EvilReFlex Posted June 7, 2015 Posted June 7, 2015 It exports the obj with the wrong size, if I load an exported file to a open nif file in 3dsmax the exported mesh is tiny.  Its not a big problem. Â
guk Posted June 7, 2015 Posted June 7, 2015  Ok, sliders sound cool, but I don't see how they can be better in most instances and here's why. I've converted hundreds of clothes/armors now and the only moving that ever needs to be done is either the old caliente/cbbe move (which you have covered as a button, thank you so much) or a huge value when the meshes are way out of whack like in the 120+ range. I can't recall having to move any pieces 2 4 5 or even smaller amounts, they are either lined up, way the hell out, or caliente offset. Anyway thanks for all your work  It's still useful. Even if they're off by 120, you can type that into the box and apply it. Then you can open the move dialog again and use the sliders for the accurate matching. I could make the sliders go from -120 to 120, but then they would be useless as you don't have any precision when moving them anymore.  Well that new "Apply Overall Skin Transform" feature from version 2.5 is immensely helpful. For example all those vanilla items floating up in the air are perfectly in place if you turn that off.
ousnius Posted June 21, 2015 Author Posted June 21, 2015   strikes again.  CBBE v3.4d: Face Pack:- less shiny lips.- slightly more detailed normal map.- improvements for head seams.CBBE:- updated curvy and slim presets and pre-built shapes.- updated hand meshes (slightly smoother).- removed ankle wrinkles from body normal map.- removed (invisible) seam lock sliders from BodySlide sets.- now includes BodySlide v2.6.  BodySlide v2.6:* CBBE: Updated curvy and slim presets.* CBBE: Removed (invisible) seam lock sliders.* Unified UNP: Fixed ButtShape slider being inverted.* BodySlide: Added "About" dialog with library info and licences.* Outfit Studio: Move, scale and rotate shape dialogs now use sliders.* Outfit Studio: Added preview to "Rotate Shape" dialog.* Outfit Studio: Weight brush now has X-Mirror disabled by default.* Outfit Studio: Added "Front/Back/Left/Right" view buttons that adjust the camera.* Outfit Studio: Added perspective/orthographic projection toggle.* Outfit Studio: Added field of view slider.* Outfit Studio: Added more accurate zooming by holding the middle mouse button and shift key.* Outfit Studio: Added light settings tab. The same settings are applied in the BodySlide previews.* Outfit Studio: Added "Fixed Weight Brush" check box when in the bones tab.* Outfit Studio: Added support for FO3/NV NIFs. You can't convert them between games, though!* Outfit Studio: Added "Target Game" entry to the Config.xml.* Outfit Studio: Refactored the NIF code, possibly including some fixes.* Outfit Studio: Removed registry warning if the game data path has been manually set already.* Outfit Studio: Renamed "Copy Name" button to "To Project" in the save project dialog. * Does not affect the "Output File Name" and "Output Data Path" text controls anymore. * Label now says "_0/_1.nif" or ".nif" depending on low/high or single-weighted outputs.* Outfit Studio: Bone weighting preview is now cleared before saving/exporting.* Outfit Studio: Updated progress bar texts.* Outfit Studio: Added error for unsupported NIF file versions.* Outfit Studio: Now using the TinyXML-2 library (previously 1).  BodySlide v2.6a: * Unified UNP: Fixed default values of the "ButtShape" slider.  UUNP updates will be the next priority, I had to get this one out early, sorry. :/
guk Posted June 23, 2015 Posted June 23, 2015 UUNP updates will be the next priority, I had to get this one out early, sorry. :/ I blame WoW 6.2 Or at least that's what will keep me busy for the next couple of weeks. Â Well good job on the update, plenty of new good stuff
ousnius Posted June 23, 2015 Author Posted June 23, 2015 BodySlide and Outfit Studio now scan all BSAs in the game data folder (with or without MO) for the textures, in case they can't be found as loose files, load them into memory and render them. It takes only a second to scan all the file trees, which only happens once each session when attempting to load a BSA for the first time.
ousnius Posted June 28, 2015 Author Posted June 28, 2015 Integrated the brush settings dialog into the main Outfit Studio frame as a collapsible pane. Â Â Â Â Â
chajapa Posted June 28, 2015 Posted June 28, 2015 Integrated the brush settings dialog into the main Outfit Studio frame as a collapsible pane. Â Â Â Â Â Â Nice! .... and thanks for the help on those boots. Things seem to be working fine now.
