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Posted (edited)
18 minutes ago, Mimirue17 said:

just curious as I was looking at making an AE build just to test things, are there any Mods that are required or suggested that do not function with that version?   I have seen a lot of mods have been updated to work with AE so not sure how broken it still is (assuming you patch the crap out of it to fix all the obvious bugs)

 

I believe its mostly anything that hasn't been updated that uses a .dll file (f4se-specific typically, these mods have a F4SE/plugins folder where the DLL lives), a .ba2 (packed assets, so loose-file versions of those mods may be ok), or facegen-related things. 

 

So a lot of mods should just be fine between versions really but typically any change to a core engine/game can have unforseen consequences.

 

Edited by Franco Cozzo
Posted
32 minutes ago, Mimirue17 said:

just curious as I was looking at making an AE build just to test things, are there any Mods that are required or suggested that do not function with that version?   I have seen a lot of mods have been updated to work with AE so not sure how broken it still is (assuming you patch the crap out of it to fix all the obvious bugs)

I am testing MSMA on AE right now, with 0 issues. 
If you pick the AE version of the mods, it all should be GUCCI.

Posted
6 hours ago, MSM_Alice said:


Sounds like a dysfunction during the act, with the Violate peace bubble, perhaps unrelated to MSMA.
During Violate, MSMA relies on Violate to keep this peaceful. I have No insight why it does not do it here for you.
Why Violate fails to keep the peace here is difficult to guess (I do not use SH +).
I'd be inclined to think this happens the same way whether MSMA is present or not.


Maybe SH+ needs to replace some Violate scripts, too?
Maybe there's a Violate patch that was accidentally completely disabled?
As a side note:  
My separately downloaded, highly optional FPV_Onhit script replacement for Violate  (the one that makes Violate accept multiple humanoids in a group scene) should only be applied to the vanilla, unpatched Violate, and really no other scenarios. 
If people use other Violate script patches/replacement, be they from EAP, or darthroman, SH+ or anyone else,  that have their own FPV_Onhit patched script version, then as a consistency measure, you should use THAT,  the patched version that they provide, not my patched version that is ONLY meant to be used in conjunction with an unpatched, Vanilla AAF Violate

I do use use yours since I have EAP. The only setup difference recently was moving from  SH to SH+ primarily to help with testing of the latter. 

 

Before that, violate was always stable. In Fizzgard Mountain I had two people remain hostile despite being within meters of each other. 

 

Now I can try to switch back and see if that resolved the problem. At the very least it could narrow down the cause. More curious as to why though, I don't believe SH and Violate interact at all. 

Posted (edited)
2 hours ago, msmfoster said:

I do use use yours since I have EAP. The only setup difference recently was moving from  SH to SH+ primarily to help with testing of the latter. 

 

Before that, violate was always stable. In Fizzgard Mountain I had two people remain hostile despite being within meters of each other. 

 

Now I can try to switch back and see if that resolved the problem. At the very least it could narrow down the cause. More curious as to why though, I don't believe SH and Violate interact at all. 

EAP provides its own FPV_Onhit.pex file, so 100% you're dealing with a conflict there if you put my own edit over it.
If you have it installed, you shouldn't use my version instead of what they provide.  This is part of the exact reason why I never considered including my Violate script tweak in the actual mod download, and kept it highly optional 

I specifically warn about EAP and this  on the main page: 
image.png.4cc1f6ed212175e5a74f3cdd3641f5ea.png

Edited by MSM_Alice
Posted (edited)

I am exploring working on a way to turbocharge the combat effectiveness of companions.

Basically if a bimbo  does certain activities with their current companion,  that gives them some massive buffs to

  • outgoing damage,
  • damage resistance, and
  • movement speed


Depending on the act done. If sexual, the three are  anal oral or normal.   If non sexual, dance hug or kiss. 
Do all three well enough (great pleasure in sexfight via answering challenges)   and basically at bimbo level 7 this should basically turn your companion Super Sayian. 

Should enable more of a  "defer combat to companion" bimbo playstyle.
Still pondering if it also creates a reverse debuff on the bimbo, for an equal amount of time.
Like a "portrait of Dorian Gray" situation.

