riveth Posted December 28, 2024 Author Posted December 28, 2024 41 minutes ago, kziitd said: Ok, here are some of the scenes I picked. Some of them are about the space of the chairs, some are about the entry points. ------------------------------- dcdungeon01 Hide contents dcroom03 Hide contents BHRoom01 Hide contents FarmDungeon04 Hide contents FarmDungeon05 Hide contents FarmDungeon08 Hide contents Thank You, fixed all of those, file sent in PM. Plus added single bed in most dungeons.
Zipwak Posted January 3, 2025 Posted January 3, 2025 Very cool mod. Not sure if this is the right place to post this. Only gotten as far as Diamond City. I keep getting a glitch where my PC is suddenly "Exhausted and can't sprint" or "Incapacitated from lack of sleep". Had to use a cheat just to get to DC. Both are survival conditions, but the game play is set to normal difficulty and my most recent CTD log showed multiple errors like this [(B900DC40)].AdvancedNeeds:AN_SettlementPopScanScript.OnTimerGameTime() - "<unknown file>" Line 0], and a bunch more like it. This mod promotes realism, and recommends Advanced Needs. Is their some script in Pervert that might be causing this. I tried Advanced Needs, didn't solve the issue and removed it, did a clean install and tried again. Not sure why this error shows up without Advanced Needs installed? This glitch started shortly after a dream sequence from Latex Collar Curse one time, but Pervert was installed. A Pervert sequence in Sanctuary triggered the same in another new game. Is there a known conflict? I admit I'm pushing the number of mods to the limit, but it plays well, except for the movement speed. crash-2025-01-03-20-16-23.log
katrina.balanchuk Posted January 4, 2025 Posted January 4, 2025 On 12/26/2024 at 12:31 PM, riveth said: Well, You definatelly missing out, skipping on KFT lot of cool looking and realistic bondages not minding great struggle animations. I set different bondage types for specific dungeons in pervert mod to make it look more spicy. That does sound very enticing... but it took me so much effort to have my current load order working ( 2 years ago when I started fallout 4 I barely knew how to turn on a computer) that I do not want ot start anew.
katrina.balanchuk Posted January 4, 2025 Posted January 4, 2025 On 12/28/2024 at 12:53 AM, kziitd said: Ok, here are some of the scenes I picked. Some of them are about the space of the chairs, some are about the entry points. ------------------------------- dcdungeon01 Reveal hidden contents dcroom03 Reveal hidden contents BHRoom01 Reveal hidden contents FarmDungeon04 Reveal hidden contents FarmDungeon05 Reveal hidden contents FarmDungeon08 Reveal hidden contents Sometiems I feel it would be nice to spend some time in the dungeons walking around beofre getting teleported back out. They are so nicely made.
riveth Posted January 4, 2025 Author Posted January 4, 2025 11 hours ago, Zipwak said: Very cool mod. Not sure if this is the right place to post this. Only gotten as far as Diamond City. I keep getting a glitch where my PC is suddenly "Exhausted and can't sprint" or "Incapacitated from lack of sleep". Had to use a cheat just to get to DC. Both are survival conditions, but the game play is set to normal difficulty and my most recent CTD log showed multiple errors like this [(B900DC40)].AdvancedNeeds:AN_SettlementPopScanScript.OnTimerGameTime() - "<unknown file>" Line 0], and a bunch more like it. This mod promotes realism, and recommends Advanced Needs. Is their some script in Pervert that might be causing this. I tried Advanced Needs, didn't solve the issue and removed it, did a clean install and tried again. Not sure why this error shows up without Advanced Needs installed? This glitch started shortly after a dream sequence from Latex Collar Curse one time, but Pervert was installed. A Pervert sequence in Sanctuary triggered the same in another new game. Is there a known conflict? I admit I'm pushing the number of mods to the limit, but it plays well, except for the movement speed. crash-2025-01-03-20-16-23.log 95.61 kB · 1 download Pervert doesn't touch Advanced needs, also it doesnt affect anything like exhaustion. Ppl report incompatibilities between LCC and Pervert but AwesomeSPAS said its impossible (he's author of LCC and core scripts in pervert). I think you should start fresh save to test it out. 1
riveth Posted January 4, 2025 Author Posted January 4, 2025 9 hours ago, katrina.balanchuk said: That does sound very enticing... but it took me so much effort to have my current load order working ( 2 years ago when I started fallout 4 I barely knew how to turn on a computer) that I do not want ot start anew. you can make another profile in your mod manager to test new loadorder without destroing previous one. Just make seperate saves and configs 1
riveth Posted January 4, 2025 Author Posted January 4, 2025 9 hours ago, katrina.balanchuk said: Sometiems I feel it would be nice to spend some time in the dungeons walking around beofre getting teleported back out. They are so nicely made. I'm affraid ppl would get bored of them quick. For most interesting ones there are few entry points, mod picks them at random so sometimes you would have same dungeon, but different starting point and diferent story. This way they stays interesting for longer time 1
katrina.balanchuk Posted January 4, 2025 Posted January 4, 2025 3 hours ago, riveth said: you can make another profile in your mod manager to test new loadorder without destroing previous one. Just make seperate saves and configs But the bodies go ove rall profiles right? And bodyslide affects all of them if I change to FG? Also I belive I dont obesses about the physical detailed looks as much as the guys do.
