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Posted (edited)

New version a bit less experimental and more tested. 

Corrected a bunch of stuff around the act type protection system and the effects it has on size management/stretching.
QOHnow calls narrates your virginity losses as they happen.

Menus to test things are still on Dev Hotkeys 2 and 3.

Actual download is   two posts down.

 

Edited by MSM_Alice
Posted (edited)
3 hours ago, Chubrikone said:

Do you have the mod Perverted Perks, it changes the audio of getting a critical hit available in VATS, and I think sex fight challenge uses the same audio effect.

I had no clue,  that is hilarious.

@toshi
At any rate, you can disable "ui sounds" in sexfighting the MSMA MCM.

Edited by MSM_Alice
Posted (edited)

Added more fallbacks for animations that have no tags. 
Should be getting rather okay now. 

 

Edited by MSM_Alice
Posted (edited)

I think NOW I've tied up most of the functional loose ends. 
I think all that's left is to find a more permanent home for the menus for those new systems and create their proper intro via dialogue.  

 

All you need know do about this is version is written on the previous thread page. 
I think this is coming together pretty okay.
 

 

Edited by MSM_Alice
Posted
15 hours ago, Chubrikone said:

Do you have the mod Perverted Perks, it changes the audio of getting a critical hit available in VATS, and I think sex fight challenge uses the same audio effect.

Thank you. That's right. The voice is in VATS sound folder of Perverted Perks.

Posted (edited)

1.0641 

Should be ready for the front page( or very close) .

Ona new game: 

  • Virginal history is enabled in the implant menu, at the first conversation with Misty, which got a lot more elaborate. 
  • The Virginal tracking implant menu is enabled after the first conversation with Misty
  • Pheromone-based act protection is explained in the first Dildo gifting cutecene, by Marina
    • The number of acts that can be protected simultaneously should be  1 at Bimbo levels 0 and 1, and 2 from Bimbo level 2 and up. 
  • Its implant sub-menu is activated there, too. 
  • MCM debug menu now has a button to reset the player's virgin stats at any time. 



 

Before putting it on the main page, I will also add some auto-activators for those who upgrade and don't start a new game., so they too can access them without having to use Devhotkey 2 and 3.

 

 

 

Edited by MSM_Alice
Posted (edited)

1.0650

Now does right by the ones who upgrade too. 
Also temporarily, I am allowing  the pheromone-based act protector to work on Wedge and his crew too, for now, even though that is not the plan.

In theory, the WEdge quest itself should develop some bespoke dialogue options where you need to ask for Wedge to skip a certain ActType, if you want to preserve virginity on it, and still finish that WEdge quest the bimbo way.
But for now, I will allow the procedural " Pheromone protector" to work on Wedge.

 

 

Edited by MSM_Alice
Posted

I just resumed Fallout 4 again, & have noted something interesting

 

Version 1.0640 & 1.0651 have this difference - two voice files for QOH I believe are missing in 1.0651, see screenshot.

 

 

 

 

 

Also, there seems to be different method for QOH's speech between when she assigns points for advancement of Bimboness, and any other speech.

This I know because whenever my character advances as a bimbo, the raiders around me aggro and shoot at my character, and lose aggro when the points distribution ends.

No aggro for QOH talking during animations, talking about cravings etc, just when Bimbo points are given.

 

I'm currently dealing it with console TGM til Bimbo advancement is over, is there an MCM setting that can deal with that?

 

Thanks, and your mod has come a long while I was away!

MSMA Comparison.jpg

Posted (edited)
3 hours ago, judge007 said:

I just resumed Fallout 4 again, & have noted something interesting

 

Version 1.0640 & 1.0651 have this difference - two voice files for QOH I believe are missing in 1.0651, see screenshot.

 

 

 

 

 

Also, there seems to be different method for QOH's speech between when she assigns points for advancement of Bimboness, and any other speech.

This I know because whenever my character advances as a bimbo, the raiders around me aggro and shoot at my character, and lose aggro when the points distribution ends.

No aggro for QOH talking during animations, talking about cravings etc, just when Bimbo points are given.

 

I'm currently dealing it with console TGM til Bimbo advancement is over, is there an MCM setting that can deal with that?

 

Thanks, and your mod has come a long while I was away!

MSMA Comparison.jpg

Welcome back!
Thank you for keeping a close eye on things! 

Sometimes I do slip up when packaging things, but fortunately, this is not such a case. 
The two "missing"  files should be okay. They are voice files for Misty ( not QOH); new versions for them are needed to correct some things(misalignments between the subtitle and the audio). They now exist in the XWM format. The initial conversation with MMisty has a bunch of stuff about establishing pre-war sexual history and virginal status history now. 
If the old fuz counterparts were not removed, they would be used instead, and the bug would still be there.

