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Posted (edited)

MSMA 1.111

Trying to purchase piercings, I get the message "esp not found or not activated". No idea what jewelry mods are required.

Purchased a Bimbo outfit. I had not removed my armor.

Many slots wound up with two pieces of clothing equipped.

When I try to remove my old armor, I get the message "You cannot unequip this item".

I wound up rolling back, remove my armor, and buy again. This worked.

The Sturgess  porn flick quest gets me up to Vault 111 for a foursome. The three NPCs are there.

I reply I understand what I signed up for". No scene or animation starts - I just wander around, trying to talk to the actors.

The camera does not talk either... Missing animation pack?

 

Looking over the source code - I would say NukaRide is a lot more than an optional requirement.

It seems most of the accessories come from there.

Is there any way to add NukaRide now and have the arrays initialize? Or time to start over...

Edited by fred200
wording.
Posted (edited)
6 hours ago, fred200 said:

MSMA 1.111

Trying to purchase piercings, I get the message "esp not found or not activated". No idea what jewelry mods are required.

Hello!
That is " Satisfactory piercings" currently listed in the  8th spot in the "must-have" mods list on the main page. 

It does need to be there at the start to be correctly initialised, though, adding it late in the playthrough might not be "seen" anymore.

I wanted to avoid doing extensive checks and re-checks on each game load, so they are just done once at the start. 
Some rechecks (for most Marina items) can be prompted by pressing a button on the MCM debug page.  The one called :  " Button: Refresh Marina Item Arrays"
 

 

Quote

Purchased a Bimbo outfit. I had not removed my armor.

Many slots wound up with two pieces of clothing equipped.

When I try to remove my old armor, I get the message "This may not be removed".

I wound up rolling back, remove my armor, and buy again. This worked.


Interesting. 
The equipping is done with normal equipment commands ( not anything that would mean it forces something to be equipped twice in a slot).
The normal clothing (no nails or piercings, nails and piercings are indeed special cases) also should not have any preventive removal flag set by MSMA.

No clear idea where this removal prevention on your old armorcame from, but at first glance I would think it might be a third-party mod interaction.  I don't recall ever adding a " This may not be removed" message, in that form, related to armor-type items, even more in a way that would affect your old armor. I think the old armor you had on prior to buying that set from Marina might have been special in some way, had a special status due to external conditions, independent of the MSMA mod, leading to this peculiar situation.

That being said, I did not extensively test on 221 Runtime, maybe the same F4SE functions I use in OG Fallout4 dev build to copy the equipment from the hologram to the player, do something a bit different in the latest 221 Fallout4 runtime, perhaps ?. 
 

Quote

 

The Sturgess  porn flick quest gets me up to Vault 111 for a foursome. The three NPCs are there.

I reply I understand what I signed up for". No scene or animation starts - I just wander around, trying to talk to the actors.

The camera does not talk either... Missing animation pack?



Could be. The Wedge quest has extra debug options that you can toggle on in the MCM.  Then you can get access to more notifications/popups, and the papyrus log aslo should also have some traces, clues. It does sound like a missing animation or animation pack. 
If you are using NAF make sure you re-process your animation XMLs, MSMA comes with a few animation definitions of its own.

However, the fourthsome stage (phase 5 of this quest, when you get to the optionals, like building the recruitment antenna, or pure caps rewards...  after the story critical part is done  - as that part's tops off at theesomes) shouldn't use bespoke animations, just "any animation that fits the input actors" thing, without a lot of tag requirements. So, missing animation ESP at the start if my best guess. But turning on the debug options and the Papyrus log might offer more clues.


 

Quote

Looking over the source code - I would say NukaRide is a lot more than an optional requirement.

It seems most of the accessories come from there.

Is there any way to add NukaRide now and have the arrays initialize? Or time to start over...

Edited 3 hours ago by fred200

Accessories are generally optional in the grand scheme of things,  but their presence currently depends on NukaRide. 
In general, dependencies need to be installed and activated at the start, when the mod boots up, that is when evaluation and initialisation is done.
Late initialization may create quirks. 

There is a button to reinitialize Marina's item arrays in the MCM ( Debug page ): The one called " Button: Refresh Marina Item Arrays" 

If that works, then you don't need to restart the mod.  It will re-lock any items that you had previously unlocked, though.
 

Edited by MSM_Alice
Posted

The only Piercings mod I found was Satisfactory Facial Piercings. Is that the only one?

