Nea_Bessy Posted April 5 Posted April 5 I apologize in advance, because I understand that I am using your mod in a very perverse way. I used to write about the problems of launching your mod on saves that were started in London., Now I'm trying to do it again, and most of the functions are working for me, Only calling the Queen of Hearts through the implant does NOT work, and there are no dialogues with Marina. She just doesn't say anything., I can still do without dialogues with the Queen of Hearts, but without Marina, I can't access the appearance enhancement menu. Because of this, I can't get rid of tattoos and reduce stretching. Is there any way to access this menu without a Marina? Maybe there is some kind of console command?
MSM_Alice Posted April 5 Author Posted April 5 (edited) 30 minutes ago, Nea_Bessy said: I apologize in advance, because I understand that I am using your mod in a very perverse way. I used to write about the problems of launching your mod on saves that were started in London., Now I'm trying to do it again, and most of the functions are working for me, Only calling the Queen of Hearts through the implant does NOT work, and there are no dialogues with Marina. She just doesn't say anything., I can still do without dialogues with the Queen of Hearts, but without Marina, I can't access the appearance enhancement menu. Because of this, I can't get rid of tattoos and reduce stretching. Is there any way to access this menu without a Marina? Maybe there is some kind of console command? I do not have Fallout: London, so I don't know how to test. Can you walk me through what happens step by step since you started a new game ? Are you presented with the Mod start/ age check pop-up, and did you have the initial conversation with Misty, and the follow up conversation with the Queen by the Vault 111 exit? And then you approach Marina, and there's just no dialogue on her part? I need a step-by-step, leave nothing out. Edited April 5 by MSM_Alice
ItsJustPage Posted April 5 Posted April 5 2 hours ago, rilieAP said: I love the idea of having HR enslavement, I'm guessing it's what you use, but any chance of Just Business integration as well? I might switch back to HR because this solves my major issues with HR and accidentally killing my targets. Truthfully with Just Business I can mark them before surrender and leave killing on, they drop to the ground when I win sexfight anyway, so really I wouldn't need it, but figured I would ask. Great ideas with Hot Pockets and HR so far though!! This was the reason I suggested it. the whole HR stuff seemed interesting, but it was so easy to kill them. I do wonder if its something with WoD tuning, but this is a nice easy way to bypass that.
tpc1452 Posted April 5 Posted April 5 Hey I have a quick query. First off, love the mod. Haven't got too far into it yet because of issues entirely of my own fault. Have you tested or have any intention to test with the collection Wastelands of Depravity? I feel it would fit in with the collection perfectly! 1
rilieAP Posted April 5 Posted April 5 2 hours ago, MSM_Alice said: latest update date (2022 on Just Business, 2025 on Human Resources) - Lee3310 mentioned in February of this year having plans of taking it over and doing a rework of Human Resources: https://www.loverslab.com/topic/156546-human-resources/page/71/#findComment-7244382 . So I figured starting from a known quantity would be easier when that happened. Yep, like I said, technically JB works fine if you mark your target before starting a Sexfight, they go to knockdown state after a win, and can then be interacted with and enslaved. I am really only missing the part where they get removed from the SH & HP eligible pools, but that I can get with a console command. I might give HR a try with your mod now that it feels like I can enslave them without marking in advance, and not have to worry about killing them by accident.
msmfoster Posted April 5 Posted April 5 I explored the Glowing Sea recently without a Hazmat Suit because I could not equip it. It certainly made it a challenging experience! A lot of RadX, RadAway and a lot of Violate surrenders due to accumulated radiation damage. Overall it was doable, not sure if being under Level 7 would have worked. So I'm maxing out Rad Resistance and Ghoulish to see if thar helps for my next outing. Not a bug. Wonder if this will also make HalluciGen an interesting jaunt. Bonus points if you made the gas have a special effect on her.
