Jump to content

Pervert – Immersive prostitution and harassment


Recommended Posts

Posted (edited)
34 minutes ago, loentje14 said:

1. I use high poly faces

2. I have looks menu and looksmenu compendium

3. I use CBBE and Bodytalk

4. I am on Mod Organiser

 

I truly have no idea what the problem could be

I know that recently there are many cases of characters with missing heads due to X-Cell.

If you install this mod.

Edited by kziitd
Posted

I have Xcel. And when I look at other mods the problem seems similar. But those other mods have patches for Xcel. I don't know if it's anything I can solve myself. I'm not great at stuff like that 😂

Posted
5 hours ago, MrCruelJohn said:

Question: with the new sexual harassment release, will there be one coming for this mod since Pervert overwrites the SH sex manager file?

 

THanks,

John

 

Good point, let me check is there are any conflicts with new release

Posted
5 hours ago, MrCruelJohn said:

Question: with the new sexual harassment release, will there be one coming for this mod since Pervert overwrites the SH sex manager file?

 

THanks,

John

 

I just checked and NO changes are necessary, so SAFE to install above [AAF] Sexual Harassment (12/20/2024) 1.20.4

Posted
2 hours ago, awesomeSPAS said:

 

I just checked and NO changes are necessary, so SAFE to install above [AAF] Sexual Harassment (12/20/2024) 1.20.4

 

How about the file Pervert overwrites the file of sexual harassment?  Overwrite or no?

Posted
11 hours ago, DrydenK said:

Hi,

 

I'm loving your mod. Txs a lot.

 

One bug you stumbled on: I have KFT enabled and set at 95% probability. Curiously, KFT is never equipped on the first scene. In the following scenes it's equipped (and swapped after second, third, etc) without any problems, so it's working. Is this a bug or is it something I set?

 

Again, txs for the mod.

No it's working as intended. SH equips bondage on various occasions, so we decided we wont equip them on first 'run', so they wont overlap.

 

kft setting in our mod sets how likely kft devices would be changed in next scenes.

Posted (edited)
1 hour ago, riveth said:

No it's working as intended. SH equips bondage on various occasions, so we decided we wont equip them on first 'run', so they wont overlap.

 

kft setting in our mod sets how likely kft devices would be changed in next scenes.

For some reason I cannot get the KFT restraints to properly build in bodyslide and os it chnages the appearnace of the victim to the vanilla body ( or worse not sure, I dont use vanilla bodies anymore for  along time. Looks like a gulag survivor almost).

So I set all KFT chances to 0%. Is that ok it wont break anything? and just use DD (also used to have this same issue with ASA clothes last year but now now, except for a couple of shoes, go figure)

Edited by katrina.balanchuk
Posted

Hi, and thank you for making such amazing mod! It works great for me, no bug and conflicts for me so far. Is this mods future plan include intergration with other quest mods like problem of the suvivor? It would be great if this mod can be intergrated with that!

Posted
7 hours ago, katrina.balanchuk said:

For some reason I cannot get the KFT restraints to properly build in bodyslide and os it chnages the appearnace of the victim to the vanilla body ( or worse not sure, I dont use vanilla bodies anymore for  along time. Looks like a gulag survivor almost).

So I set all KFT chances to 0%. Is that ok it wont break anything? and just use DD (also used to have this same issue with ASA clothes last year but now now, except for a couple of shoes, go figure)

If you're using fusion girl try Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 and build bodyslides with those. Same with ASA, just find slides for Fusion girl.

Posted
1 hour ago, WDNMD 9817 said:

Hi, and thank you for making such amazing mod! It works great for me, no bug and conflicts for me so far. Is this mods future plan include intergration with other quest mods like problem of the suvivor? It would be great if this mod can be intergrated with that!

Thanks, but how do you want to integrate this to PoS? 

You can still run those mods together. :)

Posted
24 minutes ago, riveth said:

谢谢,但是你想如何将其集成到 PoS? 

你仍然可以同时运行这些模块。:)

Well for example, there are some npcs from the pos, and when the player starts to have sex with them, is that possible to teleport them to the similar cells like this mod does? Just a thought, and I haven't explore the whole pos mod yet. 

p.s.: English is not my native language if there is anything that looks misunderstanding please tell me 😀

Posted
4 hours ago, WDNMD 9817 said:

Well for example, there are some npcs from the pos, and when the player starts to have sex with them, is that possible to teleport them to the similar cells like this mod does? Just a thought, and I haven't explore the whole pos mod yet. 

p.s.: English is not my native language if there is anything that looks misunderstanding please tell me 😀

 

PoS does not provide source code, and overall its just too big of a mod, so it is up to PoS author to integrate where he sees fit, we provide all APIs

Posted
2 hours ago, awesomeSPAS said:

 

PoS does not provide source code, and overall its just too big of a mod, so it is up to PoS author to integrate where he sees fit, we provide all APIs

totally agree on that :)

Posted
2 hours ago, awesomeSPAS said:

 

PoS does not provide source code, and overall its just too big of a mod, so it is up to PoS author to integrate where he sees fit, we provide all APIs

Thanks for the answer!

