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Sanguine Debauchery (SD+) (January 2025)


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Posted

Im not entirely sure if this is intended or not... but the scenario has been replicated a couple of times, so I just wanted to check.

 

I was talking to Haelga in Riften while wearing a collar, and due to a misjudgement in my dialogues, I offered myselt to her "I need a strong hand..." the enslavement process went through, joined Slavery Faction: The Rift, and lost my gear, etc. She greets me as Pet..... however, I have none of the usual Owner/slave dialogue with her. So I have no idea how to progress to release through friendly matters.

 

She does have a Master's Key in her inventory.... is she meant to have the dialogue, and thus do I have a bug, or is it all working as intended?

 

On another note, I am not sure if its been adressed yet, but I am having major issues getting slave collars off. Regardless of the dialogue context getting a key gives me, the collar is never removed. Skilled Blacksmiths do agree to remove it, take the 500 gold, but the collar isnt removed (Regular Iron Collar). Escaping with Hardcore off doesnt remove it, nor does SD+'s MCM Safeword. I am assuming its due to me using DDI 3 Beta, lockpicking it works, so its an annoyance more than a gamebreaker.

 

Liking the logic processes you are teasing for non-humans in the next release.

Posted

About Haelga'd topics - did you install sexlab Dialogues?

 

About the collar, you are not the first to report it but I have yet to replicate it. I will try it next when I am done testing the creature enslavements I am currently working on.

Posted

About Haelga'd topics - did you install sexlab Dialogues?

 

About the collar, you are not the first to report it but I have yet to replicate it. I will try it next when I am done testing the creature enslavements I am currently working on.

 

Regarding Haelga, yes. Dialogues is installed, and I get the correct Dialogues when enslaved by bandits and the like. I also get appropriate SD+ Dialogues with people around Riften when enslaved by her... Just, not with her herself. The only mod I have that adds dialogue to her beyond SD/Dialogues was Sisterhood of Dibella, as i was doing her part of the questline at the time, but after pickpocketing her and escaping, refusing recaptures while finishing the quest, and then being enslaved again post quest (thus clearing that dialogue choice), I still get no Owner/sub dialogue with her... Infact I do not even get the [More Dialogue] option that Dialogues adds when enslaved to her. I get it with her dialogue before she enslaves me, but never during enslavement.

 

As for the collar, I can only assume that either DDI 3 beta, or the latest ZazAnimations, may have changed something with the collar keywords or flags, as I do not recall having the collar issue prior to updating those two versions of the mods with this latest mod environment.

 

I can try using a profile with the older versions of these mods to see if the problem disappears.

Posted

Don't forget that hargravens can talk. Just letting them grunt noises would be a bit weird.

 

(Adding a bonus for gifting alchemical items would be a nice touch)

Posted

Hi skyrimll.

 

I always wanted to showcase Sanguine Debauchery... But slavery? Unconsensual sex? mmmmhhh.

The solution? Include it in a Top 10   :)

 

 

Posted

 

Hi skyrimll.

 

I always wanted to showcase Sanguine Debauchery... But slavery? Unconsensual sex? mmmmhhh.

The solution? Include it in a Top 10 :)

 

Thanks!

It feels like an accomplishment to finally make it into one of your videos.

 

 

congrats

Posted

Is Death Alternative Capture - by BralorMarr, required for the Falmer version of this mod to work for example? I know from reading your github you have a special one and I was wondering if this was required for that.

Posted

Is Death Alternative Capture - by BralorMarr, required for the Falmer version of this mod to work for example? I know from reading your github you have a special one and I was wondering if this was required for that.

SD+ is referencing the master file fromDA so it will probably crash at startup if you do not use it.

 

My advice is to install DA so you have the requirements but turn off all options so it doesn't kick in after combat.

 

Falmer enslavement in that context is triggered automatically if you are already friendly to Falmers and walking around them.

Posted

 

Is Death Alternative Capture - by BralorMarr, required for the Falmer version of this mod to work for example? I know from reading your github you have a special one and I was wondering if this was required for that.

