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Posted

sadly playing starfield right now (some moves are being made to finally bring adult mods to the game for real this time!) so might be a bit before I get a chance to try out these new features.   NAF got replaced with SAF though it broke with new update so waiting on that.   Lots of fun things, but FO4 is still one of my favorites so will be back after I finish Terran Armada, Promise :P

 

Posted (edited)

Small patch to address a few voice lines from the QOH-Commenting-on Sprees cutting off/not being the right ones.

 

See download below

 

Edited by MSM_Alice
Posted (edited)

1.0610

  • Better, more performance-effective way of filtering unique NPCs from non-unique ones(based on a check based on voicetype, instead of name string). MCM option to toggle between the two methods.
  • more QOH voice polish and corrections.

 

 

More social comments and less social comment repetition.

 

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/149/#findComment-7282714

 


funny_comments2.thumb.jpg.61cefb72b6f4d33b1c00683b67fd614e.jpg

 

funny_comments.thumb.jpg.451393fdef3caa0cd1f97c5894e48d4a.jpg
 

Edited by MSM_Alice
Posted (edited)

1.0620 -even more social/dialogue   polish


Finally, caved in and added more voices for QOH to acknowledge spicy activities if they occur with non-humanoids or generally less-used partners
She will make it clear that she thinks those kinds of activities are not the best use of your time, as the " experiment" should target humans or at least humanoids. 

But she no longer stays silent/generic at the start of the AAF animation, if the player interacts with 
 

 

Edited by MSM_Alice
Posted (edited)

And a new version, I think, is also ready for the main page:

The rumos system (about the spicy things you are observed doing in the wild) now also generates actual social comments when you are in a settlement.  Some svcavers might approach you with news of what they spied through their scope when out there. If you have been misbehaving in the open, most of it will not be flattering. If you have kept things mostly indoors, odds are there are a lot less rumors.
All voiced
This goes on just until the rumors subside, or are forced to subside by you changing your face at Marina. 



Because I wasn't really focusing on nonhuman interaction before, I also noticed that the mod I wasn't tracking the interactions with some nonhuman races correctly, for the purpose of statistics. It has been corrected now.

 

Download below.

 

Edited by MSM_Alice
Posted

It's just a case of that. I had sex near the entrance to Diamond City. After the scene, a guard came over. A dialogue about the violation of the ban began. At that moment, a dialogue began with QoH about getting a new level. The dialogue with the guard was interrupted.
But the guard continued to follow me. There is no dialogue with him, but he continues to walk. There is a reset button in Sexharrastmet for such cases.in MSM. And now I had to roll back to the previous save.

Posted (edited)
4 hours ago, Nea_Bessy said:

It's just a case of that. I had sex near the entrance to Diamond City. After the scene, a guard came over. A dialogue about the violation of the ban began. At that moment, a dialogue began with QoH about getting a new level. The dialogue with the guard was interrupted.
But the guard continued to follow me. There is no dialogue with him, but he continues to walk. There is a reset button in Sexharrastmet for such cases.in MSM. And now I had to roll back to the previous save.

There are plenty of reset buttons in the MSMA MCMs, too, though.

Have you tried using any  of them ?

Edited by MSM_Alice
Posted
4 hours ago, Nea_Bessy said:

It's just a case of that. I had sex near the entrance to Diamond City. After the scene, a guard came over. A dialogue about the violation of the ban began. At that moment, a dialogue began with QoH about getting a new level. The dialogue with the guard was interrupted.
But the guard continued to follow me. There is no dialogue with him, but he continues to walk. There is a reset button in Sexharrastmet for such cases.in MSM. And now I had to roll back to the previous save.

if you can replicate it, send me a movie with what happens, please. 

