Thelargir Posted January 24, 2016 Posted January 24, 2016 Is there a way to enable enslavement by creatures? I know it works with falmers, so why not trolls, rieklings, draugr or dragons?
Teddar Posted January 24, 2016 Posted January 24, 2016 Is there a way to enable enslavement by creatures? I know it works with falmers, so why not trolls, rieklings, draugr or dragons? I think this is planned but some way off yet. That said, if you get immersive creatures and BadDogs mod, you can get enslaved to some of the added creatures. It doesnt really go anywhere though, i got enslaved to some giant boar thing that just stood there staring at me. Then to a goblin who acted like a falmer. Hopefully Skyrimll will be able to expand on the creature master thing eventually.
Thelargir Posted January 24, 2016 Posted January 24, 2016 Is there a way to enable enslavement by creatures? I know it works with falmers, so why not trolls, rieklings, draugr or dragons? I think this is planned but some way off yet. That said, if you get immersive creatures and BadDogs mod, you can get enslaved to some of the added creatures. It doesnt really go anywhere though, i got enslaved to some giant boar thing that just stood there staring at me. Then to a goblin who acted like a falmer. Hopefully Skyrimll will be able to expand on the creature master thing eventually. Thanks
DeepBlueFrog Posted January 24, 2016 Author Posted January 24, 2016 Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next? I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first.
CliftonJD Posted January 24, 2016 Posted January 24, 2016 Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next? I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first. just out of curiosity - what more you have planned with the falmers so far
Teddar Posted January 24, 2016 Posted January 24, 2016 Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next? I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first. I would be happy with just Draugr really. There are some great new animations for Draugr and some starting to appear for Falmers too. Both options seem to lend themselves to expansion on the slavery theme given that they are humanoid and have language of a sort.
JahReit Posted January 25, 2016 Posted January 25, 2016 Does anyone have an older version of SD+ where the owner/master doesn't "go for a walk", but stays with his group? I think it was one of the middle version 2. It also had the "train run" working along with the option for the PC to dance for the bandits. I remember after the dance they would take turns, one after another, sometime 6 or more would have a go, one at a time. If not, then any version where you can play SD+ outdoors. This is no reflection on the current version, skyrimll has done a tremendous job, and since it is his mod he can do whatever he wants. It's just the master going for a walk not only breaks immersion for my play style, but doesn't make any sense (to me). Not to mention he is killed before he gets a mile down the road to wherever the hell he's going. I guess his comrades whom he just abandoned, with the only piece of ass they have seen, would kill him if someone else hadn't already.
DeepBlueFrog Posted January 25, 2016 Author Posted January 25, 2016 Does anyone have an older version of SD+ where the owner/master doesn't "go for a walk", but stays with his group? I think it was one of the middle version 2. It also had the "train run" working along with the option for the PC to dance for the bandits. I remember after the dance they would take turns, one after another, sometime 6 or more would have a go, one at a time. If not, then any version where you can play SD+ outdoors. This is no reflection on the current version, skyrimll has done a tremendous job, and since it is his mod he can do whatever he wants. It's just the master going for a walk not only breaks immersion for my play style, but doesn't make any sense (to me). Not to mention he is killed before he gets a mile down the road to wherever the hell he's going. I guess his comrades whom he just abandoned, with the only piece of ass they have seen, would kill him if someone else hadn't already. Better than reverting to an older version that would break other things for you, I will add a switch for the travel routine in the next release (later this week hopefully).
JahReit Posted January 25, 2016 Posted January 25, 2016 Thanks. I've been a huge fan of SD for the past 3 years, the original and plus. Great work by both you and jbeqorg.
Harakiry Posted January 25, 2016 Posted January 25, 2016 Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc. I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what?
Boss Ninjato Posted January 25, 2016 Posted January 25, 2016 Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc. I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what? Do you have Sex Lab Dialog Installed?
Harakiry Posted January 25, 2016 Posted January 25, 2016 Ehm, actually no. I missed it. Gonna try download it and see if it works. Thank you.
Harakiry Posted January 25, 2016 Posted January 25, 2016 Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc. I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what? Do you have Sex Lab Dialog Installed? It works! Thank you!
Code Serpent Posted January 25, 2016 Posted January 25, 2016 Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option.
barak43 Posted January 25, 2016 Posted January 25, 2016 Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option. i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+
Code Serpent Posted January 25, 2016 Posted January 25, 2016 Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option. i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+ So, have you escaped from slavery by being forced to turn into a werewolf?
barak43 Posted January 25, 2016 Posted January 25, 2016 Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option. i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+ So, have you escaped from slavery by being forced to turn into a werewolf? nope, you don't escape. well, if i remember well. i don't use SD+ in my current game. will try to do some testing
DrVec Posted January 26, 2016 Posted January 26, 2016 I have a little problem. I'm sure that my porblem is already listet but I cant find it. All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text]. And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints. Any Ideas?
Skullered Posted January 26, 2016 Posted January 26, 2016 I have a little problem. I'm sure that my porblem is already listet but I cant find it. All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text]. And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints. Any Ideas? Is the "Player as Sub" option enabled in the Dialogues MCM?
Saeros Posted January 26, 2016 Posted January 26, 2016 so, i'm looking in tes5edit (like a noob ) to finding conflicts in my installed mods. this values modified by sanguine debauchery plus on ZaZ animation Pack(idle animation), is right?
cuceta Posted January 26, 2016 Posted January 26, 2016 @skyrimll i have a collection of armbinders in my inventory because everytime the owner binds the player, a new different armbinder is added. I think SD+ it should check if the player has a valid armbinder in the inventory to use same one. If it doesn't, then add a new one. Is this a common behaviour or a bug? Perhaps caused by another mod? I Have DD+DI+DA, SD+ latest versions and SexLab 1.59 Another question: In a new version, can you add a MCM option to force using the cuffs that actually makes the player knee before the master?
CliftonJD Posted January 26, 2016 Posted January 26, 2016 @skyrimll i have a collection of armbinders in my inventory because everytime the owner binds the player, a new different armbinder is added. I think SD+ it should check if the player has a valid armbinder in the inventory to use same one. If it doesn't, then add a new one. Is this a common behaviour or a bug? Perhaps caused by another mod? I Have DD+DI+DA, SD+ latest versions and SexLab 1.59 Another question: In a new version, can you add a MCM option to force using the cuffs that actually makes the player knee before the master? I can say before Christmas this wasn't common behavior and its the first I've heard of the bug, but I can't say whether its a new bug in sd or a bug in your mods
DeepBlueFrog Posted January 26, 2016 Author Posted January 26, 2016 I had to rewrite how items are detected and added/removed over the holidays. The next version should improve on that.
DeepBlueFrog Posted January 26, 2016 Author Posted January 26, 2016 so, i'm looking in tes5edit (like a noob ) to finding conflicts in my installed mods. this values modified by sanguine debauchery plus on ZaZ animation Pack(idle animation), is right? sanguineplus1.PNG sanguineplus2.PNG These changes were made to idle animations a long time ago to fix issues during enslavement. I can't tell if they are needed or not. Can you change them back and tell me if that introduces an issue?
DrVec Posted January 27, 2016 Posted January 27, 2016 I have a little problem. I'm sure that my porblem is already listet but I cant find it. All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text]. And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints. Any Ideas? Is the "Player as Sub" option enabled in the Dialogues MCM? ._. Thanks..
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