And if the effects could be actually even greater if the player instead of fighting presses thge  safe sexfight  buton and does some cheeleading animations, while the companion does the actual fighting. 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

I am exploring working on a way to turbocharge the combat effectiveness of companions.

Basically if a bimbo  does certain activities with their current companion,  that gives them some massive buffs to

  • outgoing damage,
  • damage resistance, and
  • movement speed


Depending on the act done. If sexual, the three are  anal oral or normal.   If non sexual, dance hug or kiss. 
Do all three well enough (great pleasure in sexfight via answering challenges)   and basically at bimbo level 7 this should basically turn your companion Super Sayian. 

Should enable more of a  "defer combat to companion" bimbo playstyle.
Still pondering if it also creates a reverse debuff on the bimbo, for an equal amount of time.
Like a "portrait of Dorian Gray" situation.

And if the effects could be actually even greater if the player instead of fighting presses thge  safe sexfight  buton and does some cheeleading animations, while the companion does the actual fighting. 

That sounds very similar to how bimbos of skyrim runs with a player bimbo turning them into more of a support class with them having a downside when they use their bimbo dance. 

admittedly it'd be hard to put the BoS punishment into this mod as it drains your skills which works differently in skyrim.  

Posted (edited)
2 hours ago, ItsJustPage said:

That sounds very similar to how bimbos of skyrim runs with a player bimbo turning them into more of a support class with them having a downside when they use their bimbo dance. 

admittedly it'd be hard to put the BoS punishment into this mod as it drains your skills which works differently in skyrim.  

Might be. I don't know how it has evolved gameplay mechanics-wise recently. Last time I played BoS it was about 2+ years ago; it was fun but I didn't encounter
- mid-sex mechanics, tracking performance to apply buffs to followers based on mid-sex performance/type of act  
- further boosting those buffs, based on a cheers  action 
Additionally 
- The skill losses were separate and permanent,  not a temporary counter-weight-buff like a negative mirror effect with your boosted follower to balance out things a bit
- I remember the cheer existing and being largely  "decorative"/ "flavor".  Was it a stat boosting thing for the companion, gameplay-wise?


That being said, cheering from the side does feel appropriate for the airhead path, and the airhead path is indeed most akin to the type of bimbo in Bimbos of Skyrim.
 Power bimbos and Agent bimbo are anything but a support class ( if anything, they are more overpowered than a vanilla player).

Edited by MSM_Alice
Posted
19 minutes ago, MSM_Alice said:

Might be. I don't know how it has evolved gameplay mechanics-wise recently. Last time I played BoS it was about 2+ years ago; it was fun but idi dnot enoucnter
- mid-sex mechanics, tracking performance to apply buffs to followers based on mid-sex performance/type of act  
- never further boosting those buffs, based on the cheers  action 

I remember the cheer being largely  "decorative"/ "flavor".  Was it doing anything like stat boosting, gameplay-wise?

The skill losses were separate and permanent,  not a temporary counter-weight-buffin like a negative mirror effect with your boosted follower.

That being said, cheering from the side does feel appropriate for the airhead path, and the airhead path is most akin to the type of bimbo in Bimos of Skyrim.

Hmm, thinking about it I dont think theres post sex buff for companions. 

But theres def a power to do a dance to give a buff in battle to your companions. 

I last played it either late last year or it was jan this year. 100% it was the latest patch from dec of last year. 

Posted
4 hours ago, MSM_Alice said:

I am exploring working on a way to turbocharge the combat effectiveness of companions.

Basically if a bimbo  does certain activities with their current companion,  that gives them some massive buffs to

  • outgoing damage,
  • damage resistance, and
  • movement speed


Depending on the act done. If sexual, the three are  anal oral or normal.   If non sexual, dance hug or kiss. 
Do all three well enough (great pleasure in sexfight via answering challenges)   and basically at bimbo level 7 this should basically turn your companion Super Sayian. 

Should enable more of a  "defer combat to companion" bimbo playstyle.
Still pondering if it also creates a reverse debuff on the bimbo, for an equal amount of time.
Like a "portrait of Dorian Gray" situation.

And if the effects could be actually even greater if the player instead of fighting presses thge  safe sexfight  buton and does some cheeleading animations, while the companion does the actual fighting. 