Posted (edited)

I have a particular experimental test version that has a more elaborate form of virginity tracking




It tracks 

  • - Regular (Vaginal) virginity ( lost first time when penetrative vaginal sex is had -and then in theory, except some totally outrageous scenarios,  is set in stone for that playthrough) 
  • - Anal "virginity"  ( lost first time when penetrative anal sex is had, and then in theory, except some totally outrageous scenarios,  is set in stone for that playthrough)  
  • - Oral "virginity"  ( lost first time when a cock is sucked-and then in theory, except some totally outrageous scenarios,  is set in stone for that playthrough) 
  • - Group sex "virginity" ( lost first time one enters a threesome or higher -and then in theory, except some totally outrageous scenarios,  is set in stone for that playthrough)  

I want to "Remember " a lot of details about the moment when and where the virginity was lost
Not only  if it was lost or not, but also 

 

  • - when  (in)
  • - the type of partner who did it ( if not unique /temporary)     (in)
  • - if it was hostile or not  (not in )
  • -  If persistent: The partner to whom virginity iyt was lost ( and if they are still alive, to track how often player and that character they have seen each other since the virginity was lost and what the Affinity relationship is now between them)  (not in )
  • - where (not in )
  • - what animation was used (not in )
  • - What furniture was used.  (not in )
  • - what were the tags of the animations (not in )
  • - what was the number of orgasms/pleasure had when this happened (not in )
  • -how long did theact last (not in )
  • -if other NPc were involved too (not in )
  • - what was the weather like when it happened (not in )
  • - what was the type of act when this happened (was it a combat  surrender, prostitution,craving, infiltration  and so on)  (partial in)


And to summarize this to the player

The system can accommodate a simple premise ( alt character that starts as a virgin)  but also classic Nora and an alt playthrough (or more nuanced premises)  as it can consider  "virginity" only acts done post-war,  (post-wark can be optionally considered a virgi-equivalent "fresh start" even for characters who were not virgins pre-war).  or NOT, it can also be strict. 
 

Also, QOH should call it via voice when any virginity aspect  is about to be lost ( but this is not in yet) 


Normally, a new character's Virginal status will be established via the initial conversations, but right now, in this latest version, there's a pop-up menu to set/reset all these things mapped on Dev Hot Key number 2.


Virginal status inspection is on Dev Hot Key number 3 

Download below



Now, do I expect in most playthroughs for this virginal states to last a long time?
No, not really. It is possible, even probably, that all four  "virginal" states are lost just right away in a single surrender to raiders in Concord, not even an i-game day .

But for the players who make it a goal in itself to avoid combat sexfight surrenders,  to save some part of themselves, and not necessarily to do combat, work around these limits it could be an interesting exercise. 

Edited by MSM_Alice
Posted (edited)

I've been toying with some mini quests and how they would interplay with this theoretical virginity tracker and new statuses, and I have a bunch of ideas.


But the crux of it  IS 

If I want the player to have real options to be a bimbo with strong preferences (even when meeting with enemies in the procedural sandbox, outside of a quest scenario), and those could be

- I don't do vaginal /  I am saving that first time for someone special. 
or
-  Sex is fun, BUT I don't EVER do butt stuff that is very GROSS.
or 
-  I am not putting my mouth on your shaft, mister ( or the opposite:  "Blowjobs only, but you're not getting in my pants" )

or

-  I am going one by one or not at all., This is not a one-size-fits-all.

or

- All your "big boys" with big shafts?  They need to go one by one, sorry.  Only the small ones can go for threesomes.

or

- All your "big boys" may only use the backdoor, I'm not stretching out my front door any more. (or vice versa)
or 
- no more than treesomes/fourthsomes ( or, I don't know, maybe the opposite, "we're wasting time here, people, larger batches please") 

or

- "These kinds of partners?  No, they are gross and off the table.  I'd rather do more stuff with the partners I like instead, if they can convince the ones I don't like to leave me be. "



Then it is clear that I need to rewrite handling of enemies when willingly surrendering, so that it is handled internally by  MSMA and not by Violate, as Violate animation management does not offer me the levers to filter the "permitted" animations, for these "Dubiously-Consensual surrenders". 
While regular NonCon interactions surrender are fine to be handled by violate, after all the power is 100% with the agressors there,   and the the enemies are well withing their right decide not to care about the victim';s preferences,  I think the "bimbofied surrenders" were there's a DubCon situation, /its handling needs to be built internally, so that animations and grouping can be filtered differently. 

