Krazyone Posted December 12, 2024 Posted December 12, 2024 4 hours ago, awesomeSPAS said: cheat instead of MCM: Hide contents cqf aam_main stopStartDebugMode true this should return all items back to player Handy... thanks.... 🙂 Currently got the Robberies turned OFF, as the retrieval system wasn't working for me. I think the game could do with a non-passive way to get your stuff back, having to just do Kill Quests, and Raiding Camps to get them back. Obviously, not the characters in the rape scenes, as they are towns folk, who you wouldn't want to kill. Just Raider, Supermutant and Gunner camps... Which I think you can already do, but only get Ellie and Valentine Chest options for getting my stuff back. Ellie Talk Options ... Possible Goodbye ... Vanilla mod choice to end conversation Caps ... for rich folk, to buy their stuff back immediately. ... wouldn't work on my Poverty Play-Through. Kill Em All ... gun's ablazing method, killing all at a Raider, Supermutant or Gunner Camp, to get your stuff back. Linked Chest, so you can get everything back. FO4 Nudebasics does this... you get robbed, and have to go on a quest to get your stuff back, whilst stuck in a Collar that limits what you can have in your inventory, as well as clothing limitations. I love that mod, and host it, but didn't make it.
riveth Posted December 12, 2024 Author Posted December 12, 2024 2 hours ago, Krazyone said: Handy... thanks.... 🙂 Currently got the Robberies turned OFF, as the retrieval system wasn't working for me. I think the game could do with a non-passive way to get your stuff back, having to just do Kill Quests, and Raiding Camps to get them back. Obviously, not the characters in the rape scenes, as they are towns folk, who you wouldn't want to kill. Just Raider, Supermutant and Gunner camps... Which I think you can already do, but only get Ellie and Valentine Chest options for getting my stuff back. Ellie Talk Options ... Possible Goodbye ... Vanilla mod choice to end conversation Caps ... for rich folk, to buy their stuff back immediately. ... wouldn't work on my Poverty Play-Through. Kill Em All ... gun's ablazing method, killing all at a Raider, Supermutant or Gunner Camp, to get your stuff back. Linked Chest, so you can get everything back. FO4 Nudebasics does this... you get robbed, and have to go on a quest to get your stuff back, whilst stuck in a Collar that limits what you can have in your inventory, as well as clothing limitations. I love that mod, and host it, but didn't make it. Well it works this way already. If you get robbed some of your items couldnt be recovered by ellie as they are already sold to raiders. You can set chances in MCM. After 3 days when all items are sorted either to ellie's chest or raiders, you receive info to go check up on ellie. You can decide if you want to buy back stuff from her, she will also tell you about raiders and recovery quest starts. It's totally up to you what approach you will pick. You can go brutal or use hardship/raider pet/an76 or whatever. Also if you dump items from ellie, you will find them later on raider chest. Try making new profile in mo with lesser mods and try new save to see if this mechanic works. 1
Krazyone Posted December 12, 2024 Posted December 12, 2024 1 hour ago, riveth said: Well it works this way already. If you get robbed some of your items couldnt be recovered by ellie as they are already sold to raiders. You can set chances in MCM. After 3 days when all items are sorted either to ellie's chest or raiders, you receive info to go check up on ellie. You can decide if you want to buy back stuff from her, she will also tell you about raiders and recovery quest starts. It's totally up to you what approach you will pick. You can go brutal or use hardship/raider pet/an76 or whatever. Also if you dump items from ellie, you will find them later on raider chest. Try making new profile in mo with lesser mods and try new save to see if this mechanic works. I'm already at the bare minimum of mods, your mod was a +1 to the mods I use. Any less and my bare minimum mod setup wont work. It's alright... I prefer the more active, hunt the people who stole your gear. It could be a load order problem, with another mod hijacking your changes. Such as Violate, but I haven't tested it. I've backtracked to an earlier save, about 5 Levels back. It isn't really a problem, as I was just testing your mod, and the MCM allows me to turn OFF the features I don't need.