Nea_Bessy Posted April 5 Posted April 5 1 hour ago, MSM_Alice said: I do not have Fallout: London, so I don't know how to test. Can you walk me through what happens step by step since you started a new game ? Are you presented with the Mod start/ age check pop-up, and did you have the initial conversation with Misty, and the follow up conversation with the Queen by the Vault 111 exit? And then you approach Marina, and there's just no dialogue on her part? I need a step-by-step, leave nothing out. 1. Windows with age verification and others appear, the Quest is activated. Misty appears and the cursor is on her, 2. The dialogue with Misty does not begin, 3. If I press the boost button in MCM, the dialog starts but with the second part. That is, right after Misty disappeared. That is, I skip the "Nora-Alt" option. 4. After the dialogue ends, the song about Nora begins. 5. Then I go to Marina. Marina is silent. Next, I can close the "Dawn of Bimbo" quest by sequentially closing all its stages in the console (MSMA_VisibleQuest) After that, button "SexFigt\Charm\Prostitution" works for me, the implant menu opens. I can use a dildo. I hear the comments of the Root of Hearts. I get BimboPoints. My Bimbo level is increasing. In short, I have almost all the functionality of your mod that interests me, except access to this button.: Spoiler When I try to click on it, I get this response Spoiler I can even teleport to Marina, but she doesn't say anything. I think the problem is that I don't have a full exit from Vault 111. Quests "War Never Changes" are not completed, and quest "Out Of Time" are not activated. That is, technically, I have not yet released Vault 111. But, probably, this is me is a condition for the full activation of your mod. I tried to eliminate such a requirement on my own through the Creation Kit, but I couldn't figure anything out yet (((( In short, I see a solution either in eliminating the requirement to exit Vault 111. Or simply in being able to somehow access the appearance enhancement menu without Marina's help.
MSM_Alice Posted April 5 Author Posted April 5 (edited) 2 hours ago, tpc1452 said: Hey I have a quick query. First off, love the mod. Haven't got too far into it yet because of issues entirely of my own fault. Have you tested or have any intention to test with the collection Wastelands of Depravity? I feel it would fit in with the collection perfectly! Thank you. It probably would fit, rather well, I suppose :D. Maybe, at some point, 400 GB is a behemoth of a download. If you test it now, let me know if you find oddities that might be worth fixing right away. Edited April 5 by MSM_Alice
MSM_Alice Posted April 5 Author Posted April 5 1 hour ago, msmfoster said: I explored the Glowing Sea recently without a Hazmat Suit because I could not equip it. It certainly made it a challenging experience! A lot of RadX, RadAway and a lot of Violate surrenders due to accumulated radiation damage. Overall it was doable, not sure if being under Level 7 would have worked. So I'm maxing out Rad Resistance and Ghoulish to see if thar helps for my next outing. Not a bug. Wonder if this will also make HalluciGen an interesting jaunt. Bonus points if you made the gas have a special effect on her. Thank you for testing and for summarising your experience Other alternatives might be : - Adjusting the aspects that prevented you from equipping the hazmat suit in the MCM - If the hazmat suit accepts ballistic weave, get that armor mod from Marina, and turn it into bimbo gear at an armor workbench - Bimbo torso mod for power armor, and use power armor. 1
MSM_Alice Posted April 5 Author Posted April 5 (edited) 1 hour ago, Nea_Bessy said: 1. Windows with age verification and others appear, the Quest is activated. Misty appears and the cursor is on her, 2. The dialogue with Misty does not begin, 3. If I press the boost button in MCM, the dialog starts but with the second part. That is, right after Misty disappeared. That is, I skip the "Nora-Alt" option. 4. After the dialogue ends, the song about Nora begins. 5. Then I go to Marina. Marina is silent. Next, I can close the "Dawn of Bimbo" quest by sequentially closing all its stages in the console (MSMA_VisibleQuest) After that, button "SexFigt\Charm\Prostitution" works for me, the implant menu opens. I can use a dildo. I hear the comments of the Root of Hearts. I get BimboPoints. My Bimbo level is increasing. In short, I have almost all the functionality of your mod that interests me, except access to this button.: Reveal hidden contents When I try to click on it, I get this response Reveal hidden contents I can even teleport to Marina, but she doesn't say anything. I think the problem is that I don't have a full exit from Vault 111. Quests "War Never Changes" are not completed, and quest "Out Of Time" are not activated. That is, technically, I have not yet released Vault 111. But, probably, this is me is a condition for the full activation of your mod. I tried to eliminate such a requirement on my own through the Creation Kit, but I couldn't figure anything out yet (((( In short, I see a solution either in eliminating the requirement to exit Vault 111. Or simply in being able to somehow access the appearance enhancement menu without Marina's help. 1. Windows with age verification and others appear, the Quest is activated. Misty appears and the cursor is on her, Good, 2. The dialogue with Misty does not begin, Warning sign - is there a dialogue blocker? another quest with higher priority blocking her Greeting line? Who knows... This is when things break. 3. If I press the boost button in MCM, the dialog starts but with the second part. That is, right after Misty disappeared. That is, I skip the "Nora-Alt" option. You can stop here. Everything past this point is likely compromised. "Starts but with the second part" is the wrong impression. It actually means the dialogue DID not start, but was skipped alltogether. The fact that the second part with QOH voice-in-you-head fires, is part of another quest. and another script and that's why it fires. The key part in the beginning was skipped. Core startup script/quest is perhaps stalled? Who knows... 