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Posted

I would suggest removing the "Sanctified Amulet" and the Dress options as triggers to make NPCs into whores.  Replace them both with a simple object that triggers the behavior when a NPC has it in their inventory but one that does not use a slot.

 

 

I agree with this one.  I've had a lot of trouble and no success getting non-follower NPCs to continue wearing the amulet after forcibly equipping it to them.  Though I wouldn't mind seeing the tavern clothes remain as a trigger.

Posted

Uploaded Version 1.03a.

 

Major Changes? Added Config stuff to MCM menu and i tried to fix the dead dialog branch stuff that was reported recently.

 

Also contacted mainfct as to the NPC Prostitution bug as i have no idea how it is implemented.

Posted

You are not the first one with the anal instead of blow job. What sex was the client and your character and what was the dialog line?

I'm asking this because for the love of god i cant find the wrong dialog branch.

 

As for the missing dialog option yeah there is the possibility i missed some situation where all dialogs conditions fail. same for this one. sex of client, your character and the line when he hired you.

 

 

 

Until I conquer Blender and get my third-sex/intersex options functional ("cunt boys" not futa...possibly as an SoS addon)...I play as male and preferentially modify options to strongly favor male clients. I don't recall the exact lines from those clients...however I do have an update.

 

Running SexLab 1.35 and Radiant Prostitution 1.03 all dialogue is showing up properly (except with NPCs that have some sort of overriding quest dialogue like one who kept inviting me to a drinking contest and would only show dialogue related to that) however the animations are still limited, regardless of preceding dialogue, to rough anal. I will go back in and try to note which bj dialogues are being used prior to anal sex, but after a somewhat lengthy play test it seems to be the case with all of them that have popped up so far. Is there anyway to just let SexLab handle the animation selections? I liked that in the original version of this mod it seemed it would use basically any animation set available through SexLab...also noticed that SexLab Util is assigning values based on aggressor/victim sexual encounters after each and every client which seems related to the overall issue with the mismatched dialogue/animations. 

 

EDIT: will try the newly uploaded 1.03a and see how that flies.

Posted

ah ok thats a start so the problem i in MM scenarios.

 

I only filter animation based on some tags. you can see which tag i use in the papyrus log as sexlab prints that.

 

For example like this

[01/03/2014 - 09:00:49PM] --- SexLab Animation Search ------------------------------
[01/03/2014 - 09:00:49PM]  GetByTags(2, ["FF", "oral"], ["Aggressive"], TRUE)
[01/03/2014 - 09:00:49PM]    Found [2] Animations: Arrok Lesbian, Zyn Lesbian, 
[01/03/2014 - 09:00:49PM] ----------------------------------------------------------
[01/03/2014 - 09:00:49PM] SexLab: Making thread[0] [sslthreadcontroller <alias ThreadView014 on quest SexLabQuestThreadSlots (0F03CE6E)>]
[01/03/2014 - 09:00:49PM] SexLab Thread[0] ModEvent: ThreadOpened /
[01/03/2014 - 09:00:50PM] -- SexLab ActorAlias -- Thread[0] Slotting 'delphine' into alias -- [sslactoralias <alias ActorSlot074 on quest SexLabQuestActorSlots (0F03CE6B)>]
[01/03/2014 - 09:00:50PM] -- SexLab ActorAlias -- Thread[0] Slotting 'Prisoner' into alias -- [sslactoralias <alias ActorSlot073 on quest SexLabQuestActorSlots (0F03CE6B)>]

If a seach hit 0 result i usaly use another pair of tags maybe that is the problem.

 

A found it i am just blind:

else; MM
	anims = SexLab.GetAnimationsByTags(2, "MM"+ akJobType+ option,suppress, requireAll=true)
	if(anims.Length == 0)
		anims = SexLab.GetAnimationsByTags(2, "MM,anal"+ option,suppress, requireAll=true)
	endif
	if(anims.Length == 0)
		anims = SexLab.GetAnimationsByTags(2, "MF,anal"+ option,suppress, requireAll=true)
	endif
endif

Fix will be up shortly.

 

Version 1.03aa is now up.

Posted

I have a Idea for a Jarl-quest.

The Jarl organises a ball and need(require) entertainment.

The PC must also Dance (need TDF Dance), Play Musik (need Become a Bard  www.nexusmods.com/skyrim/mods/36802/? ) and Prostitute.

ljydmqi393al.jpg

(my Char as a Barde)

 

 

(If the PC play a Stormclock Song in Solitude, so he will be Punished or enslaved)

 

Is the Jarl Happy,so will the PC become much of gold

Posted

Version 1.03aa seems to work very well, tried it with passive solicitation in the quite crowded winking skeever, had about 20 clients, no major bug noticed.

