MSM_Alice Posted April 26 Author Posted April 26 (edited) I am still testing it, but it should be a good candidate for the main page. Aside from all the changes mentioned yesterday ( new voices and a new shocking proposal/adventure from Wedge if you make it to his second stage/firm as a virgin) There are a bunch more things. For instance, Virginity Protector now actually starts the appropriate type of animations in infiltration, based on what you have it set as. And also for better immersion, Bimbo Specialists' points are now by default 100% conversation based. MCM option to turn back time-based popup gifting is also in, so you can go back. There's also an option to scale the per-conversation choice reward to fast-track the gathering of Specialist points. The most obvious conversation to "milk" for specialist points is the conversationw here you tell Marina about our adventures. A mid-playthrough upgrade would work in theory, but you would miss out on these new things that happen around the start. Oh, and also,if the player is a virgin (proper, or even post-war only) Marina will activate the Virginity pheromone-based protector in Vaginal mode, during the cutscene where she gives you joy ( just in case the players do not discover on their own that menu quickly, as inthat case and Concord raiders would make quick work of their virginity). Download- Two posts down. Edited April 26 by MSM_Alice 1
MSM_Alice Posted April 26 Author Posted April 26 had a few quirks introduced on the old "classical" path at Wedge. Updated version incoming
MSM_Alice Posted April 26 Author Posted April 26 (edited) Ok, now then the new guy at WEdge's filming spot goes away when he should . And a few other fixes, too. Edited April 26 by MSM_Alice
MSM_Alice Posted April 26 Author Posted April 26 1.0672 . there was one more error I think thisone is the one for the front page. Will test some more, just in case. , will upload onthefront page tomorrow. MSMA_Act1_[In_Development]_1_0672.zip
Cheburashka100500 Posted April 27 Posted April 27 (edited) On 4/25/2026 at 8:31 AM, MSM_Alice said: Thank you. Most songs as MP3 can be gotten from here: MSMA: SexFight (like "Succubus Drain") and Bimbofication - Page 121 - Downloads - Fallout 4 Adult & Sex Mods - LoversLab You can also have enemies be paralyzed or fight each other ( frenzy) , instead of just dropping dead. Oh well, I never did find that specific song. It was something really high-energy—right after the "sex-fight"... I don't speak English, but it sounded something like "A-HA-HA-HA-HA"—or maybe that was the chorus itself. Hardening nipples is a cool feature. I just noticed that my nipples don't shrink, even when I'm at zero arousal. This was implemented in Nuka Ride for AAF, but it didn't work properly there either. As a result, my character ends up with nipples piercing 50% of her clothing. That's a crime, in my opinion. I couldn't resist turning the feature off, but my nipples still won't shrink. After sleeping, they're still there, perfect for poking out your enemies' eyes.)) And, honestly, I never thought that after spending 10,000 hours in the game, I would still be interested in continuing to play. Thanks for the great gameplay. Edited April 27 by Cheburashka100500
msmfoster Posted April 27 Posted April 27 7 hours ago, MSM_Alice said: You do have that in the MSMA cravings and effects MCM page: It is called" Dialogue Scene for L.O.C. cycle count before turning into a pop-up." Set it to 1, and it will be just once as dialogue, then pop-up after. Default is 3. Ut will stay as a popup and it won't reset again until after you have exited LOC craving mode completely ( all cravings soothed) I did find the option to have full conversations, or transition to pop-up only. Popup only however still has the character using dialogue at the beginning and at the end. That starts to drag after the 5th challenge in an hour. Side note. I find that any scene triggered in an inside cell tends to fail to return properly. Sargus Iron Works, and The Last Plank are notable. Character ends up falling through the floor. Oddity is, she appears in the right location and then before conversation begins starts to fall through the floor.
