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Posted
21 minutes ago, MSM_Alice said:


At  a second glance, sounds like what you were encountering might have been,  in fact a variation of this ( a never-ending scene / stall upon the start of the scene with the final dialogue)  : 
[FO4] XDI Stuck Dialogue menu bug solution (Solved) : r/FalloutMods
 

 

To dig deeper, I will have to see a papyrus log captured from such a  "Stalled" session. 

 

If you still have that save ( from before the sex scene and the stall at the end)  , and if the stall   is 100% reproducible, can you

 

  • let me know which validation path you took 
    • finding a friendly super mutant like Strong, 
    • Play the Uno reverse card and peg Viggo
    • Go the depraved route with the FevHound ?


And also

  • try too se what happens if you forcefully/temporarely remove XDI from your mod stack, before starting that AAF anim.?

I no longer have that save. I will admit something like that happened on a prostitution ending. A debug command got it fixed but I did not get paid ( yes I want my money back ).

I made note of the screen command for XDI you linked and will use it if Needed. I will report back if that case comes up. 

 

 

On another note, I would ask is there a reason why we cant use the sex fight Key on female npc's and friendly super mutants? I have an addon that adds them as settlers. 

Just thinking it would be real handy to have one mod to start sex scenes, I could do away with sex em up. Maybe some day you will integrate it into MSMA.

 

Any how thanks very much for your time and I look forward to seeing what happens to the mod in the future. 

Posted (edited)
23 minutes ago, Ragsinn said:

I no longer have that save. I will admit something like that happened on a prostitution ending. A debug command got it fixed but I did not get paid ( yes I want my money back ).

I made note of the screen command for XDI you linked and will use it if Needed. I will report back if that case comes up. 

 

 

On another note, I would ask is there a reason why we cant use the sex fight Key on female npc's and friendly super mutants? I have an addon that adds them as settlers. 

Just thinking it would be real handy to have one mod to start sex scenes, I could do away with sex em up. Maybe some day you will integrate it into MSMA.

 

Any how thanks very much for your time and I look forward to seeing what happens to the mod in the future. 


The reason is the time needed to build the content :)
- do more custom dialogues that cover the various cases /type of interactions,
- Write to cover the various scenarios ( prostitution, influence, craving-induced random loss of control) , make it more meaningful so they are maybe a bit more different from the current default one. 
-  and record/generate the voices.

You can use it on Strong, for instance, that one has custom dialogues, but not on other supermutants. 

Edited by MSM_Alice
Posted
9 hours ago, MSM_Alice said:

If you mean a sex attributes slut, a way to keep that value high ( so in a way be perma slut)  is to make sure you enable using Sex Addiction as AP fuel, and burn that AP fuel each sexfight. 

 

yes I do that already, but. At higher levels as Bimbo it gets real hard to find a normal victim that requires more action points, to need the use of sex addiction. Although maybe Joy can help if say there was another option to bounce on it for a bigger sex addiction hit? Though I am  unsure why it goes down, especially if 90% of your game play is having sex? Maybe the Queen takes less or asks if you want it reduced at all when you level up?

Posted
13 minutes ago, DarksideTinkerbell said:

 

yes I do that already, but. At higher levels as Bimbo it gets real hard to find a normal victim that requires more action points, to need the use of sex addiction. Although maybe Joy can help if say there was another option to bounce on it for a bigger sex addiction hit? Though I am  unsure why it goes down, especially if 90% of your game play is having sex? Maybe the Queen takes less or asks if you want it reduced at all when you level up?

There is also an AP cost per challenge and a minimal cost per challenge slider in the MCM, if you want to set up a harder playthrough.

Posted
On 6/12/2026 at 1:43 PM, MSM_Alice said:


Got it. 
An unvalidated Darthroman anim pack is a clear "smoking gun" for why the dildo animations in general, and Joy in particular, did not work. 
Let's see why it does not get validated. 

