Jump to content

BodySlide and Outfit Studio - out now!


ousnius

Recommended Posts

Posted

u no steal the free boobs

Aaaand now I'm visualizing some ruffian swiping piles of detached boobs into a sack off of a stall and running off with them.

Posted

So, some information about the recent developments in modding.

- No file contained in the BodySlide and CBBE archives are to be sold for monetary gain anywhere.

- Outfits including the CBBE body are not to be sold.

 

(srsly, u no steal the free boobs and use boob bonus to make money)

I was actually scratching my head when i got online tonight, wondering what drama might have caused you to write this.

 

-----> Then spent the rest of the night on forums following the event around this bullshit.

Posted

Will CBBE ever become monetized though? I'd assume not since it's not a workshop mod :P

Caliente does still have an old version of it uploaded there, and some other person put it on there without permission as well a year ago. We immediately reported it but Steam's support doesn't even reply or care. This won't be very much better with the paid mods now either.

 

No, CBBE stays free. At least that's what Caliente wanted back then. And BodySlide couldn't even be uploaded to the workshop because it's an executable.

  • 2 weeks later...
Posted

ive got this problem with racemenu + bodyslide + cbbe i have those three installed also the morph menu for cbbe is working for me but in the instance i move any slider in the morph menu there appears a shadow across my chars belly and 10cm gap(irl measure according to body) between the wrists and hands p.s: from mods that mess up with bodies i have also the xp32 skeleton installed any help? i really cant figure it out iam googling around for three days now without solution

Posted

ive got this problem with racemenu + bodyslide + cbbe i have those three installed also the morph menu for cbbe is working for me but in the instance i move any slider in the morph menu there appears a shadow across my chars belly and 10cm gap(irl measure according to body) between the wrists and hands p.s: from mods that mess up with bodies i have also the xp32 skeleton installed any help? i really cant figure it out iam googling around for three days now without solution

 

Around 10 people have reported the same on the Nexus, and I'm just as clueless as they are as to what could cause it.

Do you use the HDT Physics Extensions? Do you use/did you try the XPMS Extended skeleton yet?

Posted

 

ive got this problem with racemenu + bodyslide + cbbe i have those three installed also the morph menu for cbbe is working for me but in the instance i move any slider in the morph menu there appears a shadow across my chars belly and 10cm gap(irl measure according to body) between the wrists and hands p.s: from mods that mess up with bodies i have also the xp32 skeleton installed any help? i really cant figure it out iam googling around for three days now without solution

 

Around 10 people have reported the same on the Nexus, and I'm just as clueless as they are as to what could cause it.

Do you use the HDT Physics Extensions? Do you use/did you try the XPMS Extended skeleton yet?

 

i really wanna help with this bug i also was considering trying the unp bodies but i really want cbbe so i tried to resolve it but failed to do so is there quick way to get copy of my modlist?

EDIT: Here you go i always marked end of page with selection http://imgur.com/a/WT9OJ

Posted

Some convenient new features. :)

 

BodySlide and Outfit Studio v2.5:

* CBBE: Fixed "BigTorso" slider causing a wrist seam.
* Unified UNP: Adjusted belly weighting for UUNP HDT and UUNP Special.
* Outfit Studio: Added multi-select functionality to shape list (e.g. "Move Shape" for all selected ones).
* Outfit Studio: Added "File -> Apply Overall Skin Transform". Disable to try out different offset loading.
* Outfit Studio: Added "File -> Export -> Export NIF With Reference". Exports full project, instead of just outfit.
* Outfit Studio: Fixed "Save Project" keeping deleted bone nodes of reference shape.
* Outfit Studio: Fixed "SliderSets" folder not being created if non-existent.
* Outfit Studio: Fixed crash on out-of-range zap index from old slider data.
* Redone OpenGL canvas with wxGLCanvas from wxWidgets.
Posted

New feature idea: Custom presets generated by combining your preexisting presets. This might get a little confusing so stay with me.
 
This is a new tab, looks just like the old one, one column of sliders for min weight and identical column for max weight. The usual sliders are replaced, two sliders for each preset you have installed: [Preset] Strength (0%-100%) and [Preset] Weight. (0-100, goes beyond limits of course) 
 
Let's start with weight. This tab sees presets as a collection of sliders basically, and setting weight turns it into a collection of slider positions. If you set [Preset A] Weight to 120, you now have for each slider in Preset A: [sliderMinWeightA] + 1.20*([sliderMaxWeightA]-[sliderMinWeightA]).
 
So now we have a collection of [collection of numbers, one for each slider], one for each preset. Strength tells you how to take a weighted average of these collections. [Preset A] Strength 50%, [Preset B] Strength 30%, and [Preset C] Strength 20% results in this position for each slider: (50/50+30+20)*[sliderChosenWeightA] + (30/50+30+20)*[sliderChosenWeightB] + (20/50+30+20)*[sliderChosenWeightC].
 
So now for each column of sliders, we have a set of standard slider positions! This can be applied to the body as normal. Once you're happy just save as a preset xml and you can load as normal and finetune the regular sliders.
 
