Cheburashka100500 Posted May 2 Posted May 2 Hi MSM_Alice. After completing the mission to build beds for local residents, I turn to Sturgis again. But my main character just wants to exchange things. There is simply no dialogue about the plot. What am I doing wrong?
MSM_Alice Posted May 2 Author Posted May 2 4 minutes ago, Cheburashka100500 said: Hi MSM_Alice. After completing the mission to build beds for local residents, I turn to Sturgis again. But my main character just wants to exchange things. There is simply no dialogue about the plot. What am I doing wrong? Have you actually built the beds? The mission just gives the materials,does not build the beds for you. 1
MSM_Alice Posted May 2 Author Posted May 2 (edited) A small touch upon the above regarding the tutorial message on the nanite-based skills firing up too soon. Corrected now. It's Preeston stops giving settlement-based missions after the third one, unsure it's something with Viggo, or if it's normal because Viggo was just doing them too fast. Might need to dig a bit deeper. Edit: Dowload now on main page Edited May 3 by MSM_Alice
hiono Posted May 2 Posted May 2 (edited) 5 hours ago, MSM_Alice said: A small touch upon the above regarding the tutorial message on the nanite-based skills firing up too soon. Corrected now. It's Preeston stops giving settlement-based missions after the third one, unsure it's something with Viggo, or if it's normal because Viggo was just doing them too fast. Might need to dig a bit deeper. MSMA_Act1_[In_Development]_1_0681.zip 244.56 MB · 1 download take it for a grain of salt but i think it could be preston. I think he will stop giving sometimes depending progress like not doing the castle caused him to seemingly stop giving me settlements. I have also not tried the new version just speaking on previous experience before viggo. Edited May 2 by hiono
woodrealmelf Posted May 2 Posted May 2 18 hours ago, MSM_Alice said: Did the hello dialogue never start, or did it run, and nothing happened after? there was a hello dialogue and i accepted the term but we just stood there
snagglepup Posted May 2 Posted May 2 Sorry if this has already been asked a bunch or something but I'm having a strange issue, inflation doesn't seem to be working properly, the punishment for hitting end works it inflates the character and then they deflate etc. but sex never seems to inflate the player, even if I get the xp for deflation I think
MSM_Alice Posted May 3 Author Posted May 3 4 hours ago, snagglepup said: Sorry if this has already been asked a bunch or something but I'm having a strange issue, inflation doesn't seem to be working properly, the punishment for hitting end works it inflates the character and then they deflate etc. but sex never seems to inflate the player, even if I get the xp for deflation I think The inflation sizes by default are set to a bit more plausible values, so that it does not seem exaggerated. By default, there needs to be a spree with a lot of sex ( and imean lots, talking 100+ regular humans), or sex with unusually large partners (nonhumans/critters/robots), for inflation to produce visible effects.
MSM_Alice Posted May 3 Author Posted May 3 (edited) 7 hours ago, woodrealmelf said: there was a hello dialogue and i accepted the term but we just stood there There are some options in the MCM on the debug page to debug this and notify you via pop-ups about what the issue is/was. If it happens again, can you capture the papyrus log from that session? Sounds like the animation being used there was not found installed on your system. If you are using NAF, have you re-run the import so that the animation redefinitions in the MSMA XML are processed? Was it a once thing, or a "every time" thing? Edited May 3 by MSM_Alice
MSM_Alice Posted May 3 Author Posted May 3 (edited) 8 hours ago, hiono said: take it for a grain of salt but i think it could be preston. I think he will stop giving sometimes depending progress like not doing the castle caused him to seemingly stop giving me settlements. I have also not tried the new version just speaking on previous experience before viggo. I dug in a lot deeper to see if there's a need for more than just manually advancing those stages, including in the script associated with the radiant quest coordinator, and it seems all should be in order, but I did find there is a new condition. Apparently, the player needs to be above level 10 to continue past the first few ones. I tried Vigo when the level was above 10, and I seemed to progress until Preston said we needed to retake the castle with no problems. I wonder if I should make Viggo unavailable past the first mission if you play under level 10. I could also make it so that you don't find the unusual trinkets that Viggo requires, while under level 10. Edited May 3 by MSM_Alice
MSM_Alice Posted May 3 Author Posted May 3 (edited) Ok, a proper version with the level 10 edge case handled is now on the main page. 1.0682 Edited May 3 by MSM_Alice
