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BodySlide and Outfit Studio - out now!


ousnius

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Posted

yo what should i do if the mesh i try to convert doesn't have slider at the beginning ? thx before :)

I think you are using a very old version of Outfit Studio (according to what I see in your UI).

 

You have to load a reference for sliders to appear. That happens either through Load Project or Load Reference.

Posted

so i need to make a new project again, and then load reference ? i use the load reference part and using slider preset, but the slider still not show up :(

:edited

Posted

so i need to make a new project again, and then load reference ? i use the load reference part and using slider preset, but the slider still not show up :(

 

:edited

You have to select one of the templates at the top of the Load Reference dialog. Selecting a preset XML file doesn't work there.

Posted

 

Sorry should of posted this here.

 

hmmm After the base shape is converted to cbbe for an armor, how do I get the armor to scale in game, are there TRI files that have to be exported with the armor nif itself from outfit studio?

The TRI files are built in BodySlide for the slider sets you build with the check box checked.

 

Alright, so what I've done to test this first was I converted an armor with a high weight variant of an armor and saved it opened it up in bodyslide and exported it normally. I kept everything as a base shape with all sliders at 0 expecting everything to scale in game, the body does but once i put on the armor the armor just reverts the body back to the base shape and doesn't scale with the body.

 

This is how I exported everything.

post-164608-0-15925200-1427117295_thumb.jpg

post-164608-0-72652600-1427117296_thumb.png

post-164608-0-65042100-1427117364_thumb.png

Posted

 

 

Sorry should of posted this here.

 

hmmm After the base shape is converted to cbbe for an armor, how do I get the armor to scale in game, are there TRI files that have to be exported with the armor nif itself from outfit studio?

The TRI files are built in BodySlide for the slider sets you build with the check box checked.
Alright, so what I've done to test this first was I converted an armor with a high weight variant of an armor and saved it opened it up in bodyslide and exported it normally. I kept everything as a base shape with all sliders at 0 expecting everything to scale in game, the body does but once i put on the armor the armor just reverts the body back to the base shape and doesn't scale with the body.

 

This is how I exported everything.

Did you conform all the sliders in OS? You still have to make a 100% working BodySlide conversion first. TRI export can't magically create the slider data itself. :)

Posted

 

so i need to make a new project again, and then load reference ? i use the load reference part and using slider preset, but the slider still not show up :(

 

:edited

You have to select one of the templates at the top of the Load Reference dialog. Selecting a preset XML file doesn't work there.

 

u mean this ? i've used it before using load reference thats why i'm confuse and asking why there's no slider showup

 

i'll upload the file i'm trying to convert here it is

 

black_puppet_armour_v1.0.7z

post-94607-0-14767200-1427129257_thumb.jpg

Posted

 

 

so i need to make a new project again, and then load reference ? i use the load reference part and using slider preset, but the slider still not show up :(

 

:edited

You have to select one of the templates at the top of the Load Reference dialog. Selecting a preset XML file doesn't work there.

 

u mean this ? i've used it before using load reference thats why i'm confuse and asking why there's no slider showup

 

 

Yes, that.

 

You are indeed using a very old version of BodySlide/Outfit Studio. Please update that thing, there have been an infinite amount of bug fixes and improvements.

I won't do support for your old version any further from now on (no offense obviously).

Posted

 

 

 

so i need to make a new project again, and then load reference ? i use the load reference part and using slider preset, but the slider still not show up :(

 

:edited

You have to select one of the templates at the top of the Load Reference dialog. Selecting a preset XML file doesn't work there.

 

u mean this ? i've used it before using load reference thats why i'm confuse and asking why there's no slider showup

 

 

Yes, that.

 

You are indeed using a very old version of BodySlide/Outfit Studio. Please update that thing, there have been an infinite amount of bug fixes and improvements.

I won't do support for your old version any further from now on (no offense obviously).