SD+ is referencing the master file fromDA so it will probably crash at startup if you do not use it.

 

My advice is to install DA so you have the requirements but turn off all options so it doesn't kick in after combat.

 

Falmer enslavement in that context is triggered automatically if you are already friendly to Falmers and walking around them.

 

 

Yeah i knew I had to have Death Alternative I was asking about the extra mod DA Captures which has a full blown Falmer enslavement. I was asking if your mod used that or did you have your own falmer enslavement.

 

But since you are saying install DA but turn off all the options I am guessing that means it doesn't use any of the captured ones. If I wanted to use this with defeat should I leave the defeat option on DA turned on?

Posted

Sorry.. I missed the Captured part.

 

That's a parallel slavery scenario, separate from SD+

 

Both can be running at the same time although you can expect some occasional glitches if they are used together.

Posted

Sorry.. I missed the Captured part.

 

That's a parallel slavery scenario, separate from SD+

 

Both can be running at the same time although you can expect some occasional glitches if they are used together.

 

No worries on missing captured.

 

Well if you did your own version that works for me, I don't need to have two options. I just wanted to be sure if you was or was not using captures.

 

Needless to say I have got my Skyrim working again and I am back to testing mods and giving feedback again. :)

Posted

Ok I tried it and I ran into some issues. If I try to run from the master, it doesn't seem how easy I try and make it. After 2 hours of RL trying I could never escape even setting the escape timer to the lowest. I would always black out and wake up next to the owner, or I would just stop moving and stand there unable to move while messages about the collar shocking me played over and over.

 

Next thing I love the idea of the hardcore mode but when i forced a escape using the mod safe word. I could not get people to remove the items. Again after about 1 hour of RL time talking to a dozen people I could not get them to remove any of the items.

 

I am not sure if I had back luck or if something weird is going on but both of those things seem a bit to hard. Perhaps adding options to make it easier, like for the devices a slider we can set on the odds someone removes them for us, of course they might demand payment or put the device back on.

 

Anyways just sharing my first experience.

Posted

Looking forward to the update smile.png

 

Speaking about escaping, I remember that chosing the "destroy key" option in DD would sometimes remove only one of the items SD+ put on my character.  It was months ago so I don't know if it has been adressed since (maybe it is intended).

Posted

About Haelga'd topics - did you install sexlab Dialogues?

 

About the collar, you are not the first to report it but I have yet to replicate it. I will try it next when I am done testing the creature enslavements I am currently working on.

 

More than happy to provide a log, load list, or anything else that might help you resolve this.

Posted

 

Two more teasers.

 

New with creature owners - they will be more aggressive at stealing the player from another owner.
 
Essentially, if you walk by a friendly eligible creature, there will be a chance the creature will grab you for itself. That will happen regardless of if you are enslaved or wearing a collar, because creatures don't care about such things. You will get a Submit/Resist dialogue to make things more playable.
 
I didn't enable that for humanoid masters as it would make things unplayable in cities. 

 

 

that sounds awesome (tho the spider looks a bit creepy, but still interesting)

 

About Haelga'd topics - did you install sexlab Dialogues?

 

About the collar, you are not the first to report it but I have yet to replicate it. I will try it next when I am done testing the creature enslavements I am currently working on.

 

More than happy to provide a log, load list, or anything else that might help you resolve this.

 

i think skyrimill was referring to this post below--are you saying you've replicated that same bug:

 

 

 

 

Im not entirely sure if this is intended or not... but the scenario has been replicated a couple of times, so I just wanted to check.

 

I was talking to Haelga in Riften while wearing a collar, and due to a misjudgement in my dialogues, I offered myselt to her "I need a strong hand..." the enslavement process went through, joined Slavery Faction: The Rift, and lost my gear, etc. She greets me as Pet..... however, I have none of the usual Owner/slave dialogue with her. So I have no idea how to progress to release through friendly matters.