 

Only minor bug i noticed is that when having a female client they sometimes talk about sex with a cock, but the animation that is played is then very often pure lesbian instead of strapon sex. The new mcm sliders are great too, now economy finetuning works fully again.

Also did you include those new dialogue comments when having sex with an argonian? They are great.

Posted

You should include Devious Devices into this. Like on a home delivery they could be bandits and the put a chasity belt and the screen goes black and you end up somewhere.

Posted

Please don't. DD require SLAroused and with SOS, with SKYRE, with some other script-running stuff and ofcourse RP passive mode, my PC will blow up.

Posted

I am with BushJr on that, if it was a optional button. So it could be toggled on for those that used Devious then that would be ok, as long as it could be toggled off and not require another mod to be installed.

Posted

why merging every mod togather? thats radiant prostetution not sanguines debauchery or devoius device if you like such stuff play this mods and let that man do what he wants to.

Posted

why merging every mod togather? thats radiant prostetution not sanguines debauchery or devoius device if you like such stuff play this mods and let that man do what he wants to.

 

We are not saying he shouldn't, he was asking for Devious to be included into one of the existing quests in this mod. Which would require everyone to use Devious with this mod then unless it could be toggled off.

Posted

 

why merging every mod togather? thats radiant prostetution not sanguines debauchery or devoius device if you like such stuff play this mods and let that man do what he wants to.

 

We are not saying he shouldn't, he was asking for Devious to be included into one of the existing quests in this mod. Which would require everyone to use Devious with this mod then unless it could be toggled off.

 

 

would not make sense. the jarl thing isnt a bad idea i sugestet somthing simular in the orginal thread, exept the enslavement part.

 

there are many many things that could make that mod individual and there is no need to cover the stuff from another mod and as i sayd if you like such stuff play devious, its a good mod.

Posted

Version 1.03aa seems to work very well, tried it with passive solicitation in the quite crowded winking skeever, had about 20 clients, no major bug noticed.

 

Only minor bug i noticed is that when having a female client they sometimes talk about sex with a cock, but the animation that is played is then very often pure lesbian instead of strapon sex. The new mcm sliders are great too, now economy finetuning works fully again.

Also did you include those new dialogue comments when having sex with an argonian? They are great.

 

Well i take that as one more step on the road to world domination. And yes i added more beast race specific dialogs, i think the number almost double from the original.

 

You should include Devious Devices into this. Like on a home delivery they could be bandits and the put a chasity belt and the screen goes black and you end up somewhere.

 

Well once i have a some what clean base i plan/try to implement some kind of framework so you can add your own random quest quite easily.

Posted

 I tried the latest version of the mod, and it works fine for me except for:

 

If after the rape during “Natural” quest you want to get back your belongings and agree to pay for your stuff everything is fine: you get your stuff and a message appears that the quest is completed. But if instead of paying money you agree on sex with a seller, sex scene won’t start, nothing happens, and the line “I was recently robbed…” disappear from the seller dialog, so you can’t try again.  

 

Another thing that doesn’t work quite well is progression with handlers: if you work in one town and progress there through home delivery, and camp job and so on, when you arrive to another town the game keep your progress from the previous one, so even after one client in a new town, when you ask for work the second time you get access to all kind of jobs you already did. And a handler doesn’t say “I even have a new job for you...” but there are simply messages like “do you have another home delivery” or “Do you have another camp job” in dialog with him.

 

I also noticed that during home delivery quest you can choose all the animations available in Sexlab menu but when you on ordinary job in taverns, or camp job, or countryside rape there is very limited number of sex animations to choose from, like 2 or 3. Could you, please, increase the animation number for all quests?

Posted

thanks for the input. i didn't really touch the "get your stuff back" quest but sometime that hole papyrus stuff is buggy in recompiling using scripts so can you check if you get a error in the papyrus script?

 

I actually like the idea of haven the inn keeper be a faction, so they talk and share information, so all I'm probably gonna do is make some changes to the dialog but that is quit low priority right know.

 

For the scene selection I use the same 2 methods for all quests and acts etc., one for 1 on 1 scene and one for 3-some scene. But the final scene get chosen by SexLab itself and as i noticed the random generators in papyrus aren't that good so it could be that you where just unlucky.

