Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

Is there a way to enable enslavement by creatures? I know it works with falmers, so why not trolls, rieklings, draugr or dragons?

I think this is planned but some way off yet. That said, if you get immersive creatures and BadDogs mod, you can get enslaved to some of the added creatures. It doesnt really go anywhere though, i got enslaved to some giant boar thing that just stood there staring at me. Then to a goblin who acted like a falmer. Hopefully Skyrimll will be able to expand on the creature master thing eventually.  :D

Posted

 

Is there a way to enable enslavement by creatures? I know it works with falmers, so why not trolls, rieklings, draugr or dragons?

I think this is planned but some way off yet. That said, if you get immersive creatures and BadDogs mod, you can get enslaved to some of the added creatures. It doesnt really go anywhere though, i got enslaved to some giant boar thing that just stood there staring at me. Then to a goblin who acted like a falmer. Hopefully Skyrimll will be able to expand on the creature master thing eventually.  :D

 

Thanks :D 

Posted

Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next?

 

I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... 

 

Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first.

Posted

Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next?

 

I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... 

 

Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first.

just out of curiosity -

what more you have planned with the falmers so far

Posted

Outside of being distracted by bugs in SD+ and improvements to the Sisterhood of Dibella, I haven't been able to find a lot of motivation to add more creatures as masters simply because of the question: what would happen next?

 

I can't think of a lot of interesting interactions one could have with a boar, wolf or saber cat... 

 

Until I find more inspiration on a generic scenario that could work with many creatures, I will focus on finishing up Falmers first.

I would be happy with just Draugr really. There are some great new animations for Draugr and some starting to appear for Falmers too. Both options seem to lend themselves to expansion on the slavery theme given that they are humanoid and have language of a sort.  ;)

Posted

Does anyone have an older version of SD+ where the owner/master doesn't "go for a walk", but stays with his group?  I think it was one of the middle version 2.  It also had the "train run" working along with the option for the PC to dance for the bandits.  I remember after the dance they would take turns, one after another, sometime 6 or more would have a go, one at a time.

If not, then any version where you can play SD+ outdoors.

This is no reflection on the current version, skyrimll has done a tremendous job, and since it is his mod he can do whatever he wants.  It's just the master going for a walk not only breaks immersion for my play style, but doesn't make any sense (to me).  Not to mention he is killed before he gets a mile down the road to wherever the hell he's going.  I guess his comrades whom he just abandoned, with the only piece of ass they have seen, would kill him if someone else hadn't already.

Posted

Does anyone have an older version of SD+ where the owner/master doesn't "go for a walk", but stays with his group? I think it was one of the middle version 2. It also had the "train run" working along with the option for the PC to dance for the bandits. I remember after the dance they would take turns, one after another, sometime 6 or more would have a go, one at a time.

If not, then any version where you can play SD+ outdoors.

This is no reflection on the current version, skyrimll has done a tremendous job, and since it is his mod he can do whatever he wants. It's just the master going for a walk not only breaks immersion for my play style, but doesn't make any sense (to me). Not to mention he is killed before he gets a mile down the road to wherever the hell he's going. I guess his comrades whom he just abandoned, with the only piece of ass they have seen, would kill him if someone else hadn't already.

Better than reverting to an older version that would break other things for you, I will add a switch for the travel routine in the next release (later this week hopefully).

Posted

Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc. 
I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what?

Posted

Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc.

I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what?

Do you have Sex Lab Dialog Installed?
Posted

 

Hi, I think i got a problem with SD, or maybe it's just that I can't undestand how this mod works. After being knoced out I get enslaved, gear removed, hands tied etc. but my master doesn't do nothing. He just walks around and when I try speak with him there's isn't any dialogue option. He just keeps sayin' "Out of my way dog" or "What do you want pet?" etc.

I can't offer money, sex, anything. My owner never ask for sex and never talk to me, he just follow me. Just need to wait or what?

Do you have Sex Lab Dialog Installed?

 

It works! Thank you!

Posted

Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option.

Posted

Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option.

 

i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+

Posted

 

Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option.

 

i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+

 

So, have you escaped from slavery by being forced to turn into a werewolf?

Posted

 

 

Has anyone tested out how this mod works with mods like Moonlight Tales that add automatic werewolf transformations? If there isn't support for it I think it would be a good idea to implement it as another escape option.

 

i use Moonlight Tales. i haven't fully tested it, but as far as i can tell its works well with SD+

 

So, have you escaped from slavery by being forced to turn into a werewolf?

 

 

nope, you don't escape. well, if i remember well. i don't use SD+ in my current game. will try to do some testing

 

Posted

I have a little problem. I'm sure that my porblem is already listet but I cant find it.

 

All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text].

And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints.

 

Any Ideas?

Posted

I have a little problem. I'm sure that my porblem is already listet but I cant find it.

 

All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text].

And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints.

 

Any Ideas?

 

Is the "Player as Sub" option enabled in the Dialogues MCM?

Posted

so, i'm looking in tes5edit (like a noob  :P) to finding conflicts in my installed mods.

this values modified by sanguine debauchery plus on ZaZ animation Pack(idle animation), is right?

 

post-207275-0-48818700-1453831361_thumb.png

post-207275-0-11452200-1453831365_thumb.png

 

 

 

Posted

@skyrimll i have a collection of armbinders in my inventory because everytime the owner binds the player, a new different armbinder is added.

 

I think SD+ it should check if the player has a valid armbinder in the inventory to use same one. If it doesn't, then add a new one.

 

Is this a common behaviour or a bug? Perhaps caused by another mod?

I Have DD+DI+DA, SD+ latest versions and SexLab 1.59

 

Another question: In a new version, can you add a MCM option to force using the cuffs that actually makes the player knee before the master?

Posted

@skyrimll i have a collection of armbinders in my inventory because everytime the owner binds the player, a new different armbinder is added.

 

I think SD+ it should check if the player has a valid armbinder in the inventory to use same one. If it doesn't, then add a new one.

 

Is this a common behaviour or a bug? Perhaps caused by another mod?

I Have DD+DI+DA, SD+ latest versions and SexLab 1.59

 

Another question: In a new version, can you add a MCM option to force using the cuffs that actually makes the player knee before the master?

I can say before Christmas this wasn't common behavior and its the first I've heard of the bug, but I can't say whether its a new bug in sd or a bug in your mods

Posted

so, i'm looking in tes5edit (like a noob  :P) to finding conflicts in my installed mods.

this values modified by sanguine debauchery plus on ZaZ animation Pack(idle animation), is right?

 

attachicon.gifsanguineplus1.PNG

attachicon.gifsanguineplus2.PNG

 

These changes were made to idle animations a long time ago to fix issues during enslavement. 

I can't tell if they are needed or not.

 

Can you change them back and tell me if that introduces an issue?

Posted

 

I have a little problem. I'm sure that my porblem is already listet but I cant find it.

 

All the requirements are installed, and yes SL Dialogue too. But I dont have the Option "Master?" in the Dialogue window. I have the option [Refresh Text] and [More Text].

And I dont have the option to be enslaved with the Dialogue if the PC wearing Restraints.

 

Any Ideas?

Is the "Player as Sub" option enabled in the Dialogues MCM?

._. Thanks..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...