There is a Provocative Perk that sort of ties into this. Soldier of Whoretune if I recall, having sex with them increases damage, ignoring them lowers damage. So you have to constantly be on 'top' of that situation to get the bonus.

 

Still it's not a bad idea. I would rather do the combat myself. Biggest challenge will be to make it Companion agnostic, because Companion Ivy and Heather Casdin don't necessarily play by the rules. They each have their own affinity system for example.

Posted
11 hours ago, MSM_Alice said:

EAP provides its own FPV_Onhit.pex file, so 100% you're dealing with a conflict there if you put my own edit over it.
If you have it installed, you shouldn't use my version instead of what they provide.  This is part of the exact reason why I never considered including my Violate script tweak in the actual mod download, and kept it highly optional 

I specifically warn about EAP and this  on the main page: 
image.png.4cc1f6ed212175e5a74f3cdd3641f5ea.png

That was a typo on my part, I do NOT use yours as I use EAP. Only change was going to Sexual Harassment+ or turning on Sexual Harassment. No idea why this could cause the trouble. 

Posted
11 hours ago, msmfoster said:

I do use use yours since I have EAP. The only setup difference recently was moving from  SH to SH+ primarily to help with testing of the latter. 

 

Before that, violate was always stable. In Fizzgard Mountain I had two people remain hostile despite being within meters of each other. 

 

Now I can try to switch back and see if that resolved the problem. At the very least it could narrow down the cause. More curious as to why though, I don't believe SH and Violate interact at all. 

image.thumb.png.5f3f85e43b7664a0fc7676ade5596893.pngmaybe this setting in Violate changed somehow? that setting could teleport a close by hostile NPC when you surrender and then when it's released it may be hostile to the other NPC?

Posted
6 minutes ago, Franco Cozzo said:

image.thumb.png.5f3f85e43b7664a0fc7676ade5596893.pngmaybe this setting in Violate changed somehow? that setting could teleport a close by hostile NPC when you surrender and then when it's released it may be hostile to the other NPC?

I thought of this, but it doesn't explain why when surrounded exclusively by three Disciples in Fizztop Mointain, two would continue to attack you. Pack may make sense, but the animals are aligned to them, so not mutually hostile. 

 

When I first experimented with Violate, setting 'Allow mutually hostile aggressors' to ON would create a long list of every creature around to come for a jaunt. Turns out there's a lot of bugs, and pests around you.

Posted
19 minutes ago, msmfoster said:

I thought of this, but it doesn't explain why when surrounded exclusively by three Disciples in Fizztop Mointain, two would continue to attack you. Pack may make sense, but the animals are aligned to them, so not mutually hostile. 

 

When I first experimented with Violate, setting 'Allow mutually hostile aggressors' to ON would create a long list of every creature around to come for a jaunt. Turns out there's a lot of bugs, and pests around you.

Yeah that does seem odd, well that was my guess done lol

Posted

The question would be does it ever happen if your by yourself.  Using 2 companion mods that are not standard companions is not really a case that can be controlled.   Ivy for sure does not always play nice with violate or SEU surrender before that, but that was awhile ago as I have not used her for quite some time.

Posted (edited)
4 hours ago, Mimirue17 said:

The question would be does it ever happen if your by yourself.  Using 2 companion mods that are not standard companions is not really a case that can be controlled.   Ivy for sure does not always play nice with violate or SEU surrender before that, but that was awhile ago as I have not used her for quite some time.


On a side note, conceptually, I have been toying around with an idea of implementing an "MSMA NPC freezer" module,  where the game can temporarily store player's followers or other NPC in an inert state, that might mean optionally AI disabled, optionally motion disabled, optionally them themselves temporarely disabled (not by default as that might mess with their quests or monitoring script),  out of sight out of mind, undetectable,  or moved to a separate  "jailcell", to be used during delicate moments, and restore them after the delicate moment isove, in a more organised fashion.
One could even add certain non-standard followers to that "freezer" list.

Saves having to force-dismiss the follower (because it's a hassle to look them up to re-hire them after) or just ignore them being present during these delicate times and essentially doing nothing, which breaks immersion in them being a real person with agency. 

I ran into this problem several times, for instance, when I wanted to have BIP as a punishment for Diamond City prostitution. It was silly to be bound in public, but the follower would still be nearby and witness your ordeal and do nothing about it.
Or when we visit Wedge, and there's Piete's betrayal.

