figured you might want to know about it and have a log. Running into Medford at B7, I had a posse with me of Heather Casdin, Valkyrie (Part 4 of Thuggyverse, coded as temp follower I believe), and Curie. Surrendered, got attention from 2 Mutants and the MutHound (second one was actually also a bug, it picked the FightMove and didn't loop so it auto-ended in about 5 seconds, I got locked in restraints for a failed fight but counted as paralysis win for all 3), I was infiltrated but the mutie who didn't aggro for the first round took exception to Heather or Valk and attacked the, I quickly started a seduce and it went fine until the poor bastard was shot while recovering from a Galactic Orgasm before he was punished...rude, but whatever. Went inside and it announced I had 15sec left, ran up to the first one to re-seduce and extend when all hell broke loose, all my minions were shooting, I ragdolled before the animation started, took a shot at a moving target, then QoH said I'd won and stealthed me (so, someone frenzied I guess, but no anims started and only the reinforcements were left alive). I was stuck to the ground before the stealth kicked in, I'm listed as Gathering in AAF, my minions are surrendering, and the muties are just staring at them. Shot them and it seems everything's reverted to normal. I'm working on the assumption it's related to the odd followerbug where they lose the "Command" state and moving straight to "Talk", you can dismiss (not hire, so they're still followers by some definition) which usually resolves by toggling setplayerteammate 0 then 1. Not a huge issue, just an FYI while the log was present. Papyrus.0.log 5.2 MB · 0 downloads which mod are you using to have multiple followers? as it could be more of a problem there. Violate is also likely a culprit, it is so old I am actually surprised it still functions to be honest - I kind of hope someone remakes it with current software and support mods available. I highly doubt any system like this can handle multiple followers reliably - not including the stupid ones like Dogmeat who was butchered script wise (not that you were using him in this case). Alice knows the code though, and some amazing things have been done already! 1
MSM_Alice Posted June 19 Author Posted June 19 (edited) 2 hours ago, JemappelleRedacted said: Tried to debug start CS but since I killed it at game start it won't play ball, will download and start a temp run SoonTM. That said, bit of an infiltration bug, probably one of my "Special" ones to be fair but figured you might want to know about it and have a log. Running into Medford at B7, I had a posse with me of Heather Casdin, Valkyrie (Part 4 of Thuggyverse, coded as temp follower I believe), and Curie. Surrendered, got attention from 2 Mutants and the MutHound (second one was actually also a bug, it picked the FightMove and didn't loop so it auto-ended in about 5 seconds, I got locked in restraints for a failed fight but counted as paralysis win for all 3), I was infiltrated but the mutie who didn't aggro for the first round took exception to Heather or Valk and attacked the, I quickly started a seduce and it went fine until the poor bastard was shot while recovering from a Galactic Orgasm before he was punished...rude, but whatever. Went inside and it announced I had 15sec left, ran up to the first one to re-seduce and extend when all hell broke loose, all my minions were shooting, I ragdolled before the animation started, took a shot at a moving target, then QoH said I'd won and stealthed me (so, someone frenzied I guess, but no anims started and only the reinforcements were left alive). I was stuck to the ground before the stealth kicked in, I'm listed as Gathering in AAF, my minions are surrendering, and the muties are just staring at them. Shot them and it seems everything's reverted to normal. I'm working on the assumption it's related to the odd followerbug where they lose the "Command" state and moving straight to "Talk", you can dismiss (not hire, so they're still followers by some definition) which usually resolves by toggling setplayerteammate 0 then 1. Not a huge issue, just an FYI while the log was present. Papyrus.0.log 5.2 MB · 0 downloads Actually, infiltration right now only manages the player and "official" one follower, and not anything extra. I did spend some time on how to elegantly figure that out, but I don't think there is any fully automatic solution that is robust enough, given how many mods generate "unofficial" followers ( some temporary, some not). Any unmanaged ones will start shooting ( and getting shot at) and will likely ruin infiltration for everyone. I resolved to eventually implement a hot key where you point the crosshair at an NPC and press that hotkey, and you mark it as "trust me, this is my additional follower", who will then be managed in infiltrations. And have that break if they are consistently further than 5000 Distance units for a while. Edited June 19 by MSM_Alice
woodrealmelf Posted June 19 Posted June 19 this is so weird i encountered a bug of some sort whenever i deactivate the sexfight punishment for friendlies the invincibility occurs tho good thing it doesn't make them frenzy or paralize but when i turn it on to raiders it only paralyze them even tho i put the settings to frenzy and the 10 sec invincibility doesnt happen, im using the latest Stable release. i also put the frequency to happen in regular orgasm or greater(would that mean any orgasm regardless i make them frenzy?)
