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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

 

 

 

Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive.

the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option

 

I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay.

 

Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that?

I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work 

 

Disabled both necromantic absorption and follower protection, still getting the same result.

 

in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you

 

Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work.

 

I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?

 

yes, are you using it with the latest dd assets...

 

I 've started a new game with the newest version and just got the Hired Thugs trying to attack me inside the Jarl's house in Riften, which i found strange. Anyway, i wanted to ask:

 

 If i get enslaved by them, i suppose it's always the trip to that Bandit keep i don't remember. I used to have a CTD there with an older version. Was that fixed or should i still expect it to happen? If it's not fixed, i guess i can bypass it, with "Guards attack thugs" mod. 

 

EDIT: Unfortunately, it seems i still get CTD. When i get "on your knees", "submit or resist", "use bed yes no". I click no and instant CTD.

That's an issue with zaz/dd filters, turn 1 of the sl filters off from those menus

 

Have DDa also updated, still receiving the error.

 

Posted

 

 

 

 

 

 

 

Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive.

the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option

 

 

Disabled both necromantic absorption and follower protection, still getting the same result.

 

in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you

 

Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work.

 

I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?

 

yes, are you using it with the latest dd assets...

 

 

 

Have DDa also updated, still receiving the error.

 

 

first you need to enable the logs:

 

 

open this folder below-

\Documents\My Games\skyrim

open skyrim listed as configuration settings from windows, clicking the file properties lists it as skyrim.ini

look for [Papyrus]

change it to:

[Papyrus]

fPostLoadUpdateTimeMS=500.0

 

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

 

when that's done load skyrim and it'll create logs for you in the folder below:

\Documents\My Games\skyrim\Logs\Script

Can you post an error log after one of your CTDs?

his death alternative isn't triggering any outcomes

edit: oops, he got da to work after a reinstall, but dd gives an error

 

Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work.

 

I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?

 

Posted

That error means somehow, the version number of DD is not detected or detected as an older version.

That's usually due to an incomplete installation or an issue with Mod Organizer (where you think you have installed the right version of DD but MO doesn't apply it to your virtual mods profile).

Posted

This time I mean it... there will be an update of both SD+ and Dialogues this weekend.

 

I am running a last round of tests to make sure everything is in order.

 

lol can't wait for the update skyrimll :D

Posted

 

I keep getting a message in the top left that says: "[_sdras_player] Locked out of menu after sex - this can happen with Captured Dream devices.. not sure why"

 

For the most part everything is still working fine, but one instance where it seems to be causing an issue is with Prison Overhaul. Normally, when I get arrested with Prison Overhaul, my character automatically follows the guard into the prison. However, when I'm using SD+, that message keeps repeatedly popping up and instead of following the guard, my character just teleports to his location after the guard moves past a certain distance from my character.

 

I should note that I'm not even using Captured Dreams.

 

Update SD+.

 

I removed this message in the last version at least, maybe even the one before that.

 

 

I am also having the same problem with PO.  I am using SD 341b with the frostfall addon.

 

Could you please double check?  That line still exists in the Git repo for sdras_player, line 1216.

 

Some diagnosis:

PO is writing SetDisabledControls about once per second into papyrus during it's scenes.

sdras_player is re-enabling player controls just as fast.  In my logs I can see both lines about once per second while walking to jail in PO.

Enabling player controls prevents PO from advancing the scene.  Toggling AI control via Zaz MCM can help advance, but it stalls again when player control is restored by sdras_player in the next second or so.  

 

Uninstalling SD through the MCM menu in game, but not disabling the mod, fixes the problem for PO.

PO still calls disable controls every second, but sdras_player does not, and PO scenes play normally.

 

Thanks

Posted

My apologies - it looks like I disabled that alert a while ago in my development version but I didn't publish the change.

It will be part of the upcoming release later today.

Posted

My apologies - it looks like I disabled that alert a while ago in my development version but I didn't publish the change.

It will be part of the upcoming release later today.

 

Thanks! You're the best!

