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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

Next version will be 3.5 and you can see the list of changes in this page of the github repository:

 

https://github.com/SkyrimLL/SDPlus/issues?q=milestone%3A%22SD+3.5%22+is%3Aclosed

 

It am still another couple of weeks away from release. Maybe less if testing goes well.

 

 

Wow, it looks like the next update is going to be big in terms of new features.

 

If I understand you right from this and previous posts: from 3.5 on, coveted's naked rape events (triggered by naked comments, or "you're in the wrong place friend" or "you know you want it too") will no longer trigger if you do not have spectral restraints on you? If so, will there be a way to get spectral devices that are longer-lasting or even better yet, indefinite - until actively removed? At present they're only added upon visits to the dreamworld and removed automatically within 10 real time minutes.

 

Thanks for your continued work on this - it's been great. Lots of evolving improvements seen since I first tried it out in early 2015.

Posted

I know you're busy I just thought to offer a suggestion that maybe your master forces you to wear certain clothing that can be configured by the player etc etc, so if you go on one of those walk events he finds a dress and makes you put it on.

 

Its just an idea is all :)

Posted

I know you're busy I just thought to offer a suggestion that maybe your master forces you to wear certain clothing that can be configured by the player etc etc, so if you go on one of those walk events he finds a dress and makes you put it on.

 

Its just an idea is all :)

 

I like your idea! :D

Posted

Dammit the enslaved! collar won't come off I went to danica pure spring in whiterun and she gives the dialogue to unlock it then it is still there and won't remove. I walk around for a while it still won't remove I try to unlock with key it says I don't have the correct key is there a console command to remove the collar?

Posted

Dammit the enslaved! collar won't come off I went to danica pure spring in whiterun and she gives the dialogue to unlock it then it is still there and won't remove. I walk around for a while it still won't remove I try to unlock with key it says I don't have the correct key is there a console command to remove the collar?

 

For now, the best thing to do is collect 500 gold and go ask a court wizard.

 

The next version will be out soon with a much improved device management.

Posted

I tried talking to farengar but he just gives the normal dialogue about he doesn't know how to unlock the restraints. Is there supposed to be some special dialogue option when talking to him? All I see is the greetings crap from cursed loot mods and the locked in restraints can you help me option from cursed loot as well.

 

I liked it better when the enslaved! collar was unique maybe it could be better looking than that rusty metal version like one of those gold zaz collars?

Posted

I tried talking to farengar but he just gives the normal dialogue about he doesn't know how to unlock the restraints. Is there supposed to be some special dialogue option when talking to him? All I see is the greetings crap from cursed loot mods and the locked in restraints can you help me option from cursed loot as well.

 

I liked it better when the enslaved! collar was unique maybe it could be better looking than that rusty metal version like one of those gold zaz collars?

Do you have more than 500 gold when you talk to Farengar?

Posted

I just tried after becoming thane of whiterun and bought the house with all the decorations blah blah and I still have thousands of gold left over there is no special dialogue with farengar and he just has his normal dialogues and when asked about restraints from the useless cursed loot dialogue he either gives me a key that doesn't work or tells me there is nothing he can do to unlock the restraints:-( Congratulations you have made enslaved! a permanent quest for the player way to go.

Posted

I just tried after becoming thane of whiterun and bought the house with all the decorations blah blah and I still have thousands of gold left over there is no special dialogue with farengar and he just has his normal dialogues and when asked about restraints from the useless cursed loot dialogue he either gives me a key that doesn't work or tells me there is nothing he can do to unlock the restraints:-( Congratulations you have made enslaved! a permanent quest for the player way to go.

 

... well, that's not entirely correct. If enslaved! is still active, you can use the MCM option to free you.

Also, I found out that once you're free from slavery (enslaved! unchecked in MCM), it seems fairly safe to use the console to get rid of the collar.

1) empty all your inventory in a chest.

2) use console command player.showinventory to find out the id of the collar.

3) use console command player.removeitem + id just found + 0 to remove the collar.

4) just to be sure use console command player.resetinventory.

5) recover the stuff you stashed away in the chest.

 

Cheers!

Posted

That doesn't work anymore the collar auto equips again just as fast as it is removed because it is scripted and can't be removed. To play out the scenario you have to go all the way until you can ask the owner if you can go then you get the option to join their faction or not but you still don't get rid of the collar without a wizard or a priest even though the owner has the dam key. This is like the cursed collar quest for every time you are enslaved and it sucks.

 

You would want to play out the scenario because maybe the owner npc is an innkeeper or a follower or whoever you don't want dead for some reason so you can't kill them to get the key and if you pickpocket them your bounty goes up I think it just depends.

