MSM_Alice Posted April 13 Author Posted April 13 If you want to a video from the testing. : https://drive.google.com/file/d/1kqW2_1TriHTBnC6jCubl3WQBk1gLunhn/view?usp=sharing The first session ( the prostitution) I forcefully ended with the "end", that's why Strong says it is not successful at the end. For scenes to work, they need to be allowed to run for their length.
Nea_Bessy Posted April 13 Posted April 13 (edited) On 2/4/2025 at 10:37 AM, MSM_Alice said: Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements And how to do "debug functions to reinitialize all item arrays" I want to add new clothes mods, but I'm not good at it. Some mods accept the process of sexualization, and some don't, and I can't figure out what it depends on., For example, the DX-Bikini or Dx_Pornstar/ Edited April 13 by Nea_Bessy
MSM_Alice Posted April 13 Author Posted April 13 (edited) 1.0566 Fixed a soft lock on the Charm Strong -> willingly sexual branch, , added more animation tags so Strong has a larger variation of animations. https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/148/#findComment-7279214 Edited April 13 by MSM_Alice
MSM_Alice Posted April 13 Author Posted April 13 2 minutes ago, Nea_Bessy said: And how to do "debug functions to reinitialize all item arrays" I want to add new clothes mods, but I'm not good at it. Some mods accept the process of sexualization, and some don't, and I can't figure out what it depends on., It is in the MCM in the debug page, but you only need to do that for items that you buy from Marina directly via the hologram. If what you get from Marina is the armor mod, which you fit into custom items at the armorworkbench, you don't need to do that "reinit item arrays" thing.
MSM_Alice Posted April 13 Author Posted April 13 (edited) A few voice files were missing from some 6 new random social comments. Added now. https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/148/#findComment-7279375 Edited April 14 by MSM_Alice
hiono Posted April 14 Posted April 14 (edited) I think you may have messed up something with animation tags with strong. it now only uses one animation for all options. From behind with one leg up. If this is on purpose could you turn it back to how it was? Edit: I did some testing and all the buffs apply correctly for the option you pick and in the charm section different animations are used. Edited April 14 by hiono
MSM_Alice Posted April 14 Author Posted April 14 (edited) 55 minutes ago, hiono said: I think you may have messed up something with animation tags with strong. it now only uses one animation for all options. From behind with one leg up. If this is on purpose could you turn it back to how it was? Edit: I did some testing and all the buffs apply correctly for the option you pick and in the charm section different animations are used. Thank you for testing. I will need a bit more info There are three distinct scenarios: Interaction for caps (Prostitution) (For Companions, that is available only loitering about in a settlement) Interaction for influence ( Charm) ( For companions, both when actively following or loitering about in a settlement) Combat boosting (For companions, only when actively following) Each scenario has some path when the player makes a choice around the act type except charm, which with strong converges on the same choice, as he does not do non sexual) Where specifically was it "better before but now uses only one anim" ? Edited April 14 by MSM_Alice
hiono Posted April 14 Posted April 14 8 minutes ago, MSM_Alice said: Thank you for testing. I will need a bit more info There are three distinct scenarios: Interaction for caps (Prostitution) (For Companions, that is available only loitering about in a settlement) Interaction for influence ( Charm) ( For companions, both when actively following or loitering about in a settlement) Combat boosting (For companions, only when actively following) Each scenario has some path when the player makes a choice around the act type except charm, which with strong converges on the same choice, as he does not do non sexual) Where specifically was it "better before but now uses only one anim" ? I added more tags in the "includes" , so the pool of animation should be greater, not smaller. in Charm different animations are used. For Combat boosting no matter the dialogue tree the same animation is used. i can choose any of the 3 options of backdoor/suck/roll in hay and either option of do it here or follow me and its the same sex animation. The buffs that are given are correct though if i choose suck the animation will be her getting fucked from behind but the buff will still be the speed one.