Serithi Posted July 2, 2015 Posted July 2, 2015 EDIT: Alright, seems it really is an issue with one of them. Apparently something's buggered with the skirt, i can load it fine, but when i export it again it fucks it up. Ring any bells there instead? Â Alright, got an issue here, asking in case it rings a bell for someone. Â I'm loading up a couple meshes for a mashup, a cuirass and a skirt. Both load up separately in Nifskope and OS just fine, can load one and then the other to have both in the outfit just fine, can save just fine, and so on and so forth. Nothing going wrong at this stage. Â It's only when they're both in the one .nif that everything fucks up. Can't load the mashup in Nifskope (errors out the wazoo), can't load it in OS (crashes), can't load it in the CK (CK hangs). I've tested this with literally plopping in the two meshes and saving without doing anything else, i've tested it with rebuilding skin partitions, etc.. For whatever reason, these two meshes together is screwing the .nif up something fierce. Â Any obvious offenders off the top of anyone's head for what might be doing this?
ousnius Posted July 2, 2015 Author Posted July 2, 2015 EDIT: Alright, seems it really is an issue with one of them. Apparently something's buggered with the skirt, i can load it fine, but when i export it again it fucks it up. Ring any bells there instead? Â Alright, got an issue here, asking in case it rings a bell for someone. Â I'm loading up a couple meshes for a mashup, a cuirass and a skirt. Both load up separately in Nifskope and OS just fine, can load one and then the other to have both in the outfit just fine, can save just fine, and so on and so forth. Nothing going wrong at this stage. Â It's only when they're both in the one .nif that everything fucks up. Can't load the mashup in Nifskope (errors out the wazoo), can't load it in OS (crashes), can't load it in the CK (CK hangs). I've tested this with literally plopping in the two meshes and saving without doing anything else, i've tested it with rebuilding skin partitions, etc.. For whatever reason, these two meshes together is screwing the .nif up something fierce. Â Any obvious offenders off the top of anyone's head for what might be doing this? Without the skirt NIF (before it's broken), I can't do anything.
Serithi Posted July 3, 2015 Posted July 3, 2015 Without the skirt NIF (before it's broken), I can't do anything. I've since decided to just use a different mesh since that one's buggered (i somehow got it loading in OS and Nifskope just fine, but the CK and game crash with it still, and i'm kinda outta ideas at this point :v), but if you want to poke around in it for S&G to figure out what went wrong, i'll shoot the mesh over to you.
ousnius Posted July 3, 2015 Author Posted July 3, 2015 Â Without the skirt NIF (before it's broken), I can't do anything.I've since decided to just use a different mesh since that one's buggered (i somehow got it loading in OS and Nifskope just fine, but the CK and game crash with it still, and i'm kinda outta ideas at this point :v), but if you want to poke around in it for S&G to figure out what went wrong, i'll shoot the mesh over to you. I'd like to at least look at it, yup.
ousnius Posted July 18, 2015 Author Posted July 18, 2015  CBBE v3.4e: * removed butt wrinkles from the body normal map. * now includes BodySlide v2.7.  BodySlide v2.7: * Unified UNP: Improved weighting of UUNP, UUNP HDT, UUNP Special and UUNP Feet. * Unified UNP: Removed UUNP HDT+ (use UUNP Special or UUNP HDT instead). * Unified UNP: Added optional feet for XPMSE by Halofarm called "Unified UNP Feet (XPMSE)" with new rig. * BodySlide: Now scans BSA files for textures and loads them, if they weren't found as loose files. * BodySlide: Added a group manager for editing and creating group files. * BodySlide: Changed texture path trimming behavior again. Always only "textures" at the front. * Outfit Studio: Added "Slider -> Import TRI Morphs..." feature. * Outfit Studio: Integrated brush settings into the main frame. * Outfit Studio: Disabled axis-crossing for conforming and weight copying. * Outfit Studio: Improved weight brush performance. * Outfit Studio: Changes to the way duplicate shapes are renamed. * Outfit Studio: Added working directory before the ShapeData path for loading projects with Mod Organizer. * Outfit Studio: Reference not needed for saving a project anymore. * Outfit Studio: Shader controllers are not dropped anymore. * Outfit Studio: Fixed various bugs related to using "Keep other shapes" when loading an outfit. * Outfit Studio: Normals for skin shaded shapes in the outfit list aren't generated anymore. * Outfit Studio: Added all conversion references to the template list, as shape names can now be defined. * Outfit Studio: Fixed crash when hovering mouse over mesh too early. * Outfit Studio: OBJ import correctly flips UVs again now. * Outfit Studio: Fixed OBJ export for NiTriStripsData. * Outfit Studio: Fixed minor issues with shape selection tree.  BodySlide v2.7a: * Unified UNP: Fixed UUNP Special body overlays by adjusting the shape order. Â
squart2203 Posted July 19, 2015 Posted July 19, 2015 got some problems in outfit studio. had an outfit i'm converting but i think something's wrong when it comes to weight painting. i've already got everything done, this is the second pass where i load up the .nif in shape data to edit the weight paints. Â Â Â here i attempt to remove some unwanted weight paints on the ribs i deselect the bone and reselect the bone, then this happens. large portion of R Breast's weight went missing scale slider all messed up as well. L Breast. weight copied at the same time as R Breast, but unedited. Â Â Â was kind of wondering why the outfit i'm converting kept having inconsistent weights between base shape and armor mesh, perhaps this is related?but that might also be problems on my part since some other outfit i tried to convert ended up with inconsistent weights as well, and that was with the previous version of outfit studio
dTd Posted July 19, 2015 Posted July 19, 2015 Sometimes I've had to "set base shape" before editing weights will work as you expect.