JemappelleRedacted Posted June 19 Posted June 19 49 minutes ago, Mimirue17 said: which mod are you using to have multiple followers? as it could be more of a problem there. Violate is also likely a culprit, it is so old I am actually surprised it still functions to be honest - I kind of hope someone remakes it with current software and support mods available. I highly doubt any system like this can handle multiple followers reliably - not including the stupid ones like Dogmeat who was butchered script wise (not that you were using him in this case). Alice knows the code though, and some amazing things have been done already! I think MSMAlice said she was considering making Violate from scratch for better control, not sure if that idea went anywhere other than a "Once upon a time" comment. 🤔 Violate was surprisingly good at multiple partner queues but yeah, for MSMA purposes leaving them out for simplicity is the best course in my book. Insofar as what mods, it's the native implementation of Heather Casdin and some of the Thuggyverse followers (in this case Project Valkyrie, a comment from 2 years ago on Reddit says Heather is coded as a temporary follower with extra features instead of proper Companion) rather than a supplemental framework, but the "No Command, only Talk " bug also happens with single vanilla companions (which lead to that "Rapey Dogmeat" mod interaction with Dogmeat's Horny Trick or w/e its called). 1
JemappelleRedacted Posted June 19 Posted June 19 17 minutes ago, MSM_Alice said: Any unmanaged ones will start shooting ( and getting shot at) and will likely ruin infiltration for everyone. Interesting, I seem to recall it pretty consistently pacifying Heather and Tina Deluca (Depravity mod follower) previously, and that's with Heather occasionally slipping the leash and trying to kill everyone, she's shot up Sanctuary more times than I can count but is usually a good girl when it's sexy spy o'clock 🤔 Will double check after Danse realises the ghouls aren't coming back.
MSM_Alice Posted June 19 Author Posted June 19 (edited) 14 minutes ago, JemappelleRedacted said: I think MSMAlice said she was considering making Violate from scratch for better control, not sure if that idea went anywhere other than a "Once upon a time" comment. 🤔 Violate was surprisingly good at multiple partner queues but yeah, for MSMA purposes leaving them out for simplicity is the best course in my book. Insofar as what mods, it's the native implementation of Heather Casdin and some of the Thuggyverse followers (in this case Project Valkyrie, a comment from 2 years ago on Reddit says Heather is coded as a temporary follower with extra features instead of proper Companion) rather than a supplemental framework, but the "No Command, only Talk " bug also happens with single vanilla companions (which lead to that "Rapey Dogmeat" mod interaction with Dogmeat's Horny Trick or w/e its called). A custom MSMA surrender/violate is something that I will only start working on when I know I'll have plenty of modding time in the upcoming month or two. Once started, needs to be done in a pretty sustained fashion, or I'll forget the intricacies of the system before I am done building it. Hasn't happened yet But building a parallel "extra follower infiltration management system" that covers non-standard followers is a more manageable workload, if we agree the player will bother marking them for us. Maybe it can even be done in a day or on a weekend (with bugfixing). Edited June 19 by MSM_Alice 1
MSM_Alice Posted June 19 Author Posted June 19 (edited) 4 minutes ago, JemappelleRedacted said: Interesting, I seem to recall it pretty consistently pacifying Heather and Tina Deluca (Depravity mod follower) previously, and that's with Heather occasionally slipping the leash and trying to kill everyone, she's shot up Sanctuary more times than I can count but is usually a good girl when it's sexy spy o'clock 🤔 Will double check after Danse realises the ghouls aren't coming back. That might be because the depravity mod itself is doing something extra management-wise, like "if the player is not in combat, I'll be invisible and say out of combat too" Edited June 19 by MSM_Alice
