Vladel Posted November 26, 2024 Posted November 26, 2024 (edited) 1 hour ago, riveth said: Just for testing, can you download pervert.esp from previous post, replace it in pervert mod and then place pervert.esp plugin after dc expansion ? I plan to edit DC in few places but I like to keep it compatible with DC expansion mod. Yes, similar issues. i gotta say though, it makes sexual harassment a lot more entertaining. Edited November 26, 2024 by Vladel 1
riveth Posted November 26, 2024 Author Posted November 26, 2024 28 minutes ago, Vladel said: Yes, similar issues. i gotta say though, it makes sexual harassment a lot more entertaining. That's a bummer... If you place DC expansion after pervert, can you still see charity containers inside DC? a small sneak-peak into future DC edits: 1
awesomeSPAS Posted November 27, 2024 Posted November 27, 2024 8 hours ago, alima309 said: situation report: Im using SH, and there is a non-consensual scene triggered by hypno. place: DC after 2-round of non-con sex, the screen turns dark and never light up back. only loading icon. Wherever things like this happen please share AAM.log and AAM_AM. log. Since we are still testing i recommend everyone to turn on Verbose logging on in MCM so you will have logs to share. Also there is F10 button to force-exit abduction if its turned on in MCM
awesomeSPAS Posted November 27, 2024 Posted November 27, 2024 4 hours ago, Vladel said: I've tried this out today, it seems to work. Latex collar curse fired up a warning about dreams not working but the collar seems to equip from debug and seems to be functioning This is very strange, LCC and Pervert do not depend / interact with each other
kziitd Posted November 27, 2024 Posted November 27, 2024 I feel like it will conflict with quite a few quest mods in the DC section. DC Expansion The Fens Sheriff's Department Fourville Depravity etc ---------------- I hope that the DC-related interiors can do some work in the area where the wall is painted green (I have installed many mods that also affect DC and that area is always ignored). And avoid affecting areas like the Sheriff's Office that have been heavily modified by other mods. Spoiler
VaunWolfe Posted November 27, 2024 Posted November 27, 2024 How well does it get along with nuka ride, commonwealth slavers and milk of human kindness?
katrina.balanchuk Posted November 27, 2024 Posted November 27, 2024 4 hours ago, riveth said: Just for testing, can you download pervert.esp from previous post, replace it in pervert mod and then place pervert.esp plugin after dc expansion ? I plan to edit DC in few places but I like to keep it compatible with DC expansion mod. I also love these two DC mods since they dont seem to be so difficlt to get to work without disappearing textures and so seem more stable to me: They also work with each other unlike DCE causes entire city blocks to be replaced by empty holes for me. https://www.nexusmods.com/fallout4/mods/22798 https://www.nexusmods.com/fallout4/mods/19293
riveth Posted November 27, 2024 Author Posted November 27, 2024 23 minutes ago, kziitd said: I feel like it will conflict with quite a few quest mods in the DC section. DC Expansion The Fens Sheriff's Department Fourville Depravity etc ---------------- I hope that the DC-related interiors can do some work in the area where the wall is painted green (I have installed many mods that also affect DC and that area is always ignored). And avoid affecting areas like the Sheriff's Office that have been heavily modified by other mods. Reveal hidden contents Thats why I just enlarged the office at security in hope it wont conflict with those mods. Already checked up with CaP and was ok. so if anyone are using mods mentioned please let me know how does it looks like on your end. Thanks for location hint, I was looking for a place for yet another entrance