 

 

owh oky :v anyway i've upload the armor file above

Posted

 

BodySlide and Outfit Studio v2.3:
 *LONG QUOTE*
 

 

 

Wow thanks for the update looks fantastic

 

Tried it out but I can't get the racemenu sliders to work

 

they show up in game, but when I try to play with some of the sliders, my characters body doesn't morph and stays the same

 

I watched your video and made sure that I followed the steps (and yes I clicked the Racemenu morphs box)

 

any ideas on what may be wrong?

 

thanks

Posted

Wow thanks for the update looks fantastic

 

 

 

Tried it out but I can't get the racemenu sliders to work

 

they show up in game, but when I try to play with some of the sliders, my characters body doesn't morph and stays the same

 

I watched your video and made sure that I followed the steps (and yes I clicked the Racemenu morphs box)

 

any ideas on what may be wrong?

 

thanks

 

Did you make sure that no other body overwrites the new one you built? Are you using the latest RaceMenu from the Nexus (not LL)?

 

Also, in case you're using a custom race for your character, you will have to copy the femalebody_0.nif, femalebody_1.nif to its meshes folder.

Don't move the femalebody.tri, because that's linked to in the NIFs statically.

Posted

 

 

 

Sorry should of posted this here.

 

hmmm After the base shape is converted to cbbe for an armor, how do I get the armor to scale in game, are there TRI files that have to be exported with the armor nif itself from outfit studio?

The TRI files are built in BodySlide for the slider sets you build with the check box checked.
Alright, so what I've done to test this first was I converted an armor with a high weight variant of an armor and saved it opened it up in bodyslide and exported it normally. I kept everything as a base shape with all sliders at 0 expecting everything to scale in game, the body does but once i put on the armor the armor just reverts the body back to the base shape and doesn't scale with the body.

 

This is how I exported everything.

Did you conform all the sliders in OS? You still have to make a 100% working BodySlide conversion first. TRI export can't magically create the slider data itself. :)

 

Yea I conformed everything in OS it's an actual working Bodyslide conversion which is why I am confused as to why the scale isn't working in game, even with the tri exported with the nifs. 

Posted

 

Wow thanks for the update looks fantastic

 

 

 

Tried it out but I can't get the racemenu sliders to work

 

they show up in game, but when I try to play with some of the sliders, my characters body doesn't morph and stays the same

 

I watched your video and made sure that I followed the steps (and yes I clicked the Racemenu morphs box)

 

any ideas on what may be wrong?

 

thanks

 

Did you make sure that no other body overwrites the new one you built? Are you using the latest RaceMenu from the Nexus (not LL)?

 

Also, in case you're using a custom race for your character, you will have to copy the femalebody_0.nif, femalebody_1.nif to its meshes folder.

Don't move the femalebody.tri, because that's linked to in the NIFs statically.

 

 

Thanks found my problem

 

I thought I had racemenu updated, forgot to unpack it in MM

 

thanks again this looks fantastic!

Posted

 

 

 

 

Sorry should of posted this here.

 

hmmm After the base shape is converted to cbbe for an armor, how do I get the armor to scale in game, are there TRI files that have to be exported with the armor nif itself from outfit studio?

The TRI files are built in BodySlide for the slider sets you build with the check box checked.
Alright, so what I've done to test this first was I converted an armor with a high weight variant of an armor and saved it opened it up in bodyslide and exported it normally. I kept everything as a base shape with all sliders at 0 expecting everything to scale in game, the body does but once i put on the armor the armor just reverts the body back to the base shape and doesn't scale with the body.

 

This is how I exported everything.

Did you conform all the sliders in OS? You still have to make a 100% working BodySlide conversion first. TRI export can't magically create the slider data itself. :)

 

Yea I conformed everything in OS it's an actual working Bodyslide conversion which is why I am confused as to why the scale isn't working in game, even with the tri exported with the nifs. 

 

 

Could be a bug with RaceMenu, I sent Expired a PM with a few of my own examples.

Do the morphs apply if you use the weight slider (the vanilla one that moves the body from low weight to high weight in-game)?

Posted

One question, does HDT+ have an animated vagina?

when I check bodyslider there is something in there that seems to indicate as much but so far I have no seen it change in anyway.

Posted

I guess the changes in the 2.3 update only affect the nude body and features in OS, but not existing outfit conversions?

