CaerHenWen Posted January 2, 2014 Posted January 2, 2014 Great. I'm going to try the new version today One thing you may want to work on next is the multi-times sex scenario. When a client says something like "I want to fill you to the brim with my seed!" or something similar, usually that means they want to do the deed multiple times. There are some problems with this however: * a guy cumming twice is a great idea for the customers are aren't satisfied by a single pop. unfortunately, in my experience your settings make the client want to cum 4-5 times before they're done. that breaks immersion IMO and also leads to more potential for bugging out * about 50% of the time when the multi-times scenario finishes, the game/mod bugs out. sometimes the PC is unable to move. other times, movement is fine but none of the dialogue choices with the client will work. the other 50% of the time, it works fine and turns out to be a GREAT payday -- more on that later * in between rounds of sex in the multi-times mode, I think it would be better if you could suppress the auto re-dress feature from SexLab. it's kind of silly to have them get dressed and then immediately undress -- especially if this is happening 4-5 times in a row! on the other hand, disabling the auto re-dress completely would probably leave NPCs wandering around nude... * and last but not least, the gold rewards are broken when a client pops off more than once. currently, at the end of the sex session (assuming it doesn't bug out), the client will pay a large amount, seemingly to include a payment for each time they came. when the PC goes to turn in the money to the innkeeper, only gold for one pop is handed over, making prostitution way more lucrative than it's supposed to be. you should fix is so that the customer only pays one base amount and maybe add in some bonus cash depending on what was done. IMO the PC shouldn't get much gold for turning normal tricks, no matter how many times the guy cums. the real money should be in doing house calls and such, but right now the best way to make a buck is to find a horny low-life who somehow has 500+ gold and drain him dry lol
huntersw2 Posted January 2, 2014 Posted January 2, 2014 Oh alignment issues, I thought you where making some potions But that seems more like a sexlab framework issue, since this mod only activates the "deeds" Try updating to the lastest versions of the framework and the FNIS mods No worries finally figured out a fix for it
Ashra XIII Posted January 2, 2014 Posted January 2, 2014 Great. I'm going to try the new version today One thing you may want to work on next is the multi-times sex scenario. When a client says something like "I want to fill you to the brim with my seed!" or something similar, usually that means they want to do the deed multiple times. There are some problems with this however: * a guy cumming twice is a great idea for the customers are aren't satisfied by a single pop. unfortunately, in my experience your settings make the client want to cum 4-5 times before they're done. that breaks immersion IMO and also leads to more potential for bugging out * about 50% of the time when the multi-times scenario finishes, the game/mod bugs out. sometimes the PC is unable to move. other times, movement is fine but none of the dialogue choices with the client will work. the other 50% of the time, it works fine and turns out to be a GREAT payday -- more on that later * in between rounds of sex in the multi-times mode, I think it would be better if you could suppress the auto re-dress feature from SexLab. it's kind of silly to have them get dressed and then immediately undress -- especially if this is happening 4-5 times in a row! on the other hand, disabling the auto re-dress completely would probably leave NPCs wandering around nude... * and last but not least, the gold rewards are broken when a client pops off more than once. currently, at the end of the sex session (assuming it doesn't bug out), the client will pay a large amount, seemingly to include a payment for each time they came. when the PC goes to turn in the money to the innkeeper, only gold for one pop is handed over, making prostitution way more lucrative than it's supposed to be. you should fix is so that the customer only pays one base amount and maybe add in some bonus cash depending on what was done. IMO the PC shouldn't get much gold for turning normal tricks, no matter how many times the guy cums. the real money should be in doing house calls and such, but right now the best way to make a buck is to find a horny low-life who somehow has 500+ gold and drain him dry lol I've never had the multi-time scenarios bug out, so I don't know if that's just an issue with script lag or what. Other than that, I agree that these are a little crazy and immersion-breaking for the reasons listed. What you might do instead is something like with Lover's Victim (or heck, maybe you can integrate with LV?); in that mod, if your partner's arousal is very high, they will want to go for a longer period of time, either by changing sex-positions or actually reversing the stages of the current animation. It's not always perfect (the changes can have bodies spinning around to get into position) but the transitions have always been smooth for me, and they still result in only one orgasm (averting the issue of huge payouts). LV of course currently focuses on rape scenarios, but I can't see any reason that it couldn't be adopted for prostitution. Failing that, one thing anyone who is using this mod can do is just lower the amount of gold per act. I lowered the base payout from 40 to 5 or 10 gold, and I also increased the percent that the innkeeper takes of the base, so they actually will eat further into my profits. This still results in workable money, but if others don't want it so harsh, they can reduce things less.
