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Sanguine Debauchery (SD+) (January 2025)


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Posted

The 'strong hand' topic only appears when you wear a collar compatible with Zaz animation pack.

 

Make sure you wear one first.

many thanks Skyrimll ..only collars ..not gloves or ankle restrains ..right ??

Posted

 

The 'strong hand' topic only appears when you wear a collar compatible with Zaz animation pack.

 

Make sure you wear one first.

many thanks Skyrimll ..only collars ..not gloves or ankle restrains ..right ??

 

 

only the collar is required for the dialog to appear, those other restraints if worn with the collar won't prevent the dialog from appearing

Posted

Checked the known issues and bugs in GitHub and I don't seem to find the issue I am having, hope I didn't over look it.

 

I was enslaved by forsworns when a traveling merchant (from travelers of skyrim mod) killed my master, I loot the key off the body and only hands and feet are unlocked, the "Collar (Iron)" however stayed and the smiths are unable to unlock it for me either. (they charged me but did not get rid of the collar)

 

side note: enslavement quest has already ended awhile back, not sure if this matters but just thought I'd add it.

 

I am convinced that my character is doomed, spawning another master key doesn't get rid of it, not even removeallitem in console fixes it.

Posted

So my first time being enslaved, I killed my master and when I tried to use the key on the collar, it crumbled and didn't work. How do I get this damn collar off? Its not letting me equip certain head pieces while I have the collar on. Every blacksmith says I'll need to find an expert to get it off.

Posted

So my first time being enslaved, I killed my master and when I tried to use the key on the collar, it crumbled and didn't work. How do I get this damn collar off? Its not letting me equip certain head pieces while I have the collar on. Every blacksmith says I'll need to find an expert to get it off.

 

A few ways to get it off:

 

- find a skilled blacksmith (they do exist) or ask a Court Mage

- get yourself enslaved again and try your master's key. It may work on the collar this time.

- get yourself enslaved and be a good slave to have your master release you on his own

- visit Sanguine's Dreamworld enough times. After 10 or 20 visits I think, Sanguine will remove your collar if you ask him

Posted

Hey, so I've recently installed this mod and all of it's requirements, but so far it has been very buggy for me and I can't get it to work properly. I manage to get myself enslaved being killed by bandits on a fresh character, but my first problem is that my character is just stuck kneeling and cant move in third person, but it works in first person. Then the sex animations are buggy with my character just standing there while the bandits keep fucking the air, or tons of stuff happening at once resulting in a wierd mess. I an probably missing something obvious and have been googling like crazy, but I just can't figure out what's causing this. Can anyone help, please?

Posted

 

Hi Skyrimll. Are you aware funnybuzness is doing torture rack animations? (and is planning more furniture animations). I guess they could be of use in sanguine or stories...

 

http://www.loverslab.com/topic/48839-funnybizness-animations-and-forerunner414s-funnybiz-slal-pack-21616/?p=1559354

Thanks. I didn't know.

 

 

He's just uploaded some more fornitures... including the X cross.   :lol:

 

http://www.loverslab.com/topic/48839-funnybizness-animations-and-forerunner414s-funnybiz-slal-pack-21616/?p=1560247

Posted

I know that its your mod and that you want people to play it the way you designed it, but some people have limited play time and things like the spider egg take to much gaming time to remove when you want to adventure somewhere else and the increase in arousal makes you do stupid things and get killed over and over. This is what console commands are for and to block them is not necessary. Sometimes cheating is necessary and to block them just makes the game miserable instead of playable. Please allow those type of things to be removed by console in later updates. I am not trying to offend but point out that this can be usefull for people that get their gaming time in small spurts.

Posted

I know that its your mod and that you want people to play it the way you designed it, but some people have limited play time and things like the spider egg take to much gaming time to remove when you want to adventure somewhere else and the increase in arousal makes you do stupid things and get killed over and over. This is what console commands are for and to block them is not necessary. Sometimes cheating is necessary and to block them just makes the game miserable instead of playable. Please allow those type of things to be removed by console in later updates. I am not trying to offend but point out that this can be usefull for people that get their gaming time in small spurts.