bendover9869 Posted January 6, 2025 Posted January 6, 2025 Man, i found out the issue. Turns out it was crashing because i was renaming the mod in mo2 to "Pervert - Immersive prostitution and harassment 0.1.1". lol the name must have been too long, i didnt even know that was a thing. i least i get to try this out now 😎 1
riveth Posted January 6, 2025 Author Posted January 6, 2025 1 hour ago, bendover9869 said: Man, i found out the issue. Turns out it was crashing because i was renaming the mod in mo2 to "Pervert - Immersive prostitution and harassment 0.1.1". lol the name must have been too long, i didnt even know that was a thing. i least i get to try this out now 😎 Great to hear! Give us your impressions after testing 1
riveth Posted January 6, 2025 Author Posted January 6, 2025 (edited) On 1/4/2025 at 1:40 PM, katrina.balanchuk said: But the bodies go ove rall profiles right? And bodyslide affects all of them if I change to FG? Also I belive I dont obesses about the physical detailed looks as much as the guys do. Bodies dont go over profiles but body slides ale stored in an overwrite folder (if you are using mo2) so you can make backup if needed. Also completly new save is recomended after changing bodies you need to run bodyslide, choose groups you want to make fit, tick morphs and batch create. Itks not difficult, there are even howto's on youtube Edited January 6, 2025 by riveth 1
poolmans Posted January 6, 2025 Posted January 6, 2025 (edited) Hi! I like this of mod, BUT... There is no support of permit with a parity of sides 21:9 (I use 3440х1440) It is impossible to leave this screen Upd: I try to correct this problem reduction of a font 22 on 14 in file AAM_messages.ini <font face='$HandwrittenFont' size='22'> on <font face='$HandwrittenFont' size='14'> But while that big screen did not come across Spoiler Edited January 6, 2025 by poolmans update
riveth Posted January 6, 2025 Author Posted January 6, 2025 (edited) 1 hour ago, poolmans said: Hi! I like this of mod, BUT... There is no support of permit with a parity of sides 21:9 (I use 3440х1440) It is impossible to leave this screen Hide contents Check required mod list for fallui confirm boxes. It should fix your problem as far as I remember Also try to just hit E button or wathever confirm button do you use. Edited January 6, 2025 by riveth 1
awesomeSPAS Posted January 7, 2025 Posted January 7, 2025 On 1/5/2025 at 11:48 PM, bendover9869 said: Man, i found out the issue. Turns out it was crashing because i was renaming the mod in mo2 to "Pervert - Immersive prostitution and harassment 0.1.1". lol the name must have been too long, i didnt even know that was a thing. i least i get to try this out now 😎 Never rename mods very bad things may happen 1
Olmech Posted January 8, 2025 Posted January 8, 2025 Prydwen is bugged for me. I initially end up in the room with the BOS folks, then screen goes black as it begins to go to animation and a pop up message appears. After that message I end up stuck between worlds so to speak under Airport. All other scenarios work fine that I have tried thus far.
spicydoritos Posted January 8, 2025 Posted January 8, 2025 Happy New Year! I'm continuing to playtest this mod in depth with an eye to integration (my initial impression stands: this is excellent work). I encountered a small issue, to which I also bring a cause and solution. I noticed that my non-con dungeon scenes would always hit my max scene setting, even with the chance of next scene set at 60%. After some digging, I think the issue is this function from AAM_Main: int Function getNumberOfScenes() int toReturn = 1 while toReturn < fMCM_maxNumberOfScenes if Utility.RandomInt() < fMCM_chanceForNextScene toReturn += 1 endif endwhile DTrace("Rolled scenes = " + toReturn) return toReturn endFunction The While loop rolls randomly to see whether it should add another scene to the count... but if the random roll fails, that doesn't change anything. It simply rolls again and again until it succeeds enough times to make toReturn equal or exceed the max scene setting. The loop just needs to check some independent count of random roll attempts versus fMCM_maxNumberOfScenes instead. Anyways, carry on. Thank you for putting this mod out in the wild. 🙂 2
riveth Posted January 8, 2025 Author Posted January 8, 2025 (edited) 9 hours ago, Olmech said: Prydwen is bugged for me. I initially end up in the room with the BOS folks, then screen goes black as it begins to go to animation and a pop up message appears. After that message I end up stuck between worlds so to speak under Airport. All other scenarios work fine that I have tried thus far. 1) For prydwen there are two similar rooms. One with x cross and Ingram stripped from her armor and second is the normal room. Which was a problem? 2) problem occured after sex scenes and after popup just when you were suppose to get back to prydwen? Right? 3) did this happened once, or it's always like that, no matter what scenario on prydwen takes place? Edited January 8, 2025 by riveth
Hober9 Posted January 8, 2025 Posted January 8, 2025 Hi. I do not play this mod at the moment, but i read the quest "Chem dealer" is at an alley near Bobby door. If the door is right side of alley can be a problem with mod "Goodneighbour Daisy's library" from Nexus. "Daisy's library" is a very nice mod for jump levels quick. Greetings.