ImmortalOne Posted January 2, 2014 Posted January 2, 2014 I met a problem in my game. The inn keeper said she had a letter for me, but there is no further related options. Do u know how to fix this? Mh.. well i have to look into that. I didn't change anything regarding that maybe i broke something unknowingly. it's also possible that this line triggered by mistake as the start line for the letter have a different set of conditions. First of all, I must say that you are doing a great job with this great mod. The dialogs are very good, and the everything works flawlessly for me except for couple of things: - Every time I’m asked for oral sex from male customer instead of oral animation vaginal or anal is played. And when a male customer wants anal sex, and my character agrees, after “follow me” line in the dialog menu there no option for sex initiation. I’m playing with a male character, and I guess it could be the reason for this bugs. Could you, please, fix this. - Also I noticed that during an orgy with orcs those who are waiting for their turn to have sex got looped in undressing animation. It is looked rather weird. Sorry for my poor English. 1. I tried to make the dialogs as universal as i can but it not always works. In the next version there should be some dialog line available 2. Well can't really do anything about that as i / mainfct use a Sexlab method to strip the actor I'm really enjoying this mod so far! Thank you for keeping it going I am having an issue though with the food serving mode. When I go around taking food & drink orders, I get customers who grope my character's butt or boobs, but the conversation ends there without any follow up options. Here's the message I found in papyrus: Error: Incorrect number of arguments passed. Expected 2, got 1. stack: .mf_simplerjobstartsingle.Fragment_2() - "mf_SimplerJobStartSingle.psc" Line 9 Any idea what is causing that? I have most of the other SexLab mods installed so there could be a conflict there. Yeah totally forgot about the food serving entrance to the prostitution that should also be fixed in the next version. OK and now a bit of news. I re-implemented the passive solicitation and it works, as far as my tests go, without a hitch but there is something bad to it too. I didn't get it working with my save where i already did that quest, even making a "clean" save did not help. Therefor i think it has something to do with how quests are stored in the savegame. You can try to do the same if it works good but i still recommend, as bitter as it is, to make a new game or if you are lucky load a game where the quest was still not active. New Version is now uploaded. I can confirm that it will kill your save game unfortunatly On the plus side, Angrim's Apprentice recently got updated, so I get to do that again And about what Caer said about the 4-5 times, if it happens when your out in Riverwood for instance, behind the saw mill, and a dragon shows up, you can just aswell reload a save game, because by the time your client is done fucking you, the dragon already burned you to a crisp I also have the Immersive patrols mod installed, so alot more horrible things along those lines can happen when your controlls are snatched away from you for about 5 to 10 mins I do have to say that I really like the new rapeplay features, though I didn't see a reward multiplier for it, and I don't know if the cash you get for it is more (I think that it should though, considering that you get quite roughed up) And while your adding awesome stuff, and I don't know if it is even possible But there are people in skyrim that are werewolfs (companions mainly, but there are more) and is it possible to have them fuck you in werewolf form for double the normal rate or some Granted the FNIS creature add-op will be a requirement then, but I think that most people have it installed already Just spouting an idea here though, feel free to ignore it
huntersw2 Posted January 2, 2014 Posted January 2, 2014 What does the santified amulet of dibella do?
Ashra XIII Posted January 2, 2014 Posted January 2, 2014 What does the santified amulet of dibella do? The intention is that you can give it to an NPC (like a follower, for example), and then they will work as a prostitute. I think you have to release your follower or something, or maybe there's a dialogue option that appears if they have the amulet in their inventory.
hgosling Posted January 2, 2014 Posted January 2, 2014 Help! I cant move or enter the inventory after sex with a customer.
pinky6225 Posted January 2, 2014 Posted January 2, 2014 What does the santified amulet of dibella do? The intention is that you can give it to an NPC (like a follower, for example), and then they will work as a prostitute. I think you have to release your follower or something, or maybe there's a dialogue option that appears if they have the amulet in their inventory. Theres a dialogue when you talk to them and if they are either on wait or have left as a follower (forget which) they will sell themselves for money assuming the options are toggled in the MCM menu, when it happens you will see a message in the top left saying a wench is on the job. I'm trying to work out how to turn the amulet into a ring myself since it may be compatitble with the various slavery mods about in that form as they'd still have there collar sandbox.
Pinute Posted January 2, 2014 Posted January 2, 2014 Help! I cant move or enter the inventory after sex with a customer. hit ~ (tilde), type epc then hit the enter key. epc is short for enableplayercontrols. Happens sometimes currently, particularly after a multiple sex run.
