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BodySlide and Outfit Studio - out now!


ousnius

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Posted

Are there any plans to publish source code? You have google code page but only tickets are there. :P

All google code projects are required to be open source. He's simply hidden the source tab. It's under an MIT license.

Posted

Well seems that the issue is something more than 'invisible weights', since it wont show the black mask vertice paint nor the normals. I think I'll play something else these first days of the year until you guys come with a fix... Uhm. I may try Oblivion finally :3

That's what I did! :D I beat Skyrim 8 times before I ever got Oblivion. :)

Posted

I can't recall if I posted this already, is the mask brush supposed to work on other bodies than CBBE? It doesn't seem to work for me when converting to 7B (still get a bit of clipping on areas that are supposed to be masked) I painted my masking on both _0 and _1 variants before exporting.

Posted

Also, check your weight paintings if you use BBP/TBBP

However, if you use HDT you'll be somewhat out of luck as you'll never be able to avoid clipping entirely.

 

 

 

 

I tried copying the bone weights to the piercing, it didn't work

 

 

I also tried paitining all the way to red.  (Even while red, it doesn't move an inch when I go from weight 0 to 100)

 

This is odd, back when I had the "spiky skin problem",  the piercing was always in the right place.

 

Now that we've fixed the skin issue, the piercing moved to inside the breast. 

 

So my guess is that Nifskope somehow messed up the location of the piercing.

 

Edit: When I was editing the armor I used "move vertices" on the piercing btw... maybe this is relevant info.

 

I know for sure that NifSkope doesn't do anything else than what you tell it to do (rename shape and save).

Move Vertices should be fine as long as it looks right in Outfit Studio.

 

When you were painting it red, did you select the correct bone(s)? There are multiple ones that affect the arm area.

 

 

 

 

Thank you both. It's working just fine now, even when I put monstruous proportions on the body. (Which is not my intention, but it's great to test the bodyslide)

 

Turns out the problem was that there was this bone called "NPC L Breast" which only had blue weight paint over the nipple-ring... (No part of the body was painted at this bone - which is odd, I'd expect the Left breast to be painted there... but oh well..)

 

 

 

The only bones that had paint over the left breast (where the nipple ring goes) were "NPC L Clavicle" (blue on nipple) and "NPC spine 2" (red on nipple)

So I made sure the ring had blue paint all over it on "NPC L Clavicle" and red paint on "NPC spine 2".  (Both of which were already automatically applied through the "Copy bone weight" function)

 

I only had to manually erase the blue paint from "NPC L Breast" (Which I believe made this bone useless... since no item in the set has paint when I select it).

 

 

Anyway... Thank you both again.

 

Now if you excuse me I'll work on... some...

 

*cof*

 

studies...

 

of..

 

*cof*

 

er... things... I'll study things...

Posted

lol i found something out: the barbarian outfit doesn't work with the new bodies, all the meshes are totally out of alignment for the new body.

also changing from bombshell to natural using the xml mangles the natural body.

Posted

Happy New Year everyone!

(German time... soon)

 

lol i found something out: the barbarian outfit doesn't work with the new bodies, all the meshes are totally out of alignment for the new body.

also changing from bombshell to natural using the xml mangles the natural body.

 

About issue #2, that's fixed for the next version, see Nexus known issues list.

Posted

Happy New Year everyone!

(German time... soon)

 

lol i found something out: the barbarian outfit doesn't work with the new bodies, all the meshes are totally out of alignment for the new body.

also changing from bombshell to natural using the xml mangles the natural body.

 

About issue #2, that's fixed for the next version, see Nexus known issues list.

ah okay.

should have guessed that really.

 

so what would cause the meshes to be so out of alignment?   i downloaded a new mod, the latex corset by nakrulz and that corset was on the z plane far away from the body.

is it the way the mesh was created? or how it was rigged?

 

i know gloves don't work so well, but i've got boots and shoes to work well, i converted like 3 of bobs boots and elewin's pumps to 7base (the thing turned out mangled as hell but worked fine).

 

 

just turned that naver nero armor into a slider based armor for 7base. edit:it will have to wait till the update.

 

also happy new year cell!

Posted

If there's already a post where this is detailed, I'll take a link . . . I skimmed thru a good chunk of the thread, but you know... it's huge n all.

 

I've created a body from scratch... well using the "ADEC-Like" preset. I would like to now convert existing ADEC Outfits to my new cbbe-bodyslide2-based body.

 

I tried following the step-by-steps but changing what I thought appropriate to my situation. It didn't take very long to completely diverge from the tutorial.