4. After the dialogue ends, the song about Nora begins. Song is Irrelevant if the dialogue with misty did not work /was skipped directly to the QOH dialogue, , then some key flags were not set. 5. Then I go to Marina. Marina is silent. Yes, because key flags in the dialogue with Misty were not set. Next, I can close the "Dawn of Bimbo" quest by sequentially closing all its stages in the console (MSMA_VisibleQuest) After that, button "SexFigt\Charm\Prostitution" works for me, the implant menu opens. I can use a dildo. I hear the comments of the Root of Hearts. I get BimboPoints. My Bimbo level is increasing. In short, I have almost all the functionality of your mod that interests me, None of these will compensate for the systems being incompletely started. It is like a propeller missing a blade; it can spin, but it is out of balance and it can't fly a plane. I can even teleport to Marina, but she doesn't say anything. None of these will compensate for the systems being incompletely started. Marina does not say anything because, as far as she is concerned, you haven't met Misty yet. I will look into it to see if there's an elegant recovery/bypass. Edited April 5 by MSM_Alice 1
Hermaeus Moron Posted April 5 Posted April 5 14 hours ago, MSM_Alice said: Hello The prerequisite mod list is there for a reason:) Confirm boxes would prevent that FallUI - Confirm Boxes (incl. Yes Im Sure) at Fallout 4 Nexus - Mods and community I have Confirm Boxes on and active, though.
MSM_Alice Posted April 5 Author Posted April 5 (edited) 34 minutes ago, Hermaeus Moron said: I have Confirm Boxes on and active, though. Have you set the font size for them significantly larger than default perhaps? Can you show me a screenshot with the pop-up in question? That would clarify things. Edited April 5 by MSM_Alice
MSM_Alice Posted April 5 Author Posted April 5 (edited) On 4/5/2026 at 7:55 PM, Nea_Bessy said: 1. Windows with age verification and others appear, the Quest is activated. Misty appears and the cursor is on her, 2. The dialogue with Misty does not begin, 3. If I press the boost button in MCM, the dialog starts but with the second part. That is, right after Misty disappeared. That is, I skip the "Nora-Alt" option. 4. After the dialogue ends, the song about Nora begins. 5. Then I go to Marina. Marina is silent. Next, I can close the "Dawn of Bimbo" quest by sequentially closing all its stages in the console (MSMA_VisibleQuest) After that, button "SexFigt\Charm\Prostitution" works for me, the implant menu opens. I can use a dildo. I hear the comments of the Root of Hearts. I get BimboPoints. My Bimbo level is increasing. In short, I have almost all the functionality of your mod that interests me, except access to this button.: Reveal hidden contents When I try to click on it, I get this response Reveal hidden contents I can even teleport to Marina, but she doesn't say anything. I think the problem is that I don't have a full exit from Vault 111. Quests "War Never Changes" are not completed, and quest "Out Of Time" are not activated. That is, technically, I have not yet released Vault 111. But, probably, this is me is a condition for the full activation of your mod. I tried to eliminate such a requirement on my own through the Creation Kit, but I couldn't figure anything out yet (((( In short, I see a solution either in eliminating the requirement to exit Vault 111. Or simply in being able to somehow access the appearance enhancement menu without Marina's help. Here is a version of the mod that has some changes related to that start moment, to addess some of the suspicions. The conditions for Misty's line to fire (unless blocked by something else) are straightforward: The character needs to be Misty (shouldn't be controversial, she is Misty for sure), and the main quest called MSMAMysteriousScientistDialogue needs to be started, running, and on stage 0 (this one I have my doubts on). The first question if. 1.Is the quest named MSMAMysteriousScientistDialogue (form id 0x001ed5) running and on stage 0 when you try to talk with Misty? That quest also normally has a flag "run once" that means if it was started already, then force closed, it won't start a second time in the same play-through. Inthis version of the mod i put together for you, ( 1.0553) I removed that flag, just to see if that was the problem. And try the start process from the top. Before you get to the point where you get the age check confirmation, in the MSMA MCM, on the page called "MSMA Debug Settings", Find the option that says Mod Initialization Extra Debug Notifications, and set that to 2. (you can set it back to the default after everything is sorted out.) After you get the age confirmation and all the other pop-ups, take note of what the mod tells you. When you press that Forcetalk button, make sure you stay in front of Misty. This time, it is okay for her to skip her dialogue and jump to QOH directly. Tell me what happens after that. See download below https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/145/#findComment-7274798 Edited April 6 by MSM_Alice
msmfoster Posted April 5 Posted April 5 2 hours ago, MSM_Alice said: Thank you for testing and for summarising your experience Other alternatives might be : - Adjusting the aspects that prevented you from equipping the hazmat suit in the MCM - If the hazmat suit accepts ballistic weave, get that armor mod from Marina, and turn it into bimbo gear at an armor workbench - Bimbo torso mod for power armor, and use power armor. Power armor would result in them whining constantly about their ass not fitting right? I avoid Power Armor because every so often Fusion Girl skeleton will get fried. A though occurred. Easy Girl or TRS does have a sexy hazmat suit. Marina could sell one for the 'bimbo who likes to swing with the worshipers of Atom at the crater'.
