crazymango54 Posted January 17, 2025 Posted January 17, 2025 5 hours ago, McLovin3 said: I think i had a few of my crashes related to trying to just simply look through their inventory, that might be the one I'll give some tests with that fix soon and looking through the jail slaves factions at the jail market I used to run into that crash when using AddItemMenu to open up all of the Zaz items, and if I scrolled past it for even a second it would CTD. Apparently it's because the inventory model is broken, so when it tries to give you an inventory preview, it just dies. So if it happened to be the top thing in their inventory when you open it, it would make sense. 1
a_random_user Posted January 17, 2025 Author Posted January 17, 2025 17 hours ago, crazymango54 said: I am not sure if this is the cause, but there is a handcuff item in Zaz that instantly crashes your game as soon as you scroll over it in the inventory panel. If you are using that one on some of the captives, it could be the issue. I believe it is called "handcuffs or hands cuffed back/front". They are metal restraints, but I think I have only seen rope on the jail captives thus far, so idk. If you are using those restraints and they are the problem, there is a fix here. I have this installed already, and I have not had a crash like that. 17 hours ago, McLovin3 said: I think i had a few of my crashes related to trying to just simply look through their inventory, that might be the one I'll give some tests with that fix soon and looking through the jail slaves factions at the jail market I just looked through my mod folder, and apparently I already had that fix installed 3 years ago. I had completely forgotten about that. And the Marauder is equipped with zbf Hand Cuffs Front Black, while the witch is equipped with zbf Hands In Irons Front Black . Both of them are rare and more dangerous than common bandits, so the guards put some heavier restraints on them. I'll change these 2 in the next version. 1
crazymango54 Posted January 18, 2025 Posted January 18, 2025 6 hours ago, a_random_user said: I just looked through my mod folder, and apparently I already had that fix installed 3 years ago. I had completely forgotten about that. And the Marauder is equipped with zbf Hand Cuffs Front Black, while the witch is equipped with zbf Hands In Irons Front Black . Both of them are rare and more dangerous than common bandits, so the guards put some heavier restraints on them. I'll change these 2 in the next version. Lol yes, those would be the ones. I installed that fix about a year ago; it took me like 15 minutes to find it in the forums again. Heavier restraints makes sense, there are other options that would achieve a similar appearance. I believe hands in irons and several that have the word wrist in them would work.
a_random_user Posted January 18, 2025 Author Posted January 18, 2025 (edited) v1.3.3 is up. Hopefully this fixes some of the issues people had Safe to update midgame. *updated the training scripts to work for DOM version 7.2. This change will not affect NPC's that were already spawned *scripts will now also support DOM House and DOM Working training. Esmee starts with some training in these. *Changed the Zaz cuffs of the Marauder and the Witch in the jail system. I'm still finding that some NPC's after capture sometimes have significantly higher higher sex training than they're supposed to. I used DOM v7.2.1 for this test. I'm going to see if I can figure this out. And a bit of an update on the Slavetats problem with the Jail. I think the only way to fix this is to rewrite the way the convicts are spawned. Currently, I use an actorbase that uses its own AI settings and outfit, with the looks of the bandits. I'm trying out if placing the bandits themselves is better. So far it works, including the slavetats. The only problem with it at the moment is that upon purchase, they sometimes equip their bandit outfit again, including weapons. Skyrim's equipment system is not as robust as I'd hoped, to say the least. I'll see if I can fix it. If not, I might have to live with the fact that bandits get their equipment back if they're sold from the jail. It's better than broken Slavetats, I think. Fixed it, next version will include the improved method. Edited January 20, 2025 by a_random_user update on jail system