 

In outfit studio, I can load the outfit (in this case, an adec outfit), but the preset I created doesn't load as a reference. what am I missing here?

 

(Further, sometimes the visibility toggles (Hide, wireframe, visible) in the Meshes tab doesn't work. I know it's repeatable as it's happened a few times, but I haven't nailed down the scenario yet.)

Posted

If there's already a post where this is detailed, I'll take a link . . . I skimmed thru a good chunk of the thread, but you know... it's huge n all.

 

I've created a body from scratch... well using the "ADEC-Like" preset. I would like to now convert existing ADEC Outfits to my new cbbe-bodyslide2-based body.

 

I tried following the step-by-steps but changing what I thought appropriate to my situation. It didn't take very long to completely diverge from the tutorial.

 

In outfit studio, I can load the outfit (in this case, an adec outfit), but the preset I created doesn't load as a reference. what am I missing here?

 

(Further, sometimes the visibility toggles (Hide, wireframe, visible) in the Meshes tab doesn't work. I know it's repeatable as it's happened a few times, but I haven't nailed down the scenario yet.)

 

I suggest waiting for the next version. I've sent files for ADEC support to Caliente a few days ago. :)

Tell me when you know when the toggle thing happens.

Posted

i found a cool thing that happens with converted items:if you say modify your base body like i did, change the spec setting and the gloss in the nif then replace the base body in body slide, like when doing a 7base change.  it will use the settings so you could basically reconvert everything you use and not have to remodify those settings.

i suppose it makes sense if you are loading the 7base body, still a funny thing i noted.

Posted

If this issue has already been addressed, please excuse this post. I've searched, but haven't seen anyone with this problem. It's probably me just being stupid, but I am totally in the dark about how to correct this. If anyone can help point me in the right direction, I'd appreciate it.

 

I've been converting stuff to DG and the vanilla conversions that I've done turn out fine. However, when I attempted to convert Princess of the Woods, I get this:

 

 

OS_DG_Issue.jpg

 

 

 

The same thing happened when I tried to do bikini-trouble.  I'm following the tutorials from the Bodyslide 2 mod page on the Nexus. I know it has got to be some stupid error on my part. Where am I going wrong?

 

Thanks in advance!


 
 
 
 
 
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Posted

Really loving this new tool.

 

Does anyone know if there is a BBP (or TBBP) compatible bodyslide pack out yet (for vanilla armors)? Currently I like to use Killer Keos replacers which are available as sliders but do not have bbp or tbbp weighting on them. If not, is it possible to do add the weightings using the Outfit Studio? I mainly want this so that the wonderful HDT physics will work on all the armors.

 

Thanks

Posted

Really loving this new tool.

 

Does anyone know if there is a BBP (or TBBP) compatible bodyslide pack out yet (for vanilla armors)? Currently I like to use Killer Keos replacers which are available as sliders but do not have bbp or tbbp weighting on them. If not, is it possible to do add the weightings using the Outfit Studio? I mainly want this so that the wonderful HDT physics will work on all the armors.

 

Thanks

 

If you check the previous page, you'll see I'm trying to convert all Killer Keos clothes into TBBP + Belly, however outfit studio seems to be bugged for some people so I'll stop the conversion till I can use it propertly (I can see the weights nor the vertice mask so I'm blind to manipulate them) however if you have more luck than I, it's not really difficult.

Posted

 

Really loving this new tool.

 

Does anyone know if there is a BBP (or TBBP) compatible bodyslide pack out yet (for vanilla armors)? Currently I like to use Killer Keos replacers which are available as sliders but do not have bbp or tbbp weighting on them. If not, is it possible to do add the weightings using the Outfit Studio? I mainly want this so that the wonderful HDT physics will work on all the armors.

 

Thanks

 

If you check the previous page, you'll see I'm trying to convert all Killer Keos clothes into TBBP + Belly, however outfit studio seems to be bugged for some people so I'll stop the conversion till I can use it propertly (I can see the weights nor the vertice mask so I'm blind to manipulate them) however if you have more luck than I, it's not really difficult.

 

Only read the first 15 pages of comments :s , really should have kept going til I saw yours. The extent of my modding prowess is adding an alpha channel to a piece of armor in nif scope so don't think I'd be able to be much help there. But many thanks for your attempted work. 

Posted

 

 

Really loving this new tool.

 

Does anyone know if there is a BBP (or TBBP) compatible bodyslide pack out yet (for vanilla armors)? Currently I like to use Killer Keos replacers which are available as sliders but do not have bbp or tbbp weighting on them. If not, is it possible to do add the weightings using the Outfit Studio? I mainly want this so that the wonderful HDT physics will work on all the armors.

