DeepBlueFrog Posted January 20, 2021 Author Posted January 20, 2021 36 minutes ago, MK66 said: Nah, I'm good, as I said, I don't like the Dreamworld part. If I can suggest one thing so, could it be possible to remove the collar from creature enslavements? Beside Rieklings and giants, I don't see others creatures sentient enough to use them. That is something I want to do eventually. The collar used to hold important functions during enslavement. I have been gradually moving them elsewhere in the code so that I can have eventually collar-less enslavements. As usual with my mods, I got interrupted before finishing it and it is currently in a half-baked stage.
MK66 Posted January 20, 2021 Posted January 20, 2021 48 minutes ago, DeepBlueFrog said: That is something I want to do eventually. The collar used to hold important functions during enslavement. I have been gradually moving them elsewhere in the code so that I can have eventually collar-less enslavements. As usual with my mods, I got interrupted before finishing it and it is currently in a half-baked stage. Yeah I noticed. If anything, have them use an invisible collar in the mean time, at least for immersion sake?
MyNameIsnt Posted January 20, 2021 Posted January 20, 2021 14 hours ago, DeepBlueFrog said: Animal masters only have primal needs... they will only want food and sex. There is no endgame with them. You have to come to that realization and find whatever way possible to escape. I've often thought it would be neat if the animal masters eventually trusted a submissive PC enough to tag along with them on their adventures similar to how human masters do. After all, as long as the PC is providing food and sex on demand the status between them could blossom into a co-dependent relationship with the animal master providing protection of his bitch (within reason; no trolls/dragons/giants or other overpowered creatures) and the PC being able to continue playing the game. Conceptually the animal-as-master is a really cool idea but from a gameplay standpoint it's very "sit around and wait". I understand that that's sort of the point of animal masters but I can't help but imagine how interesting it would be if creatures could establish dominance while the player continues their playthrough. Just my $0.02.
DeepBlueFrog Posted January 20, 2021 Author Posted January 20, 2021 19 minutes ago, MyNameIsnt said: I've often thought it would be neat if the animal masters eventually trusted a submissive PC enough to tag along with them on their adventures similar to how human masters do. After all, as long as the PC is providing food and sex on demand the status between them could blossom into a co-dependent relationship with the animal master providing protection of his bitch (within reason; no trolls/dragons/giants or other overpowered creatures) and the PC being able to continue playing the game. Conceptually the animal-as-master is a really cool idea but from a gameplay standpoint it's very "sit around and wait". I understand that that's sort of the point of animal masters but I can't help but imagine how interesting it would be if creatures could establish dominance while the player continues their playthrough. Just my $0.02. That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to.
MyNameIsnt Posted January 20, 2021 Posted January 20, 2021 58 minutes ago, DeepBlueFrog said: That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to. I realize that I may have been unintentionally vague in my previous post. I don't mean that the creature would directly travel to points of interest or any large AI overhaul, but rather that the creature would be added to the player's follower faction and possibly have a message box periodically appear asking for food/demanding sex similar to how the Submit/Resist messages act. If they player refuses enough and the creature's disposition drops below a certain threshold it would leave the player's current follower faction and become hostile again. 1
DeepBlueFrog Posted January 20, 2021 Author Posted January 20, 2021 3 minutes ago, MyNameIsnt said: I realize that I may have been unintentionally vague in my previous post. I don't mean that the creature would directly travel to points of interest or any large AI overhaul, but rather that the creature would be added to the player's follower faction and possibly have a message box periodically appear asking for food/demanding sex similar to how the Submit/Resist messages act. If they player refuses enough and the creature's disposition drops below a certain threshold it would leave the player's current follower faction and become hostile again. That makes more sense.. and a lot more doable 1
MK66 Posted January 21, 2021 Posted January 21, 2021 8 hours ago, DeepBlueFrog said: That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to. Or basically: A bigger sandboxing area. I noticed 3 differents behaviors while playing the mod. Some I suspect may be a bug. -Owner follow player: This is by far the most convenient, but also the least restrictive: The owner will run to the player when getting too far, stay for a few seconds, then attempt to go back to its idle point. Pro: It allow to walk around the zone to gather the food needed. Cons: Not really immersive. Can be buggy when changing zone (owner consider player is escaping). Owner will always attempt to go back to its idle location. -Sandboxing around: This is probably due to some preexisting ai. Owner will walk around a zone on a definite patch, or, if it had a destination, will go there. Pro: It's ok I guess. Con: Quickly boring. Hard to gather food. -Attempted action: I'll be honest, I have no idea what this is supposed to do. Owner will attempt to go travelling when talked to at certain hours, but seems unable to find a destination, or will go in the middle of nowhere then brutally appear to change destination (yeah, I tested to follow for severals days on other games, I guess patch finding is bugged). Update on my situation: It got bored and decided to let me go out of nowhere. Never seen this happen before. If I was my character, I don't know if I should feel insulted or relieved. 1
lolnowat Posted January 21, 2021 Posted January 21, 2021 hi just curious when sanguine says that my character's hair color is wrong, is he supposed to change it? mine still says the same
Fuzzy_Fox Posted January 21, 2021 Posted January 21, 2021 1 hour ago, lolnowat said: hi just curious when sanguine says that my character's hair color is wrong, is he supposed to change it? mine still says the same It is supposed to go red like the other Alicia's. You may have to turn that option on in the MCM.