 

You can also check the papyrus log for the animation search ,as SexLab is printing the search tags and the found animation out. Could be that i fucked up the tag search on some but it not always easy to test everything.

Posted

Seriously look at the "Papyrus Util" mod, it's already required by SexLab (installed with Sexlab in fact) so what it provides is already available to you.  You can not only store a lot of data now on any form (which includes actors but also includes inventory items, armor, furniture etc).  This may or my not be of help with any issues right now but may make a difference in any future features you add.

 

But first see how it's used in the SexLab Framework because anything you might want to use it for may already be done in the framework, items like when you last had sex with a particular NPC are now being kept so you can prevent back-to-back identical house calls etc.  

 

The biggest change that "Papyrus Util" provides is the simple fact it allows you to add behavior packages to actors without needing to hook them to an quest alias.  That one item alone means never having to limit yourself to the number of actors you have aliases for.

 

Biggest problems I see are with the camp calls, you are always sent to the camp for the faction that is not in power locally.  Perhaps you also ought to be sent to the local barracks to cheer up the home boys and girls.  Also the spawned prostitute going with you on those calls is worthless except for that "betting" option which she should never win simply because she never has any sex, much better if she would at least become the third when you need to make a threesome but if she truly worked her ass you'd need to work harder yourself to finish a camp job.

 

The Orc call doesn't pay enough for the extra effort you have to put out, after a couple of those I thought I'd tell the next guy that either he get a lot more money or I'll take his daughter to the Orcs myself.

 

The "Admirer" quest also needs an actual admirer branch so it's a guess whether its a valid job or an attempted robbery.

 

None of these are fatal problems but they do point out areas in the mod that have great potential for making a much more polished and finished mod.

Posted

Would it be possible to have a sexy idle begin by pressing a button, which would then activate passive prostitution?

(Customers see you idle touch boobs or whatever and come up to suggest you have sex with them)

 

Just an idea.

 

Also I fully endorse this idea:

I have a Idea for a Jarl-quest.

The Jarl organises a ball and need(require) entertainment.

The PC must also Dance (need TDF Dance), Play Musik (need Become a Bard  www.nexusmods.com/skyrim/mods/36802/? ) and Prostitute.

ljydmqi393al.jpg

(my Char as a Barde)

 

 

(If the PC play a Stormclock Song in Solitude, so he will be Punished or enslaved)

 

Is the Jarl Happy,so will the PC become much of gold

 

Posted

I think the main focus should be stability before moving forward to adding new quest, but that's just me.

Mod works, same issues as altmost everyone else:

Passive solicitation running during sex.

 

Character won't move after sex(In RL that's usually a good thing).

 

and Player and NPC won't redress after sex.

Posted

I think the main focus should be stability before moving forward to adding new quest, but that's just me.

 

Mod works, same issues as altmost everyone else:

 

Passive solicitation running during sex.

 

Character won't move after sex(In RL that's usually a good thing).

 

and Player and NPC won't redress after sex.

 

Out of those issues, I've only had passive solicitation during sex and character not moving during the multi-session sex jobs.

 

Also, rape (whether you initiate it by saying you want pretend rape, or the customer initiates it because you said no) seems to be broken. Its also multi-session, but in between sessions the same customer will re-solicit me (I get the dialog where I can answer yes, lie, or just no). If I hit TAB just to exit the dialog, the next rape sequence continues. And at the end I get paid very little... Looks like standard pay for 1 act.

Posted

just want to say thanks for a great mod. but i still got a problem with it, ever time i ask the in keeper to start Prostitution it dosent start and i can keep ask him/her for it but northing happings. and i even start a new game but it still wont work. ?? 

 

Ps. sorry about my englise  :shy:

Posted

Seriously look at the "Papyrus Util" mod, it's already required by SexLab (installed with Sexlab in fact) so what it provides is already available to you.  You can not only store a lot of data now on any form (which includes actors but also includes inventory items, armor, furniture etc).  This may or my not be of help with any issues right now but may make a difference in any future features you add.

 

But first see how it's used in the SexLab Framework because anything you might want to use it for may already be done in the framework, items like when you last had sex with a particular NPC are now being kept so you can prevent back-to-back identical house calls etc.  

 

The biggest change that "Papyrus Util" provides is the simple fact it allows you to add behavior packages to actors without needing to hook them to an quest alias.  That one item alone means never having to limit yourself to the number of actors you have aliases for.