MSM_Alice Posted June 19 Author Posted June 19 (edited) 23 minutes ago, woodrealmelf said: this is so weird i encountered a bug of some sort whenever i deactivate the sexfight punishment for friendlies the invincibility occurs tho good thing it doesn't make them frenzy or paralize but when i turn it on to raiders it only paralyze them even tho i put the settings to frenzy and the 10 sec invincibility doesnt happen, im using the latest Stable release. i also put the frequency to happen in regular orgasm or greater(would that mean any orgasm regardless i make them frenzy?) will take a look. Maybe something is off. Do you have a papyrus log of such an event, captured? There are situations where frenzy will force-default to paralysis, for instance, when an "Explosive" supermutant is involved in the attacker pool, as everyone will go kaboom if he frenzies. Same if you only have ONE enemy, then Frenzy does not make sense, cuz the frenzied enemy is just going to attack the player. Same if one enemy and the second one is disabled/dying. Frenzy needs at least some valid enemies able to fight among themselves. But aside from that, frenzy should fire pretty reliably as a punishment. But there are conditions that is why it says " when applicable" . It is not always applicable. And yes, invis should only activate when frenzied enemies are involved, not paralyzed ones. Edited June 19 by MSM_Alice
JemappelleRedacted Posted June 19 Posted June 19 9 minutes ago, MSM_Alice said: A custom MSMA surrender/violate is something that I will only start working on when I know I'll have plenty of modding time in the upcoming month or two. Once started, needs to be done in a pretty sustained fashion, or I'll forget the intricacies of the system before I am done building it. Hasn't happened yet But building a parallel "extra follower infiltration management system" that covers non-standard followers is a more manageable workload, if we agree the player will bother marking them for us. Maybe it can even be done in a day or on a weekend (with bugfixing). True, your cats definitely take priority (and guests I guess 🤷♂️😜) but I'd argue follower infiltration is already contraindicated so at that point it's negligible priority at best, or more appropriately a user-end warning sticker and call it a day.
MSM_Alice Posted June 19 Author Posted June 19 (edited) 7 minutes ago, JemappelleRedacted said: True, your cats definitely take priority (and guests I guess 🤷♂️😜) but I'd argue follower infiltration is already contraindicated so at that point it's negligible priority at best, or more appropriately a user-end warning sticker and call it a day. I did want a similar system myself at times, especially when you have missions where you need to exfiltrate someone. Often a hostage in rags. It would be me my follower walk unbothered, clean clothes and everything, and the hostage, arguably already in a sorry condition, getting pummeled by every enemy we'd walk past, while my follower and I would just walk in infiltration mode and... watch, sometimes armed to the teeth, "oh yeah, that's unfortunate for the hostage, really" Edited June 19 by MSM_Alice 1
Mimirue17 Posted June 19 Posted June 19 (edited) curious if you see anything wrong with the end of this papyrus report. After setting up Sanctuary was trying to pull Marcy far enough away to slap a slave collar on her with SEU Mod. The game crashes like 10 seconds after the sex scene starts and not really sure why. There are other ways to get her far enough away but that was just the easiest. The 1st and 2nd wedge scenes worked without a hitch (they are specific picked scenes though - the BJ and scene with FEV hound). Will keep testing but I personally think AAF 1.7.1 needs some work but was unable to get permission to discuss it on the discord channel (they have a weird set up) Papyrus.0.log Edited June 19 by Mimirue17
JemappelleRedacted Posted June 19 Posted June 19 1 hour ago, MSM_Alice said: I did want a similar system myself at times, especially when you have missions where you need to exfiltrate someone. Often a hostage in rags. It would be me my follower walk unbothered, clean clothes and everything, and the hostage, arguably already in a sorry condition, getting pummeled by every enemy we'd walk past, while my follower and I would just walk in infiltration mode and... watch, sometimes armed to the teeth, "oh yeah, that's unfortunate for the hostage, really" "Marcy's been abducted? Oh no! Anyway...what do you mean I need to go get her?! -_- Hey Viggo, I need a bodyguard, road trip? Bring the popcorn." 😂 Actually, that'd be an interesting compromise between Viggo doing everything in the background and doing it yourself...maybe more for scripted missions than procedural though.