awesomeSPAS Posted December 14, 2024 Posted December 14, 2024 On 12/12/2024 at 5:19 AM, Krazyone said: I'm already at the bare minimum of mods, your mod was a +1 to the mods I use. Any less and my bare minimum mod setup wont work. It's alright... I prefer the more active, hunt the people who stole your gear. It could be a load order problem, with another mod hijacking your changes. Such as Violate, but I haven't tested it. I've backtracked to an earlier save, about 5 Levels back. It isn't really a problem, as I was just testing your mod, and the MCM allows me to turn OFF the features I don't need. did the command above worked? If yes then unlikely there is a conflict
Krazyone Posted December 14, 2024 Posted December 14, 2024 11 hours ago, awesomeSPAS said: did the command above worked? If yes then unlikely there is a conflict I dug out my old Save from the Recycle Bin, loaded it up and tried the command... cqf aam_main stopStartDebugMode true It returns all of my items, I think I got them all... but not the Caps. Zero Caps returned...
ectrshgpp Posted December 14, 2024 Posted December 14, 2024 I've got CTD in Diamond city with Quest "Raped!"(only in DC as i don't face this issue elsewhere). Seems related to KFT devices as during last try i've set KFT=0 and abduction has ended correctly. (or perhaps it's only by any chance). Heading to DC security, i can't talk the security guy as there is a wall to reach him...i've to disable collision to reach him. I'm joining the CTD's Crash logs if it can help. Pervert.esp is listed. crash-2024-12-14-21-34-54.log AAM_AM.0.log Hardcore.0.log Papyrus.1.log
riveth Posted December 14, 2024 Author Posted December 14, 2024 55 minutes ago, ectrshgpp said: I've got CTD in Diamond city with Quest "Raped!"(only in DC as i don't face this issue elsewhere). Seems related to KFT devices as during last try i've set KFT=0 and abduction has ended correctly. (or perhaps it's only by any chance). Heading to DC security, i can't talk the security guy as there is a wall to reach him...i've to disable collision to reach him. I'm joining the CTD's Crash logs if it can help. Pervert.esp is listed. crash-2024-12-14-21-34-54.log 86.19 kB · 1 download AAM_AM.0.log 6.04 kB · 0 downloads Hardcore.0.log 777.77 kB · 0 downloads Papyrus.1.log 12.13 MB · 0 downloads Put pervert.esp plugin at end of plugin list, so you wont have problems with invisible wall. CTD with raped was probably an incident as it is started only by your presence in some locatiuons (dungeons in DC)
awesomeSPAS Posted December 15, 2024 Posted December 15, 2024 20 hours ago, Krazyone said: I dug out my old Save from the Recycle Bin, loaded it up and tried the command... cqf aam_main stopStartDebugMode true It returns all of my items, I think I got them all... but not the Caps. Zero Caps returned... yes caps are gone forever 2
Oldwolf58 Posted December 15, 2024 Posted December 15, 2024 (edited) I love the mod but have a question, in the 0.1.1 update you say in the change log "- Females excluded from scenario during interrogation in DC security", why? I ask because I use my own mod that makes the originally intended female guards female again and I use the mod Gender Ratio's so about 60% of all NPC's are female. In the prior version my game had no problem handling the females in scenes and even had a female guard knock me out on the street and take me to the DC dungeon, she was also first to rape my character. I can see stopping the other female hostages/prisoners from being involved although maybe the guards might let them have a go after they (the guards) are satisfied ? Also, SH has hooks to call other mods like bound in public after the SH scene is complete. It would be both better play wise and stability wise if you could tie your mod into whatever hook SH uses for that. Then the SH scene would end and your mod would take over and do it's scene. The reason I say this is because I've had a SH scene start that had multiple encounters to it, Drugged fan wine with 6 encounters, and your scene cut in after the first SH scene then after your scene completed and returned me to where I started the rest of the SH scenes happened. At times the game would either freeze or crash at this point. Just something to think on. Edited December 15, 2024 by Oldwolf58