tonitrulupus Posted January 18, 2025 Posted January 18, 2025 On 1/17/2025 at 1:33 AM, crazymango54 said: I used to run into that crash when using AddItemMenu to open up all of the Zaz items, and if I scrolled past it for even a second it would CTD. Apparently it's because the inventory model is broken, so when it tries to give you an inventory preview, it just dies. So if it happened to be the top thing in their inventory when you open it, it would make sense. I have had that CTD as well and I think that is ZAZ issue not this mods issue
crazymango54 Posted January 18, 2025 Posted January 18, 2025 2 hours ago, a_random_user said: I'm still finding that some NPC's after capture sometimes have significantly higher higher sex training than they're supposed to. I used DOM v7.2.1 for this test. I'm going to see if I can figure this out. Yes I noticed this recently as well. It's likely a DoM bug (or perhaps a feature?). When I captured a Forsworn the other day I kept reloading and recapturing to test it and the sex training was always between 20-40 in each category. It could make sense as a feature somehow because this captive never reported being any kind of virgin during any of my attempts, so maybe the idea is that non-virgins actually have sex experience? Could also just be a bug, but I think the problem is one of the recent DoM updates either way. 1
McLovin3 Posted January 21, 2025 Posted January 21, 2025 (edited) Think i found another issue, revolving around Astia and Riften's Jail. The Jail is thinking I'm friends with Astia, even though i never bought her, and also thinking she is co-owner of the jail, so I can take things freely. When my Autolooter is going off in the jail it is also picking up a few empty DoM Diarys. I'll have to check later with my autolooter off to find out where these things are hiding. update: Not finding anything, I'm guessing you had to hide these "off screen" so to speak and my autolooter is finding them I haven't gotten around to checking Dawnstar's jail to see if the same thing is happening with Yatava Edited January 22, 2025 by McLovin3 1
a_random_user Posted January 22, 2025 Author Posted January 22, 2025 14 minutes ago, McLovin3 said: Think i found another issue, revolving around Astia and Riften's Jail. The Jail is thinking I'm friends with Astia, even though i never bought her, and also thinking she is co-owner of the jail, so I can take things freely. When my Autolooter is going off in the jail it is also picking up a few empty DoM Diarys. I'll have to check later with my autolooter off to find out where these things are hiding I haven't gotten around to checking Dawnstar's jail to see if the same thing is happening with Yatava I tried a quick test, but I haven't replicated the problem yet. Did you have any of DOM's new dialogue options with Astia? Those have a chance of raising relationshiprank. Does it happen immediately on a fresh save, or does it take a while to occur? On a quick run through my jails, all objects were still marked as steal. I'll do some thorough testing when I've got a bit more time, see if I can find a source for this.
McLovin3 Posted January 22, 2025 Posted January 22, 2025 6 minutes ago, a_random_user said: I tried a quick test, but I haven't replicated the problem yet. Did you have any of DOM's new dialogue options with Astia? Those have a chance of raising relationshiprank. Does it happen immediately on a fresh save, or does it take a while to occur? On a quick run through my jails, all objects were still marked as steal. I'll do some thorough testing when I've got a bit more time, see if I can find a source for this. I did not interact with her This is still on my current playthrough. I'll keep this in mind on my next playthrough, Shoot, maybe this is a false alarm and someone else in the cell from another mod messing with the jail Just checked Dawnstar and Yattava and the jail are fine 1
DSkyler Posted January 26, 2025 Posted January 26, 2025 I bought Curime from Belethor and it took the 600 gold but all Belethor says is that I can find her at the Chillfurrow Farm Stables, to which theres none and running around outside the Whiterun walls I can't find her anywhere. I do have PAHE and DOM installed is there something I'm doing wrong? Is there an order I have to "collect" the NPCs in?
