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Pervert – Immersive prostitution and harassment


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Posted (edited)
2 hours ago, Divinemight99 said:

Does this mod conflict with commonwealth slaver?

I know that on CS there is a scene in the security office that doesn't work if there are npcs nearby, this mod add a npc in the office so it might not work properly. CS is a mod that is used at the beginning of the game so I think you have to wait to finish it before installing this one 👍

Edited by Aceforwin
Posted (edited)
1 hour ago, katrina.balanchuk said:

 

Ok I got in but that dcdungeon01 I had never been to beofre.

One of the males "thomas" had a female vice BTW.

 

  Hide contents

When I went to security office, I got the "adventure", Super designed location.

Also great job to make nearly all NPCs unique coded so the user cna change the looks.

I tend to give the girls prettier presets and the men rougher looking ones.

 

Some feedback:  I noticed I had to make deliberaly poor dialogue choices with the officer at the desk.. I was released long before the other girls and what was odd the other girls would also fuck the PC as if they were men and there for their fun, instead of just the guards doing it. Thought that was odd.

 

You put so much work into this really plausible and immersive location, I think more could be done with it .

Maybe keep her for a few game days (with sleep of coruse) instead of a few hours and have her see some of the other girls getting released and new girls coming. Maybe one of the girls there could be visbly pregnant from what is clearly an extended stay (the one in the cage maybe? And she should not leave her cage to "fuck" the PC but clearly stay in it for the entire time the PC there, so she looks like a long stay.) Just a idea :)

 


Do you have AAF Spectators mod? If so change ints option in MCM so only males can be spectators. Girls in iterrogation won't leave their shackles if spectator mod wont suck them out of it. :) Only girl in the middle should take part in scenes, like guards force her to do this for their entertainment.

As for leaving player for a couple of days. I try not no hold player for too long doing nothing.
Instead we have a couple of ideas for odd jobs for player to keep her occupied. It will come but first there is another part of mod we need to make. :)

I plan to use this location on various ocasions in future, girls are there more like decoration actually. :)

Also going DCdungeon01 was just for test, to see if Raped! quest starts (it starts in any dungeon located in dc) . You will get there eventually :) 
 

Edited by riveth
Posted
7 minutes ago, riveth said:


Do you have AAF Spectators mod? If so change ints option in MCM so only males can be spectators. Girls in iterrogation won't leave their shackles if spectator mod wont suck them out of it. :) Only girl in the middle should take part in scenes, like guards force her to do this for their entertainment.

As for leaving player for a couple of days. I try not no hold player for too long doing nothing.
Instead we have a couple of ideas for odd jobs for player to keep her occupied. It will come but first there is another part of mod we need to make. :)

I plan to use this location on various ocasions in future, girls are there more like decoration actually. :)

Also going DCdungeon01 was just for test, to see if Raped! quest starts (it starts in any dungeon located in dc) . You will get there eventually :) 
 

 

I have spectators but it is not enabled.

Lots of content. it must ahve taken an incredibkle amount of work!

You call this an early release or a WIP but its full of polished content.! :)

Posted
2 hours ago, riveth said:

- have you had this harrasment scenario that was involving Mc Donough?
- have you tried fresh save?

 

No at that point I hadn't had any harassment scenarios yet, and yeah it was still doubled after I loaded a save. Honestly, I just ignored it and moved on, lol.

Posted (edited)
21 hours ago, Lenore said:

 

No at that point I hadn't had any harassment scenarios yet, and yeah it was still doubled after I loaded a save. Honestly, I just ignored it and moved on, lol.

mark one of them when in console and type "disable" :)


EDIT: try this file it should fix your issue :)

pervert.esp

Edited by riveth
Posted
15 minutes ago, katrina.balanchuk said:

 

I have spectators but it is not enabled.

Lots of content. it must ahve taken an incredibkle amount of work!

You call this an early release or a WIP but its full of polished content.! :)

- something must moved them out of shackles, maybe M.C.G onlooker options or some mode like autonomy? I think we need to exlude girls from scenes then. :)
- thank's for a good word. It's not even 1/3rd done yet. Just bare minimum to publish and see how ppl like it. 
We started in may this year. But since I had no experience I needed to learn everything from groud up. Thanfully AwesomeSPAS did all the coding. I won't be able to learn that :)

Posted

Loaded this up and tried it tonight. Had a few issues.

 

1. Had CTD but figured out that it was Assimilation trying to kick in during the 10 run Pervert scene. Probably wise to let people know that having Assimilation enabled will cause issues. Speaking of, do you add the actors to a faction during the scenes? My Harrasser was Patrick from Drumlin Diner. Wasnt aware he was a part of any faction. Only had BOS, Raiders and Supermutants ticked for possible Assimilation.

 

2. Second Pervert set worked fine after disabling Assimilation.

 

3. 3rd set went fine until my transition back to the world. Once there I could not move or save like there was still something going on in the background involving player. Would be a nice feature to have a debug feature that ends anything manually that may still be going on with the mod.

 

4. This is just a personal taste request really, but the animations this mod calls seems limited to the aggressive type. Would like a toggle enabling all animations. Also instead of just having rolling restraints at the end of each scene, would like a toggle to just equip restraints once.

 

Great mod all in all. Really a fine effort. Thank you!

