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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

Hello, I seem to have a problem with this mod. I used the ImmerSlave and Live Another Life mods to start as a slave but it seems that the rape animations don't work correctly, like when I walk up to my master, he says something like "Get on your knees dog!" and then he should rape me, but all that happens is that they just undress eachother and then they just like teleport into each other and then it says that a new animation starts playing, overwriting the first one, but still no animation plays. I tried Sexlab MatchMaker with a random NPC and it seems like normal animations work flawlessly, any idea what should I do?

 

 

I'm having a similar issue (althrough I do not use ImmerSlave or Live Another Life).  I'm enslaved and when my Master attempts to have his way with me, the name of an animation appears in the upper left corner, they strip, start to align, and then a different animation name appears in the upper left.  And almost always that second animation starts but before the first stage ends my character stands straight up while the Master continues his animation and rapes air.

 

Is there a fix for this?

 

Thanks!

Posted

I do not know if this bug/issue was addressed because i didn't see it on the future fixes page. While personally my experience with SD+ is mostly smooth there are two issues that with the experience with my character being enslaved. if the PC is bound and has sex with an NPC a false animation is played to what the game claims to play. i small kinda fix to it is to disable the aggressive animations on DD integration and on zaz animation. this method fixes some issues as it gives me the ability to pick more animations but it is still limited. the way i usually fix this is if i convince the owner to free my hands. in order for me to do this ill have too gain his trust to about 10 and get a positive disposition value. While getting a trust level to be positive is buggy but doable, the Disposition on the other hand seems to be completely broken depending on a random chance you either get a master that will always have a disposition that will always fall into the negatives or get a master that will give you the highest score of 2 ( it is just enough for him to consider freeing your binds).
 
sorry for the long post put this is quite litterally been the only issue i've had and it just so happens to be very frustrating XD


 

Posted

What you have to do is use console to cheat and spawn 500 of something valuable in your inventory then give it to the owner you will see the "trust pool" messages increase until it gets out of -20 to 20 or higher then at the next day as slave the disposition is higher. It should not have to be that way but for whatever reason you have to go well beyond the default limit of 500 gold to increase disposition by giving stuff.

Posted

What you have to do is use console to cheat and spawn 500 of something valuable in your inventory then give it to the owner you will see the "trust pool" messages increase until it gets out of -20 to 20 or higher then at the next day as slave the disposition is higher. It should not have to be that way but for whatever reason you have to go well beyond the default limit of 500 gold to increase disposition by giving stuff.

 well i would give him/her multiple (about 50) rings that are worth 1 million+ each and my trust never goes past 10 no matter what i try, its rather frustrating. bu thanks for the suggestion.

Posted

 

What you have to do is use console to cheat and spawn 500 of something valuable in your inventory then give it to the owner you will see the "trust pool" messages increase until it gets out of -20 to 20 or higher then at the next day as slave the disposition is higher. It should not have to be that way but for whatever reason you have to go well beyond the default limit of 500 gold to increase disposition by giving stuff.

 well i would give him/her multiple (about 50) rings that are worth 1 million+ each and my trust never goes past 10 no matter what i try, its rather frustrating. bu thanks for the suggestion.

 

 

Trust is supposed to only go between -10 and +10. 

 

I fixed that range in the next version (in the current version, it can go way past those values).

Posted

 

 

What you have to do is use console to cheat and spawn 500 of something valuable in your inventory then give it to the owner you will see the "trust pool" messages increase until it gets out of -20 to 20 or higher then at the next day as slave the disposition is higher. It should not have to be that way but for whatever reason you have to go well beyond the default limit of 500 gold to increase disposition by giving stuff.

 well i would give him/her multiple (about 50) rings that are worth 1 million+ each and my trust never goes past 10 no matter what i try, its rather frustrating. bu thanks for the suggestion.

 

 

Trust is supposed to only go between -10 and +10. 

 

I fixed that range in the next version (in the current version, it can go way past those values).

 

Oh ok i was not aware of that, as for the disposition unpredictability, is it a feature im not understanding or does it have some bug or issue, because that was the main problem if not the only problem i was really encountering. 

Posted

I'm not sure whether this was intentional or not, but it's impossible to remove the armbinder while in slavery. 

 

I tried to remove it with struggling, sharp object (Cursed Loot), and the "Free Me!" option in cursed loot. No luck. The only way i can remove it is through the console, which kinda sucks. 

 

Here is a few more people with the same issue (Assuming that it is an issue):

http://www.loverslab.com/topic/60267-argh-armbinder/

 

 

Edit: I removed the special item through the console and the armbinder was removed. I then went into the inventory to unequip the armbinder and noticed my player had cuffs equipped,

 

My guess is this bug is caused by SD+ equipping cuffs, then later on equipping an armbinder on top of those cuffs. So you have two scripts running concurrently for the cuffs/armbinder screwing up the removal. 

Posted

 

 

Hello, I seem to have a problem with this mod. I used the ImmerSlave and Live Another Life mods to start as a slave but it seems that the rape animations don't work correctly, like when I walk up to my master, he says something like "Get on your knees dog!" and then he should rape me, but all that happens is that they just undress eachother and then they just like teleport into each other and then it says that a new animation starts playing, overwriting the first one, but still no animation plays. I tried Sexlab MatchMaker with a random NPC and it seems like normal animations work flawlessly, any idea what should I do?

 

 

I'm having a similar issue (althrough I do not use ImmerSlave or Live Another Life).  I'm enslaved and when my Master attempts to have his way with me, the name of an animation appears in the upper left corner, they strip, start to align, and then a different animation name appears in the upper left.  And almost always that second animation starts but before the first stage ends my character stands straight up while the Master continues his animation and rapes air.