This temporary NPC freezer might be a more elegant solution to "force dismiss followers", or forcing them into a bound/surrender state.
 

Edited by MSM_Alice
Posted (edited)

A rather intermediary and untested  (but should be functional in theory ) version of the system to boost followers' combat effectiveness via spicy interactions.
I clearly need to tinker on it some more, but if you want to give it a test run and offer early  opinions :


 

When you have  a male follower, use the sexfightkey on them as if trying to do regular prostitution
If you are bimbo level 1+, a new option should be at the bottom, about buffing them via spicy interactions. 

  • Buff strength depends both on the current bimbo level and how well the most recent buff applying sexfight went  (how intense the orgasms provided) . There are 10 possible intensity tiers for the buff.
  • Attack, defense, and speed buffs can be added with separate type scenes. 
  • Or all at once can be addeed with a more extreme ( currently fisting) scene. 
  • Buff lasts 10 IRL minutes from the moment it was added. 
  • Buff presence and its intensity tier   ( individual attack, defense or speed)  can be seen in the Bimbo scope
  • Unlike regular prostitution, this boosting on the companion can be repeated without a mandatory cooldown.
  • Regular prostitution on the current active companion is now disabled from starting in earnest (didn't make sense anyway since their money are basically your money, while they are a follower) 




Additionally: 
Loss of control cravings should not activate on the current  Companion anymore.  Settable via  Gobal variable MSMA_setting_CravingTargetCanBeFollower  ( 0 cannot, 1 can) 
 

Even if set to1, Loss of control due to Gangbang cravings will not trigger on companions ever, as it is assumed they don't have a "gang" of friends with them at all times, so they cannot soothe  that craving anyway.
 



Notes  

- no audible voice on these conversations yet ( and some other voice from the prostitution starting conversation might be silent now, since I'll likely rebuild them anyway ) 
- NAF users need to regenerate their anims from the  DR_pack_Humans_positionData_MSMA.xml file, as I had to add 2 more redefinitions there because I couldn't get the fisting anims to play on tags, so they needed some bespoke name redefinitions. 

- no special  case for NOT a bimbo subclass yet
- No limit for this skill based on bimbo subclasses yet 

- No external cheerleading overboost of the buff yet.
- no completely correct treatment of the effect of the fisting anims (size is handled correctly, but the sex report does not correctly identify them as fisting anims, plus QOH will still swear there are bio juices involved for now ) 


Hopefully, I didn't break other aspects of charm/prostitution :D


Edit-> download from the main page. 

 

Edited by MSM_Alice
Posted (edited)

This should be a fair bit more tested, and two other  new features too
(audio voicelines still not fully regenerated yet). It does need further testing.

Mid-playthrough upgrade from any version later than 1.0462 or so shoul dbe okay. 


To reiterate: 

1 . NEW:  A first version of the system to boost male companion combat effectiveness via spicy interactions.

When you have  a male follower, use the sexfightkey on them as if trying to do regular prostitution 
A new option should be at the bottom, about buffing them via spicy interactions. 

  • Buff strength depends both on the current bimbo level and how well the most recent buff applying sexfight went  (how intense the orgasms provided).  There are 9 possible intensity tiers for the buff.
  • Attack, defense, and speed buffs can be added with separate type scenes; each can now have its own intensity tier. Sexfight in those scenes needs to be won for the buffs to apply.
  • All buff effects can also be added in an alternative way, all 3 simultaneously,  with a more extreme (fisting) scene. 
    • The fisting activity should now be correctly identified by the sex report, QOH, and other subsystems related to bio juices; no juices should now be considered to be coming out of the fist. 
    • The fisting scene will add the buffs even if the sexfight is not technically won, based on the duration one submits themselves to fisting (but they will be of better quality if the sexfight is actually won). 
  • Buffs last 10 IRL minutes from the moment they were added. 
  • Buff presence and its intensity tier  ( individual attack, defense, or speed)  can be seen in the Bimbo scope
  • Unlike regular prostitution, this boosting of the companion can be repeated without a mandatory cooldown.
  • Regular prostitution on the current active companion is now disabled from starting in earnest (didn't make sense anyway, since their money is basically your money, while they are a follower) 

 

2 . NEW:  Ultimate Sexfight "limit break" skill.
When the sexfights are too tough, you can surrender your body and mind to the Queen of Hearts. She will answer all challenges with perfect precision. 
Activate this Power Move by quickly spamming the sexfight button a bunch of times ( default 5, settable in the mcm) 
Odds are you will 100% win any sexfight; however, there will be a CVT cost, and it will cause instant mindbreak. 
There are three levels of CVT cost that you can set in MCM. Small, mid, and high. 