 

Might be tied to why you think you are using  MSMA Stable Release 12_3, but the implant menu in you screenshots, the second option still has the old name, as if you were using the esp from 12_1 or older. Or why are the lines straight on your pop-up boxes instead of curved.
Maybe in your mod manager, there are some old mod cached files that it refuses to refresh/let go of, perhaps?
 

 


1. Specifically, which version of Darthroman's animations did you install?  Maybe it was a really oldversion? The latest from its LL thread here should work. 

2. Did you start a brand new MSMA game after installing it?  This is important.

3. Papyrus log might still be useful. 

I've tried one more time with every mod reinstalled, detail's posted on page 181, video and papyrus log attached, please take a look.

Posted
4 hours ago, Anarferhandt said:

I've reinstalled a new profile from ground up, still I am stuck at the dildo animation. 

Here's a record of what happened.

 

Link: https://mega.nz/file/3YsyEawR

 

Decryption: eLi2WYD8gpBRcoq6_dt9a37e3WrQeOHpEBDFqBW56eI

 

And a papyrus log is attached, too

Papyrus.0.log 357.29 kB · 0 downloads

Thank you. I am seeing some things that should be corrected, but there but no  "smoking gun" yet, specific to your situation. 

Can you also let me know the runtime version of Fallout 4 and the runtime version of AAF being used ?
And the mod loadlist ?

Posted (edited)
5 hours ago, Anarferhandt said:

I've tried one more time with every mod reinstalled, detail's posted on page 181, video and papyrus log attached, please take a look.



So far what i  suspect two things: 

1. an incorrect ll_fourplay dll version for your current runtime  or
2.  some incorrect AAF installation)
As i see this in the log: 
( error: Static function SetRefNoCollision not found on object ll_fourplay. Aborting call and returning None) 

All recent versions of ll_fourplay have  SetRefNoCollision function, it shoudn't be missing.
From the video and papyrus log, it could also be that defined animation in the AAF XML is not there or is not getting parsed, but less likely.
Are you on the Nexus old AAF version?



Are you using naf where you need top re-import XMLs manually again ? (probably not judging by the log)



Inthe log I see a 

 

 


[06/30/2026 - 01:41:59PM] error: Cannot check for a None keyword


stack:
    [ (00000014)].Actor.HasKeyword() - "<native>" Line ?


    [AAF_MainQuest (0E000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886
    [AAF_MainQuest (0E000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643

[Something seems to fail here, some furniture parameters ( the dildo on the ground is a furniture, and in the video I can see it gets spawned on the ground so that part works for sure) are not getting passed to AAF. This makes me think the AAF version is perhaps  too old so the settings struct does nothave everything needed perhaps in terms of members?   or maybe just LL_fourplay dll too old and that is enough to make things fail to start?]


    [MSMAMysteriousScientistDialogue (13001ED5)].msma:msma_main.UseJoyDildo() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\MSMA\MSMA_main.psc" Line 6543 [apparently okay]


    [MSMAMysteriousScientistDialogue (13001ED5)].msma:msma_main.AdjustSAStatsMenu() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\MSMA\MSMA_main.psc" Line 7666 [apparently okay]


    [MSMAMysteriousScientistDialogue (13001ED5)].msma:msma_main.OpenDeviceMenu() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\MSMA\MSMA_main.psc" Line 9013 [apparently okay]

Edited by MSM_Alice
Posted (edited)
2 hours ago, Anarferhandt said:

I've tried one more time with every mod reinstalled, detail's posted on page 181, video and papyrus log attached, please take a look.


Latest version of ll_fourplay ( separated from what is packaged with AAF),  Can be gotten from here

[Dev/Test/Beta] LL FourPlay community F4SE plugin - Modders Resources - LoversLab


If you look there, you'll see  SetRefNoCollision is defined. 

; Sets no-collision state on reference
Function SetRefNoCollision(ObjectReference akRef, bool abState) native global
Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

From the video and papyrus log, it could also be that defined animation in the AAF XML is not there or is not getting parsed, but less likely.
Are you on the Nexus old AAF version?

 

I believe that I'm using the one found on loveslab, but I'll reinstall just to be sure.