riveth Posted December 15, 2024 Author Posted December 15, 2024 1 hour ago, Oldwolf58 said: I love the mod but have a question, in the 0.1.1 update you say in the change log "- Females excluded from scenario during interrogation in DC security", why? I ask because I use my own mod that makes the originally intended female guards female again and I use the mod Gender Ratio's so about 60% of all NPC's are female. In the prior version my game had no problem handling the females in scenes and even had a female guard knock me out on the street and take me to the DC dungeon, she was also first to rape my character. I can see stopping the other female hostages/prisoners from being involved although maybe the guards might let them have a go after they (the guards) are satisfied ? Also, SH has hooks to call other mods like bound in public after the SH scene is complete. It would be both better play wise and stability wise if you could tie your mod into whatever hook SH uses for that. Then the SH scene would end and your mod would take over and do it's scene. The reason I say this is because I've had a SH scene start that had multiple encounters to it, Drugged fan wine with 6 encounters, and your scene cut in after the first SH scene then after your scene completed and returned me to where I started the rest of the SH scenes happened. At times the game would either freeze or crash at this point. Just something to think on. Thank you, we will think about this SH issue. As for interrogation scenario - location is filled with my custom NCS, all males. Females are only "decoration" and shouldn't take part in aaf scenes as they are victims. This location will be used in other scenarios for punishing player. In my view, post apocalypse takes you back to medievial standards, so no equality here. Female guards doesn't fit well in this image, but who am I do judge your preferences? Mod is designed with female main character in mind and her struggle against brutal, realistic world. There are other dungeons with females, that aren't blocked, hope You'll like them. 2
ezusoppp Posted December 16, 2024 Posted December 16, 2024 is there a setting to make the dialogue skippable? no input i try advance the dialogues with this mod on.
riveth Posted December 16, 2024 Author Posted December 16, 2024 4 hours ago, ezusoppp said: is there a setting to make the dialogue skippable? no input i try advance the dialogues with this mod on. No. To skip unvoiced dialoges (from mods like this) you need this: https://www.nexusmods.com/fallout4/mods/39848
ezusoppp Posted December 16, 2024 Posted December 16, 2024 17 minutes ago, riveth said: No. To skip unvoiced dialoges (from mods like this) you need this: https://www.nexusmods.com/fallout4/mods/39848 i have this mod and everything with dialogue works fine the only exception are with dialogue in this mod. i can't click forward any scene in your mod. i was in the new zone in vault 81.
riveth Posted December 16, 2024 Author Posted December 16, 2024 I'm sorry I dont understand. Only dialogues this mod provides (in published version) are tied to quests robbed! and raped! None of them takes place ind V81 New zones in V81 are for AAF scenes, no dialogues there. Make a print screen of whats going on, maybe it'll help me understand.
sickisick123 Posted December 17, 2024 Posted December 17, 2024 does this mod replace the standard sexual harrassment scenarios or work on top of it?
Vladel Posted December 17, 2024 Posted December 17, 2024 Well guys, i tried the new version and i have to say it's absolutely awesome. Tried consensual and non con stuff today and it all works. I did have an issue last night with scenes not starting and then getting stuck but moving some plugins around seemed to have fixed it for today It's a big step up on the previous version and i am really impressed. Unfortunately and i understand what you guys are saying as they shouldn't affect each other, LCC won't equip at least by the debug screen when pervert is an active plugin. I'll have another fiddle around with load order etc when i get chance but at the min, i can't get them to work together. I'll also try and remove some other mods to see if there is another culprit. Great work on this mod though, it is really coming along. 2
riveth Posted December 17, 2024 Author Posted December 17, 2024 9 hours ago, sickisick123 said: does this mod replace the standard sexual harrassment scenarios or work on top of it? On top. It cuts in just before aaf scene start. Moves player and harraser to proper interior. Then do its thing. Afterwards it send you back. Just give it a try and see for yourself how does it feel.