Ashra XIII Posted January 3, 2014 Posted January 3, 2014 Holy crap you can just type 'epc'?! I've been typing the long version all this time.
WaxenFigure Posted January 3, 2014 Posted January 3, 2014 I would suggest removing the "Sanctified Amulet" and the Dress options as triggers to make NPCs into whores. Replace them both with a simple object that triggers the behavior when a NPC has it in their inventory but one that does not use a slot. The whole "recruit" system needs finished/fixed anyway it doesn't really work well and only applies to Inns, if you recruited a follower then you ought to be able to pimp them anywhere you can talk to others. If you reverse pick-pocketed the amulet into oh say Nazeem's inventory he ought to be getting the business regularly even though he never enters the Inns.
pinky6225 Posted January 3, 2014 Posted January 3, 2014 I met a problem in my game. The inn keeper said she had a letter for me, but there is no further related options. Do u know how to fix this? Mh.. well i have to look into that. I didn't change anything regarding that maybe i broke something unknowingly. it's also possible that this line triggered by mistake as the start line for the letter have a different set of conditions. First of all, I must say that you are doing a great job with this great mod. The dialogs are very good, and the everything works flawlessly for me except for couple of things: - Every time I’m asked for oral sex from male customer instead of oral animation vaginal or anal is played. And when a male customer wants anal sex, and my character agrees, after “follow me” line in the dialog menu there no option for sex initiation. I’m playing with a male character, and I guess it could be the reason for this bugs. Could you, please, fix this. - Also I noticed that during an orgy with orcs those who are waiting for their turn to have sex got looped in undressing animation. It is looked rather weird. Sorry for my poor English. 1. I tried to make the dialogs as universal as i can but it not always works. In the next version there should be some dialog line available 2. Well can't really do anything about that as i / mainfct use a Sexlab method to strip the actor I'm really enjoying this mod so far! Thank you for keeping it going I am having an issue though with the food serving mode. When I go around taking food & drink orders, I get customers who grope my character's butt or boobs, but the conversation ends there without any follow up options. Here's the message I found in papyrus: Error: Incorrect number of arguments passed. Expected 2, got 1. stack: .mf_simplerjobstartsingle.Fragment_2() - "mf_SimplerJobStartSingle.psc" Line 9 Any idea what is causing that? I have most of the other SexLab mods installed so there could be a conflict there. Yeah totally forgot about the food serving entrance to the prostitution that should also be fixed in the next version. OK and now a bit of news. I re-implemented the passive solicitation and it works, as far as my tests go, without a hitch but there is something bad to it too. I didn't get it working with my save where i already did that quest, even making a "clean" save did not help. Therefor i think it has something to do with how quests are stored in the savegame. You can try to do the same if it works good but i still recommend, as bitter as it is, to make a new game or if you are lucky load a game where the quest was still not active. New Version is now uploaded. Just tried an existing save after moving to the new version (5 mods updated while i was at work today ) and it worked fine for me. Dialogue was there for Hulda who i've worked for before, client approached successfully, serviced client successfully, got paid and split with hulda successfully as well. My char was at dragonsreach when i loaded the save (dunno if that would be relevant)
CaerHenWen Posted January 3, 2014 Posted January 3, 2014 Is anyone else having problems with the post-sex dialogue? Sometimes it won't let me selection a dialogue choice and if I exit the conversation the NPC follows me around, wanting to pay up but can't...
limeade Posted January 3, 2014 Posted January 3, 2014 I have a suggestion to this mod. For active solicitation, when a customer declines, would you be able to add ' persuade ' dialogue to ask the customer one more time so that when the player succeeds for the second time the speech skill is improved?
limeade Posted January 3, 2014 Posted January 3, 2014 Is anyone else having problems with the post-sex dialogue? Sometimes it won't let me selection a dialogue choice and if I exit the conversation the NPC follows me around, wanting to pay up but can't... having the same problem
Shinobi7 Posted January 3, 2014 Posted January 3, 2014 I have an issue where telling the innkeeper you will walk around - [prostitution] - but the quest does not start and I can ask him all over again for as many times I like and It doesn't begin.
eltix Posted January 3, 2014 Posted January 3, 2014 Am not in a position currently to try the latest version, but since I saw no note of this I assume this will still be there: When ending the event while not having enough money to cover the amount I owe the innkeeper, I just lose the money I do have. Certainly I should not be able to get away with it that easily.. ^^
just_Gina Posted January 3, 2014 Posted January 3, 2014 I've loved this mod since it came out. Thank you so much for keeping it alive. I know that keeping up with everyone's issues must be time consuming, especially with all the updates coming fast and furiously. If it isn't much trouble, would it be possible to increase the slider for the Madame's cut to 500%? Either way kudos and thanks.