riveth Posted January 8, 2025 Author Posted January 8, 2025 4 hours ago, Hober9 said: Hi. I do not play this mod at the moment, but i read the quest "Chem dealer" is at an alley near Bobby door. If the door is right side of alley can be a problem with mod "Goodneighbour Daisy's library" from Nexus. "Daisy's library" is a very nice mod for jump levels quick. Greetings. It's on left I reviewed most popular mods for gn and picked spot that was not modified 2
riveth Posted January 8, 2025 Author Posted January 8, 2025 18 hours ago, spicydoritos said: Happy New Year! I'm continuing to playtest this mod in depth with an eye to integration (my initial impression stands: this is excellent work). I encountered a small issue, to which I also bring a cause and solution. I noticed that my non-con dungeon scenes would always hit my max scene setting, even with the chance of next scene set at 60%. After some digging, I think the issue is this function from AAM_Main: int Function getNumberOfScenes() int toReturn = 1 while toReturn < fMCM_maxNumberOfScenes if Utility.RandomInt() < fMCM_chanceForNextScene toReturn += 1 endif endwhile DTrace("Rolled scenes = " + toReturn) return toReturn endFunction The While loop rolls randomly to see whether it should add another scene to the count... but if the random roll fails, that doesn't change anything. It simply rolls again and again until it succeeds enough times to make toReturn equal or exceed the max scene setting. The loop just needs to check some independent count of random roll attempts versus fMCM_maxNumberOfScenes instead. Anyways, carry on. Thank you for putting this mod out in the wild. 🙂 Thanks! I'm glad You have found time to check it out. I'm really excited about compatibility with your mod As for script thou, we need to wait for AwesomeSPAS response 1
Olmech Posted January 9, 2025 Posted January 9, 2025 (edited) 15 hours ago, riveth said: 1) For prydwen there are two similar rooms. One with x cross and Ingram stripped from her armor and second is the normal room. Which was a problem? The one with Ingram and cross is all I have experienced. I have experienced it 4 times, all with same result. Sex scenes did not play. There was the first message, fade to black and then the second message. After that I was stuck kind of between worlds looking through the ground at Prydwen above, but nothing happened. Just stuck. Edited January 9, 2025 by Olmech 1
Hober9 Posted January 9, 2025 Posted January 9, 2025 Hi. I understand if player start a SH scene, action is inside some door. I start a SH prostitution scene and action is outside in the ground all people watch. Greetings.
riveth Posted January 9, 2025 Author Posted January 9, 2025 10 minutes ago, Hober9 said: Hi. I understand if player start a SH scene, action is inside some door. I start a SH prostitution scene and action is outside in the ground all people watch. Greetings. First, sh scenario need to happen in specific area, like cities and settlements. Then check your mcm settings, maybe you set escape chance to 100?
Hober9 Posted January 9, 2025 Posted January 9, 2025 34 minutes ago, riveth said: First, sh scenario need to happen in specific area, like cities and settlements. Then check your mcm settings, maybe you set escape chance to 100? Diamond City and Goodneighbor. I not set escape chance then is 0? I try some more times and now i have a message "You going to your client place", then another message "You feel normal now".
riveth Posted January 9, 2025 Author Posted January 9, 2025 (edited) 5 hours ago, Hober9 said: Diamond City and Goodneighbor. I not set escape chance then is 0? I try some more times and now i have a message "You going to your client place", then another message "You feel normal now". this is strange, we will need aam log: a) turn on Verbose logging ON in MCM menu in Pervert tab b) go to C:\Users\username\Documents\My Games\Fallout4\Logs\Script\User c) post AAM.log and AAM_AM. log with descrition of your issue. Edited January 9, 2025 by riveth
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