Claynation01 Posted July 20, 2015 Posted July 20, 2015 Hi i am looking for some advice with fitting armor mesh to other body's in OS2 i have been following the tutorials by Cell who has been very helpful and patient thank you again Cell so i am just looking for general advice and tips  just some notes i will have to convert the armor to CBBE first then to my goal body MCBM. so far i have gotten 2 from scratch practice versions in game and it did not blowup! also weight slider works. not adding tbbp yet as i want to get the basic shape down first before doing more complicated things.
darkconsole Posted July 21, 2015 Posted July 21, 2015 did you change the way weights are copied in 2.7a? Â when i copy all weights in 2.7a, the result is terrible not even close, but when i did it with my old 2.5 the result was flawless. Â copying weights off uunp special onto another i just converted.
Serithi Posted July 21, 2015 Posted July 21, 2015 did you change the way weights are copied in 2.7a? Â when i copy all weights in 2.7a, the result is terrible not even close, but when i did it with my old 2.5 the result was flawless. Â copying weights off uunp special onto another i just converted. Yeah, seconding that. Copying weights looks terrible and doesn't fully copy (misses stuff that's literally right there in the red), and conforming results in weird stretched messes.
dTd Posted July 21, 2015 Posted July 21, 2015 I concurr, weight copying and editing is nigh on impossible. Also, going from CBBE to anything UNP related gives the whole chest area a weird twisting, and specifically to Dream Girl. Converting an outfit from UNP Perky to Dream Girl should be one of the easiest things to do, the shapes are damn near exact. Going through the normal process os UNP Perky to CBBE then CBBE to Dream Girl ends up in some weird distorted mess.
fenrir19 Posted July 21, 2015 Posted July 21, 2015 ah really love if this great mod for Oblivion too :3 Â
ousnius Posted July 21, 2015 Author Posted July 21, 2015 Â did you change the way weights are copied in 2.7a? Â when i copy all weights in 2.7a, the result is terrible not even close, but when i did it with my old 2.5 the result was flawless. Â copying weights off uunp special onto another i just converted. Yeah, seconding that. Copying weights looks terrible and doesn't fully copy (misses stuff that's literally right there in the red), and conforming results in weird stretched messes. Â I concurr, weight copying and editing is nigh on impossible. Also, going from CBBE to anything UNP related gives the whole chest area a weird twisting, and specifically to Dream Girl. Converting an outfit from UNP Perky to Dream Girl should be one of the easiest things to do, the shapes are damn near exact. Going through the normal process os UNP Perky to CBBE then CBBE to Dream Girl ends up in some weird distorted mess. Â https://github.com/ousnius/BodySlide-and-Outfit-Studio/issues/61 Algorithm error.
darkconsole Posted July 21, 2015 Posted July 21, 2015 Â https://github.com/ousnius/BodySlide-and-Outfit-Studio/issues/61 Algorithm error. Â Â
ousnius Posted July 21, 2015 Author Posted July 21, 2015 BodySlide v2.7b*Â Outfit Studio: Fixed conforming and weight copying bug introduced in 2.7.*Â Outfit Studio: "Load Slider Preset" function now shows all presets, no matter the set or group names.*Â Outfit Studio: Fixed weights and masks not being shown if no texture was found.
Guest Posted July 22, 2015 Posted July 22, 2015 Awesome, I've been trying to do a modified Crimson Armor, but I couldn't cause the damn weights weren't working.
dTd Posted July 22, 2015 Posted July 22, 2015 Ok, there's still some issues with weight painting. The copying is superb, love that. But after you copy and go to clean up lets say the under arm areas, once you remove some weight it messes up that entire bone/mesh weighting. I'll explain a bit further: Upper arm weights always copy onto the torso in the underarm area, that part must not move when the arm moves otherwise there's pretty bad clipping. When all you do is remove some small spots under the arm, it messes up the enire upper arm weighting. Same for upper arm twist or even when cleaning up thigh weighting. As soon as you hand edit any of them, it all becomes distorted. I'll provide screenshots if needed.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.