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Pervert – Immersive prostitution and harassment


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Posted
59 minutes ago, ectrshgpp said:

Thank you for the good work !

Testing seems to work fine with open points below:

Settlement was Bunker hill / OldManStockton

- during initial abduction scene, no KFT devices were equipped. However the KOF.0.log say 2 KFT dev were equipped. Never see them

- During the release of PC a pop-up windows appear but display turn black immediately, and cannot read it. I have to press enter, blind, to pass this step.

 

AAM_AM.0.log 7.25 kB · 0 downloads

AAM.0.log 1.2 kB · 0 downloads KOF.0.log 313 B · 0 downloads

Thank You for testing and logs.
Can You tell me what kind of cpu do You have? Had similar issues on slower pc.

Posted
8 hours ago, riveth said:

Thank You for testing and logs.
Can You tell me what kind of cpu do You have? Had similar issues on slower pc.

i'm using I7-10700K / 32GB Ram - Fallout4 NG 1.10.984

Posted (edited)
On 11/30/2024 at 6:07 AM, asdfer1234 said:

Well this is an annoyance...  Probably something on my end, my modding set-up is very scuffed and hardly regular or proper,

 

but figured I might as well share just in case: when reloading a save, I get a crash with this mod being the disable/enable culprit, with the crash log scanner blaming "LL_fourPlay_1_10_163.dll" a lot.

 

Yes we use LL_FourPlay and if you get that crash something is wrong with the setup. I did not pinpoint how to fix those unfortunately

Edited by awesomeSPAS
Posted (edited)

Very interesting and promising mod, sounds great so far.

 

However, I do have two issues, one I have solved myself.

First, AAF stopped at 78 %, I deactivated Just Fucked, problem solved.

Unfortunately it says all the time after loading a savegame  AAM MCM not loaded, although Pervert fully appears in MCM, so wth?

 

So far neither raped nor robbed have started, I tried the commands mentioned before, after the chat with Dalton my pc is teleported to the interrogation room, and then nothing else happens.  Guess the problem may well be  on my end with a couple of hundred mods installed.

 

Is there a code to start the scenario itself manually?

 

 

Edited by cosworth
Posted (edited)
13 hours ago, cosworth said:

Very interesting and promising mod, sounds great so far.

 

However, I do have two issues, one I have solved myself.

First, AAF stopped at 78 %, I deactivated Just Fucked, problem solved.

Unfortunately it says all the time after loading a savegame  AAM MCM not loaded, although Pervert fully appears in MCM, so wth?

 

So far neither raped nor robbed have started, I tried the commands mentioned before, after the chat with Dalton my pc is teleported to the interrogation room, and then nothing else happens.  Guess the problem may well be  on my end with a couple of hundred mods installed.

 

Is there a code to start the scenario itself manually?

 

 

AAM is a framework to handle those senarios, and it appears it is not loaded properly
  a) turn on Verbose logging ON in MCM menu
  b) go to  C:\Users\username\Documents\My Games\Fallout4\Logs\Script\User
  c) post AAM.log and AAM_AM. log with descrition of your issue.

Maybe awesomeSPAS can help you if you post those logs :)

- No you cant start this manually (I think)

- also command you entered just teleported you to one of dungeons. Quest raped! starts as soon as you reach some of those dungeons. Those commands was to force start quest in case it didn't start properly due to script load. Those commands can't and won't start any scenario.
Your problem is related to AAM framework inside our mod. You need to fix it to enjoy this mod :)



 

Edited by riveth
Posted
15 hours ago, cosworth said:

after loading a savegame  AAM MCM not loaded, although Pervert fully appears in MCM, so wth?

 

It means something is not properly initialized. After that notification mod will try to resolve it. So save and reload. If you see notification again something is wrong with the way things are setup. Good news is that AAm MCM is not doing anything at the moment so even if its not loaded there will be no impact. But if this is happening it means something is not properly setup / initializing / loading

Posted (edited)
15 hours ago, cosworth said:

So far neither raped nor robbed have started

 

So based on all this you should try to completely delete and reinstall this mod. You may also try to start new game. All quests should start when they suppose to start if mod is installed and loaded properly

Edited by awesomeSPAS
Posted

please dont remove sanctuary from the list!

 

its so cinematic and ver immerssive.

different settlement has different scenario, its all fun and very fascinating.

 

Diamond city, Good neighbor, Covenent, V81, Sanctuary, even Red rocket, or High land Station.

more stories, more realistic to this corrupted world.

Posted
36 minutes ago, alima309 said:

please dont remove sanctuary from the list!

Hi, we don't remove anything. AwesomeSPAS made new Menu  in MCM. Now you can set up chances between abduction and single stage abduction. Single stage abduction happens in different interiors and so you wont be seeing same interiors so often. If you set slider to 100 you will disable abductions for this settlement. imagine you have build your own dungeon at sanctuary, then you probably want it to be disabled. ;)

Posted (edited)

Request... Hyperlinks on the Main Page for required mods... it makes it soo much easier.