Building in internally would have been more daunting a year ago, but now I am not as scared of it. 
It actually simplifies a lot of NPC management, and I am not "operating with tweezers in a long-necked bottle"  within another mod in terms of what I can do with the NPCs, but I have freedom to do with them as I see fit. 

Also, I can graft proper dialogue scenes about it all, a task that I couldn't do within Violate., as it has its own between-scenes dialogue.
 


For instance, when dealing with supermutants, the latest patched violate with support for DAarthRoman anims and such enables those ones a raider and a dog,  as their lines about dog stuff are in, so I guess it is lore appropriate if stuff are THAT brutal in postnuclear apocalypse BUT, but what if the player could say, "Hey, I understand you have the power here, and you are into some freaky shit, BUT WHAT IF Im going to play along and this can be more entertaining for us all, if we work togeter and you work a bit with my limits too,  like keep those filthy dogs away from me,  this and that act are off the table, and on the other hand i give/do this for you. Have a negotiated Dubcon situation there.

Also, it was always odd for me in violate that the aggressors would not order the scenes in a logical pattern for them, for instance, when dealing with a group of raiders, the obvious boss and more one-on-one interactions don't go first, and then the filthier stuff is at the end.  I mean, even if in an extreme, deranged scenario when they force unspeakable acts on their victim, they more normal ones wild want to have their fun BEFORE those freaky acts of their most deranged "friends", not after. 


This way, you can have a proper playthrough where player preferences around which sex acts are "on the table" and which are unacceptable, can be obeyed, when appropriate,  in more than just quest /story scenes.

 

Like the first surrenders in Concerd could be "what if I just give you some amazing blowjobs, and we leave it at that/you let me go"? 

Edited by MSM_Alice
Posted
8 minutes ago, MSM_Alice said:

I've been toying with some mini quests and how they would interplay with this theoretical virginity tracker and new statuses, and I have a bunch of ideas.


But the crux of it  IS 

If I want the player to have real options to be a bimbo with strong preferences (even when meeting with enemies), and those could be|
- I don't do vaginal /  I am saving that first time for someone special. 
or
-  I don't EVER do butt stuff that is GROSS.
or 
-  I am not putting my mouth on your shaft, mister

or

-  I am going one by one or not at all., This is not a one-size-fits-all.

or
- no more than treesomes/fourthsomes ( or, I don;t kmnow, maybe the opposite, "we're wasting time here, people, larger batches please") 

or

- "These kinds of partners?  No, they are gross and off the table.  I'd rather do more stuff with the partners I like instead, if they can convince the ones I don't like to leave me be. "

Then it is clear that I need to rewrite handling of enemies when willingly surrendering, so that to be handled internally by  MSMA and not by Violate, as violate animation management does not offer me the levers to filter the "permitted" animations, for these "Dubiously-Consensual surrenders". 
While regular NonCon interactions surrender are fine to be handled by violate, after all the pwoer is 100% with the agressors there,   and the the enemies are well withing their right decide not to care about the victim';s preferences,  I think the "bimbofied surrenders" were there's a DubCon situation, ///its handling needs to be built internally, so that animations and grouping can be filtered differently. 

Building in internally would have been more daunting a year ago, but now I am not as scared of it. 
It actually simplifies a lot of NPC management, and I am not "operating with tweezers in a long-necked bottle"  within another mod in terms of what I can do with the NPCs, but I have freedom to do with them as I see fit. 

Also, I can graft proper dialogue scenes about it all, a task that I couldn't do within Violate. 
 