...This is probably more intuitive than it sounds. Just playing with the sliders and watching dynamic preview should be enough to see what's going on. It shouldn't be too hard to do either. I did it myself in a spreadsheet with macros (unfortunately lost now) and it was lots of fun to play with, but dynamic preview would make it amazing. I hope you like the idea.
 
PS... have you ever considered the amazing Puffy and Defined sliders for inclusion in bodyslide?
 

Posted

While we're asking for features, I'd love to be able to adjust the size of the boxes on the right in OS so I can slide it down and see all the bones at once.

Posted

New feature idea: Custom presets generated by combining your preexisting presets. This might get a little confusing so stay with me.

 

This is a new tab, looks just like the old one, one column of sliders for min weight and identical column for max weight. The usual sliders are replaced, two sliders for each preset you have installed: [Preset] Strength (0%-100%) and [Preset] Weight. (0-100, goes beyond limits of course) 

 

Let's start with weight. This tab sees presets as a collection of sliders basically, and setting weight turns it into a collection of slider positions. If you set [Preset A] Weight to 120, you now have for each slider in Preset A: [sliderMinWeightA] + 1.20*([sliderMaxWeightA]-[sliderMinWeightA]).

 

So now we have a collection of [collection of numbers, one for each slider], one for each preset. Strength tells you how to take a weighted average of these collections. [Preset A] Strength 50%, [Preset B] Strength 30%, and [Preset C] Strength 20% results in this position for each slider: (50/50+30+20)*[sliderChosenWeightA] + (30/50+30+20)*[sliderChosenWeightB] + (20/50+30+20)*[sliderChosenWeightC].

 

So now for each column of sliders, we have a set of standard slider positions! This can be applied to the body as normal. Once you're happy just save as a preset xml and you can load as normal and finetune the regular sliders.

 

...This is probably more intuitive than it sounds. Just playing with the sliders and watching dynamic preview should be enough to see what's going on. It shouldn't be too hard to do either. I did it myself in a spreadsheet with macros (unfortunately lost now) and it was lots of fun to play with, but dynamic preview would make it amazing. I hope you like the idea.

 

PS... have you ever considered the amazing Puffy and Defined sliders for inclusion in bodyslide?

 

I understand what you mean and it sounds funny but... I don't really see why it would be worth the effort (and it's a damn big effort, as big as recoding the entire BodySlide frame). There's not that much of a benefit you get from combining whole presets with each other and if you just want to try random stuff out and see how it looks, you can do the same with the normal sliders. :P

 

I considered including those sliders, yeah. But I didn't wanna spam the slider sets. Since those two sliders are mostly useful for the nude body only, I figured I'd let them be separate for now.

 

While we're asking for features, I'd love to be able to adjust the size of the boxes on the right in OS so I can slide it down and see all the bones at once.

 

I'll take a look at that.

Posted

hello since i'ts called bodyslide does it mean i can slide my arms all the way to the legs and the legs all the way to the arms?

 

if not, pleas e fix.

Posted

hello since i'ts called bodyslide does it mean i can slide my arms all the way to the legs and the legs all the way to the arms?

 

if not, pleas e fix.

 

You can slide your boobs down to your knees and beyond.

Posted

Any idea why the 2.5 update drops an empty CalienteTools\Bodyslide folder into MO overwrite, for every time i save over an existing project?

Posted

Any idea why the 2.5 update drops an empty CalienteTools\Bodyslide folder into MO overwrite, for every time i save over an existing project?

 

I see. Because I made BodySlide create the "SliderSets" folder and all folders before that recursively when you save a project:

https://github.com/ousnius/BodySlide-and-Outfit-Studio/issues/50

 

This is more of an Mod Organizer issue than a BodySlide issue, though... since the actual XML is still in the right place. I wonder why it doesn't do the same for the ShapeData folder?

I'm pretty sure the code is the same as for the ShapeData.

Posted

Alright just wanted to report that ;)

 

Bit distracting to have the warning sign in MO light up all the time, having to check if there is anything inside that shouldn't be there.

Posted

I understand what you mean and it sounds funny but... I don't really see why it would be worth the effort (and it's a damn big effort, as big as recoding the entire BodySlide frame). There's not that much of a benefit you get from combining whole presets with each other and if you just want to try random stuff out and see how it looks, you can do the same with the normal sliders. :P

Oh man, if it would take that much work I'll just rewrite my spreadsheet. I'll be honest, as said I didn't use the preset combining much, even though the results were usually interesting. Usually I used it to make files with 1.5x higher max weight or such. It would be a lot of work to do manually but the results can be great. It's not just bigger boobs, the body is gaining weight in all the right places. Push the multiplier far enough and depending on the preset you can get a wonderful thick body shape, unique to the preset used.

 

If you ever did find a way to get it in there I would love it, but it probably won't happen and I understand!

 

I considered including those sliders, yeah. But I didn't wanna spam the slider sets. Since those two sliders are mostly useful for the nude body only, I figured I'd let them be separate for now.