 

 

QOH indeed has two modes of working,
- one when " dropping lines" (that does not spawn a classic Fallout4  dialogue scene and does not need a dialogue selector), when the QoH  entity is a simple inanimate marker ( raiders don't shoot) 
- one when spawning a scene where the player is required to actually make a selection.  Here I must spawn a functioning actor, else the dialogue selector( the exact menu where you select the level up points) , as far as I can tell, does not work with an inanimate "talking": objects.


It shouldn't be a frequent issue, as the level-up itself shouldn't start when you are in combat or surrounded by aggressive enemies, unless you are using something like TSex or Raider's pet, where the player is added to a special faction that pacifies the surrounding raider(and QOH talking invisible version is not). 

The current solutions are three

1.  In the MSMA MCM, QOH page,  you have a toggle. option to make the QOH entity " undetectable".  Sometimes (unclear when), that can cause problems during the dialogue selector itself, as indeed Raiders do not see QOH anymore, BUT it makes the dialogues not start, and QOH is " so invisible" that the  dialogue system itself does not see her 
2. You can tell me which mod, like Raider's pet, you are using, and I can make sure QOH is dynamically/added /removed from the special "Raider's pet" faction too, if the player is in it. 

3. You  can use the less immersive non-conversational level-ups  ( set" use conversational bimbo level upsto 0 in the MMCM)  that are done via a pop-up  (those don't spawn an entity at all) 

 

future: 

4. I can perhaps explore other systemic/generalised solutions for QOH during Raider's PEt or similar mods, like making sure she has 1000 agility and is in sneak mode. 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Welcome back!
Thank you for keeping a close eye on things! 

Sometimes I do slip up when packaging things, but fortunately, this is not such a case. 
The two "missing"  files should be okay. They are voice files for Misty ( not QOH); new versions for them are needed to correct some things(misalignments between the subtitle and the audio). They now exist in the XWM format. The initial conversation with MMisty has a bunch of stuff about establishing pre-war sexual history and virginal status history now. 
If the old fuz counterparts were not removed, they would be used instead, and the bug would still be there.

 

 

QOH indeed has two modes of working,
- one when " dropping lines" (that does not spawn a classic Fallout4  dialogue scene and does not need a dialogue selector), when the QoH  entity is a simple inanimate marker ( raiders don't shoot) 
- one when spawning a scene where the player is required to actually make a selection.  Here I must spawn a functioning actor, else the dialogue selector( the exact menu where you select the level up points) , as far as I can tell, does not work with an inanimate "talking": objects.


It shouldn't be a frequent issue, as the level-up itself shouldn't start when you are in combat or surrounded by aggressive enemies, unless you are using something like TSex or Raider's pet, where the player is added to a special faction that pacifies the surrounding raider(and QOH talking invisible version is not). 

The current solutions are three

1.  In the MSMA MCM, QOH page,  you have a toggle. option to make the QOH entity " undetectable".  Sometimes (unclear when), that can cause problems during the dialogue selector itself, as indeed Raiders do not see QOH anymore, BUT it makes the dialogues not start, and QOH is " so invisible" that the  dialogue system itself does not see her 
2. You can tell me which mod, like Raider's pet, you are using, and I can make sure QOH is dynamically/added /removed from the special "Raider's pet" faction too, if the player is in it. 

3. You  can use the less immersive non-conversational level-ups  ( set" use conversational bimbo level upsto 0 in the MMCM)  that are done via a pop-up  (those don't spawn an entity at all) 

 

future: 

4. I can perhaps explore other systemic/generalised solutions for QOH during Raider's PEt or similar mods, like making sure she has 1000 agility and is in sneak mode. 

 

I will try out the MCM options.

These occurred running Commonwealth Slavers and TSEX/TSEX Hardship

 

The solution I'd most like to see is one where QOH still talks to me, but will take what I can get!

 

Thanks

Posted

1.0652->quickpatch to address 

  • edge case for QOH custom cam,
  • Corrected Typos on V Card reports, better differentiating between post-war only faux virginity and proper virginity. More stats.
  • Notifications when the Pheromone-based act type protector kicks in, with exactly what it is doing.

Directly on the main page, as I am feeling adventurous today.

Posted (edited)

Once more, to solve an
Edge case with multi-race aggressor animations.
Also on the main page. 

 

 

 

Edited by MSM_Alice
Posted (edited)

so had not played in awhile - updated to 651 and got introduced to the new V card system.   This is probably an edge case but figured I would let you know.