Posted

Again... if collar removal is not working for you right now, the best I can offer is to wait a week or two for the next version.

 

Or you can try getting yourself enslaved again and try your luck with the master key.

Posted

I can add a master key to my inventory but it crumbles before I can use it on the collar. What I am thinking is that the devious devices 3 beta and maria eden and this mod and other mods all don't like each other to some extent and my game is screwed up because of their infighting. I have mods for all the default player homes and maria eden messes with hearthfire scripts etc. Somewhere among these mods is a big mess that I can't sort out.

Posted

I can add a master key to my inventory but it crumbles before I can use it on the collar. What I am thinking is that the devious devices 3 beta and maria eden and this mod and other mods all don't like each other to some extent and my game is screwed up because of their infighting. I have mods for all the default player homes and maria eden messes with hearthfire scripts etc. Somewhere among these mods is a big mess that I can't sort out.

 

It's devious devices 3. I had the exact issue others reported, backed down to the latest stable DD, and now removing the collar via the various methods works fine.

Posted

Thats probably why other mods that use devious devices don't seem to be working just right either. Dam now I gotta try that lol I hope it works because this shit is driving me nuts fighting with skyrim trying to get it to work all the time can't even play a dam game well thanks for that gonna try it now.

Posted

That doesn't work anymore the collar auto equips again just as fast as it is removed because it is scripted and can't be removed. To play out the scenario you have to go all the way until you can ask the owner if you can go then you get the option to join their faction or not but you still don't get rid of the collar without a wizard or a priest even though the owner has the dam key. This is like the cursed collar quest for every time you are enslaved and it sucks.

 

You would want to play out the scenario because maybe the owner npc is an innkeeper or a follower or whoever you don't want dead for some reason so you can't kill them to get the key and if you pickpocket them your bounty goes up I think it just depends.

 

hmm, I tested it right now and it still works as long as you get rid of the enslaved! quest first, so the script you mentioned doesn't get in the way.

It can be done in the SD+ MCM menu, if you don't want to play through the whole quest. :)

 

In any way, it will be less of a hassle when the new version fixes it. :D

Posted

Hello, I seem to have a problem with this mod. I used the ImmerSlave and Live Another Life mods to start as a slave but it seems that the rape animations don't work correctly, like when I walk up to my master, he says something like "Get on your knees dog!" and then he should rape me, but all that happens is that they just undress eachother and then they just like teleport into each other and then it says that a new animation starts playing, overwriting the first one, but still no animation plays. I tried Sexlab MatchMaker with a random NPC and it seems like normal animations work flawlessly, any idea what should I do?

Posted

I really do want to use this.. but every time I've run this mod it CTDs when I fall in combat. Death Alternative does that with every mod that uses it as a base.

 

I can't figure out why.

 

Is there some option in Death Alternative I need to uncheck to prevent clashing? Is that what is even happening? I'm not so good at the script-checking and stuff.

Posted

I really do want to use this.. but every time I've run this mod it CTDs when I fall in combat. Death Alternative does that with every mod that uses it as a base.

 

I can't figure out why.

 

Is there some option in Death Alternative I need to uncheck to prevent clashing? Is that what is even happening? I'm not so good at the script-checking and stuff.

 

Try disabling the Ragdoll effect in Death Alternative... it is one of the major causes of crash with that mod.

Posted

 

I really do want to use this.. but every time I've run this mod it CTDs when I fall in combat. Death Alternative does that with every mod that uses it as a base.

 

I can't figure out why.

 

Is there some option in Death Alternative I need to uncheck to prevent clashing? Is that what is even happening? I'm not so good at the script-checking and stuff.

 

Try disabling the Ragdoll effect in Death Alternative... it is one of the major causes of crash with that mod.

 

 

I'll give that a try then. A few mods I want use DA as a base.. so i really hope that solves my problem.

Posted

I really hope I can play again soon xD (damned tendonitis...) , guess I'll have a lot of update to do with sd+, all I can do is slowly modding.

Posted

I really hope I can play again soon xD (damned tendonitis...) , guess I'll have a lot of update to do with sd+, all I can do is slowly modding.

U fapped so hard you developed tendinitis? God damn man

Posted

About a month ago I posted about this mod and followers. The author told me that it will respond better to vanilla followers such as Lydia and other housecarls, well I've tried a few times with different vanilla followers and no such luck. They still sit there on their knees feeling left out. :P I just want to ask if any other person who uses this mod has had this issue or can you run it with followers being added into the mods immersion?

Posted

 

I really hope I can play again soon xD (damned tendonitis...) , guess I'll have a lot of update to do with sd+, all I can do is slowly modding.

U fapped so hard you developed tendinitis? God damn man

 

XD No I drawed too much (and not a man lol).

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