MSM_Alice Posted April 28 Author Posted April 28 (edited) 9 hours ago, msmfoster said: Bloodbugs had several as scenes. Besides if she comments on the first time, then both should have triggered a response. I can test more later. Hmm went on the location you indicated on a new game tested wth both AAF 1.1.2 and 1.5.5 . Works. Sounds do play. ( I have probability to comment set to 100% though for this test , not the default 60%)) There's something we're not seeing, some missing context. Are you using the QOH camera in AAF scenes so you get the subtitles if the audio file is absent? Edited April 28 by MSM_Alice
MSM_Alice Posted April 28 Author Posted April 28 (edited) Doing final polish before promoting this to a stable version. Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point). Can be re-enabled after for those who want it for other reasons. Corrected a few audio lines and typos. On the wedge extreme case ( selling virginity), if the player says yes right away without push back, then wedge also gives the player a large drink to support the courage Edited April 28 by MSM_Alice
MSM_Alice Posted April 28 Author Posted April 28 Once more: 1.0679 And also, stable version #7 Promoted 1.0679 to 2026 Stable version #7. Corrected a bug on the previous 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases.
msmfoster Posted April 28 Posted April 28 14 hours ago, MSM_Alice said: Hmm went on the location you indicated on a new game tested wth both AAF 1.1.2 and 1.5.5 . Works. Sounds do play. ( I have probability to comment set to 100% though for this test , not the default 60%)) There's something we're not seeing, some missing context. Are you using the QOH camera in AAF scenes so you get the subtitles if the audio file is absent? I'm using the standard camera. Worked better for me at the time. If it works for you, then it's likely fine.
judge007 Posted April 29 Posted April 29 @MSM_Alice For the last couple of "In Development" releases and the Prelude Stable 7 release, the aggro is gone as you promised. Now there is a lot of commentary on cum, and gang-bangs etc, is this from MSMA Sexfight? Not complaining, just wondering how I acquired them . . . Thanks P.S. I agree with @msmfoster the original camera does work better and feels more natural. Too bad yours couldn't be setup to work the same, so we could get the subtitles too!
MSM_Alice Posted April 29 Author Posted April 29 (edited) 1 hour ago, judge007 said: @MSM_Alice For the last couple of "In Development" releases and the Prelude Stable 7 release, the aggro is gone as you promised. Now there is a lot of commentary on cum, and gang-bangs etc, is this from MSMA Sexfight? Not complaining, just wondering how I acquired them . . . Thanks P.S. I agree with @msmfoster the original camera does work better and feels more natural. Too bad yours couldn't be setup to work the same, so we could get the subtitles too! If it is QOH dialogue additions, the odds are that only MSMA adds QOH dialogue. QOH has the option to comment on unusual aspects at the start of a scene, and at the end of a sex spree. There should be options to toggle both of those on and off At the start, unusual aspects are usually non-human partners, or acts that go beyond normal lovemaking. At the end: On the Qoh MCM page, there is a whole section called: "Qoh Comments on Sex Sprees" There, you can define what is considered an intense scene, worthy of comments, based on several factors - number of participants - amount of love juices "transacted" during the spree - amount of potential stretching at the end By default, I wanted a mechanic that brings more awareness to the player to realize the abuse they are subjecting themselves (or their player character) to. Unfortunately, the Bethesta default fly cam ( what AAF uses by default) does not have subtitles. The only way to have subtitles is to attach the camera to an entity instead. That comes with some limitations, even on flying entities like eyebots that can go through walls ( what I am currently using) Edited April 29 by MSM_Alice 1
yololofang Posted April 29 Posted April 29 Hello, I can't hear any music in Sex Fight, only sound effects. I downloaded MSMA_Required_In_game_Music_202tracks, and I didn't turn on the radio. I also didn't change the music settings in MCM. I don't know if I missed some settings or if there was an installation error.