I added it yesterday; probably after arrays were initialized. I will try the MCM Reinitialize Arrays option.

Anyone have any suggestions on good 4-way animation packs?

Sanctuary was fully built out before I loaded MSMA, so that is why Sturgess started with the porn shoot. I will look for the wedge debug options.

Point to note: AAF was dead after the failed 4-way. No animation would start. Required loading an old save.

Posted (edited)
45 minutes ago, fred200 said:

The only Piercings mod I found was Satisfactory Facial Piercings. Is that the only one?

I added it yesterday; probably after arrays were initialized. I will try the MCM Reinitialize Arrays option.

Anyone have any suggestions on good 4-way animation packs?

Sanctuary was fully built out before I loaded MSMA, so that is why Sturgess started with the porn shoot. I will look for the wedge debug options.

Point to note: AAF was dead after the failed 4-way. No animation would start. Required loading an old save.

Ok, now it is a bit more clear.. 
MSMA is a mod that is really reccomended to be started on a new game/new playthrough.
Its story assumes some key parts of the Vanilla story like saving Sturges and the gang from Concord,  and building up Sanctuary, haven't happened yet, when it starts.

Starting it late in the game is not how it is meant to be played, and it will probably have several flow issues on optional quests that are not ideally addressed. Maybe those are best avoided on such a playthrough, and only attempted on a normal playthrough.
 

 

The mod for face piercings is "Satisfactory piercings" currently listed in the  8th spot in the "must-have" mods list on the main page. 

Body piercings come from Nuka Ride, and Easygirl.

Edited by MSM_Alice
Posted (edited)

Test version 1.112,
Can be swapped mid-MSMA playthrough.

Some functionality consolidation, as follows: 

  • The Bimboskope/SafeSexfight key, if used on an NPC outside of SexFight, no longer directly opens the Bimboskope in all situations.
    • If the player is bimbo level 1 or above, then there is a context menu that allows a choice: opening the bimboskope OR adding the NPC to the infiltration team.
    • If the player is bimbo level 0, then the bimboskope is used directly (no menu) as before.

This means a hotkey can be skipped (like the one used for adding an NPC to the infiltration team) 

 

Also solved a bug with auto-cleaning the infiltration team if members were too far (even if an infiltration is not currently ongoing). 

 

Edited by MSM_Alice
Posted

Oh just noticed you put game version 221 works on the main page, that is partially true.   Any Male or creature animation works with the player, but any female x female scene will crash the game either during or right after scene (AAF issue, they are aware and working on it).    Game version 163 Most stable, and 191 as long as you got the UF04 patch and looksmenu version are probably the next stable (I have a list of 14 version specific mods that are needed for 191 if you would like a list)

Posted (edited)

As a would-be Bimbo who has never had enough AP to win a sexfight - or prostitution encounter, are there some videos that demonstrate basic techniques of gameplay?

 

One of my clothing items (there were five) that got flagged with " You may not unequip this item" was:

Armored Green Shirt

  Weave | Hybrid | Railroad | Standard | Mark V

  Primary Color Swap

  Add-on Mod

  Lining Mod

 

 

Edited by fred200
Posted (edited)
1 hour ago, fred200 said:

As a would-be Bimbo who has never had enough AP to win a sexfight - or prostitution encounter, are there some videos that demonstrate basic techniques of gameplay?

The main page (admittedly a huge wall of text) has key pointers in sections 1, 12, and the colour codes just above the change log.

 

Major key pointers are: build to Agility and Charisma, don't pick a fight with more than 3 targets early on, if possible be higher level than them, Bimbo Level appropriate Bimbo gear (here you can get cheesy and Marina-modify a single piece and then add as many other +Cha, +Ag, +AP [?Lightweight armour mod], -AP cost (Legendary only I think) items as you have gear slots) and drugs. Lots and lots of drugs 😜

 

More specifically, things like Molerat Chunks (MaxAP), Wine (MaxAP AND Tipsy or Buzzed to lower AP cost), Vim Refresh (AP Regen) and technically the Jet variants (but they only give 15sec or so, not a great help).

 

Next, set up your sacrifice stats: Will, Self Esteem, these can be recovered and are viable fuels if you see them sweat (literally, they get a water drop anim when they're close to breaking), but early Bimbo points are more valuable for upgrades and CVT increases can rush you through the levels (you want to sit at B2-B3, B5 is no longer a slippery slope it's a skydive without a parachute).