 

1st animation solo - anal, QoH said your about to loose your Anal V card - but afterwards when she gave the overview of it - said both Vaginal and Anal had been stretched to regular size (level 6 airhead so I assume all openings are considered tight at the start - this could get annoying if it repeats itself every time you have sex with a regular size and she said you got stretched)  double checked the v - card and only Anal was lost

 

2nd animation 3 on 1 group - scene called was standing gang bang - afterwards she said all openings got stretched including oral which was again in error as the scene was only anal and vaginal (again got the stretched comment on all 3 openings even though it should have been 2)

 

3rd animation oral - scene was laying oral with a tentacle - everything worked as intended.

 

while QoH did mention that thanks to the elastoskin from level 6 airhead everything snapped back to being fresh, is she really going to say you got stretched every single sex scene from now on?

 

and either the tags were wrong on the animation but the afterward comments seem to be misreading something (animations were never changed - 1 scene the whole time) but the overall tracking is correct in reading what happened (as far as the V card status went anyways)

 

Papyrus from that session

time stamps of V Card losses

10:53 - rz ff sex behing chair tender anal - Strap>Anus

10:56 - SC 4 human ganbang staged = strap>anus, Stick>hand and Stick>Vagina

11:11 - NinjaB FT Laying Oral = Penis>Mouth

 

Papyrus.0.log

Edited by Mimirue17
Posted

Will likely start a new game when I come back for good, as 5 or 6 mods have been updated and I am sure that creates an unstable environment for testing and long term gameplay.

Posted (edited)

oh they have a new FG skin and get dirty skin to try out that came out today.   Its supposed to get rid of the neck seem and fix the rearhead thing that shows up on raiders I think.

 

Here is what it looked like - again bunch of stuff loaded on an old save will retest on a new game 

 

 

 


 
377160_240.jpg
 

 

Edited by Mimirue17
Posted (edited)

@Mimirue17
Added:

  • Corrected Elastoflesh bimbo's size changes  still being considered noteworthy, generatinga lot of useless chatter (they shouldbe ignored more now)

 

Edited by MSM_Alice
Posted (edited)
1 hour ago, Mimirue17 said:

so had not played in awhile - updated to 651 and got introduced to the new V card system.   This is probably an edge case but figured I would let you know.

 

1st animation solo - anal, QoH said your about to loose your Anal V card - but afterwards when she gave the overview of it - said both Vaginal and Anal had been stretched to regular size (level 6 airhead so I assume all openings are considered tight at the start - this could get annoying if it repeats itself every time you have sex with a regular size and she said you got stretched)  double checked the v - card and only Anal was lost

 

2nd animation 3 on 1 group - scene called was standing gang bang - afterwards she said all openings got stretched including oral which was again in error as the scene was only anal and vaginal (again got the stretched comment on all 3 openings even though it should have been 2)

 

3rd animation oral - scene was laying oral with a tentacle - everything worked as intended.

 

while QoH did mention that thanks to the elastoskin from level 6 airhead everything snapped back to being fresh, is she really going to say you got stretched every single sex scene from now on?

 

and either the tags were wrong on the animation but the afterward comments seem to be misreading something (animations were never changed - 1 scene the whole time) but the overall tracking is correct in reading what happened (as far as the V card status went anyways)

 

Papyrus from that session

time stamps of V Card losses

10:53 - rz ff sex behing chair tender anal - Strap>Anus

10:56 - SC 4 human ganbang staged = strap>anus, Stick>hand and Stick>Vagina

11:11 - NinjaB FT Laying Oral = Penis>Mouth

 

Papyrus.0.log 6.07 MB · 0 downloads


There are some issues as far as I can tell because not all animationhave correct tags. 
Soemthing things will be confusingbecause ofthat

Corrected elasoflesh's bimbo size changes no longer being considered noteworthy , when the spree summary is done.

Edited by MSM_Alice
Posted (edited)
1 hour ago, Mimirue17 said:

so had not played in awhile - updated to 651 and got introduced to the new V card system.   This is probably an edge case but figured I would let you know.

 

1st animation solo - anal, QoH said your about to loose your Anal V card - but afterwards when she gave the overview of it - said both Vaginal and Anal had been stretched to regular size (level 6 airhead so I assume all openings are considered tight at the start - this could get annoying if it repeats itself every time you have sex with a regular size and she said you got stretched)  double checked the v - card and only Anal was lost

 

2nd animation 3 on 1 group - scene called was standing gang bang - afterwards she said all openings got stretched including oral which was again in error as the scene was only anal and vaginal (again got the stretched comment on all 3 openings even though it should have been 2)

 

3rd animation oral - scene was laying oral with a tentacle - everything worked as intended.

 

while QoH did mention that thanks to the elastoskin from level 6 airhead everything snapped back to being fresh, is she really going to say you got stretched every single sex scene from now on?