 

Is there a fix for this?

 

Thanks!

 

 

Yes! the exact same thing happens to me, too bad I don't know how to fix it.

 

Posted

1 time im defeated and then i returned from bleeding out event anyway after that no supposed to be hostile things like bandits or dragons or anything is hostile to me now if i hit them it will be hostile like 2 sec and then put the weapon away and walk away im trying to solve this any suggestions ? like they never be hostile to me anymore even i hit them only for 1 or 2 secs then they will go out of combat

Posted

You mean the owner npc? What happens is your character joins the faction of the enslaver so if you kill the owner npc there is a bounty for killing members of your own faction even if they are bandits, until you get your character out of their faction there will be a bounty every time you hit one of them and they don't fight right away because member of their faction. So you either play through the whole enslaved thing and they let you go or your steal the key and slip out while they are sleeping.

Posted

i alredy killed the owner and im free now but its not just bandits dragons draugrs everything but few animals like bear wont fighht with me i hhave to hit them like 5 times to start combat and each time their health gets full its annoying especially at part of some quests require kill a dragon , im just wondering if theres any workaround for this

Posted

i alredy killed the owner and im free now but its not just bandits dragons draugrs everything but few animals like bear wont fighht with me i hhave to hit them like 5 times to start combat and each time their health gets full its annoying especially at part of some quests require kill a dragon , im just wondering if theres any workaround for this

 

Had a similar issue in the past. Reseting DAYMOL Mod (via Mod Configuration Menu) fixed for me.

Posted

 

i alredy killed the owner and im free now but its not just bandits dragons draugrs everything but few animals like bear wont fighht with me i hhave to hit them like 5 times to start combat and each time their health gets full its annoying especially at part of some quests require kill a dragon , im just wondering if theres any workaround for this

 

Had a similar issue in the past. Reseting DAYMOL Mod (via Mod Configuration Menu) fixed for me.

 

 

Not necessarily a reset - there are multiple things you can reset in DA. The one you need is the User effect/status.

Posted

 

 

i alredy killed the owner and im free now but its not just bandits dragons draugrs everything but few animals like bear wont fighht with me i hhave to hit them like 5 times to start combat and each time their health gets full its annoying especially at part of some quests require kill a dragon , im just wondering if theres any workaround for this

 

Had a similar issue in the past. Reseting DAYMOL Mod (via Mod Configuration Menu) fixed for me.

 

 

Not necessarily a reset - there are multiple things you can reset in DA. The one you need is the User effect/status.

 

 

well thanks for help :D 5 min ago i kinda found workaround :D i got enslaved and then killed my owner and tada everything is fixed :D

 

Posted

I have a question.

How can i increase the "trust" point?

I give my master foods and items when he ask

and I gain positive number of "trust pool" everyday.

It reaches +20 sometime.

but "trust" of my master remains -10 even if I dont hit my master and try to run away.

 

 

Posted

I bet everyone's asked this here, but I'm not about to look through 592 pages.

How do I actually start the mod? Everyone (and the MCM page itself too) says that I have to do some stuff in the "Setup" tab and then press install.

...Except I don't have that option. In the top left, says main-something, everything is grayed out and the two top things are checked. I don't have an install option at all, only an uninstall.

 

I've picked a fight with everyone, but when I die it just loads the previous save.

 

By the way, in the Quest menu, I already have a thing that says "Sanguine is watching", which I guess isn't supposed to be there yet. Any ideas?

Posted

Hello there, do i necessarily need Death Alternative for this mod? Can Simple Slavery handle SD+. I am actually planning to use this but I don't want Death Alternative. Please do answer. :)

Posted

Did you read the requirements on the first post? because they quite clearly list death alternative.  In fact as Death Alternative is a master for the ESP so you can't even start the game with SD+ installed and active without Death Alternative. 

Posted

I understand that this will be gone shortly, but I had to draw attention to this.

 

A couple of years ago, some of us without any modding experience asked if it would be possible to take the player to the "leader" of the enslaving faction for the dungeon or region.

 

The reply was something to the effect that there are no actual leaders, and that it would be too much work to figure out how to make such leaders.

 

Now someone on the Nexus is experimenting with exactly that. Here is a link. http://www.nexusmods.com/skyrim/mods/76803/?

 

This mod is in testing right, and, for the time being, deals with Forsworn only.

 

I'm interested in anyone's opinion. Good idea to include this as a hard or soft dependency after it's fleshed out?

Posted

From a quick look, I would say it is very unlikely SD+ would make sure of this as it would add two master files to an already heavy list of requirements (Organic factions and its own requirement, Enhanced AI).

 

 

Posted

From a quick look, I would say it is very unlikely SD+ would make sure of this as it would add two master files to an already heavy list of requirements (Organic factions and its own requirement, Enhanced AI).

Ok.

Posted

Hi  guys,just recently downloaded and installed,everything is ok except for the dance feature

1.no dialogue options?can't initiate through the dialogue option

2.can use spell on NPC but no money after the "actions"

3.mod is activated and sanguine is watching message displayed.

Dancing for money was the reason I downloaded and just got stuck...

Did I miss something?

Posted

Hi  guys,just recently downloaded and installed,everything is ok except for the dance feature

1.no dialogue options?can't initiate through the dialogue option

2.can use spell on NPC but no money after the "actions"

3.mod is activated and sanguine is watching message displayed.

Dancing for money was the reason I downloaded and just got stuck...

Did I miss something?

 

 

Assuming you get this message before these posts disappear for the new site...

Did you remember to download Sexlab Dialogues too?

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