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Sanguine Debauchery (SD+) (January 2025)


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Posted
36 minutes ago, MK66 said:

 

Nah, I'm good, as I said, I don't like the Dreamworld part.

If I can suggest one thing so, could it be possible to remove the collar from creature enslavements? Beside Rieklings and giants, I don't see others creatures sentient enough to use them.

 

That is something I want to do eventually.

 

The collar used to hold important functions during enslavement. I have been gradually moving them elsewhere in the code so that I can have eventually collar-less enslavements. As usual with my mods, I got interrupted before finishing it and it is currently in a half-baked stage.

Posted
48 minutes ago, DeepBlueFrog said:

 

That is something I want to do eventually.

 

The collar used to hold important functions during enslavement. I have been gradually moving them elsewhere in the code so that I can have eventually collar-less enslavements. As usual with my mods, I got interrupted before finishing it and it is currently in a half-baked stage.

 

Yeah I noticed.

If anything, have them use an invisible collar in the mean time, at least for immersion sake?

Posted
14 hours ago, DeepBlueFrog said:

 

Animal masters only have primal needs... they will only want food and sex. There is no endgame with them.

You have to come to that realization and find whatever way possible to escape.

 

I've often thought it would be neat if the animal masters eventually trusted a submissive PC enough to tag along with them on their adventures similar to how human masters do. After all, as long as the PC is providing food and sex on demand the status between them could blossom into a co-dependent relationship with the animal master providing protection of his bitch (within reason; no trolls/dragons/giants or other overpowered creatures) and the PC being able to continue playing the game.

 

Conceptually the animal-as-master is a really cool idea but from a gameplay standpoint it's very "sit around and wait". I understand that that's sort of the point of animal masters but I can't help but imagine how interesting it would be if creatures could establish dominance while the player continues their playthrough. Just my $0.02.

Posted
19 minutes ago, MyNameIsnt said:

 

I've often thought it would be neat if the animal masters eventually trusted a submissive PC enough to tag along with them on their adventures similar to how human masters do. After all, as long as the PC is providing food and sex on demand the status between them could blossom into a co-dependent relationship with the animal master providing protection of his bitch (within reason; no trolls/dragons/giants or other overpowered creatures) and the PC being able to continue playing the game.

 

Conceptually the animal-as-master is a really cool idea but from a gameplay standpoint it's very "sit around and wait". I understand that that's sort of the point of animal masters but I can't help but imagine how interesting it would be if creatures could establish dominance while the player continues their playthrough. Just my $0.02.

 

That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. 

 

Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to.

Posted
58 minutes ago, DeepBlueFrog said:

 

That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. 

 

Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to.

 

I realize that I may have been unintentionally vague in my previous post.

 

I don't mean that the creature would directly travel to points of interest or any large AI overhaul, but rather that the creature would be added to the player's follower faction and possibly have a message box periodically appear asking for food/demanding sex similar to how the Submit/Resist messages act. If they player refuses enough and the creature's disposition drops below a certain threshold it would leave the player's current follower faction and become hostile again.

Posted
3 minutes ago, MyNameIsnt said:

 

I realize that I may have been unintentionally vague in my previous post.

 

I don't mean that the creature would directly travel to points of interest or any large AI overhaul, but rather that the creature would be added to the player's follower faction and possibly have a message box periodically appear asking for food/demanding sex similar to how the Submit/Resist messages act. If they player refuses enough and the creature's disposition drops below a certain threshold it would leave the player's current follower faction and become hostile again.

 

That makes more sense.. and a lot more doable :)

Posted
8 hours ago, DeepBlueFrog said:

 

That would require a whole new level of intelligence to the mod, and giving creatures more agency than sit and wait. 

 

Except for mods like Wild World, which I just found out about recently and have not tested yet, animals and creatures in Skyrim have no desires, do impulse to travel anywhere, no adventure to take the player on to.

 

Or basically: A bigger sandboxing area.

I noticed 3 differents behaviors while playing the mod. Some I suspect may be a bug.

-Owner follow player: This is by far the most convenient, but also the least restrictive: The owner will run to the player when getting too far, stay for a few seconds, then attempt to go back to its idle point.

Pro: It allow to walk around the zone to gather the food needed.

Cons: Not really immersive. Can be buggy when changing zone (owner consider player is escaping). Owner will always attempt to go back to its idle location.

 

-Sandboxing around: This is probably due to some preexisting ai. Owner will walk around a zone on a definite patch, or, if it had a destination, will go there.

Pro: It's ok I guess.

Con: Quickly boring. Hard to gather food.

 

-Attempted action: I'll be honest, I have no idea what this is supposed to do. Owner will attempt to go travelling when talked to at certain hours, but seems unable to find a destination, or will go in the middle of nowhere then brutally appear to change destination (yeah, I tested to follow for severals days on other games, I guess patch finding is bugged).

 

 

 

Update on my situation: It got bored and decided to let me go out of nowhere. Never seen this happen before. If I was my character, I don't know if I should feel insulted or relieved.

Posted
1 hour ago, lolnowat said:

hi just curious when sanguine says that my character's hair color is wrong, is he supposed to change it? mine still says the same

It is supposed to go red like the other Alicia's. You may have to turn that option on in the MCM.

Posted
28 minutes ago, Fuzzy_Fox said:

It is supposed to go red like the other Alicia's. You may have to turn that option on in the MCM.

Is that option in this mod's mcm? Cos I can't see it, or is it under yps fashion's hair control?