MSM_Alice Posted April 27 Author Posted April 27 (edited) 3 hours ago, Cheburashka100500 said: Oh well, I never did find that specific song. It was something really high-energy—right after the "sex-fight"... I don't speak English, but it sounded something like "A-HA-HA-HA-HA"—or maybe that was the chorus itself. Hardening nipples is a cool feature. I just noticed that my nipples don't shrink, even when I'm at zero arousal. This was implemented in Nuka Ride for AAF, but it didn't work properly there either. As a result, my character ends up with nipples piercing 50% of her clothing. That's a crime, in my opinion. I couldn't resist turning the feature off, but my nipples still won't shrink. After sleeping, they're still there, perfect for poking out your enemies' eyes.)) And, honestly, I never thought that after spending 10,000 hours in the game, I would still be interested in continuing to play. Thanks for the great gameplay. Hmm, there is a way to figure this out, but it might take a long time. Go in the mcm, music page Turn on the option that tells you the song title when played from the internal catalog This, set to 1: Then go to this section play music 1 to 240+ , and find out the index and track name. A few potential candidates are these ones below: 87 91 92 93 89 90 88 85 84 83 82 81 135 2 3 4 136 5 8 9 10 17 18 19 20 35 51 52 53 59 60 61 62 70 71 74 On the note of nipples, I never tested it on CBBE, so it might be there, the morphs don't reset? Or are you on Fusion Girl? I develop on Fusion Girl. Edited April 27 by MSM_Alice 1
MSM_Alice Posted April 27 Author Posted April 27 (edited) 3 hours ago, msmfoster said: I did find the option to have full conversations, or transition to pop-up only. Popup only however still has the character using dialogue at the beginning and at the end. That starts to drag after the 5th challenge in an hour. Side note. I find that any scene triggered in an inside cell tends to fail to return properly. Sargus Iron Works, and The Last Plank are notable. Character ends up falling through the floor. Oddity is, she appears in the right location and then before conversation begins starts to fall through the floor. Hmm.... what type of scene? You mean the AAF scene, when returning from it? Or something else? I only mess with the player positioning if going/returning from the shack, bimbo limbo, or similar. What is done on the spot is just the movement that AAF does. Maybe it has some ini files to offset the return spot vertically a bit? Maybe some interplay with that and high heels, and the character is "placed" on the ground at minus the height of the heels, given the equip/unequip options, and it clips through the floor? Edited April 27 by MSM_Alice
MSM_Alice Posted April 27 Author Posted April 27 (edited) 3 hours ago, msmfoster said: I did find the option to have full conversations, or transition to pop-up only. Popup only however still has the character using dialogue at the beginning and at the end. That starts to drag after the 5th challenge in an hour. Side note. I find that any scene triggered in an inside cell tends to fail to return properly. Sargus Iron Works, and The Last Plank are notable. Character ends up falling through the floor. Oddity is, she appears in the right location and then before conversation begins starts to fall through the floor. There's also this functionality, that if you double-tap the safe sexfight hotkey during that approach/scene, it just shows the pop-up and skips a lot of the rest of that scene. Have you tried it? It is meant to help if the NPC gets stuck when pathing. Edited April 27 by MSM_Alice
MSM_Alice Posted April 27 Author Posted April 27 (edited) 5 hours ago, Cheburashka100500 said: Oh well, I never did find that specific song. It was something really high-energy—right after the "sex-fight"... I don't speak English, but it sounded something like "A-HA-HA-HA-HA"—or maybe that was the chorus itself. Hardening nipples is a cool feature. I just noticed that my nipples don't shrink, even when I'm at zero arousal. This was implemented in Nuka Ride for AAF, but it didn't work properly there either. As a result, my character ends up with nipples piercing 50% of her clothing. That's a crime, in my opinion. I couldn't resist turning the feature off, but my nipples still won't shrink. After sleeping, they're still there, perfect for poking out your enemies' eyes.)) And, honestly, I never thought that after spending 10,000 hours in the game, I would still be interested in continuing to play. Thanks for the great gameplay. I added some extra steps for the reset at the end ( I set the morph on a small value, and THEN I remove it), instead of just removing it. (But you will have to trigger the on condition and then the off condition again ) Is it any better? Keep in mind that their going away depends on the value of our arousal. In some states, it does not get down when sleeping. MSMA_Act1_[In_Development]_1_0673.zip Edited April 27 by MSM_Alice 1
Cheburashka100500 Posted April 27 Posted April 27 (edited) On 4/27/2026 at 7:30 AM, MSM_Alice said: Hmm, there is a way to figure this out, but it might take a long time. Go in the mcm, music page Turn on the option that tells you the song title when played from the internal catalog This, set to 1: Then go to this section play music 1 to 240+ , and find out the index and track name. A few potential candidates are these ones below: 87 91 92 93 89 90 88 85 84 83 82 81 135 2 3 4 136 5 8 9 10 17 18 19 20 35 51 52 53 59 60 61 62 70 71 74 On the note of nipples, I never tested it on CBBE, so it might be there, the morphs don't reset? Or are you on Fusion Girl? I develop on Fusion Girl. I listened to your 202-track playlist three times, but I still couldn't find a favorite track I liked. Then I decided to check the MSMA folder—there were 67 tracks there. Now I like two. Attention question from Spy-Bimbo: Are these amazing 202 tracks necessary for MSMA? I use FG too.) Edited May 4 by Cheburashka100500
Cheburashka100500 Posted April 27 Posted April 27 (edited) They are beautiful. I do not know about the second coming of Jesus Christ, but Mozart has already landed. 208_Spy.mp3 209_Mind_Bender.mp3 Edited April 27 by Cheburashka100500 1
MSM_Alice Posted April 27 Author Posted April 27 (edited) 36 minutes ago, Cheburashka100500 said: They are beautiful. The author is Mozart's great-grandson 208_Spy.mp3 209_Mind_Bender.mp3 Thank you. Make sure you also install the optional music pack from the main page to have all the music. Otherwise, you will only have the 67-file subset. The total is 202 ( separate pack, already at max 250 MB size limit for LL) plus 67 (in the main mod zip) Edited April 27 by MSM_Alice 1