Posted
20 hours ago, riveth said:

No it's working as intended. SH equips bondage on various occasions, so we decided we wont equip them on first 'run', so they wont overlap.

 

kft setting in our mod sets how likely kft devices would be changed in next scenes.

 

Ok. Tks for the explanation. 🙂

Posted
On 12/23/2024 at 5:16 PM, riveth said:

If you're using fusion girl try Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 and build bodyslides with those. Same with ASA, just find slides for Fusion girl.

Thank you :)

I do use CBBE though.

I know FG is better but i cannot imagine to untangle of realted files from all my mods right now to go to FG. and then download conversion files for the clothes mods etc. 😌

Posted
4 hours ago, Nuka Cherry said:

SH was just updated - will this mod interfere with the new Hypno outcome TwistedTrebla added?

It should not, but havent tested it, so please tell us if You find out :)

Posted
3 hours ago, katrina.balanchuk said:

Thank you :)

I do use CBBE though.

I know FG is better but i cannot imagine to untangle of realted files from all my mods right now to go to FG. and then download conversion files for the clothes mods etc. 😌

Well, You definatelly missing out, skipping on KFT ;) lot of cool looking and realistic bondages not minding great struggle animations. 

I set different bondage types for specific dungeons in pervert mod to make it look more spicy. ;)

 

Posted

There are a few things I'd like to report.
Although they are not bugs, after using it for a long time, I still think it would be better if it could be changed:
Quite a few scenes have teleportation points at the entrance, and I saw that the center of the scene actually has a good layout/lighting/furniture.
However, because the character is not controlled after being teleported, the animation starts playing almost immediately after the character is teleported.
This wastes a lot of the actual content of the scene.
I turned on the option to use furniture, but I guess the mod's scanning distance for furniture is relatively small, so basically the non-furniture ground animation is still playing at the entrance.
It would be great if you could teleport to a pre-set ideal position for the entire scene instead of the entrance.
I also found that the layout of the chairs in some scenes also needs to be adjusted to make them far enough away from the table or anything in front of them, otherwise the animation characters will overlap with the table/anything in front of chairs.

Posted
3 hours ago, kziitd said:

There are a few things I'd like to report.
Although they are not bugs, after using it for a long time, I still think it would be better if it could be changed:
Quite a few scenes have teleportation points at the entrance, and I saw that the center of the scene actually has a good layout/lighting/furniture.
However, because the character is not controlled after being teleported, the animation starts playing almost immediately after the character is teleported.
This wastes a lot of the actual content of the scene.
I turned on the option to use furniture, but I guess the mod's scanning distance for furniture is relatively small, so basically the non-furniture ground animation is still playing at the entrance.
It would be great if you could teleport to a pre-set ideal position for the entire scene instead of the entrance.
I also found that the layout of the chairs in some scenes also needs to be adjusted to make them far enough away from the table or anything in front of them, otherwise the animation characters will overlap with the table/anything in front of chairs.

And this is a good testing! Thanks for pointing out, I will fix this. If you could send me print screens of chairs to fix and locations with bad teleporting points that would greatly speed things up :)

Posted
14 hours ago, riveth said:

And this is a good testing! Thanks for pointing out, I will fix this. If you could send me print screens of chairs to fix and locations with bad teleporting points that would greatly speed things up :)

Ok, here are some of the scenes I picked.
Some of them are about the space of the chairs, some are about the entry points.
-------------------------------
dcdungeon01

Spoiler

dcdungeon01.png.8bb1294ccea40a2abc909c0877c77810.png

 

dcroom03

Spoiler

dcroom03.png.9e2925ee7abac098f81b15ad77142e8b.png

 

BHRoom01

Spoiler

BHRoom01.png.58022ca814da47a41cb17a48802ee229.png

 

FarmDungeon04

Spoiler

FarmDungeon04.png.893d2c4910ab5208867544968baeb049.png

 

FarmDungeon05

Spoiler

FarmDungeon05.png.8ed592d3d5a127619ac33aa4f60cd341.png

 

FarmDungeon08

Spoiler

FarmDungeon08.png.586bdca583a453366a5159ae2f71bbbb.png

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...