 

I have to disagree... The big problem is visibility. I think Puffy at least would be a big hit, just look at the former popularity of the manga body. But it's stuck in a random post in a longdead thread, with instructions on how to make it work halfway down the page. Bundle it with bodyslide and suddenly it becomes standard, trickling down through presets and mods, something I think these sliders definitely deserve. Imagine what Defined could do for the upcoming nipple arousal mod, I think it would be fantastic.

 

(My current avatar is a good example of the manga body, you can see the puffy nips even in the tiny picture. It's not exactly a minor unnoticable change, it's one of the first things you notice about the body. And imho if you have Puffy you have to have Defined, because it adds a lot of character to nips, and while that's normally great, when the nipples are so noticeable it becomes very important.)

 

Also I think I remember getting it to work with clothes once and finding it interesting. There's probably more possibilities than it would seem. Anyways I understand not wanting to throw every released slider in there and bloat the list, but I think these sliders 100% deserve the space.

Posted

 

I considered including those sliders, yeah. But I didn't wanna spam the slider sets. Since those two sliders are mostly useful for the nude body only, I figured I'd let them be separate for now.

 

I have to disagree... The big problem is visibility. I think Puffy at least would be a big hit, just look at the former popularity of the manga body. But it's stuck in a random post in a longdead thread, with instructions on how to make it work halfway down the page. Bundle it with bodyslide and suddenly it becomes standard, trickling down through presets and mods, something I think these sliders definitely deserve. Imagine what Defined could do for the upcoming nipple arousal mod, I think it would be fantastic.

 

(My current avatar is a good example of the manga body, you can see the puffy nips even in the tiny picture. It's not exactly a minor unnoticable change, it's one of the first things you notice about the body. And imho if you have Puffy you have to have Defined, because it adds a lot of character to nips, and while that's normally great, when the nipples are so noticeable it becomes very important.)

 

Also I think I remember getting it to work with clothes once and finding it interesting. There's probably more possibilities than it would seem. Anyways I understand not wanting to throw every released slider in there and bloat the list, but I think these sliders 100% deserve the space.

 

True. In terms of the "making it a standard" for for example a nipple arousal mod there's a problem, though. UUNP doesn't have enough vertices for the areola and nipple to properly do all the nipple sliders for them. I actually tried once and it looked really bad compared to CBBE (yes, CBBE actually has more vertices than 7B topology (which UUNP uses) for the areola and nipple). :/

 

Now I suppose common sense is "if UUNP can't do it, at least do it for CBBE". I kind of want to keep the body part sliders the same for both of them, though. I'll have to try again, but I think there's just not enough vertices there for UUNP.

Posted

Ouch. OK. That is a problem. Giving CBBE features UUNP doesn't, giving UUNP subpar sliders, or holding back sliders from CBBE that would otherwise be accepted, there's no good options here.

 

But I don't think I'm alone when I ask if you'd consider putting the CBBE sliders in on their own merits... I mean my last post got repped a couple times, that never happens! I understand and appreciate wanting to ship a product that's as polished and complete as possible for a work in progress mod. But this is part of modding Skyrim, pioneers like you running up against technical limitations. Personally I don't think anyone would fault you for saying "These sliders have been added, but currently they only work for CBBE due to technical limitations. We'll try to resolve it as soon as we can."

 

In the end it's your call which way to go and it's OK. But my opinion is that what I think would be popular sliders shouldn't be held back through technically no fault of their own.

 

And since I never said it, thanks for all your work :)

Posted

I think nipple arousal is a great idea, and should be there, it's not far fetched, it's a normal human function after all. And UNP people should get with the times and switch to the dark side anyways ;-) 

Posted

I don't suppose someone adept at working with the sliders could please lend me a hand making a preset in Bodyslide? I'm trying to use UUNP to recreate my old preferred CBBE HDT body shape, which ran the gamut from nearly flat at low weight to very large breasts at max weight which involved setting some breast size sliders above 100% for the large setting. However, attempting to apply my old custom preset to UUNP gets a few unsightly marks and deformations, seen here comparing the settings applied to CBBE HDT and UUNP HDT, with their respective versions of Fair Skin Complexion:

 

 

With CBBE HDT:

 

cap1.jpg

 

With UUNP, the small size gets deformations on the breasts, and the large size gets something like stretch marks underneath from setting the Breast slider to 200%:

 

cap2.jpg

 

 

I've attached the preset xml, so maybe someone could take a crack at it? I'd been attempting to achieve my ideal results without using the SillyHuge sliders, as they seemed to commonly lead to unappealing jagged edges and flaws in bodies and outfits.

CustomPreset3Alt.xml

Posted

I think nipple arousal is a great idea, and should be there, it's not far fetched, it's a normal human function after all. And UNP people should get with the times and switch to the dark side anyways ;-)

It's not just an idea, it's actually happening! That's one reason why I finally asked if the sliders could be added even though I used them from the beginning, I think it could be useful for that mod.

 

(Also when searching for that I found this. People are passionate about puffy nipples. Oh well I guess I am too.)

 

So here's an actual question instead of more feature requests. When Outfit Studio first came out there were several requests for a Male -> CBBE conversion reference, did anyone ever work on one? I remember someone (cell?) said it was possible.

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...