 

Approach without a weapon up, surrender immediately, and the first 1-2 should be reasonably easy prey: hear the prompt, they flash blue, hit the Sexfight key once (but as fast as possible for maximum damage). Repeat until they flash orange and hit the End key to stop the anim (this can make the next round easier, advanced tactics include running to an orgasm or hitting the Sexfight key between blue flashes a few times if you have the AP, you glow green and lose some Arousal).

 

Now, you should have 2 flash orange, but your AP cost may have escalated and the last one is too much for you: chill out, don't bother with sacrifice stats, just let the anim run and hit the key between challenges to keep from orgasming yourself (green flash on you). Because you're a smart Bimbo who surrendered instantly, and never looked like a threat since your weapon was hidden, you hit the 45sec mark and the QoH will tell you they think you've "put in the effort" and you can hit End with a clean conscience. Hit end before that and not only does it not count as a win/draw, she does bitchy things to you😑.

 

I can't remember the punish threshold but I'm relatively sure that gets you over the line, and at least 2 should either daze, paralyse, or frenzy...but all 3 will let you walk away. Bimbo loot the paralysed or dazed, walk around the corner to do your beauty routine until any frenzy is sated, then steal anything not nailed down and buy yourself something pretty: you deserve it!

 

  

On 6/21/2026 at 12:09 PM, Mimirue17 said:

here is the catch, I have no clue how to make mods

Welcome to the club! We have Tshirts...extremely sad, highly conceptual, elaborate Tshirts 😭

Edited by JemappelleRedacted
Posted (edited)
7 hours ago, fred200 said:

As a would-be Bimbo who has never had enough AP to win a sexfight - or prostitution encounter, are there some videos that demonstrate basic techniques of gameplay?

 

One of my clothing items (there were five) that got flagged with " You may not unequip this item" was:

Armored Green Shirt

  Weave | Hybrid | Railroad | Standard | Mark V

  Primary Color Swap

  Add-on Mod

  Lining Mod

 

 

Jepamelleredacted above did a splendid summary. 

Just to add two extra points: 

The defaults are set in such a way that a bimbo level 0 in being thrown in a threesome or fourthsome with raiders of equal and higher level at the start of the game, should not be able to easily win that sexfight (without maybe using the  Queen of Hearts ultimate skill as an out). 
A one-on-one with a raider of equal level, though,  should, in most cases, be doable even at bimbo level 0 if aided by alcohol, using bimbo clothing, and surrendering right away, without shooting at the raiders first.
 

At bimbo level 0, the duration of paralysis you inflict on defeated enemies, though, will be really short, so you will need to take decisive action fast ( shoot them while they are paralyzed or at least disarm them), even if you do beat them. 

This gets considerably more palatable at bimbo level  1, and even more so at bimbo level 2 and up, and also the more you learn how to approach enemies so that they are not suspicious of you,  and fine-tune your looks score, build, and manage consumable use ( in addition to "burnable" stats for AP). 

Each bimbo level-up comes with a noticeable increase in sexfight ability. Vanilla-level ups and the relation to the enemy NPC level also influence the per-challenge AP cost.  A player at level 1 in the game and level 0 bimbo is indeed at their lowest in terms of sexfight proficiency, but this will quickly change at higher levels ( bimbo level and vanilla level). 



Now, if figuring out and playing within those mechanics is not to your interest, if you just want the mod to be easier sex-fight-wise, you can just dial down that master per-challenge AP cost slider in MCM from its default value to a lower value. 
Or also dial it up if you feel things are just too easy, want more of an unforgiving "Souls-like" experience 

Edited by MSM_Alice
Posted

So I am loving the quest line and having a ball using this with Nuka Ride. I am on latest edition to Fallout which I hear has many problems, although that is not un-usual. I think the game was designed to teach us tolerance and patience, and also to have something else nearby to throw shit at instead of the screen... I get a huge amount of ctd when in Nuka World, at least triple the amount compared to the Commonwealth. If somebody knows how to do papyrus logs please tell me how, as I know they are helpful.

 

Though that is not entirely why I am here, the Bimbo Morphs. Is there a way to change the minimums? I don't mind boobs that you can slide two cocks between, but! I am very particular about my ass. It should be small, petite even, well rounded and tight. It should have that muscle definition that show those concave bumps on the sides you know that "OMG wait till she gets into her 40's and those cute totally desirable bumps vanish into the past" look.  I know for some reason the world loves to embrace a bigger ass, which is fine by me, it just makes mine look smaller.

 

Pweety please can I have a small ass and big melons?

