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Sanguine Debauchery (SD+) (January 2025)


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Posted

Heyho, great to see this mod is still getting updates, cant wait to play the final chapter of the main quest! Will this mod be updated to the newest version of DeviousDevices by any chance?

Posted
13 minutes ago, Br4m said:

Heyho, great to see this mod is still getting updates, cant wait to play the final chapter of the main quest! Will this mod be updated to the newest version of DeviousDevices by any chance?

 

That's on my to do list, but that will depend on how deep I have to change things to keep using new versions of Devious Devices.

 

For example, SD+ is using tags a lot to assign generic devices and that feature is being phased out. That means it may still work with DD5 but it could break eventually, so I will have to rewrite a lot of stuff to adjust to these changes.

Posted

Is there a changelog? Haven't checked in quite a while and was wondering if there were any changes related to being able to turn off whipping, or to furniture bondage working correctly when enslaved.

The 'full change log' shows the last update being in 2018.

Posted
1 hour ago, 2generic said:

Is there a changelog? Haven't checked in quite a while and was wondering if there were any changes related to being able to turn off whipping, or to furniture bondage working correctly when enslaved.

The 'full change log' shows the last update being in 2018.

 

The closest thing I have to a change log is the list of closed issues in Github: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aclosed

 

And before you look there, I can say that turning off whipping and locking bondage furniture in place are still an issue.

Posted

I am thinking of trying SD+ with Defeat and Daymoyl but I can't seem to find in the manual the: (See "Using SL Defeat with SD+" in the manual included in the D/L)

 

I only found some notes in the FAQ about Defeat and creatures, but not "Using SL Defeat with SD+". Is it inside another subsection? Google didn't help either. 

Posted

Will the recently updated version work for SE?

 

I can most likely convert the meshes and the esp to form 44 if they somehow don't work properly, but what I'm most interested in is whether the scripts will properly behave or not.

 

I had a look at the SE thread and the latest replies, after asking here. Sorry!

Posted

With the advent of voice synthesizer its that much easier to provide a voiced, seamless mod experience. I have already tried mashing up some voice files with great success that would fit the theme of the mod. My suggestion is to add voice type based dialogue, for starters adding separate folders but with the same silent fuz files, let the players themselves replace it. That would be great.

Posted
33 minutes ago, Durante said:

With the advent of voice synthesizer its that much easier to provide a voiced, seamless mod experience. I have already tried mashing up some voice files with great success that would fit the theme of the mod. My suggestion is to add voice type based dialogue, for starters adding separate folders but with the same silent fuz files, let the players themselves replace it. That would be great.

 

Some new tools are emerging that go even further than that... very promising.

 

https://www.rockpapershotgun.com/skyrim-modders-are-getting-creative-with-this-ai-text-to-speech-tool

 

I am too busy with finishing the quests are the moment to look into this kind of improvements, but those tools will make modding a lot easier in the future.

Posted
5 hours ago, DeepBlueFrog said:

 

Some new tools are emerging that go even further than that... very promising.

 

https://www.rockpapershotgun.com/skyrim-modders-are-getting-creative-with-this-ai-text-to-speech-tool

 

I am too busy with finishing the quests are the moment to look into this kind of improvements, but those tools will make modding a lot easier in the future.

 

Yes!!! That's the tool I'm talking about! ? It's really good. Well just putting it out there, should you find the time please consider this feature later. ?

Posted

is it just me or does anyone else have the issue where Submission rapidly drops to -10 despite choosing resist options and the like within the first day of enslavement or whatever?

 

must admit ive ignored it for the past few updates as its not a huge issue but curious if im the only one or if anyone knows the cause

 

Posted

Is there a way to get multiple slave owners, or a mod that allows you to do so? Or just a way to turn on multiple people fucking you when one of the scenes during the slavery happens? Im more looking for a mod but either or. Thanks!

Posted
15 minutes ago, ChuJuHouse said:

Is there a way to get multiple slave owners, or a mod that allows you to do so? Or just a way to turn on multiple people fucking you when one of the scenes during the slavery happens? Im more looking for a mod but either or. Thanks!

 

Sanguine Debauchery can do both.

 

It can remember past owners and have them demand to be served even if you are not actively enslaved by them. They may even capture you for themselves again.

 

During enslavement, there are chances for scenes with multiple people using you for their entertainment.

Posted
1 minute ago, DeepBlueFrog said:

 

Sanguine Debauchery can do both.

 

It can remember past owners and have them demand to be served even if you are not actively enslaved by them. They may even capture you for themselves again.

 

During enslavement, there are chances for scenes with multiple people using you for their entertainment.

So, is the first one random chance or is there a way to like manual activate it? And is there a way to up the chance of multiple people? Thanks!

Posted
6 hours ago, ChuJuHouse said:

So, is the first one random chance or is there a way to like manual activate it? And is there a way to up the chance of multiple people? Thanks!

 

You can get multiple owners by getting enslaved multiple times.

And you can increase the chances of a scene with multiple NPCs by being enslaved in a crowded area and asking your owner to entertain them frequently.

 

The best bet would be getting enslaved inside of a fort ran by bandits like Fort Greymoor, Faldar's Tooth or Mistwatch.

Posted

For some reason this mod is not working for me at all anymore, I don't know on what version happened but I have been testing on the last one and is not working, I tried using it through DAYMOYL and through it's own surrender method, What happens is that I get the message that my character has been defeated and enslaved (don't remember the exact text, but is the first popup) then if I remember correctly there's a second pop up with the enslaver info or something like that, well is never getting to that point, just the first popup then nothing happens, tried checking up all the requirements one by one trying different versions of Zaz and such (tried with all the recommended versions too), remaking my bashed patch and re running FNIS every time.

 

Does anyone have had a problem like this or know what may be happening?

Posted
On 8/19/2019 at 12:35 AM, Grummkol said:

Thats where the FNIS_sanguinesDebauchery_List.txt file included wasn't the list used to generate the included FNIS_sanguinesDebauchery_Behavior.hkx behaviour file.  If you use FNIS for modders on the text list file it will generate a new hkx file based off of what is in the list.   FYI I also had ran into this on the SSE version.

Thank you!  It has been driving me crazy.

 

Posted
46 minutes ago, yeetyeetloki said:

so whats the fastest way to start this mod i have simple slave installed but if the is a way i can skip straight to being enslaved that would be great 

 

The fastest way is to walk up to anyone - friendly or not - and use the surrender key ( \ ) while keeping them in your target.

Posted

To be honest I never really liked the being enslaved type of mods just doesn't fit my tastes but I love the spriggan infection so was wondering if there was a chance it could be put as it's own mod. Or be made a dissease as once you get high level spriggans are kind of a joke

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