For instance, when dealing with supermutants, the latest patched violate with support for DArthRoman anims and such enables those ones a raider and a dog,  as their lines about dog stuff are in, so I guess it is lore appropriate if stuff are THAT brutal postnuclear apocalypse BUT , but what if the player could say, "Hey, I understand you have the power here, and you are into some freaky shit, BUT WHAT IF Im going to play along and this can be more entertaining for us all, if we work togeter and you work a bit with my limits too,  like keep those filthy dogs away from me,  this and that act are off the table, and on the other hand i give/do this for you. Have a negotiated Dubcon situation there.

Also, it was always odd for me in violate that the aggressors would not order the scenes in a logical pattern for them, for instance, when dealing with a group of raiders, the obvious boss and more one-on-one interactions don't go first, and then the filthier stuff is at the end.  I mean, even if in an extreme, deranged scenario when they force unspeakable acts on their victim, they more normally want to have their fun BEFORE those freaky acts of their most deranged "friends", acts, not after. 


This way, you can have a proper playthrough where player preferences around which sex acts are "on the table" and which are unacceptable, can be obeyed, when appropriate,  in more than just quest scenes.

Interesting Idea - reminds me of of the Norita Route in NR where you become an Anal and Oral specialist but keep the 'Virginity' for the big scene (in theory :P).   Situation where they offer Anal + Oral as that is their best skills and Guarantee satisfaction (Charisma check. or some other dialogue check? that gets modified by skill level in those areas?)  New Bimbo skill system were you get ranks in all 4 categories from virgin to master?

 

Would be interesting to create your own surrender system - maybe deep dive into Extended UAP mod to see how they handle pretty much anything and everything (except Gorillas in Wasteland Adventurer Guild - or it could be just my install wont allow surrender to Gorillas).   DarthRoman is adding even more in next patch on Patreon - pretty much all the DLC creatures are going to be covered soon.   Could also differentiate between actions involving humans (super mutants can talk but they don't really care what breeders think) and leave all the other situations to Violate as its not really something that can be controlled through dialogue.

Posted (edited)
9 minutes ago, Mimirue17 said:

Interesting Idea - reminds me of of the Norita Route in NR where you become an Anal and Oral specialist but keep the 'Virginity' for the big scene (in theory :P).   Situation where they offer Anal + Oral as that is their best skills and Guarantee satisfaction (Charisma check. or some other dialogue check? that gets modified by skill level in those areas?)  New Bimbo skill system were you get ranks in all 4 categories from virgin to master?

 

Would be interesting to create your own surrender system - maybe deep dive into Extended UAP mod to see how they handle pretty much anything and everything (except Gorillas in Wasteland Adventurer Guild - or it could be just my install wont allow surrender to Gorillas).   DarthRoman is adding even more in next patch on Patreon - pretty much all the DLC creatures are going to be covered soon.   Could also differentiate between actions involving humans (super mutants can talk but they don't really care what breeders think) and leave all the other situations to Violate as its not really something that can be controlled through dialogue.


Discussions with supermutants on this topic could be hilarious, though. 
How do you "make" them care what breeders think?

Definitely, I remembered the Norita path, but that is specific to the one one way of thinking about it, the "saving virginity" facet.

In fact, there are a lot more facets/ways this can be approached, of what act is okay, and what act is not.
Some will do the classic virginity-saving thing, and that is fine.
Other people might think "virginity is not an issue for me. purity culture =bleah,  but I really want to protect my back door from abuse, I just don't want an extra craving for the backdoor, and additional management overhead."

Others will be you know "I'm willing to give them a blowjob if that gets me out of this, but I am NOT  taking my knickers off."

Other wight want to do some specialisations, "ridiculously big shafts go in the back , front is for decent human sizes only, let's keep things civil here".

Edited by MSM_Alice
Posted (edited)
55 minutes ago, MSM_Alice said:

I've been toying with some mini quests and how they would interplay with this theoretical virginity tracker and new statuses, and I have a bunch of ideas.