 

Posted
16 minutes ago, DarksideTinkerbell said:

So I am loving the quest line and having a ball using this with Nuka Ride. I am on latest edition to Fallout which I hear has many problems, although that is not un-usual. I think the game was designed to teach us tolerance and patience, and also to have something else nearby to throw shit at instead of the screen... I get a huge amount of ctd when in Nuka World, at least triple the amount compared to the Commonwealth. If somebody knows how to do papyrus logs please tell me how, as I know they are helpful.

 

Though that is not entirely why I am here, the Bimbo Morphs. Is there a way to change the minimums? I don't mind boobs that you can slide two cocks between, but! I am very particular about my ass. It should be small, petite even, well rounded and tight. It should have that muscle definition that show those concave bumps on the sides you know that "OMG wait till she gets into her 40's and those cute totally desirable bumps vanish into the past" look.  I know for some reason the world loves to embrace a bigger ass, which is fine by me, it just makes mine look smaller.

 

Pweety please can I have a small ass and big melons?

 

There is an option in MSMA MCM to define the visual of morphs (breast and ass). If you set it to 0 you can still increase your assets with Marina but it won't change your appearance

Posted
1 hour ago, DarksideTinkerbell said:

So I am loving the quest line and having a ball using this with Nuka Ride. I am on latest edition to Fallout which I hear has many problems, although that is not un-usual. I think the game was designed to teach us tolerance and patience, and also to have something else nearby to throw shit at instead of the screen... I get a huge amount of ctd when in Nuka World, at least triple the amount compared to the Commonwealth. If somebody knows how to do papyrus logs please tell me how, as I know they are helpful.

 

Though that is not entirely why I am here, the Bimbo Morphs. Is there a way to change the minimums? I don't mind boobs that you can slide two cocks between, but! I am very particular about my ass. It should be small, petite even, well rounded and tight. It should have that muscle definition that show those concave bumps on the sides you know that "OMG wait till she gets into her 40's and those cute totally desirable bumps vanish into the past" look.  I know for some reason the world loves to embrace a bigger ass, which is fine by me, it just makes mine look smaller.

 

Pweety please can I have a small ass and big melons?

 

Ctd in nuka world is likely a load order issue with Nuka Ride installed, it requires to be lowest possible in load order.  It also conflicts with a lot of things, see the main page for list of mods it does not play nice with.  Try to keep mod lists shorter while playing NR unless you really know the mods you have installed.

Posted (edited)
2 hours ago, DarksideTinkerbell said:

If somebody knows how to do papyrus logs please tell me how, as I know they are helpful.

And here's one I prepared earlier...

  

On 6/12/2026 at 12:47 PM, JemappelleRedacted said:
On 6/12/2026 at 11:07 AM, Anarferhandt said:

Also, could you tell me how to get the papyrus log? 

https://steamcommunity.com/app/377160/discussions/0/365172408531964270/ Is the best description I could find, creates a file called papyrus.0 from the latest game session.

 

 

  

2 hours ago, DarksideTinkerbell said:

Pweety please can I have a small ass and big melons?

Interestingly, after a severely outmatched Behemoth had every nerve in his body melted just now, on vanilla settings all 7+ gallons of goo went straight to my bimbo's boobs. Okay, she already had a sizeable derrière, but I found it interesting that not one mL went to her thighs.

 

Also, you can spend bimbo points to increase breast size and decrease butt size (to a minimum set in the MCM, as rjrc mentioned. General settings section, I believe),

Edited by JemappelleRedacted
Posted

so kind of a odd report here - the bimbo music was playing on menu at the beginning of my current playthrough as normal.   After a few days you see the trigger for the music show up when going into menus but no music ever plays.   Not sure what to check on this for you to help determine what changed during the play through to disable menu music.   I still get other music but have almost no cravings and once I get enough bp to catch up to level have not gotten the music for butt and breast size.

 

here is the papyrus though it a rather large one.

 

Papyrus.0.log

Posted (edited)
56 minutes ago, Mimirue17 said:

so kind of a odd report here - the bimbo music was playing on menu at the beginning of my current playthrough as normal.   After a few days you see the trigger for the music show up when going into menus but no music ever plays.   Not sure what to check on this for you to help determine what changed during the play through to disable menu music.   I still get other music but have almost no cravings and once I get enough bp to catch up to level have not gotten the music for butt and breast size.

 

here is the papyrus though it a rather large one.