 

i think i recall him stating already that he plans to move the spider eggs and chaurus worms to sl stories

Posted

Hate to repost, but if anyone can help me with this...be much obliged! Console commands or possible ideas for a fix!

Hmm.  Using Sexlab Defeat, I killed my master.  My bonds came undone, however my follower remained unactivatable- free from her bonds, but still gagged, and I couldn't talk to her at all.  What's up?

Posted

I know that its your mod and that you want people to play it the way you designed it, but some people have limited play time and things like the spider egg take to much gaming time to remove when you want to adventure somewhere else and the increase in arousal makes you do stupid things and get killed over and over. This is what console commands are for and to block them is not necessary. Sometimes cheating is necessary and to block them just makes the game miserable instead of playable. Please allow those type of things to be removed by console in later updates. I am not trying to offend but point out that this can be usefull for people that get their gaming time in small spurts.

 

Already possible in the console:

set _SD_config_enable_parasites to 0

And yes, the plan is to move these parasites in a new extension of Stories.

Hate to repost, but if anyone can help me with this...be much obliged! Console commands or possible ideas for a fix!

 

Hmm.  Using Sexlab Defeat, I killed my master.  My bonds came undone, however my follower remained unactivatable- free from her bonds, but still gagged, and I couldn't talk to her at all.  What's up?

 

That's a known issue  I haven't been able to fix yet.

 

As a workaround, you will have to find a way to remove the gag from your follower (for example, stealing it from them when they are sleeping).

Once the gag is removed, you should be able to talk to your follower normally.

Posted

 

I know that its your mod and that you want people to play it the way you designed it, but some people have limited play time and things like the spider egg take to much gaming time to remove when you want to adventure somewhere else and the increase in arousal makes you do stupid things and get killed over and over. This is what console commands are for and to block them is not necessary. Sometimes cheating is necessary and to block them just makes the game miserable instead of playable. Please allow those type of things to be removed by console in later updates. I am not trying to offend but point out that this can be usefull for people that get their gaming time in small spurts.

 

Already possible in the console:

set _SD_config_enable_parasites to 0

And yes, the plan is to move these parasites in a new extension of Stories.

Hate to repost, but if anyone can help me with this...be much obliged! Console commands or possible ideas for a fix!

 

Hmm.  Using Sexlab Defeat, I killed my master.  My bonds came undone, however my follower remained unactivatable- free from her bonds, but still gagged, and I couldn't talk to her at all.  What's up?

 

That's a known issue  I haven't been able to fix yet.

 

As a workaround, you will have to find a way to remove the gag from your follower (for example, stealing it from them when they are sleeping).

Once the gag is removed, you should be able to talk to your follower normally.

 

 

Thank you so much for your response :D.  I don't know how/when they'll sleep, but then if that's the catalyst, I'll try removing it through console commands.  At least I know where to start!  If I can ask your opinion- If you're role-playing a more defiant character, how do YOU prefer to escape your master? :) (Currently, to me, SD+ seems to reward more submissive characters for now!)

Posted

 

 

 

Thank you so much for your response :D.  I don't know how/when they'll sleep, but then if that's the catalyst, I'll try removing it through console commands.  At least I know where to start!  If I can ask your opinion- If you're role-playing a more defiant character, how do YOU prefer to escape your master? :) (Currently, to me, SD+ seems to reward more submissive characters for now!)

 

 

RP strategies for a defiant character:

 

- wait until they sleep to steal their key

- lull them into a false sense of security by playing nice, wait until they trust you enough to switch the collar from leash to roaming mode (electric shocks instead of teleport) and make a run for it

- try to aggro a nearby bear / giant / other hostile NPC

- use the Surrender key to Pray to the gods and hope for a random NPC to appear (or for Sanguine to whisk you away)

- be a very bad slave and get your master to sell you to someone else :)

Posted

Before I say anything, it's my first time modding my game, so sorry if I'm asking noob questions :X

 

 

First question: Is this the right place to go for help with setting up this mod? If not then could someone please refer me to where I can ask.