 

I've also found a Furniture XML for AAF and NAF package on Nexus(https://www.nexusmods.com/fallout4/mods/74462) based on your comment, could this be of any help?

 

59 minutes ago, MSM_Alice said:

Latest version of ll_fourplay ( separated from what is packaged with AAF),  Can be gotten from here

[Dev/Test/Beta] LL FourPlay community F4SE plugin - Modders Resources - LoversLab


If you look there, you'll see  SetRefNoCollision is defined. 

Have rechecked, forgotten to enable these on manager, could verywell be the case.

Posted
2 hours ago, MSM_Alice said:

Can you also let me know the runtime version of Fallout 4 and the runtime version of AAF being used ?
And the mod loadlist ?

Game is steam version, May 27th update. AAF is 161.1b.

Posted (edited)
1 hour ago, Anarferhandt said:

Game is steam version, May 27th update. AAF is 161.1b.

AAF  161.1 Beta

From here? Advanced Animation Framework (AAF) at Fallout 4 Nexus - Mods and community 
It is the 2021 one.
It is 5 years old. 
Odds are that might have something to do with it and why your ll_fourplay version (packaged with it)  was ancient. 

You might need a slightly newer version if you want to uuse the  the May 27 Fallout runtime, the newer ones being sourced from the  AAF Discord.
Or keep that ancient version if you really like it, but then definitely use OG Fallout4 (1.10.163)    and not the May 27 version, as that is what it requires.
Maybe with an updated ( and separately installed)_ ll_fourplay from, its own separate page, (if you really insist on using getting as much functionality as possible from one from 5 years ago).



I don't see how the May 27 runtime could ever work smoothly with the AAF 161.1 version and the F4SE for it.
The AAF 161.1 Beta on Nexus was/is meant strictly for the OG Fallout4.
image.png.8d7fb7b997674ce7e791c6bf95afca3d.png.

 

 

"The one on loverslab" cannot really be 161.1b, as that one is a Discord link to the AAF Discord where 1.7.1 is the latest one,  (but that version also has had some reports of being a bit quirky as of late in certain situations so up to you if you want to use that speciofic version or not).

Unfortunately, roll-back older versions like 1.5.1  or 1.1.2  (both of those are MUCH newer than that 5-year-old 161.1b), are not being provided by the AAF team, (and wouldn't work with the May 27, 2026 runtime of F4 and its corresponding F4Se  anyway, as far as I know). 

I tried to keep MSMA as compatible as I can to fringe/ancient AAF versions like 161.1 Beta from 5 years ago,  but there might be slip-ups. 
I would reccomend a modern age AAF for it.
 

Edited by MSM_Alice
Posted

here is a papyrus that has the music and QoH dump in it (near the top as there are a lot of errors after it)  Level 7 bimbo and around level 60

 

going to start a new game as I have added, replaced or removed a ton of mods so the save is kind of borked at this point.

 

Is there a post somewhere that has the current specialist perks trees?  Want to figure out how I want to do the next new game.

Posted (edited)
30 minutes ago, Mimirue17 said:

here is a papyrus that has the music and QoH dump in it (near the top as there are a lot of errors after it)  Level 7 bimbo and around level 60

 

going to start a new game as I have added, replaced or removed a ton of mods so the save is kind of borked at this point.

 

Is there a post somewhere that has the current specialist perks trees?  Want to figure out how I want to do the next new game.

I can't see the attachment. Maybe it slipped by.

 Most up-to-date list  :) 
 

Airhead

  • 10: Superlubed - less stretching happening across the board. 
  • 20: Infinitely Forgivable - get 100 Golden Tickets for avoiding re-education in Bimbo Limbo. Can continue to use self-esteem at any level for extra AP generation. 
  • 30: Airhead's Blessing - 30% chance for AP point from the AP bar to be instantly restored when the SexFight button is pressed in SexFight. 
  • 40: Willpower Loads - Double AP gains from enemy orgasms. Can still use Willpower as Extra AP generation at any level. 
  • 50: Improved Airhead Blessing - 50% chance for AP points consumed from the AP bar to be instantly restored when the SexFight button is pressed in SexFight. 
  • 60: Elasto Flesh - all sizes (anal oral or vaginal) auto adjust half-way from their current size, towards the ideal size needed to sexfight the current partner, at the start of each new spicy animation. 
  • 70: Transcended Challenge - 80% chance for any newly generated challenge to cost just  1 AP. 