snagglepup Posted May 3 Posted May 3 2 hours ago, MSM_Alice said: The inflation sizes by default are set to a bit more plausible values, so that it does not seem exaggerated. By default, there needs to be a spree with a lot of sex ( and imean lots, talking 100+ regular humans), or sex with unusually large partners (nonhumans/critters/robots), for inflation to produce visible effects. I assumed the things I was having sex with were large enough, but I'll try setting the scaling to max to check if it's working
MSM_Alice Posted May 3 Author Posted May 3 (edited) 19 minutes ago, snagglepup said: I assumed the things I was having sex with were large enough, but I'll try setting the scaling to max to check if it's working MSMA_Infl_ContainedVolume is the global variable that holds the current amount of contained liters of fluids Unless its values are above 2 or 3 -ish, don't expect super visible results on the default settings, that much of an amount wouldn't really be plausible to produce any really visible bulging. Edited May 3 by MSM_Alice
Mimirue17 Posted May 3 Posted May 3 On 5/2/2026 at 3:01 AM, Cheburashka100500 said: Hi MSM_Alice. After completing the mission to build beds for local residents, I turn to Sturgis again. But my main character just wants to exchange things. There is simply no dialogue about the plot. What am I doing wrong? this happens if the beds are not recognized - usually from a mod that adds furniture. To complete this here is a possible fix (has worked for me when I had settlement already built), delete on of the beds (% complete should change) and then rebuild the bed (of course make sure you built enough to complete the quest)
woodrealmelf Posted May 4 Posted May 4 hello, i would like to ask is it possible during sexfight maybe if successfully answered sex position change or some something cycling through different animation other than just one animation being played? or is there a other mod for that?
MSM_Alice Posted May 4 Author Posted May 4 4 minutes ago, woodrealmelf said: hello, i would like to ask is it possible during sexfight maybe if successfully answered sex position change or some something cycling through different animation other than just one animation being played? or is there a other mod for that? I will think about that. Right now that is not a feature.
woodrealmelf Posted May 4 Posted May 4 17 minutes ago, MSM_Alice said: I will think about that. oh yay thanks man
agent_hermit Posted May 4 Posted May 4 I upgraded to the latest version and loaded a save after I did some basic cleanup of Sanctuary but before going to Concord. I've finished Concord and did the Sturgis quest to build up Sanctuary. I have the mission for Tenpines Bluff and am level 10. Where is Viggo?
MSM_Alice Posted May 4 Author Posted May 4 (edited) 2 hours ago, agent_hermit said: I upgraded to the latest version and loaded a save after I did some basic cleanup of Sanctuary but before going to Concord. I've finished Concord and did the Sturgis quest to build up Sanctuary. I have the mission for Tenpines Bluff and am level 10. Where is Viggo? If you select his quest in the Pip-Boy, doesn't the quest marker point you to him? By the containers for the vault 111 exit. On your initial conversation with Preston after he returned to Sanctuary (when he sent you to Tenpines Bluff) did he mention Viggo to you or not? That's where hisquest is first activated. The first time, for Tenpines Bluff, the story into, it is more elaborate, with dialogue and a chain of events, you don't have to be level 10. Only for the "Work loop" after that does the level requirement kick in. Edited May 4 by MSM_Alice
MSM_Alice Posted May 4 Author Posted May 4 (edited) 3 hours ago, woodrealmelf said: hello, i would like to ask is it possible during sexfight maybe if successfully answered sex position change or some something cycling through different animation other than just one animation being played? or is there a other mod for that? See if this version does not have everything that you need in this regard. You'll have to turn the feature on in the MSMA MCM, SexFight Page. I put more conditions for the animation change. Each time for an answered challenge seemed excessive. Animations changed this way can lead to visual oddities/floating animations, though. Only the tags of the first animation picked will matter in terms of gameplay statistics/reports/updates; the others, changed mid-waym will be for visual variation only. See the download below. Edited May 4 by MSM_Alice
MSM_Alice Posted May 4 Author Posted May 4 (edited) Solving an edge case of this new " auto change animations" system, with some story scenes ( tribunal or wedge) , if these kinds of mid-sex scene changes would have occurred, to not also extend the overall Story time spent on them. (for instance: if the Wedge anim was supposed to take 120 secs, these mid act animation changes would have extended that time, and it was not proper to do so) . It should be solved now. MSMA_Act1_[In_Development]_1_0684.zip Edited May 4 by MSM_Alice 1
woodrealmelf Posted May 4 Posted May 4 oh my sorry but im using the stable release not the other one, i dont have the option you have is it ok to use the other even in my save game?