a_random_user Posted January 26, 2025 Author Posted January 26, 2025 (edited) 17 hours ago, DSkyler said: I bought Curime from Belethor and it took the 600 gold but all Belethor says is that I can find her at the Chillfurrow Farm Stables, to which theres none and running around outside the Whiterun walls I can't find her anywhere. I do have PAHE and DOM installed is there something I'm doing wrong? Is there an order I have to "collect" the NPCs in? That's weird. There are no prerequisites to this quest, so you should be able to do this from game start. Did you get the miscellaneous objective "Pick up the Elf at the Chillfurrow Farm stable"? This should give you a quest marker straight to her. She should be in the little building south of Chillfurrow farm, next to the windmill and the grain field. It's close to the 2 bridges of Whiterun. Now that I look at it again, it isn't really a stable, more a shed without walls. If she didn't spawn, you can try the console: type in SetStage PqTh01 0 This should spawn her and set up the dialogue (the first quest marker might not work though, but all other things should work as expected) And if that doesn't work, try reloading a save and try again, and see if it's a persistent problem. I was unable to replicate it on my end. Let me know what you find out. In the spoiler you can find some screenshots with her exact location. Spoiler Edited January 26, 2025 by a_random_user Adding Screenshots
David81 Posted January 28, 2025 Posted January 28, 2025 It's happened to me in 2 games already. In the Riften Beggars and Nobles mission I have Bette and then her sister Nille, but I never get Esmee's letter. It's been many days and the message never arrives. Any idea how to move forward?
a_random_user Posted January 28, 2025 Author Posted January 28, 2025 (edited) 13 hours ago, David81 said: It's happened to me in 2 games already. In the Riften Beggars and Nobles mission I have Bette and then her sister Nille, but I never get Esmee's letter. It's been many days and the message never arrives. Any idea how to move forward? Try to use the console: first try to see what this does: getstage PqB02BeggarFollowup If it gives 0, the quest wasn't triggered, if it's 10, the courier should have been sent, at 20, you should have gotten the note To advance the quest to a working point, you can try: setstage PqB02BeggarFollowup 10 This sets up the courier, he should appear 2 days after this. Or you can use setstage PqB02BeggarFollowup 20 This should activate the quest in the journal and enable Esmee. This skips the letter part, which isn't a problem. If this doesn't work, that would mean that the quest failed to start up, that usually means that an Alias fails to fill. I haven't had this problem yet, let me know what you find out. Hopefully, I can make something to prevent it. If the problem is what I think it is, I've already made a few adjustments that will hopefully make it work smoother. And as a sanity check: did you already do the Mistwatch dungeon? Is there a "Letter from employer" there in the boss room? (second shelf across from the entrance, with a sack of coin) If you picked it up, can it be dropped, or is it registered as a quest item? Edited January 28, 2025 by a_random_user 1
Mashyr Posted January 29, 2025 Posted January 29, 2025 23 hours ago, David81 said: It's happened to me in 2 games already. In the Riften Beggars and Nobles mission I have Bette and then her sister Nille, but I never get Esmee's letter. It's been many days and the message never arrives. Any idea how to move forward? Hi there - had that bug too - the problem being the "skyrim courier bug". could not find him in Solstheim so i did like suggested: ""prid him (His Base ID is 00039FB7) and moveto player". Did work in my case plus i got another 4 or 5 letters (starting a couple more quests). 1
David81 Posted January 29, 2025 Posted January 29, 2025 23 hours ago, a_random_user said: Try to use the console: first try to see what this does: getstage PqB02BeggarFollowup If it gives 0, the quest wasn't triggered, if it's 10, the courier should have been sent, at 20, you should have gotten the note To advance the quest to a working point, you can try: setstage PqB02BeggarFollowup 10 This sets up the courier, he should appear 2 days after this. Or you can use setstage PqB02BeggarFollowup 20 This should activate the quest in the journal and enable Esmee. This skips the letter part, which isn't a problem. If this doesn't work, that would mean that the quest failed to start up, that usually means that an Alias fails