Posted
10 minutes ago, riveth said:

- something must moved them out of shackles, maybe M.C.G onlooker options or some mode like autonomy? I think we need to exlude girls from scenes then. :)
- thank's for a good word. It's not even 1/3rd done yet. Just bare minimum to publish and see how ppl like it. 
We started in may this year. But since I had no experience I needed to learn everything from groud up. Thanfully AwesomeSPAS did all the coding. I won't be able to learn that :)

 

I do have the mod Autonomy enabled in my load order but its currently turned off in MCM.

Posted (edited)

soo as i can see some secret location on progress . 


1 dallas put you in room but then nothing (just NPC beat woman)
2 tom put you in cage then nothing (i mean with PP perk i can fuck all dog and ghoul) but no more action 

its becouse it not finished or becouse some mod interference with it . 


robber quest seems not work properly becouse some item that was removed dont given back (in all cases food and cloth )

if there more action in this discribe some ) 

and as i can see for dungeon scene AAF call actors but in first he try to call actor who bring you there (if this is a woman and you have  more then 1 actor in MCM) the game will always crash (AAF related problem) .happen with non consectual .and of course AE mod interference a lot with this(and more other mods when call actors for scene)


mod was at bottom of list 

Edited by kazeha9
Posted
3 hours ago, kazeha9 said:

robber quest seems not work properly becouse some item that was removed dont given back (in all cases food and cloth )

 

Some items go to raiders. If you sure they did not - please turn on verbose logging and share AAM.0.log from User folder

Posted
3 hours ago, kazeha9 said:

and as i can see for dungeon scene AAF call actors but in first he try to call actor who bring you there (if this is a woman and you have  more then 1 actor in MCM) the game will always crash (AAF related problem) .happen with non consectual .and of course AE mod interference a lot with this(and more other mods when call actors for scene)

 

For AAF related issues please share AAM_AM.0.log from User folder.

 

Thanks!

Posted
4 hours ago, Olmech said:

3. 3rd set went fine until my transition back to the world. Once there I could not move or save like there was still something going on in the background involving player. Would be a nice feature to have a debug feature that ends anything manually that may still be going on with the mod.

 

There is debug option in MCM: "Enable Default Hotkeys". If ON use F10 to try to recover if stuck. Also please share AAM and AAM_AM logs when you experiences some issues, this may help to find and fix bugs (turn verbose logging on)

Posted
5 hours ago, kazeha9 said:

soo as i can see some secret location on progress . 


1 dallas put you in room but then nothing (just NPC beat woman)
2 tom put you in cage then nothing (i mean with PP perk i can fuck all dog and ghoul) but no more action 

its becouse it not finished or becouse some mod interference with it . 
 

In both cases aaf animation should start as soon as you are put in those interiors.

After few scenes (depending on unvolountary settings in MCM) you will be moved back to previous location. 

check awesomeSPAS reply for debuging

Posted

Hello, after installing the Mod, inside everything is accelerated, a bit like when you see one of those very old silent movies. It does it in the spaces where your mod teleports it but also in other closed places, like the Dungeon Inn or the DC playerhome. 

Posted
5 hours ago, awesomeSPAS said:

 

For AAF related issues please share AAM_AM.0.log from User folder.

 

Thanks!

im noob but where that foulder / logging is on .)

Posted
12 hours ago, Olmech said:

Loaded this up and tried it tonight. Had a few issues.

 

1. Had CTD but figured out that it was Assimilation trying to kick in during the 10 run Pervert scene. Probably wise to let people know that having Assimilation enabled will cause issues. Speaking of, do you add the actors to a faction during the scenes? My Harrasser was Patrick from Drumlin Diner. Wasnt aware he was a part of any faction. Only had BOS, Raiders and Supermutants ticked for possible Assimilation.

 

2. Second Pervert set worked fine after disabling Assimilation.

 

3. 3rd set went fine until my transition back to the world. Once there I could not move or save like there was still something going on in the background involving player. Would be a nice feature to have a debug feature that ends anything manually that may still be going on with the mod.

 

4. This is just a personal taste request really, but the animations this mod calls seems limited to the aggressive type. Would like a toggle enabling all animations. Also instead of just having rolling restraints at the end of each scene, would like a toggle to just equip restraints once.

 

Great mod all in all. Really a fine effort. Thank you!

1 assimilation was a poin in the ass for me. Unfortunatelly because I love the idea. I will add this info into description a confict section then. Ty

You had scenario at drumlin dinner? Were you taken to some dungeon? that would be strange since I dont remember adding this location. NPC added by pervert mod doesnt have factions and we dont set or change factions of existing NPC"s

 

3 check debug section in MCM

 

4 non agressive anims - noted for consideration.

For kft cycling just drop chance to 0 in MCM

Posted
2 hours ago, riveth said:

1 assimilation was a poin in the ass for me. Unfortunatelly because I love the idea. I will add this info into description a confict section then. Ty

You had scenario at drumlin dinner? Were you taken to some dungeon? that would be strange since I dont remember adding this location. NPC added by pervert mod doesnt have factions and we dont set or change factions of existing NPC"s

 

3 check debug section in MCM

 

4 non agressive anims - noted for consideration.

For kft cycling just drop chance to 0 in MCM

 

Patrick had followed me from Drumlin back to Sanctuary.

Posted
2 hours ago, riveth said:

 

4 non agressive anims - noted for consideration.

For kft cycling just drop chance to 0 in MCM

 

But this would prevent the equipping of KFT at all. 

 

 

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