 

Not-A-Bimbo

  •  10: Time for Action - Get a level of the Action Girl Perk. Unlocks 'Remember the Teachings' ability: simply remembering the teachings of the de-bimbo school has a CVT reduction effect. 
  •  20: Jizz in their Pants - Answering non sexual sexfight challenges cost one third the AP they would normally cost. 
  •  30: That's not Happening - Any Depravity is halved. First visit to the de-bimbo school each Bimbo level is free. Chest and butt size min. possible size is always the bimbo level 0 min. size. 
  •  40: I just need to THINK- Recover 5 Intelligence from the points lowered by the implant. Max total specialist points that can be aquired via dialogues goes from 60 to 120. 
  •  50: Repressed Sexuality - Has Hypersexual ability without wearing any hypersexual gear. 
  •  60: More Jizz in their Pants - Cost of answering non sexual sexfight challenges is divided by three again. Stacks with Jizz in their pants. 
  •  70: I REFUSE - Depravity is always 0. No XP loss can occur, no mater how depraved the act is.     

 

 

Power 

  •  10: Party Widow -  Get a rank of Party Girl and Black Widow each. 
  •  20: The More the Merrier -  Less extra increases in AP costs due to threesomes or higher. 
  •  30: YOU get Some Pleasure -  20% Chance for any answered challenges to propagate their pleasure effects to all enemy participants from the AAF scene. 
  •  40: Sex Marathon - Longer sex scene sequences with no pause, or large groups, no longer increase AP cost beyond what each enemy would cost in a one-on-one scene. 
  •  50: Never be Alone: AP cost is further halved when sex scene is a threesome or more. 
  •  60: And YOU Get Some Pleasure - 50% Chance for any answered challenges to propagate their pleasure effects to all enemy participants in the AAF scene. 
  •  70: YOU ALL Get Some Pleasure - 75% Chance for any answered challenges to propagate their pleasure effects to all enemy participants in the AAF scene. 

 

Agent

  •  10: Grip Strength - When I am hit, I grip tighter. Less weapon drop when hit in combat. I can keep bobby pins and some melee weapons when disarmed during infiltration. 
  •  20: I am Here for You - Double the default infiltration time. Also beauty routine is completed much faster, with Kung-Fu precision, if done in combat or while sneaking. Uses up 2 napkins, though. 
  •  30: I Found Him Like That -  Infiltration can start and be extended even if I actively use paralysis on enemies as a punishment. 
  •  40: Missus Sandwoman - Bimbo kills via the Mr. Sandman still agitate enemies but no longer break infiltration. Adds a rank of Mr Sandman perk. 
  •  50: My Turn to Shoot - Recover 50% of the lost accuracy and weapon damage caused by the bimbo implant. I also get to keep all ammo and one pistol even when disarmed during infiltration. 
  •  60: Succubus Mesmerise - Can start a Bimbo Stealth / Bimbo infiltration without going through a combat surrender, just by sneaking behind an unsuspecting enemy, and pressing the sexfight button, as long as they are unaware of it. 
  •  70: Say Hello to my Little Friend - Simply firing a suppressed weapon no longer ends infiltration. Active companions no longer halve the infiltration duration. They are no longer disarmed during infiltrations. 
     
Edited by MSM_Alice
Posted
48 minutes ago, MSM_Alice said:

I can't see the attachment. Maybe it slipped by.