JemappelleRedacted Posted June 19 Posted June 19 On 6/18/2026 at 3:27 PM, MSM_Alice said: To test at your convenience: - Increased priority on Marina dialogues quest ( so they stay the first choice even during CS pet walk) - Player Hologram at Marina's services behaviour during CS petwalk. MSMA_Latest_Main_Act1_[testversion_1_11].zip 44.72 MB · 1 download The disabled AI solution wasn't good as it would also no longer equip/unequip items, so I had to test different approaches. I am right now - disabling it as an activator - setting force greet off for that actor - auto casting a calm spell on it (with a duration of 10 real-life hours) Edited yesterday at 04:01 PM by MSM_Alice Soo, not the most successful test. Marina took a few tries but did revert to her normal dialogue (I forgot to do the terrace talk so that was a bit awkward but not an issue vis a vis testing), but the hologram whipped me then tried to start an aaf scene and had a perpetual black screen. Reloaded, and the PC was talking like a raider patron to Marina! She force-greeted and that progressed normally, seemed to reset the PC but then the holo demanded services again, black screen loop again. Adds a whole new meaning to "go fuck yourself", but the game seems not to like the mental gymnastics involved 😂 It was admittedly a very quick test and I can't swear it wasn't a bump event, will check again in the morning.
Mimirue17 Posted June 19 Posted June 19 Ok I gave up on game version 221, was crashing on sex with females non stop. Used the new downgrade to 191 and everything is back to stable bliss 😊
mercplatypus Posted June 19 Posted June 19 12 hours ago, Mimirue17 said: curious if you see anything wrong with the end of this papyrus report. After setting up Sanctuary was trying to pull Marcy far enough away to slap a slave collar on her with SEU Mod. The game crashes like 10 seconds after the sex scene starts and not really sure why. There are other ways to get her far enough away but that was just the easiest. The 1st and 2nd wedge scenes worked without a hitch (they are specific picked scenes though - the BJ and scene with FEV hound). Will keep testing but I personally think AAF 1.7.1 needs some work but was unable to get permission to discuss it on the discord channel (they have a weird set up) Papyrus.0.log 146.97 kB · 1 download I've had the same crashing with lesbian scenes. From what I saw over in the AAF discord it looked like an issue with equipping items, likely such as the strap-on, during the AAF scene. Couldn't read through enough to know what progress, if any, is being made on fixing it.
Mimirue17 Posted June 19 Posted June 19 46 minutes ago, mercplatypus said: I've had the same crashing with lesbian scenes. From what I saw over in the AAF discord it looked like an issue with equipping items, likely such as the strap-on, during the AAF scene. Couldn't read through enough to know what progress, if any, is being made on fixing it. Ya, I figured it was something in AAF itself as disabled over half my load order and still happened. 90% of any FF scenes crashed. Sticking with 191 for now as I vetted the entire loaf order and I know its stable, probably as much as 163 is.
MSM_Alice Posted June 19 Author Posted June 19 (edited) 1.111 -Test version (not necessarily intended for normal playthroughs as it is mostly a test version - but should be swappable mid-playthrough) Added hotkey in MCM (hotkey page) that can be used to add a non-hostile NPC under crosshairs to the current player bimbo infiltration team (meant to make infiltration work with multiple follower mods or escort or rescue quests solved via infiltration) Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. Added extra restraints for the hologram at Marina so it is less likely to misbehave during CS petwalk, hopefully. Currently, this extra infiltration team extension does not return an error if attempted at level 0 (when infiltration does not really start) Unsure if the extra followers will know to show restraint and not blow their cover (currently not messing with their AI) Extra followers are not currently disarmed during infiltration by randy enemies if they notice the player has weapons. Just the first (the vanilla) follower and the player. Download Deprecated. see more recent versions on the thread. Edited June 29 by MSM_Alice
JemappelleRedacted Posted June 20 Posted June 20 3 hours ago, MSM_Alice said: Added extra restraints for the hologram at Marina so it is less likely to misbehave during CS petwalk, hopefully. Good 2-3min of running around and bumping the holo, no activations. Marina did lead with CS dialogue initially but again rapidly swapped back to normal. Running out of hotkeys though, I think I've got one more before I have to hot swap between them.