katrina.balanchuk Posted November 27, 2024 Posted November 27, 2024 (edited) 1 hour ago, kziitd said: I feel like it will conflict with quite a few quest mods in the DC section. DC Expansion The Fens Sheriff's Department Fourville Depravity etc ---------------- I hope that the DC-related interiors can do some work in the area where the wall is painted green (I have installed many mods that also affect DC and that area is always ignored). And avoid affecting areas like the Sheriff's Office that have been heavily modified by other mods. Reveal hidden contents If I may comment : This mod already has some excllent spaces in the DC security office and I am not sure we should to try limit this great new modder. I gladly sacrifice DC Exp. (which is super buggy for me and others so i never use it anyway anymore, I think a lot of folks that are not huge powerusers struggle to make it work if they have large modlists) . And who is going to mix the Fens Sherrif Department with a playthrough with this mod? Here in this mod the PC is a powerless object of harrassment and more, a helpless plaything for the local men, but in Fens Sherrifs Department the player is a hard bitten killer and not at all helpless. Mixing those 2 mods up would make no sense at all, no individual that casually hunts down murderers or outfights a dozen raiders at a time, would be so casually captured as a sexobject by random townie passerbys. FSD simple doesnt mix at all with this mod. Depravity also very much seems more a mod for a male PC due to the sexual opportunities with the women of the wasteland that are here, due to so many attractive female NPCs added, but a female PC like what you need in this mod is already a woman herself, so there is no point to meet all those female NPCs in Depravity. Edited November 27, 2024 by katrina.balanchuk 1
pandademonium666 Posted November 27, 2024 Posted November 27, 2024 (edited) Love the concept of this mod but it keeps CTD during abductions. Not sure what conflicts. Seems to happen when it calls for AAF. Not always on the first scene, but sometimes. Crash seems random. I have so removed a lot of mods that I think might conflict. I might have to wait for another version. Edited November 27, 2024 by pandademonium666
kziitd Posted November 27, 2024 Posted November 27, 2024 1 hour ago, riveth said: Thats why I just enlarged the office at security in hope it wont conflict with those mods. Already checked up with CaP and was ok. so if anyone are using mods mentioned please let me know how does it looks like on your end. Thanks for location hint, I was looking for a place for yet another entrance Spoiler Here's what it does. Do you think these changes will work with your mod?
kziitd Posted November 27, 2024 Posted November 27, 2024 (edited) 2 hours ago, katrina.balanchuk said: Mixing those 2 mods up would make no sense at all I don't know what to say....😅 Because even in the vanilla game the PC are the generals of the Minutemen/the agents of the Railroad who are as strong as the Glory/the knights of the Brotherhood/the successors of the Institute. There are still all kinds of mods that make the PCs "helpless" and "mixed" with them. Edited November 27, 2024 by kziitd
guliguliradish Posted November 27, 2024 Posted November 27, 2024 The character will be 'violated' in the designated place, right? If that's the case, damn it, I found what I wanted. 1
riveth Posted November 27, 2024 Author Posted November 27, 2024 (edited) 5 hours ago, kziitd said: Hide contents Here's what it does. Do you think these changes will work with your mod? None of those places was touched mod should not interfere. I moved a wall outside and made office bigger just to avoid touching oryginal space. also origial furniture in office was not moved to ensure compatibility. But if you have those mod go ahead and test it, so we wont have to guess i try to test it too but I dont have much time to go into installing more mods on my setup. i prefer to spend this time making changes to the mod Edited November 27, 2024 by riveth
riveth Posted November 27, 2024 Author Posted November 27, 2024 3 hours ago, guliguliradish said: The character will be 'violated' in the designated place, right? If that's the case, damn it, I found what I wanted. Violated? God no! They going to have cultural dispute 1
riveth Posted November 27, 2024 Author Posted November 27, 2024 5 hours ago, pandademonium666 said: Love the concept of this mod but it keeps CTD during abductions. Not sure what conflicts. Seems to happen when it calls for AAF. Not always on the first scene, but sometimes. Crash seems random. I have so removed a lot of mods that I think might conflict. I might have to wait for another version. Do you have asimillation mod? If so try to disable it.