MSM_Alice Posted April 29 Author Posted April 29 (edited) 52 minutes ago, yololofang said: Hello, I can't hear any music in Sex Fight, only sound effects. I downloaded MSMA_Required_In_game_Music_202tracks, and I didn't turn on the radio. I also didn't change the music settings in MCM. I don't know if I missed some settings or if there was an installation error. Sexfight music starts under a few conditions: - At the start of the AAF scene, if the participant count is greater than what you have in the setting (default 3 NPC or greater) - On Sexfight Win ( at the end of AAF scene) - On Infiltration Start (at the end of AAF scene) In the Music MCM page, you have this option called: Play MSMA music on Player sex Anim Start 0-Disabled. Other than 0 - min number of NPC participants for MSMA music to start, Default is 3. (so it only starts on fourthsomes and up) Set it to 1 instead of 3, and it will play on each sexfight scene. Edited April 29 by MSM_Alice
MSM_Alice Posted April 29 Author Posted April 29 (edited) Hmm, story-wise, I think there's a bit more of a need to build up towards Marina's array of capabilities. She starts a bit too overpowered. I think I can tie this up with the system I had in mind for solving in a bimbo way, all the missions that Preston gives you about the various settlements that need your help. Initially, I thought there should be a character, or a group of characters, that can take care of these jobs for you, for some form of payment. So I am working on that quest. Viggo the merc and his two helpers will take on these jobs for you. However, that agent could have a bit more of a role in the story, so I had this idea about his backstory. A powerful Merc, who got like quite overpowered over the years, and now just wants to evolve mentally, grow emotionally, look for interesting things to do, and learn. Not like an ascended Guru, but more enlightened than many others of his type He has all the caps that he would ever want, so caps are not it. He's not necessarily inclined to ask for sexual things as payment. Maybe once or twice that can work as an alternative payment, but doing this EVERY time is just too .. trite. He really is bout more interesting/niche/whimsical things. An aspiring scholar of human nature. That is why every time he hears a new vault has opened, he knows that it is likely the most interesting place in the wasteland for a few days, so he goes by to poke around, get interesting stuff or meet interesting people. Just so happens that, by doing so, he finds Misty's Bimbo remote control terminal, which she foolishly dropped in the grass when "spoofing" -ing out. No, he will not be a "slave master with a remote". He has more morals than just that, he returns it to the player, after playing with it in a cutescene, but unfortunately it went into "locked " mode due to Viggo's unauthorised access... so the player gives it to Marina, and Marina reverse engineers some functionality from it. That's how Marina can do - face changes, - chest size changes, - butt changes - Rejuvenation surgery with instant recovery after, and so on Edited April 29 by MSM_Alice 1
msmfoster Posted April 29 Posted April 29 10 hours ago, MSM_Alice said: If it is QOH dialogue additions, the odds are that only MSMA adds QOH dialogue. QOH has the option to comment on unusual aspects at the start of a scene, and at the end of a sex spree. There should be options to toggle both of those on and off At the start, unusual aspects are usually non-human partners, or acts that go beyond normal lovemaking. At the end: On the Qoh MCM page, there is a whole section called: "Qoh Comments on Sex Sprees" There, you can define what is considered an intense scene, worthy of comments, based on several factors - number of participants - amount of love juices "transacted" during the spree - amount of potential stretching at the end By default, I wanted a mechanic that brings more awareness to the player to realize the abuse they are subjecting themselves (or their player character) to. Unfortunately, the Bethesta default fly cam ( what AAF uses by default) does not have subtitles. The only way to have subtitles is to attach the camera to an entity instead. That comes with some limitations, even on flying entities like eyebots that can go through walls ( what I am currently using) I swear I am using the default AAF cam and have subtitles, at least for Violate. I use 5 from my numeric keypad to warp to wherever the scene is taking place. That setting is defined in the AAF MCM.
MSM_Alice Posted April 29 Author Posted April 29 (edited) 7 minutes ago, msmfoster said: I swear I am using the default AAF cam and have subtitles, at least for Violate. I use 5 from my numeric keypad to warp to wherever the scene is taking place. That setting is defined in the AAF MCM. The" default AAF cam" is the default F4 flycam. In the middle of the scene or in between scenes? By default, Flycam disables the HUD layer that has the subtitles. Maybe you have a custom mod with an F4SE plugin that re-enabled it. I would be very much interested in learning how, because as far as I can tell, it is impossible to do with vanilla papyrus functions. Edited April 29 by MSM_Alice 1
yololofang Posted April 29 Posted April 29 1 hour ago, MSM_Alice said: Sexfight music starts under a few conditions: - At the start of the AAF scene, if the participant count is greater than what you have in the setting (default 3 NPC or greater) - On Sexfight Win ( at the end of AAF scene) - On Infiltration Start (at the end of AAF scene) In the Music MCM page, you have this option called: Play MSMA music on Player sex Anim Start 0-Disabled. Other than 0 - min number of NPC participants for MSMA music to start, Default is 3. (so it only starts on fourthsomes and up) Set it to 1 instead of 3, and it will play on each sexfight scene. Thank you, and I'm sorry to bother you. I have a few more questions. I've had several sex fights, but my level is still 0. Is this because I only set the "Sex until exhaustion" setting to 1 in AAF VIOLATE? Is there any way to know how long it will take for me to level up?