 

and either the tags were wrong on the animation but the afterward comments seem to be misreading something (animations were never changed - 1 scene the whole time) but the overall tracking is correct in reading what happened (as far as the V card status went anyways)

 

Papyrus from that session

time stamps of V Card losses

10:53 - rz ff sex behing chair tender anal - Strap>Anus

10:56 - SC 4 human ganbang staged = strap>anus, Stick>hand and Stick>Vagina

11:11 - NinjaB FT Laying Oral = Penis>Mouth

 

Papyrus.0.log 6.07 MB · 0 downloads



That I don't know how to correct. without some occasional inaccuracies. 
I thappens like so : 
When there are no usable tags on that anim ( no vaginal tag ,  no anal tag ,  no oral tag , and also no  non sex tag for this to be completely confusing), I have to do some common sense assumptions. 

These include: 
4 participants ( includes the 3 on 1 group - scene called was standing gang bang you mention),  it is assumed all three are likely on.  ( oral, vaginal, and anal)
5 participants or higher , it is assumed all three are likely on.    ( oral, vaginal, and anal)

Edited by MSM_Alice
Posted
25 minutes ago, MSM_Alice said:



That I don't know how to correct. without some occasional inaccuracies. 
I thappens like so : 
When there are no usable tags on that anim ( no vaginal tag ,  no anal tag ,  no oral tag , and also no  non sex tag for this to be completely confusing), I have to do some common sense assumptions. 

These include: 
4 participants ( includes the 3 on 1 group - scene called was standing gang bang you mention),  it is assumed all three are likely on.  ( oral, vaginal, and anal)
5 participants or higher , it is assumed all three are likely on.    ( oral, vaginal, and anal)

all of them were tagged correctly - I listed them but you can check the papyrus logs for those timestamps and double check but you will see they are all there.

 

Not a big deal and may be fixed on a new game with the latest one installed before starting it.

Posted (edited)
37 minutes ago, Mimirue17 said:

all of them were tagged correctly - I listed them but you can check the papyrus logs for those timestamps and double check but you will see they are all there.

 

Not a big deal and may be fixed on a new game with the latest one installed before starting it.

["Neutral", "StrapOnToAnus", "SavageCabbage", "LOVE0", "HELD5", "", "DOM-7", "NULLTOSELF", "NOFURN", "Standing", "StickToHand", "StickToVagina", "STIM9"])


Hmmm...
 

 

 

bool Function isSexOral(String[] tags) global
    return (tags.find("PenisToMouth") > -1) || (tags.find("StrapOnToMouth") > -1) || (tags.find("StickToMouth") > -1)
EndFunction

bool Function isSexVaginal(String[] tags) global
    return (tags.find("PenisToVagina") > -1) || (tags.find("StrapOnToVagina") > -1) || (tags.find("StickToVagina") > -1) || (tags.find("VaginaToVagina") > -1) || (tags.find("HandToVagina") > -1)
EndFunction

bool Function isSexAnal(String[] tags) global
    return (tags.find("PenisToAnus") > -1) || (tags.find("StrapOnToAnus") > -1) || (tags.find("StickToAnus") > -1) || (tags.find("HandToAnus") > -1)
EndFunction

 

 

These tags don't seem to make it.

Edited by MSM_Alice
Posted (edited)
1 hour ago, Mimirue17 said:

all of them were tagged correctly - I listed them but you can check the papyrus logs for those timestamps and double check but you will see they are all there.

 

Not a big deal and may be fixed on a new game with the latest one installed before starting it.

This should sort it out.

This also sorts out misattributed fluids and shaft mileage to player body parts that are in a virginal state in some edge cases.

*Edit: now also on the main page, it was a needed fix.
 

MSMA_Act1_[In_Development]_1_0656.zip

Edited by MSM_Alice
Posted

Can confirm on this version all openings used are being reported correctly across the whole system, stats and QoH comments.   Love the new commentary about sex with dogs, any other creatures specifically added I need to go play with?  😜 

Posted (edited)
1 hour ago, Mimirue17 said:

Can confirm on this version all openings used are being reported correctly across the whole system, stats and QoH comments.   Love the new commentary about sex with dogs, any other creatures specifically added I need to go play with?  😜 

I tried to give QoH a wide array of  "tease" reactions to potential spicy player actions in relation to certain species.

Before, she only had reactions to humans and supermutants, and a few of the most extreme scenarios.
Now she reacts to a lot more (basically I took a look in darthroman'pack and added audio lines for most species there).

If you want to test here is the full list. 

 

And yes, I got distracted when building the sound system, so I added that after getting spicy with mirelurks a few times ( 3  or  4) , the Aqua Girl perk gets upgraded. 
Like a Mirelurk Easter Egg, if you will.

image.thumb.png.e568ff79c09ce39962661d935a5a943a.png

Edited by MSM_Alice

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