But the crux of it  IS 

If I want the player to have real options to be a bimbo with strong preferences (even when meeting with enemies in the procedural sandbox, outside of a quest scenario), and those could be

- I don't do vaginal /  I am saving that first time for someone special. 
or
-  Sex is fun, BUT I don't EVER do butt stuff that is very GROSS.
or 
-  I am not putting my mouth on your shaft, mister ( or the opposite:  "Blowjobs only, but you're not getting in my pants" )

or

-  I am going one by one or not at all., This is not a one-size-fits-all.

or

- All your "big boys" with big shafts?  They need to go one by one, sorry.  Only the small ones can go for threesomes.

or

- All your "big boys" may only use the backdoor, I'm not stretching out my front door any more. (or vice versa)
or 
- no more than treesomes/fourthsomes ( or, I don't know, maybe the opposite, "we're wasting time here, people, larger batches please") 

or

- "These kinds of partners?  No, they are gross and off the table.  I'd rather do more stuff with the partners I like instead, if they can convince the ones I don't like to leave me be. "



Then it is clear that I need to rewrite handling of enemies when willingly surrendering, so that it is handled internally by  MSMA and not by Violate, as Violate animation management does not offer me the levers to filter the "permitted" animations, for these "Dubiously-Consensual surrenders". 
While regular NonCon interactions surrender are fine to be handled by violate, after all the power is 100% with the agressors there,   and the the enemies are well withing their right decide not to care about the victim';s preferences,  I think the "bimbofied surrenders" were there's a DubCon situation, /its handling needs to be built internally, so that animations and grouping can be filtered differently. 

Building in internally would have been more daunting a year ago, but now I am not as scared of it. 
It actually simplifies a lot of NPC management, and I am not "operating with tweezers in a long-necked bottle"  within another mod in terms of what I can do with the NPCs, but I have freedom to do with them as I see fit. 

Also, I can graft proper dialogue scenes about it all, a task that I couldn't do within Violate., as it has its own between-scenes dialogue.
 


For instance, when dealing with supermutants, the latest patched violate with support for DAarthRoman anims and such enables those ones a raider and a dog,  as their lines about dog stuff are in, so I guess it is lore appropriate if stuff are THAT brutal in postnuclear apocalypse BUT, but what if the player could say, "Hey, I understand you have the power here, and you are into some freaky shit, BUT WHAT IF Im going to play along and this can be more entertaining for us all, if we work togeter and you work a bit with my limits too,  like keep those filthy dogs away from me,  this and that act are off the table, and on the other hand i give/do this for you. Have a negotiated Dubcon situation there.

Also, it was always odd for me in violate that the aggressors would not order the scenes in a logical pattern for them, for instance, when dealing with a group of raiders, the obvious boss and more one-on-one interactions don't go first, and then the filthier stuff is at the end.  I mean, even if in an extreme, deranged scenario when they force unspeakable acts on their victim, they more normal ones wild want to have their fun BEFORE those freaky acts of their most deranged "friends", not after. 


This way, you can have a proper playthrough where player preferences around which sex acts are "on the table" and which are unacceptable, can be obeyed, when appropriate,  in more than just quest /story scenes.

 

Like the first surrenders in Concerd could be "what if I just give you some amazing blowjobs, and we leave it at that/you let me go"? 

 

On creation of a new character with Sex Attributes the player is given the option to choose "attraction" types like Male/Female/Ghouls/Animals etc, I haven't looked into how that works, I think they just change arousal gain when in sex, but you could maybe do something there with this? (just an idea, not a request)

Edited by Franco Cozzo
Posted (edited)
30 minutes ago, Mimirue17 said:

Interesting Idea - reminds me of of the Norita Route in NR where you become an Anal and Oral specialist but keep the 'Virginity' for the big scene (in theory :P).   Situation where they offer Anal + Oral as that is their best skills and Guarantee satisfaction (Charisma check. or some other dialogue check? that gets modified by skill level in those areas?)  New Bimbo skill system were you get ranks in all 4 categories from virgin to master?