Posted
4 hours ago, lolnowat said:

hi just curious when sanguine says that my character's hair color is wrong, is he supposed to change it? mine still says the same

 

That feature isn't working right at the moment.

I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods.

Posted
1 hour ago, DeepBlueFrog said:

 

That feature isn't working right at the moment.

I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods.

Oh I see, thank you! 

Posted

Is there some sort of thing with using a cooking pot? Several times now I have been using a cooking pot and when I finish I am immediately in the slave position. It appears totally unrelated to whoever else is in the room.

Posted
27 minutes ago, Grey Cloud said:

Is there some sort of thing with using a cooking pot? Several times now I have been using a cooking pot and when I finish I am immediately in the slave position. It appears totally unrelated to whoever else is in the room.

 

I never noticed that issue on my end. Maybe some other mod is interfering?

Posted
2 hours ago, DeepBlueFrog said:

 

That feature isn't working right at the moment.

I transferred some of the functions to Hormones, so it works better if you have Hormones and YPS Fashion ideally, but I still have to fix it for people who do now have these mods.

It still doesn't change the hair colour with YPS and Hormones. Never has so far. I haven't updated the mod recently just yet 'though.

Posted
4 minutes ago, DeepBlueFrog said:

Maybe some other mod is interfering?

Thanks.

Possible but the only 'new' mods in this test game are Stories, Parasites and SD. A lot of my regulars aren't active and your mods are the only slavery type.

Posted
5 hours ago, lolnowat said:

Is that option in this mod's mcm? Cos I can't see it, or is it under yps fashion's hair control?

Opps yes it is in the Hormones and yps part of the mod. 

Posted

Hi,

 

I can't enter the dream world no matter what I do. I've finished the night to remember quest, slept with honeybrew in my backpack and even went to the Sanguine shrine underneath honeybrew meadery.

 

I get a quest notification about sleeping in front of the shrine. But no matter how many times I sleep on the bed, I just wake up in the same place instead of the dream world.

Posted
8 minutes ago, Beeble said:

Hi,

 

I can't enter the dream world no matter what I do. I've finished the night to remember quest, slept with honeybrew in my backpack and even went to the Sanguine shrine underneath honeybrew meadery.

 

I get a quest notification about sleeping in front of the shrine. But no matter how many times I sleep on the bed, I just wake up in the same place instead of the dream world.

 

That can mean two things:

 

1- SD+ isn't properly started (did you launch the mod, save, quit and reload before playing?)

2- or you are trying to go to Dreamworld during the first day of your game. If that's the case, sleep somewhere past midnight or come back to the alter the next day.

 

#2 is a bug that will be fixed in the next update coming out next weekend.

Posted
2 hours ago, DeepBlueFrog said:

 

That can mean two things:

 

1- SD+ isn't properly started (did you launch the mod, save, quit and reload before playing?)

2- or you are trying to go to Dreamworld during the first day of your game. If that's the case, sleep somewhere past midnight or come back to the alter the next day.

 

#2 is a bug that will be fixed in the next update coming out next weekend.

Thanks for the fast reply! I got it working by getting enslaved by someone and then praying. After praying I got into the dream world. I gave Sanguine the honeybrew mead and used the option "Can I go now?".

 

He offers me my stuff but he never teleported me out. I tried pulling on the chain but it just has a message that says it's rusty. Is this meant to happen?

 

Posted
23 minutes ago, Beeble said:

Thanks for the fast reply! I got it working by getting enslaved by someone and then praying. After praying I got into the dream world. I gave Sanguine the honeybrew mead and used the option "Can I go now?".

 

He offers me my stuff but he never teleported me out. I tried pulling on the chain but it just has a message that says it's rusty. Is this meant to happen?

 

 

Yes.. there is a separate variation of 'can i go now' that you have to use before you can proceed to the next stage.

Posted

Hi - great mod.  One question:  when the player is enslaved via Simple Slavery, after saying "We're going on a journey" both player and Owner end up outside Riften and the Owner just stands there indefinitely.  Is this the way it's supposed to work?

 

I do not have DA installed as I was having CTD issues with it and am relying on Simple Slavery to send the player into slavery.

 

Thanks for your anticipated response.

Posted
8 minutes ago, Dez65 said:

Hi - great mod.  One question:  when the player is enslaved via Simple Slavery, after saying "We're going on a journey" both player and Owner end up outside Riften and the Owner just stands there indefinitely.  Is this the way it's supposed to work?

 

I do not have DA installed as I was having CTD issues with it and am relying on Simple Slavery to send the player into slavery.

 

Thanks for your anticipated response.

I found that Simple Slavery broke and the owner took my character to market. They would head to Riften and then just stand outside of it. Or they would manage to get to the auction if I used the fade to black option and then the quest would not continue and I would be stuck in the cage till a reload. 

 

So for me Simple Slavery just had far too many bugs in it and so I removed it from the load order. 

Posted

Got weird bug with cage scene (though maybe it was already addressed as I am using older version of mod, 20200630). Got defeated and enslaved by bandits in one of forts near Dawnstar. Right after "you are defeated and taken as slave" message, came "Time to put you for the night. Follow me". When screen came back to normal from blackout, character was kneeling with hands behind back and collar was the only applied restrain. Because character was far away from cage, collar started draining stamina, I tried to get to my owner but suddenly got "Time to put you for the night. Follow me" message like 2-3 times in very quick succession and character stopped moving at all. 

 

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