korialstraszbob Posted January 3, 2014 Author Posted January 3, 2014 [Wall of Text] I currently was focused on ironing the major bugs out once that it done im adding more stuff to the MCM so you can config it to your need Help! I cant move or enter the inventory after sex with a customer. Mh.. you should get controls back once the deed ended, on multiple scene before the last one starts. did your customer go off to do something else? And if wierd things happen it would be nice if you can post or at least check for error in your papyrus log. Is anyone else having problems with the post-sex dialogue? Sometimes it won't let me selection a dialogue choice and if I exit the conversation the NPC follows me around, wanting to pay up but can't... Can you tell me what sex you character and your client was when that happened ? also the spoken dialog line would be helpful. What would also be nice to know is if that NPC was added by another mod you can see this if you open the console, click on the npc and then there should be some informations on the right side, like Ref ID, Base ID and NPC ... by *.esp. You can get around it with the console command "setstage mf_prostitute_simplejob 100". I have an issue where telling the innkeeper you will walk around - [prostitution] - but the quest does not start and I can ask him all over again for as many times I like and It doesn't begin. Never had that happen to me before. can you check papyrus log if there are some error with scripts?
Pinute Posted January 3, 2014 Posted January 3, 2014 Hi, ran this on a save that'd never seen radiant prostitution, and set it up for passive only. The problem was that clients came way too fast. I'd be in the second (or more) of a repeat scene, and I'd get the notification that I had a new client coming and then I'd get the dialog saying they wanted sex. Client approaching notice happened several times during a scene, towards the end of this log . Then I got a popup from frostfall saying that my scripts were running too slowly. It seems to me that you might need a check to see if the PC already has a client in tow before starting another passive scan.
Shadowman1111 Posted January 3, 2014 Posted January 3, 2014 I to have to same Problem as Shinobi556 where telling the innkeeper you that i want to take on prostitution but the quest does not start and I can ask him all over again for as many times I like and It doesn't start
korialstraszbob Posted January 3, 2014 Author Posted January 3, 2014 ok. please tell me what sex your character is and upload your papyrus.log or check if there is a script error with text like "mf_*.psc" Hi, ran this on a save that'd never seen radiant prostitution, and set it up for passive only. The problem was that clients came way too fast. I'd be in the second (or more) of a repeat scene, and I'd get the notification that I had a new client coming and then I'd get the dialog saying they wanted sex. Client approaching notice happened several times during a scene, towards the end of this log Papyrus.0.txt. Then I got a popup from frostfall saying that my scripts were running too slowly. It seems to me that you might need a check to see if the PC already has a client in tow before starting another passive scan. mh. i am already checking if you have a client. maybe it not working in all case gonna check that out.
TheGreyChangeling Posted January 3, 2014 Posted January 3, 2014 First and foremost, I LOVE where you are taking this mod. The dialogue pretty desperately needed expansion and you are doing a great job with that. Its exciting to not know what (possibly brand new) pervy line will be thrown at my character. Adding variety to the experiences with clients more generally is also appreciated. There *would* be johns from time to time who are rude, stalkers, skooma/moonsugar/alcohol-addicted, novelty/thrill seekers, or violent. But just as many (or more really) would be somewhat neutral/utilitarian about it. And of course, others would be sweet/generous, some would relate to the experience as romance, others as spirituality - particularly in a world with a beauty/passion divinity. So, again, your adding variety of any kind, to any degree, is very much appreciated. But praise of the direction of your efforts notwithstanding...on a newly functional install of SexLab 1.34 with RP 1.03, and without the original RP mod installed...I found that only one out of four clients functioned pseudo-correctly. They would approach, initiate the hiring dialogue, I'd agree to their request and tell them to follow me to somewhere quieter and then when we got to my room in the inn I'd find they suddenly had no dialogue options related to RP. Worse, even though there were no dialogue options to get things started the cock-blockers would nevertheless follow me wherever I went. I would see messages in the upper left of the screen that other clients were approaching but none ever did while my tag-along was present. On the one occasion of the four where a client did have standard dialogue options for me he fucked my character twice (*anally...though he'd requested a bj), then complained that it was too brief and didn't pay. I have a feeling the mod was not working as intended. I reverted to the standard RP and it functioned normally. Will try a short targeted session with 1.03 when I get a chance and post the papyrus errors if that might be helpful. Next, though there are no shortage of them, some suggestions (which I understand may have already been implemented or considered and rejected as too complicated or time consuimg etc)...Perhaps tie client satisfaction to the characters total sexual experience as recorded in the SexLab diary + prostitution ranks + speechcraft skill (if thats not how it already works). Specialized results for differing encounters (kink, Dibellan spiritual sex, social-class based), so things like a temp buff to faction reaction, price paid, buffs/debuffs. A rough/kinky encounter might leave you bruised/bloody or otherwise unappealing to most clients for a certain period of time after. Servicing the poor might make you unappealing to the wealthy for a time, or getting a reputation as an Imperial whore might make Stormcloak clients disinterested or more likely to be rough. A wealthy client might pay better than other clients. A spiritual encounter might result in the participants gaining a temporary buff courtesy of a well pleased Dibella etc. Make the percentage chance of various types of clients (rude, sweet, kinky etc) fully configurable in the MCM...? That would be a great icing for that cake. It would allow the player to roleplay as a streetwalker or courtesan, a war-camp prostitute or a hierodule etc... Finally, many thanks to you (and the original mod author) for your time and efforts. This mod in its various iterations has been/is a great addition to the SexLab experience.