 Most up-to-date list  :) 
 

Airhead

  • 10: Superlubed - less stretching happening across the board. 
  • 20: Infinitely Forgivable - get 100 Golden Tickets for avoiding re-education in Bimbo Limbo. Can continue to use self-esteem at any level for extra AP generation. 
  • 30: Airhead's Blessing - 30% chance for AP point from the AP bar to be instantly restored when the SexFight button is pressed in SexFight. 
  • 40: Willpower Loads - Double AP gains from enemy orgasms. Can still use Willpower as Extra AP generation at any level. 
  • 50: Improved Airhead Blessing - 50% chance for AP points consumed from the AP bar to be instantly restored when the SexFight button is pressed in SexFight. 
  • 60: Elasto Flesh - all sizes (anal oral or vaginal) auto adjust half-way from their current size, towards the ideal size needed to sexfight the current partner, at the start of each new spicy animation. 
  • 70: Transcended Challenge - 80% chance for any newly generated challenge to cost just  1 AP. 

 

Not-A-Bimbo

  •  10: Time for Action - Get a level of the Action Girl Perk. Unlocks 'Remember the Teachings' ability: simply remembering the teachings of the de-bimbo school has a CVT reduction effect. 
  •  20: Jizz in their Pants - Answering non sexual sexfight challenges cost one third the AP they would normally cost. 
  •  30: That's not Happening - Any Depravity is halved. First visit to the de-bimbo school each Bimbo level is free. Chest and butt size min. possible size is always the bimbo level 0 min. size. 
  •  40: I just need to THINK- Recover 5 Intelligence from the points lowered by the implant. Max total specialist points that can be aquired via dialogues goes from 60 to 120. 
  •  50: Repressed Sexuality - Has Hypersexual ability without wearing any hypersexual gear. 
  •  60: More Jizz in their Pants - Cost of answering non sexual sexfight challenges is divided by three again. Stacks with Jizz in their pants. 
  •  70: I REFUSE - Depravity is always 0. No XP loss can occur, no mater how depraved the act is.     

 

 

Power 

  •  10: Party Widow -  Get a rank of Party Girl and Black Widow each. 
  •  20: The More the Merrier -  Less extra increases in AP costs due to threesomes or higher. 
  •  30: YOU get Some Pleasure -  20% Chance for any answered challenges to propagate their pleasure effects to all enemy participants from the AAF scene. 
  •  40: Sex Marathon - Longer sex scene sequences with no pause, or large groups, no longer increase AP cost beyond what each enemy would cost in a one-on-one scene. 
  •  50: Never be Alone: AP cost is further halved when sex scene is a threesome or more. 
  •  60: And YOU Get Some Pleasure - 50% Chance for any answered challenges to propagate their pleasure effects to all enemy participants in the AAF scene. 
  •  70: YOU ALL Get Some Pleasure - 75% Chance for any answered challenges to propagate their pleasure effects to all enemy participants in the AAF scene. 

 

Agent

  •  10: Grip Strength - When I am hit, I grip tighter. Less weapon drop when hit in combat. I can keep bobby pins and some melee weapons when disarmed during infiltration. 
  •  20: I am Here for You - Double the default infiltration time. Also beauty routine is completed much faster, with Kung-Fu precision, if done in combat or while sneaking. Uses up 2 napkins, though. 
  •  30: I Found Him Like That -  Infiltration can start and be extended even if I actively use paralysis on enemies as a punishment. 
  •  40: Missus Sandwoman - Bimbo kills via the Mr. Sandman still agitate enemies but no longer break infiltration. Adds a rank of Mr Sandman perk. 
  •  50: My Turn to Shoot - Recover 50% of the lost accuracy and weapon damage caused by the bimbo implant. I also get to keep all ammo and one pistol even when disarmed during infiltration. 
  •  60: Succubus Mesmerise - Can start a Bimbo Stealth / Bimbo infiltration without going through a combat surrender, just by sneaking behind an unsuspecting enemy, and pressing the sexfight button, as long as they are unaware of it. 
  •  70: Say Hello to my Little Friend - Simply firing a suppressed weapon no longer ends infiltration. Active companions no longer halve the infiltration duration. They are no longer disarmed during infiltrations. 
     

thanks!  here is the log actually this time!