MSM_Alice Posted April 14 Author Posted April 14 (edited) 1 hour ago, hiono said: in Charm different animations are used. For Combat boosting no matter the dialogue tree the same animation is used. i can choose any of the 3 options of backdoor/suck/roll in hay and either option of do it here or follow me and its the same sex animation. The buffs that are given are correct though if i choose suck the animation will be her getting fucked from behind but the buff will still be the speed one. Ok, I rolled back the extra tag additions. Is this better for you? It is complex since everyone has their own mix of what animations are installed and how well they are tagged. Edit even newer version : https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/148/#findComment-7279417 Edited April 14 by MSM_Alice
hiono Posted April 14 Posted April 14 19 minutes ago, MSM_Alice said: Ok, I rolled back the extra tag additions. Is this better for you? It is complex since everyone has their own mix of what animations are installed and how well they are tagged. MSMA_Act1_[In_Development]_1_0568.zip 218.65 MB · 1 download i tried it and its using different animations again. Is there something i should do with animation tags since the extra additions made it so i only got the one? 1
MSM_Alice Posted April 14 Author Posted April 14 (edited) 12 minutes ago, hiono said: i tried it and its using different animations again. Is there something i should do with animation tags since the extra additions made it so i only got the one? No, probably it is me who should do a better job understanding how to work with the tags and the assumption that everyone might have their own things. I could also have a few locally redefined fallbacks, so I know that at least a few bespoke different ones do qualify. The main goal is to have animation variety if the user has a lot of animations installed, and not just a pre-determined handful. Edited April 14 by MSM_Alice
MSM_Alice Posted April 14 Author Posted April 14 (edited) Did two more touch-ups to the system, I think it is pretty close to being done. A. - Boosting a Companion actively following, and choosing "let's find a spot nearby" no longer has the actively following Companion post sex act, attempt to return to where they were when you said " let's find a spot." , like normal non-follower-NPCs are supposed to do. B. - Unique companions are no longer affected by the Schlong size randomness distributor ( SSRD). What is the SSRD: Normally, there is a 10 percent chance for any member of any race to have a schlong that is one class above their normal race size. Similarly, a 10% chance for them to have a schlong side below their normal race size. This is set for that NPC once per playthrough and is staysthat way. So in some playthroughs, some players could get a Strong that is oversized, and on some playthroughs, one could get a Strong that is undersized. Now Strong is spared this randomness, and he always has a supermutant standard schlong. (it won't change on upgrades, though, if your playthrough was started on an older version, and you have already sexually interacted with Strong at least once, then his Schlong size has already been established for that playthrough.) MSMA_Act1_[In_Development]_1_0569.zip Edited April 14 by MSM_Alice
Chubrikone Posted April 14 Posted April 14 (edited) 16 hours ago, Nea_Bessy said: Some mods accept the process of sexualization, and some don't, and I can't figure out what it depends on The clothing mods need ballistic weave slot to be able to apply the Hypersexual mod, you can open them in xEdit and add it if it is missing. For example I used Obi's vault suit that didn't have the slot, so I added it myself. Best way is to open some other mod(for example any VTAW clothing, they all have the ballistic weave slot) together with the one you want to change and open two armors side by side, then just drag the records that are something like ap_railroad... something, one is in keywords and another in attached slot... If it is too complicated you can also use ECO Redux, I believe it lets you put ballistic weave slot to any peace of equipment Edited April 14 by Chubrikone
Chubrikone Posted April 14 Posted April 14 7 minutes ago, Chubrikone said: The clothing mods need ballistic weave slot to be able to apply the Hypersexual mod, you can open them in xEdit and add it if it is missing. For example I used Obi's vault suit that didn't have the slot, so I added it myself. Best way is to open some other mod(for example any VTAW clothing, they all have the ballistic weave slot) together with the one you want to change and open two armors side by side, then just drag the records that are something like ap_railroad... something, one is in keywords and another in attached slot... If it is too complicated you can also use ECO Redux, I believe it lets you put ballistic weave slot to any peace of equipment 1
MSM_Alice Posted April 14 Author Posted April 14 (edited) I might have overdone it with the boosting. A level 10 boosted Strong just one-shot Swan with a hammer strike, as he was rising from the water and doing his roar. Edited April 14 by MSM_Alice 1
hiono Posted April 14 Posted April 14 4 hours ago, MSM_Alice said: I might have overdone it with the boosting. A level 10 boosted Strong just one-shot Swan with a hammer strike, as he was rising from the water and doing his roar. maybe just make it harder to get the higher buffs? I think the AI sucks in general so maybe the buff amounts are fine
MSM_Alice Posted April 15 Author Posted April 15 (edited) Had to have a bit of fun with this companion boosting system additionalnso fom a sound track side. Maybe this has a chance to start when you open the boosting menu Generic for any male companion. Buffs and Mods_).mp3 Specific for Strong Boosted Buffs.mp3 Edited April 15 by MSM_Alice
Chubrikone Posted April 15 Posted April 15 Quick question, is it possible to make the companion boost work with AFT+, it was working ok when I had just MacCready as a companion, but then I recruited Ivy again, and as the mod suggests, I had to change the dialogue settings to make her the main companion, then when using the sexfight hotkey on McCready(he was following, along with Ivy) I got only prostitution options
MSM_Alice Posted April 15 Author Posted April 15 8 hours ago, Chubrikone said: Quick question, is it possible to make the companion boost work with AFT+, it was working ok when I had just MacCready as a companion, but then I recruited Ivy again, and as the mod suggests, I had to change the dialogue settings to make her the main companion, then when using the sexfight hotkey on McCready(he was following, along with Ivy) I got only prostitution options Perhaps in the future. Right now, boosting is limited to the main/first follower.