 

I don't know if I got the Sex Toys link correct, I couldn't find a mod called Crazy Sex Toys

 

Deep Addiction counts Sex Addiction as a real addiction, and will shoot you up with drugs if you are a Sex Addict. Sex Addict is permanent, as far as I know...

 

Family Planning Enhanced ... latest one is Family Planning Enhanced Redux

 

 

Doing it...

Highlight mod name

Click on Link Button Icon... that looks like a chain

Add details such as URL Link Address

OK

 

Eg... from your Main Page ( just copy and paste it, if you want to... that's what I did. )

 

 

Hard Requirements:
- all DLC’s
- working AAF setup
- ZaZOut4
- Sexual Harassment (not hard but essential for mod to work)

 


Soft Requirements:
- Extended Dialogue Interface – better dialogues
- F4z Ro D-oh – Silent voice – to skip dialogues if you already read them.
- Sex Attributes – for charity containers to change your rep.
- Kziitd Fetish Toolset – for restrains during scenes
- Crazy sex toys of the Commonwealth v1.1 – for decorations
- Mutilated dead bodies – decorations
- Up To No Good - decorations
- Torture devices – decorations
- SAKR – to let SH know when you are naked

- FallUI confirm boxes – to make all text from dialogue box fit into screen


Recommended mods:
- Advanced Needs 76 – immersive needs and raider disguise
- Deep addictions – immersive drugs and addiction
- Longer effect for Stealth Boys and Chems
- Chems Visuals
- Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios
- PVPK*
- M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope :) )
- aaf spectators
- Raider Pet
- Family Planing Enhanced Redux

- PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more :) )
- AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF

Edited by Krazyone
Posted
2 hours ago, riveth said:

Hi, we don't remove anything. AwesomeSPAS made new Menu  in MCM. Now you can set up chances between abduction and single stage abduction. Single stage abduction happens in different interiors and so you wont be seeing same interiors so often. If you set slider to 100 you will disable abductions for this settlement. imagine you have build your own dungeon at sanctuary, then you probably want it to be disabled. ;)

i notice something. in the cell of the scene, there are some captive girls in it.

 

is it possible to turn them off to join the sex scene? 

to make the scene just Nora and other men?

Posted
1 hour ago, Krazyone said:

Request... Hyperlinks on the Main Page for required mods... it makes it soo much easier.

 

I don't know if I got the Sex Toys link correct, I couldn't find a mod called Crazy Sex Toys

 

Deep Addiction counts Sex Addiction as a real addiction, and will shoot you up with drugs if you are a Sex Addict. Sex Addict is permanent, as far as I know...

 

Family Planning Enhanced ... latest one is Family Planning Enhanced Redux

 

 

Doing it...

Highlight mod name

Click on Link Button Icon... that looks like a chain

Add details such as URL Link Address

OK

 

Eg... from your Main Page ( just copy and paste it, if you want to... that's what I did. )

 

 

Hard Requirements:
- all DLC’s
- working AAF setup
- ZaZOut4
- Sexual Harassment (not hard but essential for mod to work)

 


Soft Requirements:
- Extended Dialogue Interface – better dialogues
- F4z Ro D-oh – Silent voice – to skip dialogues if you already read them.
- Sex Attributes – for charity containers to change your rep.
- Kziitd Fetish Toolset – for restrains during scenes
- Crazy sex toys of the Commonwealth v1.1 – for decorations
- Mutilated dead bodies – decorations
- Up To No Good - decorations
- Torture devices – decorations
- SAKR – to let SH know when you are naked

- FallUI confirm boxes – to make all text from dialogue box fit into screen


Recommended mods:
- Advanced Needs 76 – immersive needs and raider disguise
- Deep addictions – immersive drugs and addiction
- Longer effect for Stealth Boys and Chems
- Chems Visuals
- Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios
- PVPK*
- M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope :) )
- aaf spectators
- Raider Pet
- Family Planing Enhanced Redux

- PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more :) )
- AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF

Thank you, I will check links and update description in the evening!

Posted
46 minutes ago, alima309 said:

i notice something. in the cell of the scene, there are some captive girls in it.

 

is it possible to turn them off to join the sex scene? 

to make the scene just Nora and other men?

Yes it is already done. Please check new version 0.1.1 and read update notes ;)

Posted

I could really use some new screenshots for mod description, but don't really have time to teke them. :)
If anyone can post some nice shots I will be more than happy to post them.

Posted (edited)

If various enemy camps and dungeons are gradually added, i think this mod also applies to AAF violate.