to fill. I haven't had this problem yet, let me know what you find out. Hopefully, I can make something to prevent it. If the problem is what I think it is, I've already made a few adjustments that will hopefully make it work smoother. And as a sanity check: did you already do the Mistwatch dungeon? Is there a "Letter from employer" there in the boss room? (second shelf across from the entrance, with a sack of coin) If you picked it up, can it be dropped, or is it registered as a quest item? Thank you very much, now I can continue the mission, another nonsense, the slaves that they sell in the prisons do not work for me with the bac mod, is there a solution for this? And thanks for the answer 1
a_random_user Posted January 29, 2025 Author Posted January 29, 2025 (edited) 15 hours ago, Mashyr said: Hi there - had that bug too - the problem being the "skyrim courier bug". could not find him in Solstheim so i did like suggested: ""prid him (His Base ID is 00039FB7) and moveto player". Did work in my case plus i got another 4 or 5 letters (starting a couple more quests). 4 hours ago, David81 said: hank you very much, now I can continue the mission Glad to hear the console commands work, that means it probably was a problem with courier, like @Mashyr said. Skyrim will never cease to surprise me, 14 years and there are still major bugs I never heard of before. 4 hours ago, David81 said: another nonsense, the slaves that they sell in the prisons do not work for me with the bac mod, is there a solution for this? And thanks for the answer What is the bac mod? Is that Being A Cow? I haven't tried that before, what is the problem with it? The jail system changes in the next version. It adds Markarth, and the prisoners come directly from the leveled lists. This might change the incompatibility, depending on what it is. Edit: I did some reading about Being A Cow. If your problem was that the convicts added in the jails weren't changed by BAC, then this is probably the same bug that causes the DOM slavetats from showing up on them. This bug is fixed in the next version. Version 1.4 will be safe to update, but the fix won't affect convicts you bought before updating, only those bought after. Edited January 29, 2025 by a_random_user Read up on BAC, added some info 4
David81 Posted February 1, 2025 Posted February 1, 2025 On 1/29/2025 at 5:13 PM, a_random_user said: Glad to hear the console commands work, that means it probably was a problem with courier, like @Mashyr said. Skyrim will never cease to surprise me, 14 years and there are still major bugs I never heard of before. What is the bac mod? Is that Being A Cow? I haven't tried that before, what is the problem with it? The jail system changes in the next version. It adds Markarth, and the prisoners come directly from the leveled lists. This might change the incompatibility, depending on what it is. Edit: I did some reading about Being A Cow. If your problem was that the convicts added in the jails weren't changed by BAC, then this is probably the same bug that causes the DOM slavetats from showing up on them. This bug is fixed in the next version. Version 1.4 will be safe to update, but the fix won't affect convicts you bought before updating, only those bought after. Thanks, yes it was for Being a Cow, slaves are not included in the backup list and cannot transform, I hope version 1.4 fixes it, it's silly but it works better 😆
DSkyler Posted February 2, 2025 Posted February 2, 2025 On 1/26/2025 at 6:01 AM, a_random_user said: That's weird. There are no prerequisites to this quest, so you should be able to do this from game start. Did you get the miscellaneous objective "Pick up the Elf at the Chillfurrow Farm stable"? This should give you a quest marker straight to her. She should be in the little building south of Chillfurrow farm, next to the windmill and the grain field. It's close to the 2 bridges of Whiterun. Now that I look at it again, it isn't really a stable, more a shed without walls. If she didn't spawn, you can try the console: type in SetStage PqTh01 0 This should spawn her and set up the dialogue (the first quest marker might not work though, but all other things should work as expected) And if that doesn't work, try reloading a save and try again, and see if it's a persistent problem. I was unable to replicate it on my end. Let me know what you find out. In the spoiler you can find some screenshots with her exact location. Hide contents The console command didn't do anything at all and I decided to go talk to the two sisters. Im able to talk to both but for Bette when she tells me to go buy her by talking to one of the priests inside the Temple of Mara I can ask the priests about her but don't have an option to buy her. Also just want to ask real quick is there audio with the mod or just dialog text? I have subtitles turned on by default but don't know if they should have actual lines. Sorry I don't know what's going on or what's wrong, from what I can tell I'm doing things right. The mod seems amazing and I really wanna enjoy it but keep having problems getting it to work, also don't know if there should be an MCM menu or not
