Content Consumer Posted June 17, 2016 Posted June 17, 2016 Doesn't happen on a new game fortunately. Do you happen to recall what you did to fix it? I find it strange that it persisted even after I uninstalled DD. Thanks. Sorry, I really can't remember. I thought it was just something in the DD settings menu though. Not sure. My guess would be some rogue scripts, stuck with your saved game. You could try a save cleaner, a lot of people seem to have good results with those, but that's not guaranteed.
darklight161 Posted June 18, 2016 Posted June 18, 2016 Doesn't happen on a new game fortunately. Do you happen to recall what you did to fix it? I find it strange that it persisted even after I uninstalled DD. Thanks. Sorry, I really can't remember. I thought it was just something in the DD settings menu though. Not sure. My guess would be some rogue scripts, stuck with your saved game. You could try a save cleaner, a lot of people seem to have good results with those, but that's not guaranteed. Nothing I can find in DD seemed to help. However after some more experimentation I think I have some idea what's going on. The effect only occurs when I do anything that would normally trigger an unique armbinder animation (e.g. walking, crouching, running all have replaced animations when an armbinder is equipped). If I equip a weapon and unequip, my character will return to the normal idle pose so long as I don't move. Only when I do something resulting in an animation that is replaced with an armbinder version does the problem occur. It seems like whatever script or setting that replaces the normal animations with armbinder ones hasn't turned off. Is there someway to manually turn it off? I'm not entirely sure which mod has the animations, though I'd guess DD assets.
NNS10 Posted June 18, 2016 Posted June 18, 2016 D) Providing food and water to the master increases trust by a single point. Yet as soon as a few seconds pass, the trust would hop back to -19 or so. I'm experiencing a similar bug. My trust keeps resetting to -14 after a second. I'm checking with the console using "help trust". If I give items to raise the trust, after existing and waiting a second, trust resets back to -14. If I use the console to manually change the trust, it also resets to -14 after a few seconds. Seems to be a bug and makes it impossible to buy out freedom since it requires sufficient trust.
caocaothedeciever Posted June 19, 2016 Posted June 19, 2016 Quick question! And apologies if it's nooby!Everytime an animation occurs involving enslaved followers, the kneeling animation automatically kicks in, whether it's the sexlab animations, or Zaz animations, etc. Is there something I'm missing in the MCM that I can enable/disable? Or is it just something that has to be lived with? Thanks!
DeepBlueFrog Posted June 19, 2016 Author Posted June 19, 2016 Quick question! And apologies if it's nooby! Everytime an animation occurs involving enslaved followers, the kneeling animation automatically kicks in, whether it's the sexlab animations, or Zaz animations, etc. Is there something I'm missing in the MCM that I can enable/disable? Or is it just something that has to be lived with? Thanks! Make sure you update to the latest version of Devious Devices Assets and Devious Devices integration. The next version of SD+ will also include better handling of kneeling positions.
caocaothedeciever Posted June 19, 2016 Posted June 19, 2016 Quick question! And apologies if it's nooby! Everytime an animation occurs involving enslaved followers, the kneeling animation automatically kicks in, whether it's the sexlab animations, or Zaz animations, etc. Is there something I'm missing in the MCM that I can enable/disable? Or is it just something that has to be lived with? Thanks! Make sure you update to the latest version of Devious Devices Assets and Devious Devices integration. The next version of SD+ will also include better handling of kneeling positions. WELL I FEEL STUPID XD Thank you for pointing it out- it's a shame MO doesn't have a feature to check Lover's Lab for updates xD. Btw, what do YOU think of SD cages? It seems fun, curious about your thoughts
DeepBlueFrog Posted June 19, 2016 Author Posted June 19, 2016 Quick question! And apologies if it's nooby! Everytime an animation occurs involving enslaved followers, the kneeling animation automatically kicks in, whether it's the sexlab animations, or Zaz animations, etc. Is there something I'm missing in the MCM that I can enable/disable? Or is it just something that has to be lived with? Thanks! Make sure you update to the latest version of Devious Devices Assets and Devious Devices integration. The next version of SD+ will also include better handling of kneeling positions. WELL I FEEL STUPID XD Thank you for pointing it out- it's a shame MO doesn't have a feature to check Lover's Lab for updates xD. Btw, what do YOU think of SD cages? It seems fun, curious about your thoughts I am not using it but it seems safe to use with this version. Ask on the discussion forum for that mod first. It was developed with an earlier version of SD+ and I don't know if it is still compatible with version 3.0 and above.