Posted

I just updated SD+ to version 2.4.3 with these changes:

 

- Added: Fixed issues with Sanguine Blessings global variable and storageUtil 
- Added: boost to arousal with collar shocks Compatibility 
- Added: Global variable switch for travel routine 
- Added: removal of parasites when drinking from Kynes grove spring as a backup.
- Added: Improveed USKP compatiblity 
- Added: Global variable toggle for parasites effect
- Added: Make 'A night to remember' optional by default 
- Added: Fix male sounds for choking collar 
- Added: several mod events 
- Added: API call to let another mod manage restraints 
- Added: API call to disable travel package for specific masters. 
 
- Fixed: Check out removal of parasites 
- Fixed: Make sure spectral devices are deleted after spell expired bug Dreamworld questSpriggan hands cannot be removed after the quest 
- Fixed: Daedric slave gear doesn't always clear successfully 
- Fixed: Check out boot and harness removal bug 
 
Not listed but also fixed is the removal of the 'You should stay close to your master' message.
 
Remember to update SexLab Dialogues as well.
Posted

 

 

 

 

 

 

 

 

Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive.

the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option

 

 

Disabled both necromantic absorption and follower protection, still getting the same result.

 

in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you

 

Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work.

 

I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?

 

yes, are you using it with the latest dd assets...

 

 

 

Have DDa also updated, still receiving the error.

 

 

first you need to enable the logs:

 

 

open this folder below-

\Documents\My Games\skyrim

open skyrim listed as configuration settings from windows, clicking the file properties lists it as skyrim.ini

look for [Papyrus]

change it to:

[Papyrus]

fPostLoadUpdateTimeMS=500.0

 

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

 

when that's done load skyrim and it'll create logs for you in the folder below:

\Documents\My Games\skyrim\Logs\Script

Can you post an error log after one of your CTDs?

his death alternative isn't triggering any outcomes

edit: oops, he got da to work after a reinstall, but dd gives an error

 

Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work.

 

I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?

 

Ended up being an issue with how I installed ZaZ, my bad...

 

Posted

Thanks for the update totally awesome!!

 

I just thought I would throw this out there because I don't know how hard this would be to do or if its even possible; Now as a vampire character obviously the changes to my characters appearance don't work I was wondering if there was a way to toggle "player.setrace highelfracevampire" to "player.setrace highelfrace" during the scenes or during enslavement?

Posted

Thank you for the update as well.  

 

From what I can tell the PO issue seems to be resolved.  The logs are fixed and the PO following and scenes play through.

 

Thanks for the amazing turnaround.

Posted

Anyone know what 'the several new mod events' could be?

 

These are mod events other mod developers can use to hook into SD+

I didn't document them yet but here is a list:

 

https://github.com/SkyrimLL/SDPlus/issues/419

 

You can find the full list in this part of the code:

 

https://github.com/SkyrimLL/SDPlus/blob/master/SanguineDebauchery/Data/scripts/source/_sdras_player.psc#L252

Posted

Any way to disable the device helping? I'm not really fond of the idea that I can just pay 50 or 100 gold to get rid of most devious devices.

I didn't find anything related to this in the MCM menu.

Posted

Hello, firstly I would like to say that this is not complaint. I am aware of risk involved in modding, but and I really want to play SD+. I love the concept and all unfortunately I think I needed to restart my current play-trough, because SD+ spriggan quest broke my save. The reason was that I got infected by roots after leaving Gerdur home right after Helgen (don't know why). I tried to do quest and got to first location after reading book in Whiterun. I got leftover roots and they didn't disappear. I tried to fix it and broke my save, there was no issue in general, but after triggering sex scene it disabled character controls every time (epc fixes it but it is anoying), at least I think that was it. I was getting such error in log.

 

[02/08/2016 - 04:37:14PM] [Zad]: OnAnimationEnd()
[02/08/2016 - 04:37:15PM] [slaUtilScr <sla_Framework (1004290F)>]: vilja got 4 exposure for
[02/08/2016 - 04:37:15PM] Error: Unable to call GetCurrentScene - no native object bound to the script object, or object is of incorrect type
stack:
    [ (FF001393)]._sdas_summonedspriggan.GetCurrentScene() - "<native>" Line ?
    [ (FF001393)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56

 

 

This is my 4th or 6th time trying to play with SD+ in my Skyrim career :cool:, but it always it somehow breaks my save. So I was wondering if may I be so bold and suggest creating SD litle or something. Like stable version with more bug prone content stripped of? Or maybe clean up option?