lolnowat Posted January 21, 2021 Posted January 21, 2021 28 minutes ago, Fuzzy_Fox said: It is supposed to go red like the other Alicia's. You may have to turn that option on in the MCM. Is that option in this mod's mcm? Cos I can't see it, or is it under yps fashion's hair control?
DeepBlueFrog Posted January 21, 2021 Author Posted January 21, 2021 4 hours ago, lolnowat said: hi just curious when sanguine says that my character's hair color is wrong, is he supposed to change it? mine still says the same That feature isn't working right at the moment. I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods. 1
lolnowat Posted January 21, 2021 Posted January 21, 2021 1 hour ago, DeepBlueFrog said: That feature isn't working right at the moment. I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods. Oh I see, thank you!
Grey Cloud Posted January 21, 2021 Posted January 21, 2021 Is there some sort of thing with using a cooking pot? Several times now I have been using a cooking pot and when I finish I am immediately in the slave position. It appears totally unrelated to whoever else is in the room.
DeepBlueFrog Posted January 21, 2021 Author Posted January 21, 2021 27 minutes ago, Grey Cloud said: Is there some sort of thing with using a cooking pot? Several times now I have been using a cooking pot and when I finish I am immediately in the slave position. It appears totally unrelated to whoever else is in the room. I never noticed that issue on my end. Maybe some other mod is interfering?
Balgin Posted January 21, 2021 Posted January 21, 2021 2 hours ago, DeepBlueFrog said: That feature isn't working right at the moment. I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods. It still doesn't change the hair colour with YPS and Hormones. Never has so far. I haven't updated the mod recently just yet 'though. 1
Grey Cloud Posted January 21, 2021 Posted January 21, 2021 4 minutes ago, DeepBlueFrog said: Maybe some other mod is interfering? Thanks. Possible but the only 'new' mods in this test game are Stories, Parasites and SD. A lot of my regulars aren't active and your mods are the only slavery type.
Fuzzy_Fox Posted January 21, 2021 Posted January 21, 2021 5 hours ago, lolnowat said: Is that option in this mod's mcm? Cos I can't see it, or is it under yps fashion's hair control? Opps yes it is in the Hormones and yps part of the mod.
Beeble Posted January 24, 2021 Posted January 24, 2021 Hi, I can't enter the dream world no matter what I do. I've finished the night to remember quest, slept with honeybrew in my backpack and even went to the Sanguine shrine underneath honeybrew meadery. I get a quest notification about sleeping in front of the shrine. But no matter how many times I sleep on the bed, I just wake up in the same place instead of the dream world.