 

Second question: I read the installation guide to sanguine debauchery and believe I set up all the components as instructed. However, after playing around with enslavement for a couple hours, I feel that I am missing some content, and my game will also crash once in a while. One thing i feel like I am missing is some of the dialogues. When I talk to people when I am enslaved, a lot of the time they don't say anything, but it continues as a one way conversation. For example, if I say "May I?" or "Why me?" to my owner, they don't say anything in response. Also, if I am gagged, then the person I am speaking with never says anything back to me, but it tells me to "Nod yes" or "Nod no" even though they haven't said anything. I am curious as to whether this is the intended behavior or whether I am in fact missing part of the mod or have some incorrect settings. Another feature I am missing is that it tells me that I can use sex to make my owner happy, but I can't figure out how to do this. 

 

Third question: If the behavior that I described above is not the intended behavior, how would one recommend that I try to debug this problem? This is my first time modding, and frankly, I have no idea where to start. I've looked through all the options menus and tried to change all the options that made sense, but it hasn't helped much. 

 

 

 

If anyone can help me figure this stuff out, it would be greatly appreciated, and again, I apologize if this is the wrong place for this or if I'm asking stupid questions.

 

 

 

Posted

I wrote for every other daedric prince a debauchery mod (just the "blueprints"). Some are very complex and some are a bit simpler. I don't wanna post that long list here so click "here". Thats a link to my thread. The daedric princes are from "35. Vaerminas Debauchery" to "50. Sheogoraths Debauchery". Since SD+ inspired me alot i wanted you to know that. I tried to keep the unique characteristics of each prince and i think it turned out to be good.

Posted

Coming soon to SD+ / Dialogues:

 

- Falmer slave gear

- Basic slavery support for some non human races (including random attacks and attempts at grabbing you for themselves when they are already friendly)

(With bindings)
:: Falmer
:: hagravens 
(Without)
:: wolf
:: dog
:: giant
:: Chaurus 
:: spider 
:: troll
:: draugr
 
This means, for example, that walking around Draugr during certain stages of the Nord Queen quest or walking around Chaurus during early stages of the Queen of Chaurus quest will make friendly draugr or chaurus try to assault for sex or even try to enslave you for themselves.

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Posted

I've spent the better part of my freetime the last two days trying to troubleshoot this mod so I guess it's time to ask for help.

 

I cannot for the life of me get enslavement to trigger properly. Using various combinations of mods on/off, reinstalling them, and tweaking settings in the MCM menus, I always end up with a CTD eventually.

 

I've been deliberately getting myself knocked into the DA bleed out state while testing; this works exactly as intended. I then allow myself to get knocked out, which I've managed to get to work properly about 90% of the time. The issue arises right after that. Once the screen fades back in, I am always in the exact same spot, debuffed and with the message "You still have some life in you." Occasionally the nearby NPCs will aggro back onto me, other times they won't. Either way, I try again and end up with the same result. Rinse and repeat until CTD, which sometimes also happens on the first attempt.

 

Only once have I managed to trigger the 'Enslaved!' quest, but don't ask me how. I just started getting messages about my master a couple minutes after the blackout, got stripped, and the quest began. I decided to use the TP to master feature, had my PC put on her knees, then CTD.

 

There don't appear to be any errors cropping up within the mods involved in this circumstance, and I've cleaned any other mods with errors using TES5Edit. I've tried running just DA and for the most part it works as it should. Any ideas?

Posted

Two more teasers.

 

New with creature owners - they will be more aggressive at stealing the player from another owner.
 
Essentially, if you walk by a friendly eligible creature, there will be a chance the creature will grab you for itself. That will happen regardless of if you are enslaved or wearing a collar, because creatures don't care about such things. You will get a Submit/Resist dialogue to make things more playable.
 
I didn't enable that for humanoid masters as it would make things unplayable in cities. 
 
 

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Posted

Can we have boars too? :D Anyways good work as always and looking forward to it!

 

Posted

Can we have boars too? :D Anyways good work as always and looking forward to it!

 

Boars are not vanilla creatures.

 

Did you mean Bears?

 

Boars or bears are not included at this point because they don't have pack behavior and I just can't imagine either species wanting a slave to begin with. Same with saber cat. Dragons are excluded altogether because of their size.

 

More practically, I am going with a set of races for now and working out issues with these races first. It would make it impractical for me to add all races and test them as well. If there is a good reason to add bears or other races later on, I will consider it.

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