 

I know that it is hard work and you are busy it is just a suggestion with lot of cheese on top :D

Now I am going to try and clean my save if that not gona help I will be reverting to first save and will try again.

 

Papyrus.2.log

Posted

Hello, firstly I would like to say that this is not complaint. I am aware of risk involved in modding, but and I really want to play SD+. I love the concept and all unfortunately I think I needed to restart my current play-trough, because SD+ spriggan quest broke my save. The reason was that I got infected by roots after leaving Gerdur home right after Helgen (don't know why). I tried to do quest and got to first location after reading book in Whiterun. I got leftover roots and they didn't disappear. I tried to fix it and broke my save, there was no issue in general, but after triggering sex scene it disabled character controls every time (epc fixes it but it is anoying), at least I think that was it. I was getting such error in log.

 

[02/08/2016 - 04:37:14PM] [Zad]: OnAnimationEnd()

[02/08/2016 - 04:37:15PM] [slaUtilScr <sla_Framework (1004290F)>]: vilja got 4 exposure for

[02/08/2016 - 04:37:15PM] Error: Unable to call GetCurrentScene - no native object bound to the script object, or object is of incorrect type

stack:

    [ (FF001393)]._sdas_summonedspriggan.GetCurrentScene() - "<native>" Line ?

    [ (FF001393)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56

 

 

 

 

This is my 4th or 6th time trying to play with SD+ in my Skyrim career :cool:, but it always it somehow breaks my save. So I was wondering if may I be so bold and suggest creating SD litle or something. Like stable version with more bug prone content stripped of? Or maybe clean up option?

 

I know that it is hard work and you are busy it is just a suggestion with lot of cheese on top :D

Now I am going to try and clean my save if that not gona help I will be reverting to first save and will try again.

 

Did you read this part of the wiki?

 

https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over

 

I have been thinking about eventually separating the spriggan quest and even maybe the DA quests but it is still a lot of work. I don't know if I will ever get to doing it in light of everything else I would like to work on.

Short question. The pilleroy(?) in Helgas house in the Basement. Is it for Decoration? Or does the mod implement it somehow?

 

It is there just for flavor. 

 

Any way to disable the device helping? I'm not really fond of the idea that I can just pay 50 or 100 gold to get rid of most devious devices.

I didn't find anything related to this in the MCM menu.

 

Not for the short term. Just ignore 'can you help me with these..' for now. You are not forced to use it and it can come in handy if you have to get rid of a device urgently to complete a quest.

Posted

Hi Skyrimll,

 

Like the stuff you've added (the global toggles particularly).

 

Also see that you've worked on the train sequences (activated by the dance power). Its great, I've seen 3-4 rounds of people training my character. However, I've noted a bit of a glitch in the sequencing:

 

When I tried dancing in a crowded zone to start a train ---> first threesome starts and completes ---> second threesome starts ---> third threesome starts while second threesome is still ongoing ---> second and third threesomes occur simultaneously ---> second threesome completes ---> third threesome completes ---> final straggler has a one-on-one with my character.

 

I tried it a few more times, and the 3rd sex animation in the train sequence always fired early, starting while the 2nd sex animation was still ongoing.

 

Thanks for the update :D

Posted

 

 

 

Hello, firstly I would like to say that this is not complaint. I am aware of risk involved in modding, but and I really want to play SD+. I love the concept and all unfortunately I think I needed to restart my current play-trough, because SD+ spriggan quest broke my save. The reason was that I got infected by roots after leaving Gerdur home right after Helgen (don't know why). I tried to do quest and got to first location after reading book in Whiterun. I got leftover roots and they didn't disappear. I tried to fix it and broke my save, there was no issue in general, but after triggering sex scene it disabled character controls every time (epc fixes it but it is anoying), at least I think that was it. I was getting such error in log.