DeepBlueFrog Posted January 24, 2021 Author Posted January 24, 2021 8 minutes ago, Beeble said: Hi, I can't enter the dream world no matter what I do. I've finished the night to remember quest, slept with honeybrew in my backpack and even went to the Sanguine shrine underneath honeybrew meadery. I get a quest notification about sleeping in front of the shrine. But no matter how many times I sleep on the bed, I just wake up in the same place instead of the dream world. That can mean two things: 1- SD+ isn't properly started (did you launch the mod, save, quit and reload before playing?) 2- or you are trying to go to Dreamworld during the first day of your game. If that's the case, sleep somewhere past midnight or come back to the alter the next day. #2 is a bug that will be fixed in the next update coming out next weekend.
Beeble Posted January 24, 2021 Posted January 24, 2021 2 hours ago, DeepBlueFrog said: That can mean two things: 1- SD+ isn't properly started (did you launch the mod, save, quit and reload before playing?) 2- or you are trying to go to Dreamworld during the first day of your game. If that's the case, sleep somewhere past midnight or come back to the alter the next day. #2 is a bug that will be fixed in the next update coming out next weekend. Thanks for the fast reply! I got it working by getting enslaved by someone and then praying. After praying I got into the dream world. I gave Sanguine the honeybrew mead and used the option "Can I go now?". He offers me my stuff but he never teleported me out. I tried pulling on the chain but it just has a message that says it's rusty. Is this meant to happen?
DeepBlueFrog Posted January 24, 2021 Author Posted January 24, 2021 23 minutes ago, Beeble said: Thanks for the fast reply! I got it working by getting enslaved by someone and then praying. After praying I got into the dream world. I gave Sanguine the honeybrew mead and used the option "Can I go now?". He offers me my stuff but he never teleported me out. I tried pulling on the chain but it just has a message that says it's rusty. Is this meant to happen? Yes.. there is a separate variation of 'can i go now' that you have to use before you can proceed to the next stage.
Dez65 Posted January 29, 2021 Posted January 29, 2021 Hi - great mod. One question: when the player is enslaved via Simple Slavery, after saying "We're going on a journey" both player and Owner end up outside Riften and the Owner just stands there indefinitely. Is this the way it's supposed to work? I do not have DA installed as I was having CTD issues with it and am relying on Simple Slavery to send the player into slavery. Thanks for your anticipated response.
Fuzzy_Fox Posted January 29, 2021 Posted January 29, 2021 8 minutes ago, Dez65 said: Hi - great mod. One question: when the player is enslaved via Simple Slavery, after saying "We're going on a journey" both player and Owner end up outside Riften and the Owner just stands there indefinitely. Is this the way it's supposed to work? I do not have DA installed as I was having CTD issues with it and am relying on Simple Slavery to send the player into slavery. Thanks for your anticipated response. I found that Simple Slavery broke and the owner took my character to market. They would head to Riften and then just stand outside of it. Or they would manage to get to the auction if I used the fade to black option and then the quest would not continue and I would be stuck in the cage till a reload. So for me Simple Slavery just had far too many bugs in it and so I removed it from the load order.
Aerth Posted January 30, 2021 Posted January 30, 2021 Got weird bug with cage scene (though maybe it was already addressed as I am using older version of mod, 20200630). Got defeated and enslaved by bandits in one of forts near Dawnstar. Right after "you are defeated and taken as slave" message, came "Time to put you for the night. Follow me". When screen came back to normal from blackout, character was kneeling with hands behind back and collar was the only applied restrain. Because character was far away from cage, collar started draining stamina, I tried to get to my owner but suddenly got "Time to put you for the night. Follow me" message like 2-3 times in very quick succession and character stopped moving at all.
DeepBlueFrog Posted January 30, 2021 Author Posted January 30, 2021 A new version is up with these changes: RELEASE NOTES for milestone SD 2021-01-31 Enhancements: Removed unnecessary creature skeletons from SD files Added soulgem mudcrabs to Moonshadow Garden (thanks MystOfDawn) Add cleanup of factions when not enslaved to onGameLoad event Add plugs to devices removed by Sanguine (remove chains) Restore chain to teleport to Haelga's right away if Chance of dreamworld on sleep = 0 Added chance of resistance to Spriggan infection based on Immunity hormone Bug Fixes: Empty properties with Summoned Spriggan Matrons (thanks Bane Master) Fixes to sexlab strip events with summoned spriggans (thanks Bane Master) Sleep in front of Sanguine Altar isn't working on first game day before midnight 2
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