 

Would be interesting to create your own surrender system - maybe deep dive into Extended UAP mod to see how they handle pretty much anything and everything (except Gorillas in Wasteland Adventurer Guild - or it could be just my install wont allow surrender to Gorillas).   DarthRoman is adding even more in next patch on Patreon - pretty much all the DLC creatures are going to be covered soon.   Could also differentiate between actions involving humans (super mutants can talk but they don't really care what breeders think) and leave all the other situations to Violate as its not really something that can be controlled through dialogue.

Also, for wide availability, I probably can only support what DarthRoman has in the public version. 
I'd rather avoid putting any Patreon-only version on the requirements list. 

Edited by MSM_Alice
Posted (edited)
3 minutes ago, Franco Cozzo said:

 

On creation of a new character with Sex Attributes the player is given the option to choose "attraction" types like Male/Female/Ghouls/Animals etc, I haven't looked into how that works, I think they just change arousal gain when in sex, but you could maybe do something there with this?

Yes, definitely.
One problem with that, though, is that I understand those can ONLY be set at the start, and then never again, so they don't allow for any evolving options on the matter, as the character evolves.  
I could also have MSMA  maybe open that SA menu on demand, and offset that limit this way. 
 

Edited by MSM_Alice
Posted (edited)
20 minutes ago, MSM_Alice said:

Yes, definitely.
One problem with that, though, is that I understand those can ONLY be set at the start, and then never again, so they don't allow for any evolving options on the matter, as the character evolves.  
I could also have MSMA  maybe open that SA menu on demand, and offset that limit this way. 
 

Looking at Attributes in xEdit, they all seem to be perks instead of Globals, but I have no idea how the script handles them or if you'd be able to swap them mid-game (and keep their effects) without bringing the menu up. I know the Dr in the memory den was an option but I assume that just brings the menu up again. 

 

Anyway these wouldn't be able to cover your ideas about vaginal/anal/oral only and all of the rest and probably would just cause more work trying to integrate than a different fresh/clean system.

 

 

image.png.47228cda93bba7750feb2a020edea096.png

 

Edited by Franco Cozzo
Posted (edited)

One step at a time.
First step is to finalize this "virginal statuses" tracker and do it properly, with
- an immersive way to set these options at the start via natural conversations with Misty, QoH/Marina. 
- tracking all the data and exposing it in a natural way 

Then probably I'll move on to the more granular preferences, non-Violate custom bimbofied surrender option, and so on. 

What I like about this is that it potentially really does make the approach to combat and surrender different (maybe even more strategic) , opening up more conversations and branching paths there,  depending on how they want their statuses to look like.

Because if i do make this bimbo surrender internal, I can also decide not to pull every enemy and their cousin from a mile away (like Violate sometimes does), if the gameplay mechanics call for a more personal approach with fewer enemies
Not just "oh, I lost a combat, I guess it is a dice roll on whether my desired  "virginal status", whatever it might be,  gets lost or not.

But rather:
Ok, let's see how I negotiate my way out of this, in a way that is compatible with my goals, as much as that is possible.

Edited by MSM_Alice
Posted (edited)

New test version, quite experimental.  1.0625
New game is not needed.




This new functionality related to managing the "virginal" status of various activities is creating quite a high number of ramifications and complexity rippling effects. 
 

 

 

1 BackupDildos ( was not obvious at first, but they were needed if people started caring about virginal status)

The dildo friends have types 
Courage and Harmony are vaginal,  Joy and Zen are Anal.


This, coupled with the new virginal system might malke you not want to use some of your dildo friends ever, if you want to avoid losing that type of virginity. 
This is why in this new version of themod , each of the four dildos each now have backup version of the other type. 
Enable the backups with 

Set MSMA_status_BackupDildosEnabled to 1

If the backups are enabled, and you select, for instance, to use  Courage, and you are a vaginal virgin, then the menu will suggest you use the backup anal version of Courage instead of the vaginalone.
Same if you have set vaginal act phenomone protection. to on

 

 

2.Act Type Protection .