 

Papyrus.0.log

Posted

dang, you don't check all the chat here and you miss versions!   I was on 114, upgraded to 119 and look again and its 121!  haha.   Ok was messing with BS outfits all day, time to get on with new game.   

Posted (edited)
37 minutes ago, Mimirue17 said:

dang, you don't check all the chat here and you miss versions!   I was on 114, upgraded to 119 and look again and its 121!  haha.   Ok was messing with BS outfits all day, time to get on with new game.   

1.121 is very similar to 1.191

Just some more fringe paths through the wedge quest had some wrong dialogue, which should now be corrected. Some more safety checks around BoundInPublic being installed or not before polling for its quest status, so there are fewer log traces if it wasn't present, things like that.
Usually, I don't do big additions just before promoting the in-development version to the stable version, only testing and fixes.  

Now that the stable version is updated, I can start putting more stuff in the in-development version. 

 

Edited by MSM_Alice
Posted
23 hours ago, MSM_Alice said:

AAF  161.1 Beta

From here? Advanced Animation Framework (AAF) at Fallout 4 Nexus - Mods and community 
It is the 2021 one.
It is 5 years old. 
Odds are that might have something to do with it and why your ll_fourplay version (packaged with it)  was ancient. 

You might need a slightly newer version if you want to uuse the  the May 27 Fallout runtime, the newer ones being sourced from the  AAF Discord.
Or keep that ancient version if you really like it, but then definitely use OG Fallout4 (1.10.163)    and not the May 27 version, as that is what it requires.
Maybe with an updated ( and separately installed)_ ll_fourplay from, its own separate page, (if you really insist on using getting as much functionality as possible from one from 5 years ago).



I don't see how the May 27 runtime could ever work smoothly with the AAF 161.1 version and the F4SE for it.
The AAF 161.1 Beta on Nexus was/is meant strictly for the OG Fallout4.
image.png.8d7fb7b997674ce7e791c6bf95afca3d.png.

 

 

"The one on loverslab" cannot really be 161.1b, as that one is a Discord link to the AAF Discord where 1.7.1 is the latest one,  (but that version also has had some reports of being a bit quirky as of late in certain situations so up to you if you want to use that speciofic version or not).

Unfortunately, roll-back older versions like 1.5.1  or 1.1.2  (both of those are MUCH newer than that 5-year-old 161.1b), are not being provided by the AAF team, (and wouldn't work with the May 27, 2026 runtime of F4 and its corresponding F4Se  anyway, as far as I know). 

I tried to keep MSMA as compatible as I can to fringe/ancient AAF versions like 161.1 Beta from 5 years ago,  but there might be slip-ups. 
I would reccomend a modern age AAF for it.
 

Ah well, now I know what goes wrong. I had no idea you were supposed to find it on a discord server. Now I have 1.7.1, hope it's the right one. 

 

Fourplay animation, on the other hand, I'm using 1.3 as recommended in "the fucking manual", yet still getting a pop up, is it normal? 

 

Really appreciate the time and effort you put into helping me. 

20260701-204514.png

Posted (edited)

Patch 1.122 -  In development version :

Sorted out an edge case when a scene is ignoring orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies (even though they were all defeated and getting punished), ending up in QOH making conflicting statements on sexfight end.  " we didn't break their minds" and " they are all getting punished,"  one after the other

Should also catch more cases when an animation was ending due to the SexFight time limit being hit, where in some cases, if the win was achieved in the very last seconds, it could have been ignored/treated as a loss. Now it is taken into account.

Edited by MSM_Alice
Posted (edited)
23 minutes ago, Anarferhandt said:

Ah well, now I know what goes wrong. I had no idea you were supposed to find it on a discord server. Now I have 1.7.1, hope it's the right one. 

 

Fourplay animation, on the other hand, I'm using 1.3 as recommended in "the fucking manual", yet still getting a pop up, is it normal? 

 

Really appreciate the time and effort you put into helping me. 

20260701-204514.png


You only need to manually update that LL_fourplay DLL if you insist on using the 5-year-old AAF version.