sickisick123 Posted December 18, 2024 Posted December 18, 2024 12 hours ago, riveth said: On top. It cuts in just before aaf scene start. Moves player and harraser to proper interior. Then do its thing. Afterwards it send you back. Just give it a try and see for yourself how does it feel. will do! 2
riveth Posted December 18, 2024 Author Posted December 18, 2024 22 hours ago, Vladel said: Well guys, i tried the new version and i have to say it's absolutely awesome. Tried consensual and non con stuff today and it all works. I did have an issue last night with scenes not starting and then getting stuck but moving some plugins around seemed to have fixed it for today It's a big step up on the previous version and i am really impressed. Unfortunately and i understand what you guys are saying as they shouldn't affect each other, LCC won't equip at least by the debug screen when pervert is an active plugin. I'll have another fiddle around with load order etc when i get chance but at the min, i can't get them to work together. I'll also try and remove some other mods to see if there is another culprit. Great work on this mod though, it is really coming along. Glad you like it. As for plugin order you can try placing pervert.esp last. It shouldnt conflict with anything that way. As for LCC compatibility - have no idea, but maybe awesomeSPAS will reply. Hes mod author of LCC an makes most scripts for pervert mod. Also new feature is coming up to ballance robberies and finally connect it with some adult content. There is a lot of work and not enough of time, so I expect it to land late January / february 1
Vladel Posted December 18, 2024 Posted December 18, 2024 (edited) To explain better on plugin order, if Pevert is AFTER LCC, LLC works but Pervert does not. if LCC is after pervert, Pervert works but LCC will seeminlgy not equip. Edited to add, if i switch the load order and have the opposite mod later in the plugin order, the LCC will equip and unequip but i get the message that dreams will not work. However, this way Pervert is working. That appears to be the best arrangement so far and i have no idea if the attraction events will work etc but i guess time will tell using my test save. Edited December 18, 2024 by Vladel 1
awesomeSPAS Posted December 18, 2024 Posted December 18, 2024 2 hours ago, Vladel said: To explain better on plugin order, if Pevert is AFTER LCC, LLC works but Pervert does not. if LCC is after pervert, Pervert works but LCC will seeminlgy not equip. Edited to add, if i switch the load order and have the opposite mod later in the plugin order, the LCC will equip and unequip but i get the message that dreams will not work. However, this way Pervert is working. That appears to be the best arrangement so far and i have no idea if the attraction events will work etc but i guess time will tell using my test save. This is bizarre... Do dreams work in scenario "dreams will not work" message?
Vladel Posted December 18, 2024 Posted December 18, 2024 54 minutes ago, awesomeSPAS said: This is bizarre... Do dreams work in scenario "dreams will not work" message? I've never really used the dreams to be fair. I use the devices and the attraction. I'll turn everything on and let you know. I'm just glad to be of any help i can. The Pervert mod is awesome and i want to integrate it full time. 2
Olmech Posted December 19, 2024 Posted December 19, 2024 Tried this mod again tonight. Still has the problem where abduction finishes and I get sent back to real world where my character is frozen and cant save or access inventory. Manually starting a scene with AAF wizard (twerk dance) clears it up. Would still very much like that MCM debug option to end all possible AAF outcomes so that I dont have to manually start a scene after each abduction. Other than that, the mod played well.
bendover9869 Posted December 19, 2024 Posted December 19, 2024 Can anyone confirm if this works on game version 1.10.163.0 and AAF version 171 ? I'm crashing like 20 seconds into the game, and I can't even get an AAM log file generated. I'm a bit nervous about updating my AAF but i still wanna try out this dope ass mod I'll do some more testing tomorrow i got a big modlist 😎
awesomeSPAS Posted December 19, 2024 Posted December 19, 2024 1 hour ago, bendover9869 said: Can anyone confirm if this works on game version 1.10.163.0 and AAF version 171 ? I'm crashing like 20 seconds into the game, and I can't even get an AAM log file generated. I'm a bit nervous about updating my AAF but i still wanna try out this dope ass mod I'll do some more testing tomorrow i got a big modlist 😎 I was writing scripts and testing on 166 version. It is working stable, so assume any new version is even better 1
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