I have Added in the VCard a menu (DevHotkey 3 still)  a submenu for  "pheromone-based protection" , so you can flag a certain type of activity (Vaginal, Anal, oral or group scenes) as an activity that you would prefer to be avoided. 
Default: just one out of four possible protections can be set at a given time.


You can increase that limit  to 2 by altering a global variable in the console 
set MSMA_status_PheromoneProtectionLimit to 2

Max is 2 outof 4.

This protection can be set for the purpose of being an aid in  virginity preservation,  or just in general.
If you set this on, some menu aspects will remind you that you are about to engage in an act that will go against your self imposed limits.

For instance, if you set VaginalProtection to ON, when you would use a vaginal dildo like Zen or Courage, the system will warn you , so you can cancel.
If you have enabled the backup dildos, it will suggest you use the backup instead.


This protection is not absolute; if you yourself select a bespoke way in a conversation that you want to engage in a protected sex act type, then things will still happen.

It is meant to protect, as much as that is possible, from things you DO NOT select like a combat surrender

For acts that are not necessarily clearly defined, like charm, or Craving-based prostitution, or a Violate surrender, this protection will make avoiding that type of act , a lot more attainable. 

Enable or disable this with   (it is enabled by default)

set MSMA_status_UsePheromoneDiverting to 1

or 0 to turn off

 


Aside avoiding group scenes (which should work as youexpectby limiting the participants to max2), tThis right now is not done by magically altering the animations,  but just gameplay logic, for instance, if you select VaginalSex as protected in the act protection menu,  Violate will still play whatever animations they want toplay, but even so, on end , for MSMA they only will count as Anal or Oral instead of vaginal,  as if you had "mind controlled" the enemies via pheromones to ..  "stick that thing elsewhere".

This protection won't work for acts in scenarios that are clearly targeted/defined, like if you offer vaginal sex in prostitution, it will still happen even if you have pheromone-based vaginal sex protection on.

This protection will also only work on human and supermutant-sized partners, maybe a bit higher. If you go beyond that, the pheromones are not as effective (or at all). 

Same for gangbangs if you have gangbang sex protection on,  it should protect you from enemy gangbangs in violate,  but a prostitution session where you offer a gangbang yourself in a bespoke way for caps, or if you ask for it in a craving-induced gangbang, then the protection won't work, and the act will still happen.
Wedge and the gang also have a very clear idea about what they want, so they won't be influenced by pheromone protection. ( But i'll maybe add some dialogue-based way to convince them to only use certain kinds of acts. Until then, better learn how to scavenge the  items the old-fashioned way to build up a sanctuary as a virgin) 
Bimbo Limbo denizens also won't care about your earthly pheromone-based protection.


However, there is a cost for this act type protection if doing group scenes. 
If you block, let's say, anal sex and oral sex in a fourthsome,  then what's left available  (vaginal sex) will have a higher stretching cost on the end, as it is considered that the redirected activity has a higher intensity focused on what's permitted.

 

 

Fresh download is on the next page here: 

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/150/#findComment-7284452

 

Edited by MSM_Alice
Posted

Thank you for the amazing mod.

What is said between "that's right" and "bastard" in the lines during the sex battle?

Posted (edited)
58 minutes ago, toshi said:

Thank you for the amazing mod.

What is said between "that's right" and "bastard" in the lines during the sex battle?

You're welcome.
I have no clue what line you are referring to. I am suspecting it might be from the sounds of one sex animation you have installed, and not from MSMA. 

If you use the alt QOH camera during sex ( option in MCM), you will see subtitles, and can probably figure it out that way.

Edited by MSM_Alice
Posted (edited)
3 hours ago, toshi said:

Thank you for the amazing mod.

What is said between "that's right" and "bastard" in the lines during the sex battle?

Do you have the mod Perverted Perks, it changes the audio of getting a critical hit available in VATS, and I think sex fight challenge uses the same audio effect.

Edited by Chubrikone

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