MSM_Alice Posted June 20 Author Posted June 20 (edited) 2 hours ago, JemappelleRedacted said: Good 2-3min of running around and bumping the holo, no activations. Marina did lead with CS dialogue initially but again rapidly swapped back to normal. Hmm, if the CS dialogue is max priority too ( 99), then this is as good as it can be. Quote Running out of hotkeys though, I think I've got one more before I have to hot swap between them. Should this action be an implant menu item instead of a hotkey? " Add NPC under crosshair to Infiltration Team" Edited June 20 by MSM_Alice
JemappelleRedacted Posted June 20 Posted June 20 3 hours ago, MSM_Alice said: Hmm, if the CS dialogue is max priority too ( 99), then this is as good as it can be. From my limited testing I'd call it good, nothing a little persistence can't handle. 3 hours ago, MSM_Alice said: Should this action be an implant menu item instead of a hotkey? That makes sense, you're not going to be tagging 3rd party minions that often. Then again, I was also thinking some keys could be consolidated, like adding enable/disable killing to the "toggle negative effects" key, either as a cyclic off/nonlethal/lethal or as a toggle in the popup, or the after action report added to the bimbo scope or cravings key. I could stand to lose a few mods, might free up some keys (but probably not) 🤷♂️
Chubrikone Posted June 20 Posted June 20 On 6/19/2026 at 6:28 AM, Mimirue17 said: I think I will keep a few profiles for game versions, just need to figure out how to have multiple installs of Fallout that don't step on each other. You would have to use root builder, the way wabbajack lists are built, you will have a Stock Game folder for each MO2 portable instance which can be a downgraded copy even if the original game folder is up to date. The issue there, unlike profiles, is that you would take more space, as any mod list would have to install its own mods, but at least they can share download folder
Mimirue17 Posted June 21 Posted June 21 So I have this idea of a spy story that is specific to this mod. It would include disguises, infiltration, secret bases, and use of the story part that we have so far. There will be 5-6 new npc's, a new base in concord (probably, maybe Lexington) and missions to sneak into raider and gunner bases along with a custom base. It will be designed around the agent specialization though others will work as well. It will be played with almost no killing - though sex and/or seduction can be used as the player decides. I have part of the story jotted down but requires more work. here is the catch, I have no clue how to make mods, so I am looking for someone to created the thing that is in my mind....I will have as much as possible written. once the concept is done I would like to run it through MSM_Alice to me make sure it is ok to even proceed.
MSM_Alice Posted June 21 Author Posted June 21 (edited) 7 hours ago, Mimirue17 said: So I have this idea of a spy story that is specific to this mod. It would include disguises, infiltration, secret bases, and use of the story part that we have so far. There will be 5-6 new npc's, a new base in concord (probably, maybe Lexington) and missions to sneak into raider and gunner bases along with a custom base. It will be designed around the agent specialization though others will work as well. It will be played with almost no killing - though sex and/or seduction can be used as the player decides. I have part of the story jotted down but requires more work. here is the catch, I have no clue how to make mods, so I am looking for someone to created the thing that is in my mind....I will have as much as possible written. once the concept is done I would like to run it through MSM_Alice to me make sure it is ok to even proceed. Absolutely, you have my blessing Let me know if that mod would require some custom events to be set up on the MSMA side, that you would register for, to send on bimbo-specific data outward (beyond what can be done with the global variables and public actor values). Edited June 21 by MSM_Alice
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now