a_random_user Posted February 2, 2025 Author Posted February 2, 2025 3 hours ago, DSkyler said: The console command didn't do anything at all and I decided to go talk to the two sisters. Im able to talk to both but for Bette when she tells me to go buy her by talking to one of the priests inside the Temple of Mara I can ask the priests about her but don't have an option to buy her. Also just want to ask real quick is there audio with the mod or just dialog text? I have subtitles turned on by default but don't know if they should have actual lines. Sorry I don't know what's going on or what's wrong, from what I can tell I'm doing things right. The mod seems amazing and I really wanna enjoy it but keep having problems getting it to work, also don't know if there should be an MCM menu or not So the console commands for Curime did nothing? That implies that the quest itself failed to start. That would usually mean that an Alias fails to fill, but I can't image why that would happen on your game, but not mine. That would also mean that Belethor will keep the offer open, because the dialogue option will only disappear once a stage of Curime's quest is done. The Bette dialogue is even more weird. If you can ask information about Bette to the priests, then the quests did start correctly. After Bette tells you to go pay the priests, you should get the Miscellaneous objective "Speak with a Riften priest, and pay them". The option "I want to pay for the maintenace of Bette's family graves." should appear on the first level of the priest's dialogue. This would also mean that there are 3 top level dialogue options for the priest. (information of that beggar, paying for the graves, and information of the caravan attack) If the problem is that the quest stage didn't properly set, you could try the console command setstage pqb01BettePurchase 10 to activate the dialogue, or setstage pqb01BettePurchase 20 to skip payment For more general debugging, I have a few ideas to try. Which might solve the problem altogether: *Fully reinstall the mod from its zip file. Sometimes something goes wrong here, so this might solve it. *In case this is a savegame issue, try to start a new game. You can do a console run to do this quickly, instructions in spoiler: Spoiler When in the main menu, before loading a save, type in the console: coc RiftenOrigin The game will create Nord male player with the name Prisoner in Riften. This should allow you to test the quest. If you want to test Belethor, use "coc WhiterunOrigin" Player.Additem 0000000f 10000 This will give you 10000 septims, so you can pay whatever price necessary. Give the game a moment to start, this depends on you load order. Try to talk to Bette, if her dialogue doesn't appear immediately, wait a bit longer. See if the quest stages work. If you want to quickly travel around, you can use the console command "tmm 1" to turn on all map markers. Note that you have to start PAH from its MCM menu, otherwise the enslave options won't work. It should work once PAH's notifications are done. This is a method to quickly test something, it is not a full replacement for a fresh game start. *Look into your papyrus log, it might mention something relevant. If you post it, I can take a look as well. *In case this is a compatibility problem, try making a profile on you mod organiser of choice with as little mods activated as possible. Ideally only Enthralled and it's prerequisites. Try a new game with this and see if it works better. (The console run above can be used to do this quicker.) Enthralled does not yet have a MCM menu, or voiced dialogue. It's still silent dialogue at the moment.
crazymango54 Posted February 3, 2025 Posted February 3, 2025 On 1/31/2025 at 5:41 PM, David81 said: Thanks, yes it was for Being a Cow, slaves are not included in the backup list and cannot transform, I hope version 1.4 fixes it, it's silly but it works better 😆 Do you use BAC with DOM or just regular PAHE?