ItsJustPage Posted April 5 Posted April 5 5 hours ago, tpc1452 said: Hey I have a quick query. First off, love the mod. Haven't got too far into it yet because of issues entirely of my own fault. Have you tested or have any intention to test with the collection Wastelands of Depravity? I feel it would fit in with the collection perfectly! I use this with a modified WoD pack, it works fine. I have used @rilieAP's tweak guide from the discord to add nuka ride as well as the bimbo animations, clothes, and tats from it pair nicely.
MSM_Alice Posted April 5 Author Posted April 5 19 minutes ago, msmfoster said: Power armor would result in them whining constantly about their ass not fitting right? I avoid Power Armor because every so often Fusion Girl skeleton will get fried. A though occurred. Easy Girl or TRS does have a sexy hazmat suit. Marina could sell one for the 'bimbo who likes to swing with the worshipers of Atom at the crater'. Not with the Bimbo torso mod for power armor... that one makes the size problem go away.
msmfoster Posted April 5 Posted April 5 41 minutes ago, MSM_Alice said: Not with the Bimbo torso mod for power armor... that one makes the size problem go away. Good to know, was not aware. I still avoid power armor like the plague, because of the occasional corruption.
Nea_Bessy Posted April 6 Posted April 6 (edited) 5 hours ago, MSM_Alice said: Here is a version of the mod that has some changes related to that start moment, to addess some of the suspicions. The conditions for Misty's line to fire (unless blocked by something else) are straightforward: Персонаж должен быть Мисти (тут не должно возникнуть разногласий, она точно Мисти), а основной квест под названием MSMAMysteriousScientistDialogue должен быть запущен и находиться на нулевом этапе (тут у меня есть сомнения). Первый вопрос, если. 1. Выполняется ли квест MSMAMysteriousScientistDialogue (идентификатор формы 0x001ed5) на этапе 0, когда вы пытаетесь поговорить с Мисти? Этот квест также обычно имеет флаг "выполнить один раз", что означает, что если он уже был запущен, а затем принудительно закрыт, он не запустится второй раз в том же прохождении. В этой версии из мода, который я собрал для вас, (1.0553) Я удалил этот флаг , просто чтобы посмотреть, не в этом ли проблема. И попробуйте запустить процесс сверху. Прежде чем вы доберетесь до этапа подтверждения возраста, в MSMA MCM на странице «Настройки отладки MSMA» Найдите параметр с надписью «Дополнительные уведомления об инициализации мода» и установите значение 2. (после того как все будет улажено, вы можете вернуть значение по умолчанию.) После подтверждения возраста и появления всех остальных всплывающих окон обратите внимание на то, что говорит мод. Когда вы нажмете кнопку «Принудительный разговор», убедитесь, что находитесь перед Мисти. На этот раз она может пропустить свой диалог и сразу перейти к QOH. Расскажите, что произошло после этого. MSMA_Act1_[In_Development]_1_0553.zip 214,79 МБ · 1 загрузка 1 I'm taking a profile with a save started in London. 2. When starting the game, I immediately open the MCM window. This should be done quickly, because age confirmation windows appear almost immediately. 3. I do this Spoiler 4. Now such a window appears in front of the usual windows with questions, it did not exist before. Spoiler 5. After the windows with questions, such a new window appears Spoiler 6. After that, I move to Vault 111, Misty is standing there. She is silent. After clicking on the boost button, the following window appears, Spoiler 7. Now Misty just keeps quiet. And nothing else happens., The @Try a bew game" option is not suitable for me in this case. Because my task is to run your mod on this particular save. There are a lot of things built all over the world. On the same build (with London), when starting a new game, everything works very well. And when connecting the mod to a save, if it was started in Vault 111. The problem exists only for saves started in London, I come back to the question: If it is impossible to fully activate the mod with all the functionality, then is it possible to simply force the appearance enhancement menu without Marina, Everything else is fine with me. Edited April 6 by Nea_Bessy