 

 

Asking because i spent last afternoon building all my installed outfits with v2.2d to test my CBBE-YT preset update. A few hours too early i guess ;)

Posted

I guess the changes in the 2.3 update only affect the nude body and features in OS, but not existing outfit conversions?

 

 

Asking because i spent last afternoon building all my installed outfits with v2.2d to test my CBBE-YT preset update. A few hours too early i guess ;)

 

Changes? You mean the CBBE weighting tweaks? Yeah, those always only apply to the base nude body. Outfits include their own body, which will be the older one.

One question, does HDT+ have an animated vagina?

when I check bodyslider there is something in there that seems to indicate as much but so far I have no seen it change in anyway.

 

Animated, no. It can be animated but it isn't. Special has a working vagina (though it needs some tweaks and Stevierage's latest XML).

Posted

 

 

 

 

 

Sorry should of posted this here.

 

hmmm After the base shape is converted to cbbe for an armor, how do I get the armor to scale in game, are there TRI files that have to be exported with the armor nif itself from outfit studio?

The TRI files are built in BodySlide for the slider sets you build with the check box checked.
Alright, so what I've done to test this first was I converted an armor with a high weight variant of an armor and saved it opened it up in bodyslide and exported it normally. I kept everything as a base shape with all sliders at 0 expecting everything to scale in game, the body does but once i put on the armor the armor just reverts the body back to the base shape and doesn't scale with the body.

 

This is how I exported everything.

Did you conform all the sliders in OS? You still have to make a 100% working BodySlide conversion first. TRI export can't magically create the slider data itself. :)

 

Yea I conformed everything in OS it's an actual working Bodyslide conversion which is why I am confused as to why the scale isn't working in game, even with the tri exported with the nifs. 

 

 

Could be a bug with RaceMenu, I sent Expired a PM with a few of my own examples.

Do the morphs apply if you use the weight slider (the vanilla one that moves the body from low weight to high weight in-game)?

 

Vanilla sliders work fine for the weight it's only the morphs not working with the armor on.

Posted

Many user's of asia like using ECE mods. Probably our favor face making is easy in ECE and RaceMenu looks inflated western face. However Many ECE user's want ECE comfortable version. It's possible? :D

Posted

Many user's of asia like using ECE mods. Probably our favor face making is easy in ECE and RaceMenu looks inflated western face. However Many ECE user's want ECE comfortable version. It's possible? :D

No.

 

 

Well, not completely untrue; it only needs NiOverride, which is available as standalone. Someone would have to script all your morph values though, make an MCM or something.

Posted

you need the unaltered base body. either use the one included or use the "zeroed slider" preset. be sure to build feet and hands with that preset too or its seam gap city.

Posted

I have been trying to following instructions to the letter, but no Morph succes yet. My gut feeling says I missed a step in MO or in Bodyslide.

--BTW The video that was very instructive is down on youtube, try Dailymotion for less qualms with the OMG nudity crowd.--

 

So here is my workflow

 

1) Installed Racemenu 3.1 earlier

2) I installed Bodyslide -ticked all boxes so for UNP and CBBE racemenu morphs- and followed the steps in "troubleshooting"

3) I went to Bodyslide, and only concerning myself with the nude body, I built the Unified UNP HDT (+hands feet) using the zeroed slider preset. Programs tell me there was succes exporting to directory.

4) I boot up Skyrim through SKSE and when running Racemenu...I see the sliders, but no morph. My character has a 0.47 weight.

5) I retried Bodyslide with the CBBE HDT I always used before this update, but CBBE also doesn't morph.

 

Bit of a loss, I feel it might just be a misplaced file here and there, maybe because MO is still pretty new to me, but I had no problems installing stuff before.

 

Any help appreciated, will provide more info if neccesary.

 

*UPDATE*

Forgot to tick "racemenu morphs* in Bodyslide before building (I mistook it for ticking the boxes for the plugins in MO) But still no luck!

 

*UPDATE*

Tried to move the files to the overwrite folder (meshes), this makes no difference.

 

 

 

 

 

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