DSkyler Posted February 4, 2025 Posted February 4, 2025 On 2/2/2025 at 1:42 PM, a_random_user said: So the console commands for Curime did nothing? That implies that the quest itself failed to start. That would usually mean that an Alias fails to fill, but I can't image why that would happen on your game, but not mine. That would also mean that Belethor will keep the offer open, because the dialogue option will only disappear once a stage of Curime's quest is done. The Bette dialogue is even more weird. If you can ask information about Bette to the priests, then the quests did start correctly. After Bette tells you to go pay the priests, you should get the Miscellaneous objective "Speak with a Riften priest, and pay them". The option "I want to pay for the maintenace of Bette's family graves." should appear on the first level of the priest's dialogue. This would also mean that there are 3 top level dialogue options for the priest. (information of that beggar, paying for the graves, and information of the caravan attack) If the problem is that the quest stage didn't properly set, you could try the console command setstage pqb01BettePurchase 10 to activate the dialogue, or setstage pqb01BettePurchase 20 to skip payment For more general debugging, I have a few ideas to try. Which might solve the problem altogether: *Fully reinstall the mod from its zip file. Sometimes something goes wrong here, so this might solve it. *In case this is a savegame issue, try to start a new game. You can do a console run to do this quickly, instructions in spoiler: Reveal hidden contents When in the main menu, before loading a save, type in the console: coc RiftenOrigin The game will create Nord male player with the name Prisoner in Riften. This should allow you to test the quest. If you want to test Belethor, use "coc WhiterunOrigin" Player.Additem 0000000f 10000 This will give you 10000 septims, so you can pay whatever price necessary. Give the game a moment to start, this depends on you load order. Try to talk to Bette, if her dialogue doesn't appear immediately, wait a bit longer. See if the quest stages work. If you want to quickly travel around, you can use the console command "tmm 1" to turn on all map markers. Note that you have to start PAH from its MCM menu, otherwise the enslave options won't work. It should work once PAH's notifications are done. This is a method to quickly test something, it is not a full replacement for a fresh game start. *Look into your papyrus log, it might mention something relevant. If you post it, I can take a look as well. *In case this is a compatibility problem, try making a profile on you mod organiser of choice with as little mods activated as possible. Ideally only Enthralled and it's prerequisites. Try a new game with this and see if it works better. (The console run above can be used to do this quicker.) Enthralled does not yet have a MCM menu, or voiced dialogue. It's still silent dialogue at the moment. I don't know why but disabling DoM fixed it. I tried version 7 with the patch and it didn't work and I tried version 5 and it didn't work either but turning off DoM fixed it so now Enthralled is working. I have no idea why I couldn't get it to work with DoM but I guess it is what it is, I'm just glad Enthralled is working. 1
RR10 Posted February 4, 2025 Posted February 4, 2025 (edited) Played this mod a few times now on new games, some of the slaves vanish after a while, usually Fryssa after I complete the quest invoving her, Is this supposed to happen or do I have an issue ? I just did the Bette/Nille quest and Fryssa now shows in console as marked for delete. Edited February 4, 2025 by RR10 1
a_random_user Posted February 4, 2025 Author Posted February 4, 2025 (edited) 2 hours ago, RR10 said: Played this mod a few times now on new games, some of the slaves vanish after a while, usually Fryssa after I complete the quest invoving her, Is this supposed to happen or do I have an issue ? I just did the Bette/Nille quest and Fryssa now shows in console as marked for delete. That's not supposed to happen. I'll look into it. On what property of the console does it show that Fryssa is marked for delete? Edited February 4, 2025 by a_random_user console question
RR10 Posted February 4, 2025 Posted February 4, 2025 (edited) "On what property of the console does it show that Fryssa is marked for delete?" Not sure what that means - Fryssa was not where I left her, So I used PRID to move to her and she was supposedly where she was supposed to be but not there, when I looked at the ID in the console it showed her ID with the (D) attached, as I understand it that is marked for delete. You may get the impression I know not what I do and you would be correct. Edited February 4, 2025 by RR10 1
RP_Master Posted February 6, 2025 Posted February 6, 2025 This looks really good. Is there an ETA for the version excluding Holy Poly Head?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now