 

Papyrus.0.log 5.05 MB · 0 downloads

Can you also capture a music statistics printout (that button in the music menu ) 

 

Is the Pip-Boy radio on, or other, higher-priority music track playing at the time?

Do the notifications mentioning the song name still work?

Edited by MSM_Alice
Posted (edited)
9 hours ago, DarksideTinkerbell said:

So I am loving the quest line and having a ball using this with Nuka Ride. I am on latest edition to Fallout which I hear has many problems, although that is not un-usual. I think the game was designed to teach us tolerance and patience, and also to have something else nearby to throw shit at instead of the screen... I get a huge amount of ctd when in Nuka World, at least triple the amount compared to the Commonwealth. If somebody knows how to do papyrus logs please tell me how, as I know they are helpful.

 

Though that is not entirely why I am here, the Bimbo Morphs. Is there a way to change the minimums? I don't mind boobs that you can slide two cocks between, but! I am very particular about my ass. It should be small, petite even, well rounded and tight. It should have that muscle definition that show those concave bumps on the sides you know that "OMG wait till she gets into her 40's and those cute totally desirable bumps vanish into the past" look.  I know for some reason the world loves to embrace a bigger ass, which is fine by me, it just makes mine look smaller.

 

Pweety please can I have a small ass and big melons?

 

as rjrc said: 
Find MCM setting: 

mcmtest.thumb.jpg.317440c9959d99438755e3b8e0c35436.jpg


Dial down the butt morph amplifier. from 1 to 0.1 or even 0 if you want it. 
The gameplay value can be purely theoretical and have just a scaled-down visual representation ( ot even not have a visual representation ) if you don't want it. 
 

 

 

Edited by MSM_Alice
Posted
4 hours ago, MSM_Alice said:

Can you also capture a music statistics printout (that button in the music menu ) 

 

Is the Pip-Boy radio on, or other, higher-priority music track playing at the time?

Do the notifications mentioning the song name still work?

the Radio did get turned on to a dead station....no idea how that happened

 

Papyrus.0.log

 

here is the music log.   Funny thing is I did see that reserved slot pop up once (think its the 1st thing on the list)

Posted

An idea for a quick way to implement charm with female npcs.   Use the social option from not a bimbo that has the 1 option to get sexual, and 3 options for chalk animations.  Only one on one scenes and no paid options.  It would use systems already in place so no additional systems are required, as it is only used to gain favor (could be useful in seduction of the wives to get house key or passwords or notes, even to place evidence to get them in trouble)

Posted

Does anyone know what causes the lockout on function, like not being able to equip or unequip stuff, the prompt to open doors being grey or talking to others? If you do is there a fix?

Posted
2 hours ago, DarksideTinkerbell said:

Does anyone know what causes the lockout on function, like not being able to equip or unequip stuff, the prompt to open doors being grey or talking to others? If you do is there a fix?

Hmm. I never had such a thing happen to me. 
In what contexts does it happen, and do you trust it to be MSMA-specific?

Posted
10 hours ago, Mimirue17 said:

the Radio did get turned on to a dead station....no idea how that happened

 

Papyrus.0.log 75.01 kB · 0 downloads

 

here is the music log.   Funny thing is I did see that reserved slot pop up once (think its the 1st thing on the list)

Once that was corrected (the pip boy radio setting) , did the music come back?

Posted (edited)
19 hours ago, Mimirue17 said:

the Radio did get turned on to a dead station....no idea how that happened

 

Papyrus.0.log 75.01 kB · 1 download

 

here is the music log.   Funny thing is I did see that reserved slot pop up once (think its the 1st thing on the list)

Try this version.
It has two things: 

- A check so that track 0 ( the reserved slot) is never accidentally placed in the pool of random tracks again.

- A specific notification message to remind you that the PipBoy radio might be on and the track will be inaudible. 

Safe to swap in an existing MSMA playthrough.

MSMA_Latest_Main_Act1_[In_Development_1_113].zip

Edited by MSM_Alice
Posted

I suggest there is reduce bimbofication when clear True Ending 'Commonwealth Slavers'
as we know at the ending there is cure method of all negatives

 

Posted
6 hours ago, MSM_Alice said:

Hmm. I never had such a thing happen to me. 
In what contexts does it happen, and do you trust it to be MSMA-specific?

 

No idea if MSMA or Nuka or AAF doing some lockout think. I can track it to start happening after updates, also remember it being mentioned in one of the mod groups I track. Note though after a relog often everything goes back to normal. So am just fishing for possibilities or redirects.

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