MSM_Alice Posted April 27 Author Posted April 27 (edited) 1.0673 Now on the main page. - should be okay on an upgrade. You would be missing out on some news stuff that is only visible on a new playthrough, as it is part of the story at the start. Aggregated changelog Bimbo Specialist point awarding is now, by default, on a new game, more immersive: based on your choices in various conversations (not periodic UI popups, just gifting points) The one conversation that can be repeated and "milked" the most on this is the one where you tell Marina about your adventures, on the terrace. Other conversations that have effects on this are in quite a few places, including a few " stealth" ones, like the ones at the start, where you establish your sexual history. There is a scale/speed-up setting in the MCM to gain double or triple points, to speed things up. A LOT of new voice work. Migrated a lot of the old XVASynth Voices over to Falltalk. Aside from bimbo limbo and a few loose lines, most voices should be falltalk now. A new special (and more extreme) scenario at Wedge, so you can get everything needed for building up sanctuary in one go, with a few variations. You get this if you manage to make it to his second scene while still being a virgin (real virgin or "post-war" virgin only). The scenario willtrigger if you ask him to go ass or mouth only to protect that virginity. There will be some small differences in rewards. (Max rewards are for real virgins only). Added a check for the QOH entity, that if the player is in the vanilla gunner faction or raider faction (plays a mod where the player is part of that faction), then the invisible QoH entity that comes for longer chats, will also be placed in that faction to avoid a lot of guns shooting from NPCs @judge007 maybe this helps with your issue. If you make it to the first convo with Marina on the terrace as a virgin (when she gifts you joy), she will also turn on the pheromone-based virginity protector for you (for players that didn't get the hint/memo that they might want to do that). Changed a bit the story premise (Marina will level with you and be honest about why she is hanging around Sanctuary for so long) The pheromone-based sex act type protector should affect the picking of act types in earnest during infiltration and several other scenarios initiated by MSMA. For Violate, it just protects it logically ( gameplay logic), as it has no control over the animations picked by the Violate mod. There are some new animations defined in the XML in the MSMA-specific files. If you are on NAF, you will need to re-run your XML importers. It is for the extreme Wedge scenario. Changed a bit how the nipple size reset back to normal is handled. Edited April 27 by MSM_Alice 2
MSM_Alice Posted April 27 Author Posted April 27 (edited) I'm actually pretty happy with the latest version. If there are no new quirks in a longer playthrough, I might promote it to " Stable version number 7" Edited April 27 by MSM_Alice
yololofang Posted April 27 Posted April 27 It's a great mod, but it causes makeup to smudge after swimming. Is this mod causing this effect? Is there any way to turn it off? My English isn't very good, so I'm using a translator. I hope I've explained it clearly.
MSM_Alice Posted April 27 Author Posted April 27 (edited) 1 hour ago, yololofang said: It's a great mod, but it causes makeup to smudge after swimming. Is this mod causing this effect? Is there any way to turn it off? My English isn't very good, so I'm using a translator. I hope I've explained it clearly. It does do that, but you can just fix it with the makeup kit you get for free from Marina. Use the make-up kit in the inventory, OR Or just pressing the beauty routine hotkey/button if you have set it up in the MCM, and if you have the make-up kit. Right now, swimming messes up make-up and hairdo, and there is no option to turn that off, as it is part of the beauty score and the gameplay. But fixing it is just a one-button press away: The beauty routine. ( as long as you have the make-up kit from Marina| for make-up and a hairbrush for hair) Edited April 27 by MSM_Alice
msmfoster Posted April 27 Posted April 27 (edited) 5 hours ago, MSM_Alice said: Hmm.... what type of scene? You mean the AAF scene, when returning from it? Or something else? I only mess with the player positioning if going/returning from the shack, bimbo limbo, or similar. What is done on the spot is just the movement that AAF does. Maybe it has some ini files to offset the return spot vertically a bit? Maybe some interplay with that and high heels, and the character is "placed" on the ground at minus the height of the heels, given the equip/unequip options, and it clips through the floor? When you go to the shack and return. Indoor cells are where I get most of the trouble and have been avoiding them for a while because of it. Character returns to the point of origin. Everything looks good and a few seconds later she falls through the floor. You adjust for heels? Any way to get a state from the High Heels System? Why would it make a difference for inside or out? This only happens for internal cells. This will not happen if I trigger a scene in place. Sargus would rarely happen, you need Daniel Finch there to trigger it. The last Plank is more likely to happen. Thought: This could happen anywhere with a male Commonwealth Captive. However, I avoid those because resetting the cell could clear our any other captive you have yet to save. Edited April 27 by msmfoster
msmfoster Posted April 27 Posted April 27 5 hours ago, MSM_Alice said: There's also this functionality, that if you double-tap the safe sexfight hotkey during that approach/scene, it just shows the pop-up and skips a lot of the rest of that scene. Have you tried it? It is meant to help if the NPC gets stuck when pathing. To be honest, I've had no pathing issues when hit with this lately. I can try a double-tap and see. Idea: It may be more fun to not remove mobility during the '...' phase with the NPC. If you have Willpower it's automatically deducted once out of range and you move on. Setting in MCM allows you to auto-deduct Bimbo points. When our of Willpower the character is then locked into place because her willpower failed. Leading to additional corruption, or other traits that lead to the character sliding towards submissiveness. The above maintains momentum, while maintaing the mechanics. You also already have a pretty effective way of telling if the a player is out of range.