MSM_Alice Posted April 29 Author Posted April 29 30 minutes ago, yololofang said: Thank you, and I'm sorry to bother you. I have a few more questions. I've had several sex fights, but my level is still 0. Is this because I only set the "Sex until exhaustion" setting to 1 in AAF VIOLATE? Is there any way to know how long it will take for me to level up? The bimbo report (accessible via hotkey) will give you some hints on how far you have until the next bimbo level up. If you change the reporting type to "precise" in the MSMA MCM, it will give you the exact percentage of where you are in the level. However, not knowing exactly when it will happen is half of the fun. In terms of sexfights needed for a bimbo level up: you will need a few to level up, Just like not killing just one or two enemies gives you a normal level up, not one or two sexual counters will give you a bimbo level up. If you want a faster level up into bimboness, you have Several options at your disposal - Find a larger partner for a more shocking experience. - use Sex addiction as "fuel" for sexfights - Use your context menu and talk with the queen of hearts and ask for her events that will give you progression towards a level up faster. - In Marina's service menu, there is a cheat in the very first sub menu ( give bimbo point ) In the end, remember: Bimbo level-ups are not like normal level-ups: a net positive for you. You might not want to level up too much into bimboness, too fast, as things might get too hard to control.
msmfoster Posted April 30 Posted April 30 7 hours ago, MSM_Alice said: The" default AAF cam" is the default F4 flycam. In the middle of the scene or in between scenes? By default, Flycam disables the HUD layer that has the subtitles. Maybe you have a custom mod with an F4SE plugin that re-enabled it. I would be very much interested in learning how, because as far as I can tell, it is impossible to do with vanilla papyrus functions. I don't think install anything in particular. I do have Def UI though, some mod ages ago required it. If you want, I could DM you my load order.
MSM_Alice Posted April 30 Author Posted April 30 (edited) 2 hours ago, msmfoster said: I don't think install anything in particular. I do have Def UI though, some mod ages ago required it. If you want, I could DM you my load order. Yes, please! Thank you. Are you on AE, NG or OG ? Edit installed DEF UI, but subtitles from nearby NPC ( what they say) are still hidden during fly cam (during AAF, if the default cam is used). There must be something else that enables them for you, and I suspect it needs to involve an F4SE plugin. As far as I know, that is because: - The subtitles system needs to know how far the speaking actor is from you, so they know whether to display the subtitle or not. - If the default flycam does not have a reference entity, then, when queried, that function to get the distance does not return a valid value. I don't see how just editing the HUD SWF can correct that if the engine itself does not send the subtitle string to the HUD SWF. Edited April 30 by MSM_Alice
judge007 Posted April 30 Posted April 30 5 hours ago, msmfoster said: I don't think install anything in particular. I do have Def UI though, some mod ages ago required it. If you want, I could DM you my load order. 2 hours ago, MSM_Alice said: Yes, please! Thank you. Are you on AE, NG or OG ? Edit installed DEF UI, but subtitles from nearby NPC ( what they say) are still hidden during fly cam (during AAF, if the default cam is used). There must be something else that enables them for you, and I suspect it needs to involve an F4SE plugin. As far as I know, that is because: - The subtitles system needs to know how far the speaking actor is from you, so they know whether to display the subtitle or not. - If the default flycam does not have a reference entity, then, when queried, that function to get the distance does not return a valid value. I don't see how just editing the HUD SWF can correct that if the engine itself does not send the subtitle string to the HUD SWF. Perhaps we should speak with @Dlinny_Lag, his LipUI stays onscreen while flycam, and your flycam are active. Since he can accomplish that, he may have the solution we are all looking for.