MSM_Alice Posted April 6 Author Posted April 6 (edited) 3 hours ago, Nea_Bessy said: 1 I'm taking a profile with a save started in London. 2. When starting the game, I immediately open the MCM window. This should be done quickly, because age confirmation windows appear almost immediately. 3. I do this Hide contents 4. Now such a window appears in front of the usual windows with questions, it did not exist before. Hide contents 5. After the windows with questions, such a new window appears Reveal hidden contents 6. After that, I move to Vault 111, Misty is standing there. She is silent. After clicking on the boost button, the following window appears, Reveal hidden contents 7. Now Misty just keeps quiet. And nothing else happens., The @Try a bew game" option is not suitable for me in this case. Because my task is to run your mod on this particular save. There are a lot of things built all over the world. On the same build (with London), when starting a new game, everything works very well. And when connecting the mod to a save, if it was started in Vault 111. The problem exists only for saves started in London, I come back to the question: If it is impossible to fully activate the mod with all the functionality, then is it possible to simply force the appearance enhancement menu without Marina, Everything else is fine with me. Ok, so the problem is not general, but specifically starting the mod on a particular older Fallout London save, that you have from before, that was started in London. Point 4: That window tells you the core of the problem. The main quest is unable to start (I cannot fathom why), even if called on to start by the papyrus script. If that quest is not started, the mod will never work right (on that playthrough), even if you have access to Marina's services menu; there are interlinked systems that won't quite work right. The script attached to that quest needs to run. No further steps should really be pursued beyond this point, on this playthrough. If that is an old game that was started a while ago, when that quest still had a" run once" flag ( not a game started on 1.0553 from the top), and the quest was run and then stopped, I don't know what could make it run again on that particular savegame, since the f4 engine knows that quest should only run once, and then never again, due to the" run once" flag. I mean, you could try in the console to do startquest MSMAMysteriousScientistDialogue and then do showqueststages MSMAMysteriousScientistDialogue and see what is happening, and then if it is not initialized, do stopquest MSMAMysteriousScientistDialogue (probably not needed if already stopped) resetquest MSMAMysteriousScientistDialogue startquest MSMAMysteriousScientistDialogue and then do showqueststages MSMAMysteriousScientistDialogue again and see if it is running. optionally run a "force start mod" in the MCM so you get the age check prompt again, if needed That MSMAMysteriousScientistDialogue quest needs to run, and have stage 10 done, when you talk with Marina the first time, and then all should be well. The talk with Misty is what moves that quest from stage 0 to stage 10. As long as that quest is not started, none of its dialogue scenes can start. Edited April 6 by MSM_Alice
MSM_Alice Posted April 6 Author Posted April 6 (edited) 8 hours ago, Nea_Bessy said: 1 I'm taking a profile with a save started in London. 2. When starting the game, I immediately open the MCM window. This should be done quickly, because age confirmation windows appear almost immediately. 3. I do this Reveal hidden contents 4. Now such a window appears in front of the usual windows with questions, it did not exist before. Reveal hidden contents 5. After the windows with questions, such a new window appears Reveal hidden contents 6. After that, I move to Vault 111, Misty is standing there. She is silent. After clicking on the boost button, the following window appears, Reveal hidden contents 7. Now Misty just keeps quiet. And nothing else happens., The @Try a bew game" option is not suitable for me in this case. Because my task is to run your mod on this particular save. There are a lot of things built all over the world. On the same build (with London), when starting a new game, everything works very well. And when connecting the mod to a save, if it was started in Vault 111. The problem exists only for saves started in London, I come back to the question: If it is impossible to fully activate the mod with all the functionality, then is it possible to simply force the appearance enhancement menu without Marina, Everything else is fine with me. If you want to try and work with it in spite of the main quest not running (which I do not reccomend, but to each their own) : what if you turn on use the big cheat implant menu and access Marina's service menu that way? Edited April 6 by MSM_Alice 1
MSM_Alice Posted April 6 Author Posted April 6 (edited) *For anyone who knows how to enable Papyrus logging and log traces!* I would love to understand which songs and QoH lines are overused (and thus need more variation) and which lines/songs are underused and need more surfacing. If you have a long-ish playthrough, can you please 1. Go in the MCM. 2. Make sure Papyrus logging and tracing is enabled. 3. In the Music page, press the "Write Music Play Stats in Papyrus log" button and wait for the pop-up saying it is done 4. And then in the QoH page, press this button and wait for the pop-up saying it is done Then capture the log and give me the file, or if you are weary of the entire file, just the section of the papyrus log containing the play statistics for music files and QoH lines is enough. Edited April 6 by MSM_Alice