 

Thanks

 

If you check the previous page, you'll see I'm trying to convert all Killer Keos clothes into TBBP + Belly, however outfit studio seems to be bugged for some people so I'll stop the conversion till I can use it propertly (I can see the weights nor the vertice mask so I'm blind to manipulate them) however if you have more luck than I, it's not really difficult.

 

Only read the first 15 pages of comments :s , really should have kept going til I saw yours. The extent of my modding prowess is adding an alpha channel to a piece of armor in nif scope so don't think I'd be able to be much help there. But many thanks for your attempted work. 

 

 

Have you checked this?

 

http://forums.nexusmods.com/index.php?showtopic=1284221

http://forums.nexusmods.com/index.php?showtopic=1283893

 

Posted

Here's a problem I just can't seem to fix. I don't know if this is the "jelly leg" bug but I get this with every single conversion I do using the "anything to anything" guide. All looks wonderful in Outfit Studio and in Nifskope, but it's all froggy leg in game.  I've tried replacing the body with a new reference one but no dice. Anyone else getting this? I'm not even going to bother with any more conversions until I can resolve it:

 

 

legglitch.jpg

 

 

edit: okay sorry guys I should have researched this better. It is the jelly leg bug, though I like to think of it as froggy leg. The only way I've found to squash it is not to convert the low weight nif using the low>high conversion xml. Instead I've used high.low, conformed all then set the slider to low and exported it again that way.  It does mean that when I set a body weight in game only the breasts appear to change in size but no other proportions do....though thinking about it, isn't that just how Bombshell is? I dunno. 

Posted

Here's a problem I just can't seem to fix. I don't know if this is the "jelly leg" bug but I get this with every single conversion I do using the "anything to anything" guide. All looks wonderful in Outfit Studio and in Nifskope, but it's all froggy leg in game.  I've tried replacing the body with a new reference one but no dice. Anyone else getting this? I'm not even going to bother with any more conversions until I can resolve it

 

edit: okay sorry guys I should have researched this better. It is the jelly leg bug, though I like to think of it as froggy leg. The only way I've found to squash it is not to convert the low weight nif using the low>high conversion xml. Instead I've used high.low, conformed all then set the slider to low and exported it again that way.  It does mean that when I set a body weight in game only the breasts appear to change in size but no other proportions do....though thinking about it, isn't that just how Bombshell is? I dunno. 

 

Yes, that's how Bombshell is. :)

There's a veery little change to the thighs, too.

 

You should always make the high weight conversion first and then use the High -> Low reference sets, conform, slider 100%, set base shape, load the Low ->High reference, duplicate the reference body and export.

Posted

Hey quick question

 

I made a conversion for a custom body

 

but when I went to export it, the armor is the only thing that shows up (invisible body)

 

what do I do to make sure the body and armor both export properly???

Posted

 

Here's a problem I just can't seem to fix. I don't know if this is the "jelly leg" bug but I get this with every single conversion I do using the "anything to anything" guide. All looks wonderful in Outfit Studio and in Nifskope, but it's all froggy leg in game.  I've tried replacing the body with a new reference one but no dice. Anyone else getting this? I'm not even going to bother with any more conversions until I can resolve it

 

edit: okay sorry guys I should have researched this better. It is the jelly leg bug, though I like to think of it as froggy leg. The only way I've found to squash it is not to convert the low weight nif using the low>high conversion xml. Instead I've used high.low, conformed all then set the slider to low and exported it again that way.  It does mean that when I set a body weight in game only the breasts appear to change in size but no other proportions do....though thinking about it, isn't that just how Bombshell is? I dunno. 

 

Yes, that's how Bombshell is. :)

There's a veery little change to the thighs, too.

 

You should always make the high weight conversion first and then use the High -> Low reference sets, conform, slider 100%, set base shape, load the Low ->High reference, duplicate the reference body and export.

 

Thanks Cell, but isn't that the same procedure in the 'anything to anything' tutorial on nexus, which is what's been causing me froggy leg? Or am I missing a cunningly concealed difference between the two...from where you're sitting you might be able to hear my brains scrambling:

 

14.) To create the low weight variant of the outfit, delete the duplicated body shape again. Use "Slider -> Conform All", set the slider to 100% and use "Slider -> Set Base Shape".

15.) Repeat step 9 but select the "7B Low->High" reference instead. Fix up the shapes using the brushes.

16.) To finish up the conversion, duplicate the reference body again and "Copy Bone Weights" for all of the outfit shapes again (not the duplicated body!).