 

Biggest problems I see are with the camp calls, you are always sent to the camp for the faction that is not in power locally.  Perhaps you also ought to be sent to the local barracks to cheer up the home boys and girls.  Also the spawned prostitute going with you on those calls is worthless except for that "betting" option which she should never win simply because she never has any sex, much better if she would at least become the third when you need to make a threesome but if she truly worked her ass you'd need to work harder yourself to finish a camp job.

 

The Orc call doesn't pay enough for the extra effort you have to put out, after a couple of those I thought I'd tell the next guy that either he get a lot more money or I'll take his daughter to the Orcs myself.

 

The "Admirer" quest also needs an actual admirer branch so it's a guess whether its a valid job or an attempted robbery.

 

None of these are fatal problems but they do point out areas in the mod that have great potential for making a much more polished and finished mod.

Well you already pissed my of with the first 3 word of your post.

If you are so wise and want to help unpack the bsa and point out what i'm doing wrong and how i could do i better else shut up. I'm modding for like a week now and i cant know everything.

 

Anyway the case for the camp job is noted and i will see if and how i can implement that.

As for the Quest i will not change them if they not utterly annoy me, because mainfct had a reason to implement them like this.

 

 

 

OK, I tried again “get your stuff back” quest with sex option. The sex scene is definitely missing and this is what I had in my script log:

 

 

[01/05/2014 - 12:41:39AM] ERROR: Incorrect number of arguments passed. Expected 4, got 3.

stack:

                [mf_GettingStuffBack (0901FEE8)].mf_gettingstuffquestscript.PerformSex() - "mf_GettingStuffQuestScript.psc" Line 112

                .mf_gettingstuffstartsex.Fragment_0() - "mf_GettingStuffStartSex.psc" Line 9

[01/05/2014 - 12:41:39AM] warning: Assigning None to a non-object variable named "::temp29"

stack:

                [mf_GettingStuffBack (0901FEE8)].mf_gettingstuffquestscript.PerformSex() - "mf_GettingStuffQuestScript.psc" Line 112

                .mf_gettingstuffstartsex.Fragment_0() - "mf_GettingStuffStartSex.psc" Line 9

[01/05/2014 - 12:41:39AM] ERROR: Incorrect number of arguments passed. Expected 7, got 4.

stack:

                [mf_GettingStuffBack (0901FEE8)].mf_gettingstuffquestscript.PerformSex() - "mf_GettingStuffQuestScript.psc" Line 121

                .mf_gettingstuffstartsex.Fragment_0() - "mf_GettingStuffStartSex.psc" Line 9

 

 

Although this time after the missing sex scene, I found in a vendor dialog “about my gear” line. Maybe the first time I just overlooked it.

Yeah that is was i was talking about. I add a new parameter with default value but the using script did not get recompiled. Just recomplied it and that should be fixed in the next version.

Posted

 

I think the main focus should be stability before moving forward to adding new quest, but that's just me.

 

Mod works, same issues as altmost everyone else:

 

Passive solicitation running during sex.

 

Character won't move after sex(In RL that's usually a good thing).

 

and Player and NPC won't redress after sex.

 

Out of those issues, I've only had passive solicitation during sex and character not moving during the multi-session sex jobs.

 

Also, rape (whether you initiate it by saying you want pretend rape, or the customer initiates it because you said no) seems to be broken. Its also multi-session, but in between sessions the same customer will re-solicit me (I get the dialog where I can answer yes, lie, or just no). If I hit TAB just to exit the dialog, the next rape sequence continues. And at the end I get paid very little... Looks like standard pay for 1 act.

 

OK trying to untangle this because pretended rape and rape because you said no are two different things.

 

So please tell me what happens after the pretended rape and what happens if you get raped after declining the customer.

 

As the passive solitication should work as of version 1.03 i reimplemented it and you need a new save to make i work, also i am checking if you have already a customer talking to you and then stop the event that trigger the client search. Also please check what interval you have configured for the solicitation a value of 25 is recommended but is should not be lower then 10.

 

As for the Character moving and redressing both get triggered once SexLab closes the animation thread and all repetions in multi scene scenario are done.

 

 

just want to say thanks for a great mod. but i still got a problem with it, ever time i ask the in keeper to start Prostitution it dosent start and i can keep ask him/her for it but northing happings. and i even start a new game but it still wont work. ?? 

 

Ps. sorry about my englise  :shy:

 

Mh.. that should not happen. Can you tell me what sex and race you character is? also please enable logging and tracing in the skyrim.ini and check the papyrus.log if there are script errors after you talk to the inn keeper

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