This also has some tutorialisation  popups (first time when used in a playthrough) 
 

Once the "mental takeover" is activated, if it is in the middle of a Violate surrender, it will last for all the scenes of the Violate surrender. 
In the middle of a multi-scene prostitution run, it will last for all scenes until the prostitution run is done.
Otherwise, it will fizzle out at the end of the current sex scene.

Implantmenu-> stats window also underlines when QOH has mentally taken over. 
So do the post sex reports.



3. NEW:  Some commonsense system interdependency conditions for Virtue Bimbo/ Not a Bimbo Bimbo 
Each time a virtue bimbo deliberately engages in obvious bimbo behavior like prostitution or boosting her Companion via spicy activities, 10  points will be taken from the not a bimbo track and moved over to the airhead or power bimbo track. Skills and perks granted by the virtue bimbo track will be taken back too.
This is being notified each time, and can be avoided by paying a fine in  Nymphomania CVT.  How much payment: configurable in MCM ( low/med/high setting).


Additionally: 
Loss of control cravings should not activate on the current  Companion anymore by default. 
Thisis Settable in MCM  ( if you want to re-enable companions, but it might be a bit annoying to "trip" over them at any step) 
Even if set to 1, Loss of control due to Gangbang cravings will not trigger on companions ever,  as it is assumed they don't have a "gang" of friends with them at all times, so they cannot soothe that craving anyway.




Notes  

- no audible voice on some of these conversations yet ( and some other voice from the prostitution starting conversation might be silent now, since I'll likely rebuild them anyway ) 
- NAF users need to regenerate their anims list since the included DR_pack_Humans_positionData_MSMA.xml file has changed s I had to add more redefinitions there because I couldn't get the fisting anims to play on tags, so they needed some bespoke name redefinitions. 

- no additional cheerleading mechanic to further boost the companion buffs yet.


the More polished version now on main page. 

 

Edited by MSM_Alice
Posted (edited)

Increased companion buff duration to 15 minutes from 10 minutes, 
Also, increased effectiveness.

Had Preston turned into essentially One Punch Man, with some boxing gloves in Corvega, at bimbo companion buff l level 7. 
Might be too much :).

 

Will focus on adding back the voices, need some playtesterts to provide feedback on values/ gameplay.  :)

Final version now on main page. 

 

Edited by MSM_Alice
Posted

This is a question for anyone. I can't remember the exact dialogue, but it had something to do with hard nipples and arousal. I think it was this mod. Anyway, I was wondering if anyone else has come across this and if it is supposed to trigger a morph. I know there is something like this in Nuka-Ride or Commonwealth slavers, so I might just be getting things mixed up, but I don't know how to check without going into the .esm. I wouldn't know how. The reason I am asking is, nothing happens for me in the way of morphs when I see this text. I am using Fusion girl. I have had to change other mods because Fusion girl sliders sometimes have a (s) added where you wouldn't think they would. For instance, the slider is Nipples Length and not Nipple Length. But I guess I wouldn't know how to fix it anyway, the other mods I could do it in the MCM, but not here. Anyway, I went through about 50 pages looking for any morph info and got a little lazy, but didn't want to bother the Dev. It is not that big of a deal, but if anyone had some insight, I would love to hear.  

Posted
4 hours ago, MSM_Alice said:

This should be a fair bit more tested, and two other  new features too
(audio voicelines still not fully regenerated yet). It does need further testing.

Mid-playthrough upgrade from any version later than 1.0462 or so shoul dbe okay. 


To reiterate: 

1 . NEW:  A first version of the system to boost male companion combat effectiveness via spicy interactions.

 

2 . NEW:  Ultimate Sexfight "limit break" skill.