So, please update it more and faster. This is the mod I am most looking forward to this year

Edited by guliguliradish
Posted (edited)

I want to ask some questions:
SH itself has DD/KFT settings for various harassment types.
So what does the KFT setting in your mod mean?
The animation of your mod lasts for a maximum of 120 seconds, and it will interrupt the animation I made in advance. My animations are all in tree form, and the time set by me for each stage is definitely more than 120 seconds.image.jpeg.c66d4709087e7f6f0b4f1e0c599fe5e7.jpeg
For example,

image.jpeg.198da643ae4d24ac9dcf9046927370c6.jpeg
The total duration of this animation tree in full is:20+40+48+48+32+24+7
7 stages in total.
it will not end early when running in Ego's SEU. Although SEU also has an animation time setting, the animation tree will ignore it.
image.jpeg.346c1ad047308746dc8e61979becdba9.jpeg
The branch time of the animation tree is determined by the animation author, and the number of stages is also uncertain.
My animations have at least 3 stages and at most 7 stages.
So the time from the beginning to the end of the animation is uncertain.
In all the mods I have played that have AAF animation duration settings, no matter how much they are set, they always complete the total time of my animation tree until the exit set by the last stage of the animation tree takes effect: isExit="true".
Only your mod is an exception. It ends the animation tree early (at 120 seconds).
What did you do?

Edited by kziitd
Posted
8 hours ago, kziitd said:

I want to ask some questions:
SH itself has DD/KFT settings for various harassment types.
So what does the KFT setting in your mod mean?

It's about cycling new set of KFT devices between scenes. 
If you have, for instance, 5 scenes in dungeon scenario, this option will change set of equiped KFT devices on player between those scenes. 

As for time limit of AAF animation I have no clue. Maybe awesomeSPAS can answer to this, because he's making scripts for this mod.
Intetion was to have similar setting as Violate and M.C.G has.
 

Posted
14 hours ago, guliguliradish said:

If various enemy camps and dungeons are gradually added, i think this mod also applies to AAF violate.

So, please update it more and faster. This is the mod I am most looking forward to this year

I never planed to add dungeons to raider bases/dungeons, since they are already dungeons... :) I mean what's the point?
Raiders and mutants doesnt seem too shy to fuck you at their base, are they ? >:)
There is a lot of mods covering that topic violate included. (violate, raider pet, and so on)

For now I'm focusing on yet another feature for cities, after this I want to make some scenarios like the one in dc security or jet for sex.
Small quest like scenarios, sexy odd jobs to spice up time in the cities to rest a bit from shooting and exloration. 
 

Posted

@riveth Would like to suggest you to add sleeping abduction scenarios, because in this state PC is most vulnerable for possible aggressors. Thanks for your work!

Posted
1 minute ago, Barry W. said:

@riveth Would like to suggest you to add sleeping abduction scenarios, because in this state PC is most vulnerable for possible aggressors. Thanks for your work!

You are right!
there are quest like gotosleep, dangerous nights and sleepless nights - I dont know them well, so if you have any opinion please let me know. 
It surely would be cool to add compatibility for mod like this. 

Posted
3 hours ago, riveth said:

It's about cycling new set of KFT devices between scenes. 
If you have, for instance, 5 scenes in dungeon scenario, this option will change set of equiped KFT devices on player between those scenes. 

As for time limit of AAF animation I have no clue. Maybe awesomeSPAS can answer to this, because he's making scripts for this mod.
Intetion was to have similar setting as Violate and M.C.G has.
 

OK, I understand the part about KFT.
Regarding the AAF playback time, do you mean I should talk to awesomeSPAS or will you let him look at this report?
Because the animation will undoubtedly exceed the total duration of 120 seconds after the release, and this is the only mod I have run that will terminate the AAF animation tree for the total animation stage duration in advance.
Of course, the easiest way is to make the maximum time you can set longer. I feel that maybe 300-400 seconds is enough.

Posted (edited)
3 hours ago, riveth said:

I never planed to add dungeons to raider bases/dungeons, since they are already dungeons... :) I mean what's the point?
Raiders and mutants doesnt seem too shy to fuck you at their base, are they ? >:)
There is a lot of mods covering that topic violate included. (violate, raider pet, and so on)

For now I'm focusing on yet another feature for cities, after this I want to make some scenarios like the one in dc security or jet for sex.
Small quest like scenarios, sexy odd jobs to spice up time in the cities to rest a bit from shooting and exloration. 
 

I actually know his reason. He tested my animation in advance and thought that there were few single beds in the hostile areas of the outdoor environment. Hmm, my human animation, SM animation, Normal and Aggressive animation all have a lot of single bed content
image.jpeg.55e311da56f2a8d197bb51bc377cbf60.jpeg
There are also many "Bed Bondage AAF animation" types based on it.

Spoiler

36020241209062659032.jpg.c7dcf7fc913ae88c408f011e653e0270.jpg


So he wants to teleport to the unique location with this single bed after violate. The vanilla location is also full of sleeping bags.🤣.
Including the internal locations you have now made, I tested several and found that there are more sleeping bags. Maybe I haven't seen them all, but the best case is of course that both the consent and R scenes have this furniture.

Edited by kziitd
Posted
1 hour ago, kziitd said:

OK, I understand the part about KFT.
Regarding the AAF playback time, do you mean I should talk to awesomeSPAS or will you let him look at this report?
Because the animation will undoubtedly exceed the total duration of 120 seconds after the release, and this is the only mod I have run that will terminate the AAF animation tree for the total animation stage duration in advance.
Of course, the easiest way is to make the maximum time you can set longer. I feel that maybe 300-400 seconds is enough.

I think he will just reply to your post here. If not, I'll let him know. :) 

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