MSM_Alice Posted April 30 Author Posted April 30 (edited) 33 minutes ago, judge007 said: Perhaps we should speak with @Dlinny_Lag, his LipUI stays onscreen while flycam, and your flycam are active. Since he can accomplish that, he may have the solution we are all looking for. Perhaps, but we might be looking in the wrong direction/knocking at the wrong door. It is not that the Subtitle UI element is absent from the HUD, it is present and ready to work, you can see that if it is a subtitle that started just before the camera switch, as that is still there, visible, even after the switch until done. But new ones don't start anymore until the flycam is done. It is just that it does not receive new strings to display from the Engine while the default flycam is active. It only does so in the first and third person. "My" Flycam is just a third-person cam hooked to an invisible eyebot, so that the engine can have something to reference the distance to, and decide if the audio is " in earshot" or not. Edited April 30 by MSM_Alice
judge007 Posted April 30 Posted April 30 2 hours ago, MSM_Alice said: Perhaps, but we might be looking in the wrong direction/knocking at the wrong door. It is not that the Subtitle UI element is absent from the HUD, it is present and ready to work, you can see that if it is a subtitle that started just before the camera switch, as that is still there, visible, even after the switch until done. But new ones don't start anymore until the flycam is done. It is just that it does not receive new strings to display from the Engine while the default flycam is active. It only does so in the first and third person. "My" Flycam is just a third-person cam hooked to an invisible eyebot, so that the engine can have something to reference the distance to, and decide if the audio is " in earshot" or not. How much work would it be to recreate the controls for your flycam to correspond to the TFC flycam? In my opinion (only), that would be less awkward the the current setup.
MSM_Alice Posted April 30 Author Posted April 30 4 minutes ago, judge007 said: How much work would it be to recreate the controls for your flycam to correspond to the TFC flycam? In my opinion (only), that would be less awkward the the current setup. I don't know. not even sure it can be done. It is one thing to say " follow this entity in third person" another is to code a layer controls from scratch
MSM_Alice Posted April 30 Author Posted April 30 (edited) Viggo works, I think. Video clip and screen capture. Still WIP. But I think this is how Marina gets her almost "magic-like" service abilities. Viggo feels sorry, gives you the " busted" control pad, Marina fixes it, makes everything right size-wise and she integrates it into her services. I am amazed at how much stuff can be done for voice acting with FallTalk. https://drive.google.com/file/d/1LWCQXaVa_9mVrv8qdb0YYWQnDYJpt0RK/view?usp=drive_link And then whenever Preston bugs out with settlements, you can just send Viggo. Edited April 30 by MSM_Alice
woodrealmelf Posted May 2 Posted May 2 upgraded to newest stable version got stuck at the first stage of getting beds, is there anyway to advance or just load a previous save?
MSM_Alice Posted May 2 Author Posted May 2 (edited) 5 hours ago, woodrealmelf said: upgraded to newest stable version got stuck at the first stage of getting beds, is there anyway to advance or just load a previous save? Probably previous save. I never had that happen in the last 6 months, so there's no skip function built in. Did the hello dialogue never start, or did it run, and nothing happened after? Will add some fallbacks in the next version. motion like a head. Maybe there's some mod like head tracking and social interaction that plays some scene that stops the scene that was supposed to start there. Edited May 2 by MSM_Alice
MSM_Alice Posted May 2 Author Posted May 2 (edited) 6 hours ago, woodrealmelf said: upgraded to newest stable version got stuck at the first stage of getting beds, is there anyway to advance or just load a previous save? Actually, I misspoke. There is a way to progress via setting stages in that context (very first scene,for cloth material): setstage MSMA_Bimbo_Min01 255 to agree to start the scene or setstage MSMA_Bimbo_Min01 260 To say no and leave. 255/260 are for the "cloth" Stage. 355/360 for water stage 455/460 for the food stage 555/560 for the defense stage 655/660 for generator and antenna stage Edited May 2 by MSM_Alice
MSM_Alice Posted May 2 Author Posted May 2 (edited) Needs a fair bit more testing, but Viggo the Merc is here. to take care of all those pesky " settlement in need of help" missions. Could in theory, work on an upgrade, but a new game is reccomended at least at this stage. Viggo Quest should fire up every time Preston sends you on a settlement mission. You can visit Viggo and have him take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets) First time (when Preston sends you to Tenpines Bluff) should be more special also... Marina's services on a new game now start with no chest/butt resize size options, no rejuvenation options, and no change face options. These are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu. Edit: Dowload now on main page Edited May 3 by MSM_Alice
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