Even so, you just need to install the correct version that is specific for your runtime, not all of them for all versions of Fallout4 thought the history, as you seem to have done.
Copying all of them indiscriminately is sure to generate that error pop-up.

 


Anyway AAF 1.7.1 is current and modern and as far as I know comes with a modern-day LL_FourPlay DLL  already included. 

 

Edited by MSM_Alice
Posted (edited)

A test version that has an extra functionality ( option in MCM) so that dialogue scenes started during infiltration (that involve a classical dialogue menu) will end infiltration.

MCM toggle for :
- Off
- only dialogue scenes with members of the infiltration team ( default)
- dialogue scenes with any NPC

This is needed as a safety measure because the undetectable flag that is set for your followers and player at the time to enable infiltration has a high potential to mess with the dialogue scenes anyway. 

MSMA_Latest_Main_Act1_[In_Development_1_123].zip

Edited by MSM_Alice
Posted
4 hours ago, MSM_Alice said:


You only need to manually update that LL_fourplay DLL if you insist on using the 5-year-old AAF version.

Even so, you just need to install the correct version that is specific for your runtime, not all of them for all versions of Fallout4 thought the history, as you seem to have done.
Copying all of them indiscriminately is sure to generate that error pop-up.

 


Anyway AAF 1.7.1 is current and modern and as far as I know comes with a modern-day LL_FourPlay DLL  already included. 

 

While AAF 1.7.1 is the most current dagobaking has a test version of 1.7.2.1 on his Patreon.

There are issues with with AAF 1.7.1

If making recommendations, AAF version 1.1.5 is very stable, and version 1.5.5 is stable but changes the way XML's are used.

When results are in for AAF test v1.7.2.1, either a new test version will be released or a new stable version will be released on AAF Discord.

 

A lot of what you have been painstakingly troubleshooting lately are actually symptoms of the issues with:

a) AAF 1.7.1 (equipping, unequipping, placement of PC in multi-partner animations etc)

b) issues with Fallout 4 version 1.11.121

c) a combination of a & b

 

Best to just recommend Version 1.1.5 or version 1.5.5 temporarily till the results are in.

Of course, this is highly subjective, and just my opinion.

 

Hopefully, this helps you determine what actually pertains to your mod!

 

P.S. Do you have skills in adjusting animations?

If you do, I have access to converted animations from Skyrim, & permissions.

They have misalignment with arms & hands, but otherwise run just fine in Fallout 4.

I'm teaching myself Blender, but is a slow process . . .

😉

Posted
45 minutes ago, judge007 said:

While AAF 1.7.1 is the most current dagobaking has a test version of 1.7.2.1 on his Patreon.

There are issues with with AAF 1.7.1

If making recommendations, AAF version 1.1.5 is very stable, and version 1.5.5 is stable but changes the way XML's are used.

When results are in for AAF test v1.7.2.1, either a new test version will be released or a new stable version will be released on AAF Discord.

 

A lot of what you have been painstakingly troubleshooting lately are actually symptoms of the issues with:

a) AAF 1.7.1 (equipping, unequipping, placement of PC in multi-partner animations etc)

b) issues with Fallout 4 version 1.11.121

c) a combination of a & b

 

Best to just recommend Version 1.1.5 or version 1.5.5 temporarily till the results are in.

Of course, this is highly subjective, and just my opinion.

 

Hopefully, this helps you determine what actually pertains to your mod!

 

P.S. Do you have skills in adjusting animations?

If you do, I have access to converted animations from Skyrim, & permissions.

They have misalignment with arms & hands, but otherwise run just fine in Fallout 4.

I'm teaching myself Blender, but is a slow process . . .

😉

if only you could get those version of AAF for those new to modding this game...I feel for them really.   I really wish they would take a page from this mod and offer a known stable version like 1.1.2/1.1.5 for game version 163 and 1.5.5 for game version 191.   NG was just a trash heap and should be deleted from the universe and version is 1.7.1 is unstable.   The known idiot of UFO4P makes the same mistake, luckily there are ways to get to the hidden archives of that mod because its on Nexus.

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