RyuDraconis Posted June 20, 2016 Posted June 20, 2016 Quick question. I am testing this out because I didn't just always wanted to be released by Simply slavery mod and this one felt the best "fit". However, with everything configured lately whenever I am beaten I get defeat rape scene (whcih is what I configured it for) then am sent to the SS auction block. However both times afetr the SS auction block I have been sent right outside the Thalmor embassy and the characters Master (who happens to be a named Imperial) just stands there doesn't move or start moving to another place. Is there a possibility of problem with my SS, defeat, DA, SD settings? What are the best settings for using all these mods together? And in installation instructions pdf FAQ I saw it says to put SD bottom of mod load order, does this mean even after DSR patch and bashed patch? Any answers you can provide would be great, thank you!
DeepBlueFrog Posted June 20, 2016 Author Posted June 20, 2016 Quick question. I am testing this out because I didn't just always wanted to be released by Simply slavery mod and this one felt the best "fit". However, with everything configured lately whenever I am beaten I get defeat rape scene (whcih is what I configured it for) then am sent to the SS auction block. However both times afetr the SS auction block I have been sent right outside the Thalmor embassy and the characters Master (who happens to be a named Imperial) just stands there doesn't move or start moving to another place. Is there a possibility of problem with my SS, defeat, DA, SD settings? What are the best settings for using all these mods together? And in installation instructions pdf FAQ I saw it says to put SD bottom of mod load order, does this mean even after DSR patch and bashed patch? Any answers you can provide would be great, thank you! If you are enslaved to an NPC outside, you have to try and wait for 24 hours before the NPC starts moving somewhere else. You should be able to nudge your master somewhere else too by walking out of sight. That should force him to follow you until he can see you again.
RyuDraconis Posted June 21, 2016 Posted June 21, 2016 Gotcha, and for load order is LOOT correct at putting it so high in the load order? Do I manually need tot ell LOOT to put it lower? And the downside of waiting is an error I seem to get when I ask to sleep, the character animates lying down I get the sleep animation but when i wake up the character is kind of frozen on the ground and refuses to get up even if I push keys or move game pad, and stuck in the sleep animation pose, so I haven't tried waiting 24 hours since. Also Is being teleported outside the Thalmor embassy twice normal for SS SD + addon or its just been random having a same draw of local of where enslaved? (Ive changed the priority of SD + and SS both to their default ratings of 80 now in Death alternative, before I set SS to 99) Apologies for all the questions, just checking to see if I've done everything right.
cbvbadlarry Posted June 22, 2016 Posted June 22, 2016 so i got defeated by a bandit west of rorikstead. filled defeats rape resist bar got up and murdered her. when i got to whiterun i loaded in had various devices equipped and basically got enslaved by said bandit. i get the key and i am now free but i dont get my stuff back? i checked all her buddies inventories and nothing. how can i retrieve my stuff?