CaerHenWen Posted January 3, 2014 Posted January 3, 2014 I have a suggestion to this mod. For active solicitation, when a customer declines, would you be able to add ' persuade ' dialogue to ask the customer one more time so that when the player succeeds for the second time the speech skill is improved? I second this
korialstraszbob Posted January 3, 2014 Author Posted January 3, 2014 First and foremost, I LOVE where you are taking this mod. The dialogue pretty desperately needed expansion and you are doing a great job with that. Its exciting to not know what (possibly brand new) pervy line will be thrown at my character. Adding variety to the experiences with clients more generally is also appreciated. There *would* be johns from time to time who are rude, stalkers, skooma/moonsugar/alcohol-addicted, novelty/thrill seekers, or violent. But just as many (or more really) would be somewhat neutral/utilitarian about it. And of course, others would be sweet/generous, some would relate to the experience as romance, others as spirituality - particularly in a world with a beauty/passion divinity. So, again, your adding variety of any kind, to any degree, is very much appreciated. But praise of the direction of your efforts notwithstanding...on a newly functional install of SexLab 1.34 with RP 1.03, and without the original RP mod installed...I found that only one out of four clients functioned pseudo-correctly. They would approach, initiate the hiring dialogue, I'd agree to their request and tell them to follow me to somewhere quieter and then when we got to my room in the inn I'd find they suddenly had no dialogue options related to RP. Worse, even though there were no dialogue options to get things started the cock-blockers would nevertheless follow me wherever I went. I would see messages in the upper left of the screen that other clients were approaching but none ever did while my tag-along was present. On the one occasion of the four where a client did have standard dialogue options for me he fucked my character twice (*anally...though he'd requested a bj), then complained that it was too brief and didn't pay. I have a feeling the mod was not working as intended. I reverted to the standard RP and it functioned normally. Will try a short targeted session with 1.03 when I get a chance and post the papyrus errors if that might be helpful. Next, though there are no shortage of them, some suggestions (which I understand may have already been implemented or considered and rejected as too complicated or time consuimg etc)...Perhaps tie client satisfaction to the characters total sexual experience as recorded in the SexLab diary + prostitution ranks + speechcraft skill (if thats not how it already works). Specialized results for differing encounters (kink, Dibellan spiritual sex, social-class based), so things like a temp buff to faction reaction, price paid, buffs/debuffs. A rough/kinky encounter might leave you bruised/bloody or otherwise unappealing to most clients for a certain period of time after. Servicing the poor might make you unappealing to the wealthy for a time, or getting a reputation as an Imperial whore might make Stormcloak clients disinterested or more likely to be rough. A wealthy client might pay better than other clients. A spiritual encounter might result in the participants gaining a temporary buff courtesy of a well pleased Dibella etc. Make the percentage chance of various types of clients (rude, sweet, kinky etc) fully configurable in the MCM...? That would be a great icing for that cake. It would allow the player to roleplay as a streetwalker or courtesan, a war-camp prostitute or a hierodule etc... Finally, many thanks to you (and the original mod author) for your time and efforts. This mod in its various iterations has been/is a great addition to the SexLab experience. You are not the first one with the anal instead of blow job. What sex was the client and your character and what was the dialog line? I'm asking this because for the love of god i cant find the wrong dialog branch. As for the missing dialog option yeah there is the possibility i missed some situation where all dialogs conditions fail. same for this one. sex of client, your character and the line when he hired you.
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