MSM_Alice Posted May 4 Author Posted May 4 (edited) 1 hour ago, woodrealmelf said: oh my sorry but im using the stable release not the other one, i dont have the option you have is it ok to use the other even in my save game? you can try to download the latest one,1.0684 and upgrade, see what happens. https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/154/#findComment-7292497 Edited May 4 by MSM_Alice
MSM_Alice Posted May 4 Author Posted May 4 Without attempting to sound too melodramatic, in two days I will travel to a large city, go to a hospital for some investigations for a few days. My internet access will be more limited. Some of those will be done under total anaesthesia. The risk of complications is... not zero. I would like to ask the website admins or the users of this thread to remind the admins to do the following : - If ( and only if) I am not active again in 60 days from the end of this week (let's say by July 6th) on /this thread, I would ask the admins to please delete this thread and my user. The reason why I would like it deleted (if I do not reappear), is that the story is incomplete and is in its incomplete form; without its story conclusion, the mod's entire reason for being, to spark self-reflection and self-actualisation, is not quite robust. And in those conditions, I am not sure whether it does good or harm, mentally, for those who play it. If another modder would then want to pick it up and continue on this goal/mission, they will have my blessing to do so ( but only if indeed I do not reappear active in the next 30 days). And if they make an earnest effort to hold true to the mission to have this be more than a "see cheeks clapped" mod, and try to distill some self-actualisation lesson in there. The zip file holds the ESP and all script sources. Cheers and hope to be back this weekend. 9
JB. Posted May 4 Posted May 4 1 hour ago, MSM_Alice said: Without attempting to sound too melodramatic, in two days I will travel to a large city, go to a hospital for some investigations for a few days. My internet access will be more limited. Some of those will be done under total anaesthesia. The risk of complications is... not zero. I would like to ask the website admins or the users of this thread to remind the admins to do the following : - If ( and only if) I am not active again in 60 days from the end of this week (let's say by July 6th) on /this thread, I would ask the admins to please delete this thread and my user. The reason why I would like it deleted (if I do not reappear), is that the story is incomplete and is in its incomplete form; without its story conclusion, the mod's entire reason for being, to spark self-reflection and self-actualisation, is not quite robust. And in those conditions, I am not sure whether it does good or harm, mentally, for those who play it. If another modder would then want to pick it up and continue on this goal/mission, they will have my blessing to do so ( but only if indeed I do not reappear active in the next 30 days). And if they make an earnest effort to hold true to the mission to have this be more than a "see cheeks clapped" mod, and try to distill some self-actualisation lesson in there. The zip file holds the ESP and all script sources. Cheers and hope to be back this weekend. We'll pray for you! 🙏 1
Onedrift Posted May 4 Posted May 4 1 hour ago, MSM_Alice said: Without attempting to sound too melodramatic, in two days I will travel to a large city, go to a hospital for some investigations for a few days. My internet access will be more limited. Some of those will be done under total anaesthesia. The risk of complications is... not zero. I would like to ask the website admins or the users of this thread to remind the admins to do the following : - If ( and only if) I am not active again in 60 days from the end of this week (let's say by July 6th) on /this thread, I would ask the admins to please delete this thread and my user. The reason why I would like it deleted (if I do not reappear), is that the story is incomplete and is in its incomplete form; without its story conclusion, the mod's entire reason for being, to spark self-reflection and self-actualisation, is not quite robust. And in those conditions, I am not sure whether it does good or harm, mentally, for those who play it. If another modder would then want to pick it up and continue on this goal/mission, they will have my blessing to do so ( but only if indeed I do not reappear active in the next 30 days). And if they make an earnest effort to hold true to the mission to have this be more than a "see cheeks clapped" mod, and try to distill some self-actualisation lesson in there. The zip file holds the ESP and all script sources. Cheers and hope to be back this weekend. As someone who has had to be put under anaesthesia multiple times in the last few years, I feel your worry. It's not zero, no. But I've got faith in a week you'll be back here, posting amazingly catchy bimbo songs and updating this mod at a breakneck pace towards its end goal of humor, identity, and fun. Consider this my good will put out into the universe. 1
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