guliguliradish Posted November 27, 2024 Posted November 27, 2024 17 minutes ago, riveth said: Violated? God no! They going to have cultural dispute I'm sure Skyrim needs this function too
alima309 Posted November 27, 2024 Posted November 27, 2024 BTW you guys are genius to design the mod, to enforce SH to a whole new level, very story-like. very cool man! 1
alima309 Posted November 27, 2024 Posted November 27, 2024 Feedback and suggestion(? 1.The SH 's blackmail and hypno have their stages. the final stage is a multi-time gangbang right there wherever they are. actually it is quite story-like also. is it possible that to add a function to the player (after the conversation part, before the sex scene) to chose 1.to be dragged to another place or 2.not? maybe to fight back or sth ... anything can let player to stay where she is to accept the punishment. should be good, too. 2.I'm using SKK's combat stalkers, too. when I trigger the "Robbed" mission, wait for days and enter the Parlor of Mystyrious, there are full room of Children of Atom enemy standing in it. about 23 of them? lol ! thats crazy is the room ro be selected by SKK's mod to store the enemy ? its quite a funny glitch LMAO
SamBooka Posted November 27, 2024 Posted November 27, 2024 I let the mod override Sexual Harassment but then i think it messes with the dialog, for example when i am under the influence of a hypnotic and he says sleep in Sexual Harassment i only get options to agree, when your mod is installed i get the standard dialog options (when not under the influence) so i can just refuse.
riveth Posted November 27, 2024 Author Posted November 27, 2024 (edited) 11 hours ago, alima309 said: Feedback and suggestion(? 1.The SH 's blackmail and hypno have their stages. the final stage is a multi-time gangbang right there wherever they are. actually it is quite story-like also. is it possible that to add a function to the player (after the conversation part, before the sex scene) to chose 1.to be dragged to another place or 2.not? maybe to fight back or sth ... anything can let player to stay where she is to accept the punishment. should be good, too. 2.I'm using SKK's combat stalkers, too. when I trigger the "Robbed" mission, wait for days and enter the Parlor of Mystyrious, there are full room of Children of Atom enemy standing in it. about 23 of them? lol ! thats crazy is the room ro be selected by SKK's mod to store the enemy ? its quite a funny glitch LMAO 1 no. Not to mention technical difficulties with this, but there is other reason. I like fallout universe for being brutal and broken. But to actually feel that you need a contrast. Thats why we made this mod, to maintain apperance of order in "civilized" parts of the commonwealth. You cant be gangbanged in DC and not to break that feeling this was supposed to be place where "good guys" live. Pervert mod only kicks in in those cyvilized places. We did it on purpose to mantain contrast between towns and raider camps. 2 yeah that was surely a surprise I think I might have solution for that. I will post modified esp for you this evening. (Gmt) EDIT: try this ESP - I removed Parlor of Mysteries from GN location - lets see if itr actually changed anything. If that doeasn help I will try to set ownership of this cell. pervert.esp Edited November 27, 2024 by riveth added file 1
riveth Posted November 27, 2024 Author Posted November 27, 2024 19 minutes ago, SamBooka said: I let the mod override Sexual Harassment but then i think it messes with the dialog, for example when i am under the influence of a hypnotic and he says sleep in Sexual Harassment i only get options to agree, when your mod is installed i get the standard dialog options (when not under the influence) so i can just refuse. We didnt touch this. Maybe your character is conditioned too far already to protest? 1
SamBooka Posted November 27, 2024 Posted November 27, 2024 23 minutes ago, riveth said: We didnt touch this. Maybe your character is conditioned too far already to protest? The character is indeed, but with your mod i CAN protest
riveth Posted November 27, 2024 Author Posted November 27, 2024 40 minutes ago, SamBooka said: The character is indeed, but with your mod i CAN protest Ok I get it. I think i saw this issue on sh support page some time ago. I dont think it's our fault. Maybe awesomeSPAS could tell more about this.
SamBooka Posted November 27, 2024 Posted November 27, 2024 34 minutes ago, riveth said: Ok I get it. I think i saw this issue on sh support page some time ago. I dont think it's our fault. Maybe awesomeSPAS could tell more about this. will do thx
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now