DeepBlueFrog Posted June 22, 2016 Author Posted June 22, 2016 so i got defeated by a bandit west of rorikstead. filled defeats rape resist bar got up and murdered her. when i got to whiterun i loaded in had various devices equipped and basically got enslaved by said bandit. i get the key and i am now free but i dont get my stuff back? i checked all her buddies inventories and nothing. how can i retrieve my stuff? Check your menu and make sure to uncheck Start after A night to remember. Then sleep and wake up in Sanguines dream world. Your stuff will be there.
cbvbadlarry Posted June 22, 2016 Posted June 22, 2016 so i got defeated by a bandit west of rorikstead. filled defeats rape resist bar got up and murdered her. when i got to whiterun i loaded in had various devices equipped and basically got enslaved by said bandit. i get the key and i am now free but i dont get my stuff back? i checked all her buddies inventories and nothing. how can i retrieve my stuff? Check your menu and make sure to uncheck Start after A night to remember. Then sleep and wake up in Sanguines dream world. Your stuff will be there. Thanks for the reply. That was my first experience with this mod so i thought that save was broken. managed to find one from just before my dead master and i have already deleted the one i was using.
DeepBlueFrog Posted June 22, 2016 Author Posted June 22, 2016 so i got defeated by a bandit west of rorikstead. filled defeats rape resist bar got up and murdered her. when i got to whiterun i loaded in had various devices equipped and basically got enslaved by said bandit. i get the key and i am now free but i dont get my stuff back? i checked all her buddies inventories and nothing. how can i retrieve my stuff? Check your menu and make sure to uncheck Start after A night to remember. Then sleep and wake up in Sanguines dream world. Your stuff will be there. Thanks for the reply. That was my first experience with this mod so i thought that save was broken. managed to find one from just before my dead master and i have already deleted the one i was using. You can find more details in the wiki: https://github.com/SkyrimLL/SDPlus/wiki/ENSLAVEMENT It is not quite up to date but we will update it eventually.
foreveraloneguy Posted June 22, 2016 Posted June 22, 2016 I'm not sure if what's happening is due to SD, or simple slavery, but it's odd. When the zbf collar is equipped after I'm enslaved, my character's boobs become enormous and start flying around. Happens whether I have the slave outfit equipped or not. I'm using my own body and HDT config, but don't have any problems with it as long as the collar isn't equipped. I also looked at the meshes and mod, and there's nothing I can see that would be causing this. So this is as much as "has anyone else seen this" as anything else. The only google references I saw were in the git repository change logs with something about one or two of the quests being made compatible with hormones, which I use, but have all scaling other than weight disabled until hormones is fully niooverride compatible.
DeepBlueFrog Posted June 22, 2016 Author Posted June 22, 2016 Do you have that mod that makes your breasts grow based on your magica level by any chance?
Zor2k13 Posted June 22, 2016 Posted June 22, 2016 I've been reading here and there about this mod gonna be updated soon? What are the updates going to be?
DeepBlueFrog Posted June 22, 2016 Author Posted June 22, 2016 I've been reading here and there about this mod gonna be updated soon? What are the updates going to be? Next version will be 3.5 and you can see the list of changes in this page of the github repository: https://github.com/SkyrimLL/SDPlus/issues?q=milestone%3A%22SD+3.5%22+is%3Aclosed It am still another couple of weeks away from release. Maybe less if testing goes well.
Zor2k13 Posted June 22, 2016 Posted June 22, 2016 Only problem I've had with this mod so far is two things, one is the money or items you give an npc don't seem to count towards getting free. I noticed this sometimes works and sometimes doesn't because the text display pops up when it does work but then it seems like no matter how much I give the owner they never release the player. The other thing is when I get to the SD dreamworld the restrained npcs that are tied to things suddenly get up along with their restraints and go rape the player. Oh and there is a problem of player and raper npc falling through the floor a lot but I don't know if that is this mod or not.
foreveraloneguy Posted June 22, 2016 Posted June 22, 2016 Do you have that mod that makes your breasts grow based on your magica level by any chance? Manatanks... yes, as a matter of fact I do.