3. NEW:  Some commonsense system interdependency conditions for Virtue Bimbo/ Not a Bimbo Bimbo 
 




Notes  

- no audible voice on some of these conversations yet ( and some other voice from the prostitution starting conversation might be silent now, since I'll likely rebuild them anyway ) 
- NAF users need to regenerate their anims list since the included DR_pack_Humans_positionData_MSMA.xml file has changed s I had to add more redefinitions there because I couldn't get the fisting anims to play on tags, so they needed some bespoke name redefinitions. 

- no additional cheerleading mechanic to further boost the companion buffs yet.

MSMA_Act1_[In_Development]_1_0560.zip 214.82 MB · 1 download

i really think 2+3 are very cool 3rd one makes a lot of sense. i dont normally use companions but ill go pick one up. I think the sexfight prostitution normally doesnt work on a follower like strong but did you change for this system?

Posted
2 hours ago, nufndash said:

This is a question for anyone. I can't remember the exact dialogue, but it had something to do with hard nipples and arousal. I think it was this mod. Anyway, I was wondering if anyone else has come across this and if it is supposed to trigger a morph. I know there is something like this in Nuka-Ride or Commonwealth slavers, so I might just be getting things mixed up, but I don't know how to check without going into the .esm. I wouldn't know how. The reason I am asking is, nothing happens for me in the way of morphs when I see this text. I am using Fusion girl. I have had to change other mods because Fusion girl sliders sometimes have a (s) added where you wouldn't think they would. For instance, the slider is Nipples Length and not Nipple Length. But I guess I wouldn't know how to fix it anyway, the other mods I could do it in the MCM, but not here. Anyway, I went through about 50 pages looking for any morph info and got a little lazy, but didn't want to bother the Dev. It is not that big of a deal, but if anyone had some insight, I would love to hear.  

Silly anims on high arousal mode should produce nipple perkiness if the correct morphs are in,  yes..
 

Posted (edited)

This is the version with voice files, I think good enough for the front page. 

Much to my horror, I realized xedit was changing (erroneously)   the phase jump indexes on some phase jump blocks in some key scenes. 
CK has indexes greater than the correct values. After saving with Xedit, the same indexes were lowered by 1, when reloaded in the CK ( incorrect).
Of course, the scene flow was breaking.

Not happening on all scenes, but really upsetting.
Hopefully corrected now. 


Final version on main page. 

 

Edited by MSM_Alice
Posted (edited)

New main page release:
https://www.loverslab.com/files/file/39636-msma-sexfight-like-succubus-drain-and-bimbofication/

April 11th, 2026 
1.0563 and Stable version 5-2026
A mid-playthrough upgrade from any recent version should be good to go.

  • Updated the stable version download to the current version with the new mechanics, as it looks robust after testing.
  • Fixed an edge case where too large a belly wouldn't produce the negative effects in a Power Armor with an unmodded Bimbo-torso.
  • Fixed fisting animation stat management, before it was making the player erroneously tell Marina she had an encounter with a creature with a larger Schlong ( just because of the size of the arm in fisting animations) 
  • Changed tutorial texts for the Ultimate SexFight skill from third person to first person for consistency.
  • Player Strength  SPECIAL stat now has more  of a positive effect on "too heavy body parts" management 
  • Made it so that for 48 hours after the most recent use of the ultimate skill, the player is barred from attending the De-Bimbofication school (since the influence of QoH takeover is still too intense on the player's mind).  Some thematically appropriate music plays if you are accepted (or not) in the De-Bimbofication school, due to allowing mind influence from QoH
  • Boosted Companion Bimbo buffs. Duration is now 15 IRL minutes. Attack is now much higher, and defense is higher than it was in the previous version. 
Edited by MSM_Alice
Posted

If you are still interested in the results of my tests of the game "without Marina", then I can tell you the following:

1. Reached level 7,

2. There were problems with obtaining synthetic sperm. I found a way to get cum from a plugin.,

But now I'm faced with this problem: after getting to level 7, I stopped adding BimboPoints.,
No sex scenes add to my bimnopoints. Neither charm/prostitution, nor SEU and no others

 

And these bimbopoints are necessary for me to sexualize clothes.
Is there any way to get them in another way?

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