MSM_Alice Posted April 15 Author Posted April 15 (edited) Update 1.0580 with new features ( needs testing) Worked some more to define the concept of "Sex Sprees," so QOH can talk more about them and what the player is doing. A Sex Spree is a sequence of sex scenes, with not enough time between them, that has at least one of these qualifying conditions: - A minimum number of participants ( this is expressed in normal human equivalent for your bimbo level, so a large enemy will count as more for a low-level bimbo ) - A minimum number of love juices transacted - a minimum amount of size-related effects (oral , anal, or vaginal) happening at the end. (either of them is sufficient, not all) Each of these conditions has a low threshold, which makes a spree valid, and a high value, which marks the spree as not only valid but "Intense." These values are all settable in the MCM - QOH page. After you went through a spree, and after you've gathered your wits, QOH might have thoughts on it. See the download one post below. Edited April 15 by MSM_Alice
MSM_Alice Posted April 15 Author Posted April 15 (edited) Woops, had forgotten to pack in the new voice files Corrected now. See the download below. Edited April 15 by MSM_Alice
MSM_Alice Posted April 15 Author Posted April 15 (edited) A few minor corrections of some edge cases on "Sprees." Updated download here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/149/#findComment-7280716 Edited April 16 by MSM_Alice
MSM_Alice Posted April 16 Author Posted April 16 (edited) Generally things work in 1.0582, but there is some infrequent edge case that triggers sometimes, unclear if in boosting follower or some other scenario, that makes the prostitution activity flag to stick on " on" and not reset to " off" once the boosting / spicy activity is done. Might also be related to a failed start when things start but are cancelled midway. I need to figure that out before I put the update on the main page. If you have more insight into what triggers that for you, please let me know; it might speed up the debugging. Edited April 16 by MSM_Alice
MSM_Alice Posted April 16 Author Posted April 16 (edited) New test version with a few small touch ups. To aid in figuring out what is the specific context when the " Spicy activities" flag (activities are Prostitution, Charm, Craving induced prostitution, or companion boosting) does not get reset when the activities end, I have added a monitor for that flag, which monitors its value and shoots a pop-up on the screen when the value changes to help bring awareness to what happens to it and when. Not a frequent occurrence as far as i can tell, but still annoying when it happens. This monitor can be started with DevHotKey1 and stopped with DevHotKey4 on this build. (both these hotkeys are settable in the MCM , General page) Once you start it, you will see a pop-up at the start of these activities, and at the end of these activities, with the flag being set on 1 and then on 0, respectively. If you DO NOT see this pop-up at the end in some context, (and the monitor is on) then you've caught the edge case and please tell me about it. Edit 1.0584 : made sure utility invisible NPC like the Queen of Hearts have ther AAF_BLOCKED Flag set again even after they occasionally get reset. See download below. Edited April 17 by MSM_Alice
MSM_Alice Posted April 16 Author Posted April 16 (edited) Some fine-tuning 1.0590 QOH Ultimate skill- Cannot be used at bimbo level 7 anymore (since its cost is CVT increases, and Level 7 is the level cap ) . Qoh will tell you what to do. At level 7 most sex fights should be winnable without this skill anyway QOH Ultimate skill now has a cooldown ( settable in the MCM ) expressed in in-game days. If reused during the cooldown, the CVT skill cost will be maximal (CVT boost worth half of the current bimbo level . Use it twice on cooldown => Bimbo level up) . QOH Ultimate skill Tutorial and usage should be suspended in Bimbo Limbo other minor bugfixes. See downloadbelow Edited April 17 by MSM_Alice
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