DeepBlueFrog Posted June 23, 2016 Author Posted June 23, 2016 Do you have that mod that makes your breasts grow based on your magica level by any chance? Manatanks... yes, as a matter of fact I do. Then I suspect that's the culprit. Collars from SD+ dramatically reduce your Magicka to keep you from using spells and shouts on your master. It is known to cause issues with mods that relie on the value of magicka for visual effects and in your case, body modifications. Until I find a better way to prevent shouts, you will have to try to turn manatank off during the time you are enslaved.
foreveraloneguy Posted June 23, 2016 Posted June 23, 2016 Do you have that mod that makes your breasts grow based on your magica level by any chance? Manatanks... yes, as a matter of fact I do. Then I suspect that's the culprit. Collars from SD+ dramatically reduce your Magicka to keep you from using spells and shouts on your master. It is known to cause issues with mods that relie on the value of magicka for visual effects and in your case, body modifications. Until I find a better way to prevent shouts, you will have to try to turn manatank off during the time you are enslaved. Well, I did try disabling the scaling, which didn't fix the problem. I finally set the min and max to the same, and that did fix the insane boobies thing. What's odd is that even making the minimum 1 didn't do the trick. If there was any difference between min and max, the problem manifested. Doesn't happen if the scaling happens normally though, as I run completely out of magicka all the time and it doesn't do that. Well, at least I know how to work around it. I take it the enableplayercontrols command to disable fighting doesn't do it?
sapho888 Posted June 23, 2016 Posted June 23, 2016 Note that when your key 'crumbles', your collar is supposed to stay on. When that happens, you have to find a court wizard or a skilled Smith to ask them for remove your collar for a fee. Or get yourself enslaved again and try your luck escaping a new master. Thanks skyrimll. I'll try that then. I guess that is new with SD+ or with the new way DDi handles collars? I've never had this issue before with collars from SD+ masters and I didn't see anything noted in the change log for the newest SD+. I look forward to the new outfit functionality that you mentioned will be in the next release! So i've now tried every way I can think of to remove the collar from an SD+ enslavement via in game means. I've gone to Eorlund Gray-Mane at the Skyforge and to Farengar in Dragonsreach and asked each to take off my collar. They both took my 500g but the collar stays on. I've tried to stay with my master and convince him to let me go. I tried the option to join his faction and lose the collar... I joined his faction but the collar stayed on. I tried the option to remain loyal to him but not join his faction and none of my restraints were removed so I don't know if that is even supposed to remove the collar. I may try reverting back to the older DDi to see if that is the issue. I'm not sure if you have any other suggestions. I still love this mod but i need to be able to lose the collar occasionally so that my PC at least has the illusory belief that she can be free!
Bonding1005 Posted June 23, 2016 Posted June 23, 2016 Note that when your key 'crumbles', your collar is supposed to stay on. When that happens, you have to find a court wizard or a skilled Smith to ask them for remove your collar for a fee. Or get yourself enslaved again and try your luck escaping a new master. Thanks skyrimll. I'll try that then. I guess that is new with SD+ or with the new way DDi handles collars? I've never had this issue before with collars from SD+ masters and I didn't see anything noted in the change log for the newest SD+. I look forward to the new outfit functionality that you mentioned will be in the next release! So i've now tried every way I can think of to remove the collar from an SD+ enslavement via in game means. I've gone to Eorlund Gray-Mane at the Skyforge and to Farengar in Dragonsreach and asked each to take off my collar. They both took my 500g but the collar stays on. I've tried to stay with my master and convince him to let me go. I tried the option to join his faction and lose the collar... I joined his faction but the collar stayed on. I tried the option to remain loyal to him but not join his faction and none of my restraints were removed so I don't know if that is even supposed to remove the collar. I may try reverting back to the older DDi to see if that is the issue. I'm not sure if you have any other suggestions. I still love this mod but i need to be able to lose the collar occasionally so that my PC at least has the illusory belief that she can be free! I had the same problem recently. The only option I found was to set the value to force it open in the DDI MCM to 1. Then you can use the popup menu option "force it open" when trying to unequip the collar.
DeepBlueFrog Posted June 24, 2016 Author Posted June 24, 2016 The next version should work better in that respect. I am still running into some issues with generic devices and factions. I will release it as soon as these issues are resolved.
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