MSM_Alice Posted April 27 Author Posted April 27 48 minutes ago, msmfoster said: To be honest, I've had no pathing issues when hit with this lately. I can try a double-tap and see. Idea: It may be more fun to not remove mobility during the '...' phase with the NPC. If you have Willpower it's automatically deducted once out of range and you move on. Setting in MCM allows you to auto-deduct Bimbo points. When our of Willpower the character is then locked into place because her willpower failed. Leading to additional corruption, or other traits that lead to the character sliding towards submissiveness. The above maintains momentum, while maintaing the mechanics. You also already have a pretty effective way of telling if the a player is out of range. Try 1.0675 ( on the main page) It has a settable vertical offset on teleport. ( default 10) And the double tap on the safe sexfight durign cravings now does not generate the popup message about " unusual end" so it's smoother.
msmfoster Posted April 27 Posted April 27 I have having a lot of fun testing the Queen of Hearts commentary based on Violation/Provocative Perks scenes triggered with creatures. Was not aware about the Mirelurk related perk. Commentary is great, rather encouragea you to explore the wasteland. A bunch of creatures did not trigger anything, namely everything from Far Harbour, Bears, Bloodbugs. Was that a glitch or a more to follow thing? Anyways, well done! 1
MSM_Alice Posted April 27 Author Posted April 27 (edited) 1 hour ago, msmfoster said: I have having a lot of fun testing the Queen of Hearts commentary based on Violation/Provocative Perks scenes triggered with creatures. Was not aware about the Mirelurk related perk. Commentary is great, rather encouragea you to explore the wasteland. A bunch of creatures did not trigger anything, namely everything from Far Harbour, Bears, Bloodbugs. Was that a glitch or a more to follow thing? Anyways, well done! Hmm... maybe I am not adding them correctly to the race arrays and they are not getting detected. I will double-check. Yao-guai should be detected and have their own lines. Can you test with some from the commonwealth and let me know? In general each supported race has: - A one time line when it happens once / thevery first time. - A one time line when it happens once more - 2 or 3 lines that are randomized from that moment on, when it repeats. So it should feel a bit varied The probability that QOH says something at the start about the race, is by default 60% butit can be dialed up in MCM to 100% Edited April 27 by MSM_Alice
msmfoster Posted April 27 Posted April 27 3 hours ago, MSM_Alice said: Hmm... maybe I am not adding them correctly to the race arrays and they are not getting detected. I will double-check. Yao-guai should be detected and have their own lines. Can you test with some from the commonwealth and let me know? In general each supported race has: - A one time line when it happens once / thevery first time. - A one time line when it happens once more - 2 or 3 lines that are randomized from that moment on, when it repeats. So it should feel a bit varied The probability that QOH says something at the start about the race, is by default 60% butit can be dialed up in MCM to 100% That was in the Commonwealth, those Rocky Narrows Park near the Jalbert Brothers scrapyard. Always one there. Bloodbugs/Stingwings I went to the sewers near Taffington Boat house. I sort of got the theme of her replies. Her laughs are vicious! 1
MSM_Alice Posted April 27 Author Posted April 27 (edited) 1 hour ago, msmfoster said: That was in the Commonwealth, those Rocky Narrows Park near the Jalbert Brothers scrapyard. Always one there. Bloodbugs/Stingwings I went to the sewers near Taffington Boat house. I sort of got the theme of her replies. Her laughs are vicious! Hmm... Did you have the "QOH comment on start" chance up to 100% in the mcm ? Maybe it was just the default 60% random saying pass. Edited April 27 by MSM_Alice
msmfoster Posted April 27 Posted April 27 19 minutes ago, MSM_Alice said: Hmm... Did you have the "QOH comment on start" chance up to 100% in the mcm ? Maybe it was just the default 60% random saying pass. Bloodbugs had several as scenes. Besides if she comments on the first time, then both should have triggered a response. I can test more later.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now