 

She does have a Master's Key in her inventory.... is she meant to have the dialogue, and thus do I have a bug, or is it all working as intended?

 

On another note, I am not sure if its been adressed yet, but I am having major issues getting slave collars off. Regardless of the dialogue context getting a key gives me, the collar is never removed. Skilled Blacksmiths do agree to remove it, take the 500 gold, but the collar isnt removed (Regular Iron Collar). Escaping with Hardcore off doesnt remove it, nor does SD+'s MCM Safeword. I am assuming its due to me using DDI 3 Beta, lockpicking it works, so its an annoyance more than a gamebreaker.

 

Liking the logic processes you are teasing for non-humans in the next release.

 

 

Posted

just escaped a random bandit...how do i get my gear back...

i CAN get my gear back, right?

 

Your gear is in the hands of Sanguine himself ...

sleep, to enter his realm, there you should find it somewhere, it's not that big

 

Posted

 

just escaped a random bandit...how do i get my gear back...

i CAN get my gear back, right?

 

Your gear is in the hands of Sanguine himself ...

sleep, to enter his realm, there you should find it somewhere, it's not that big

 

 

 

If Sanguine part is not started, then DA should send your gear to pawnbroker, like Belethor in Whiterun.

Posted

 

 

just escaped a random bandit...how do i get my gear back...

 

i CAN get my gear back, right?

Your gear is in the hands of Sanguine himself ...

sleep, to enter his realm, there you should find it somewhere, it's not that big

 

If Sanguine part is not started, then DA should send your gear to pawnbroker, like Belethor in Whiterun.

What I could do is use DA's own quest to handle missing items until you meet Sanguine.

Guest Dakota02
Posted

ummmmmm quick question i died at the verry beginning an was placed in an inn but couldnt move an it keept saying i couldnt stay there  lol all i could do is qasmoke out but still cant move and tryed to log out an back in to the same thing.also its sayong get (DD belted solo) get   same for armbinder and yolk help im lost i got every thing it an all of its parts said to get  ohh my god im so lost an stuck!!!!! i dont know how to do where it shows all my mods an stuff thanks for any help!!!!!!

Guest Dakota02
Posted

 well thanks any ways mabe later today ill be lucky an get help i refuse to deleat all that an all i have got to do is freeze to death good night all...

Guest Dakota02
Posted

lol thanks any ways i guess its back o the begenning ill make sure not to ask for any more help scince i dont  see it ever comming when i do need it

 

Posted

lol thanks any ways i guess its back o the begenning ill make sure not to ask for any more help scince i dont  see it ever comming when i do need it

 

this isn't an instant messenger with everybody on alert ready to help at your becking call, we have to come to the site and see that you're asking for help to give any response to it. the users who know the answers are out gaming until they just happen to show up and see somebody needs help and the modders are working to improve the mod

ummmmmm quick question i died at the verry beginning an was placed in an inn but couldnt move an it keept saying i couldnt stay there  lol all i could do is qasmoke out but still cant move and tryed to log out an back in to the same thing.also its sayong get (DD belted solo) get   same for armbinder and yolk help im lost i got every thing it an all of its parts said to get  ohh my god im so lost an stuck!!!!! i dont know how to do where it shows all my mods an stuff thanks for any help!!!!!!

 

if you couldn't move, the most likely cause is an animation or skeleton issue and with death alternative its usually related to the ragdoll effects and fixed with realistic ragdolls and effects and updated compatible skeleton for it

Posted

 

 

 

just escaped a random bandit...how do i get my gear back...

 

i CAN get my gear back, right?

Your gear is in the hands of Sanguine himself ...

sleep, to enter his realm, there you should find it somewhere, it's not that big

If Sanguine part is not started, then DA should send your gear to pawnbroker, like Belethor in Whiterun.

What I could do is use DA's own quest to handle missing items until you meet Sanguine.

 

 

i've already slept, nothing happened :(

 

i searched the thread and read about the shrine under the meadery in whiterun, i found the basement door, but i cant find the key. :(

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