 

Posted

And just to clarify what I seem to be finding for my own poor head if nobody else's - if I use the low>high xml at all, I get froggy leg. If I just  conform all having already exported the full weight body, slide to 100% (ie smaller boobage) and then export whatever's in the window, I don't get froggy leg and I do seem able to alter the outfit size though as we said, Bombshell only really significantly alters in the breast area. 

Posted

 

If there's already a post where this is detailed, I'll take a link . . . I skimmed thru a good chunk of the thread, but you know... it's huge n all.

 

I've created a body from scratch... well using the "ADEC-Like" preset. I would like to now convert existing ADEC Outfits to my new cbbe-bodyslide2-based body.

 

I tried following the step-by-steps but changing what I thought appropriate to my situation. It didn't take very long to completely diverge from the tutorial.

 

In outfit studio, I can load the outfit (in this case, an adec outfit), but the preset I created doesn't load as a reference. what am I missing here?

 

(Further, sometimes the visibility toggles (Hide, wireframe, visible) in the Meshes tab doesn't work. I know it's repeatable as it's happened a few times, but I haven't nailed down the scenario yet.)

 

I suggest waiting for the next version. I've sent files for ADEC support to Caliente a few days ago. :)

Tell me when you know when the toggle thing happens.

 

 

I would wait, except I REALLY REALLY like the way this body turned out (=

 

I did however discover what my problem was. . . and might I suggest more definition between terms? For a bodyslide newbie such as myself, it wasn't exactly clear that "slider set" and "slider preset" are 2 different things.

  • The bodyslide window refers to "Preset" (top left under Outfit/Body)
  • The folder where presets are saved is called "SliderPresets"
  • Outfit Studio refers to "Load Slider Preset"

While it's probably a little late to go changing a title (that would be the best help for differentiation) making it consistent will help.

Posted

And just to clarify what I seem to be finding for my own poor head if nobody else's - if I use the low>high xml at all, I get froggy leg. If I just  conform all having already exported the full weight body, slide to 100% (ie smaller boobage) and then export whatever's in the window, I don't get froggy leg and I do seem able to alter the outfit size though as we said, Bombshell only really significantly alters in the breast area. 

 

Well, I'm not sure what's wrong anymore now. But I guess since it's working for you now it's fine?

 

 

I did however discover what my problem was. . . and might I suggest more definition between terms? For a bodyslide newbie such as myself, it wasn't exactly clear that "slider set" and "slider preset" are 2 different things.

  • The bodyslide window refers to "Preset" (top left under Outfit/Body)
  • The folder where presets are saved is called "SliderPresets"
  • Outfit Studio refers to "Load Slider Preset"

While it's probably a little late to go changing a title (that would be the best help for differentiation) making it consistent will help.

 

But there is consistency? BodySlide says preset, the folder says preset and Outfit Studio says preset. o.O

Slider sets are a set of sliders saved in a sliderset.xml file in BodySlide/SliderSets, which can also be referred to as "outfit".

 

And we can't rename it, because of backwards compatibility. :)

Posted

Hey Cell, I put on the nexus how to install it correctly with MO (actually is the same like installing Fnis, Skyproc patches or any other executable), I tell it cause in the sticky there it still says that it is not directly compatible with MO. Also, I've readed the Open GL thingy in the google code, I hope you guys can identify the problem soon and give us a fix in future releases :(

 

 

Posted

 

 

 

Really loving this new tool.

 

Does anyone know if there is a BBP (or TBBP) compatible bodyslide pack out yet (for vanilla armors)? Currently I like to use Killer Keos replacers which are available as sliders but do not have bbp or tbbp weighting on them. If not, is it possible to do add the weightings using the Outfit Studio? I mainly want this so that the wonderful HDT physics will work on all the armors.

 

Thanks

 

If you check the previous page, you'll see I'm trying to convert all Killer Keos clothes into TBBP + Belly, however outfit studio seems to be bugged for some people so I'll stop the conversion till I can use it propertly (I can see the weights nor the vertice mask so I'm blind to manipulate them) however if you have more luck than I, it's not really difficult.

 

Only read the first 15 pages of comments :s , really should have kept going til I saw yours. The extent of my modding prowess is adding an alpha channel to a piece of armor in nif scope so don't think I'd be able to be much help there. But many thanks for your attempted work. 

 

 

Have you checked this?

 

http://forums.nexusmods.com/index.php?showtopic=1284221

http://forums.nexusmods.com/index.php?showtopic=1283893

 

 

Oh didn't see that one. I'm capped on internet til the 7th so will explore that then. Thanks.

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