MSM_Alice Posted April 6 Author Posted April 6 (edited) 53 minutes ago, mymods said: Why is my ass / tits to big for running and jumping? Because, as you progress into bimbohood and gain bimbo levels, either deliberately or not, some size increases might happen. The body has mass and inertia, and that puts extra weight on your spine/joints, and realistically needs support during overly sporty activities. It is not costless to be that... impressively sized and still move around at great speed. Honestly, the wastelanders does not appreciate the hard work and pain bimbos go through in to keep up the looks. To alleviate that, you can: - wear supporting bimbo gear from Marina (or that you build with hypersexual mods from Marina at an armor workbench). or - See if Marina can't help you reduce your overly ample sizes. or - Set in MCM settings, the amount of help supporting bimbo gear provides for extra mass, so that the "debuff" kicks in much later. or - or just do away with this "too large/heavy for running/sprinting" mechanic, and set in MCM the threshold of where this mass limit kicks in (or if it kicks in at all) . and go crazy with sizes with no consequences Edited April 6 by MSM_Alice 1
Nea_Bessy Posted April 6 Posted April 6 (edited) 8 hours ago, MSM_Alice said: Если вы хотите попробовать поработать с ним, несмотря на то, что основной квест не запущен (я бы не советовал, но каждому свое) : А что, если включить большое меню чит-кодов и таким образом получить доступ к меню услуг Марины? Unfortunately, this method doesn't help, I can see that: Spoiler Apparently, I will have to give up the dream of installing your mod on this save., I'll try to explain why this particular save is important to me. The fact is that the world of Fallout is very different from vanilla in this save And not only because of the mods., The fact is that I build a lot in a non-standard way. In places that interest me, I install workbebch via the console (player.placeatme c1aeb) After that, I build up the territories and premises as I like. Then I populate new NPCs there, also created through the console. This save has been going on for over a year, everything is built up there. And the Commonwealth, and Nuka-World, and London, and Mojave, and Costa Rica, and many more mods. A vast world that exists only in this save, And on the new saves started in the Commonwealth, your mod works just fine. But everything needs to be built anew. Edited April 6 by Nea_Bessy
msmfoster Posted April 6 Posted April 6 So, willpower challenges are still on and off for me. I often use your debug commands to break out because the conversation never starts. Added to, debug will often trigger a bimbo pose or Queen of Hearts statements that further delay ability to speak. Every so often Queen of Hearts will not interject leaving you hanging. Your debug commands work to free the player and you'll see the willpower or bimbo points removed. Nice to have: Have that exchange with Queen of Hearts happen once. After that it's skipped to speed things along. A prime example of Willpower not being able to work at all times. I was entering Nuka World and defeated the Overboss. Companion Ivy tele-fragged him so could not test if sex fight would have worked. Now I had to speak to Gage, and he's behind a wall. Trying to speak to him triggers the willpower challenge, but he can't reach you. So you need to either 'disable' the wall, and/or do a 'moveto.' After which you can talk to him and move forward with the quest. That being said, whenever this happens the willpower exchange always results in the conversation ending, unless it's to trigger an offer. Nice to have: Keep the Queen of Hearts exchange internal and trigger the initial dialogue attempt. No need to block movement if your asking to trade items, buy from the vendor, and moving on with the quest. Let the normal process do what it needs. Nice to have: Drive by willpower costs are most annoying and likely to break. Either disregard if the character is in motion, or charge a token loss of willpower. Since Nuka World is swarming with men, I'll likely need to switch the synthetic cum. Note: Character was not aroused when going to Nuka World. So not sure if a bimbo pose would break the monorail. Although I suspect this is a scene as there is dialogue..
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