 

[02/08/2016 - 04:37:14PM] [Zad]: OnAnimationEnd()
[02/08/2016 - 04:37:15PM] [slaUtilScr <sla_Framework (1004290F)>]: vilja got 4 exposure for
[02/08/2016 - 04:37:15PM] Error: Unable to call GetCurrentScene - no native object bound to the script object, or object is of incorrect type
stack:
    [ (FF001393)]._sdas_summonedspriggan.GetCurrentScene() - "<native>" Line ?
    [ (FF001393)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56

 

 

This is my 4th or 6th time trying to play with SD+ in my Skyrim career :cool:, but it always it somehow breaks my save. So I was wondering if may I be so bold and suggest creating SD litle or something. Like stable version with more bug prone content stripped of? Or maybe clean up option?

 

I know that it is hard work and you are busy it is just a suggestion with lot of cheese on top :D

Now I am going to try and clean my save if that not gona help I will be reverting to first save and will try again.

 

Did you read this part of the wiki?

 

https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over

 

I have been thinking about eventually separating the spriggan quest and even maybe the DA quests but it is still a lot of work. I don't know if I will ever get to doing it in light of everything else I would like to work on.


Short question. The pilleroy(?) in Helgas house in the Basement. Is it for Decoration? Or does the mod implement it somehow?

 

It is there just for flavor. 

 

Any way to disable the device helping? I'm not really fond of the idea that I can just pay 50 or 100 gold to get rid of most devious devices.

I didn't find anything related to this in the MCM menu.

 

Not for the short term. Just ignore 'can you help me with these..' for now. You are not forced to use it and it can come in handy if you have to get rid of a device urgently to complete a quest.

 

 

 

Hi Skyriml,

I did read it, but at the time I didn't know location of Kyne's Pond (east of Kynes Grove!). So I went to Clearpine Pond like quest marker indicated, because I thought that was it. Then I went to Danica, but when I asked about root I got response that It is Kyne blessing and I should enjoy it while it lasts. As I thought I got to Kyne's water I though something is wrong with DD and I started to try and "fix" things ;) . Maybe after you get to fertile husk, you could add another stage to quest that leads you to Kynes Grove?

Posted

 

 

 

Hello, firstly I would like to say that this is not complaint. I am aware of risk involved in modding, but and I really want to play SD+. I love the concept and all unfortunately I think I needed to restart my current play-trough, because SD+ spriggan quest broke my save. The reason was that I got infected by roots after leaving Gerdur home right after Helgen (don't know why). I tried to do quest and got to first location after reading book in Whiterun. I got leftover roots and they didn't disappear. I tried to fix it and broke my save, there was no issue in general, but after triggering sex scene it disabled character controls every time (epc fixes it but it is anoying), at least I think that was it. I was getting such error in log.

 

[02/08/2016 - 04:37:14PM] [Zad]: OnAnimationEnd()

[02/08/2016 - 04:37:15PM] [slaUtilScr <sla_Framework (1004290F)>]: vilja got 4 exposure for

[02/08/2016 - 04:37:15PM] Error: Unable to call GetCurrentScene - no native object bound to the script object, or object is of incorrect type

stack:

    [ (FF001393)]._sdas_summonedspriggan.GetCurrentScene() - "<native>" Line ?

    [ (FF001393)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56

 

 

 

 

This is my 4th or 6th time trying to play with SD+ in my Skyrim career :cool:, but it always it somehow breaks my save. So I was wondering if may I be so bold and suggest creating SD litle or something. Like stable version with more bug prone content stripped of? Or maybe clean up option?

 

I know that it is hard work and you are busy it is just a suggestion with lot of cheese on top :D

Now I am going to try and clean my save if that not gona help I will be reverting to first save and will try again.

 

Did you read this part of the wiki?

 

https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over

 

I have been thinking about eventually separating the spriggan quest and even maybe the DA quests but it is still a lot of work. I don't know if I will ever get to doing it in light of everything else I would like to work on.

Short question. The pilleroy(?) in Helgas house in the Basement. Is it for Decoration? Or does the mod implement it somehow?

 

It is there just for flavor. 

 

Any way to disable the device helping? I'm not really fond of the idea that I can just pay 50 or 100 gold to get rid of most devious devices.

I didn't find anything related to this in the MCM menu.

 

Not for the short term. Just ignore 'can you help me with these..' for now. You are not forced to use it and it can come in handy if you have to get rid of a device urgently to complete a quest.

 

 

 

Hi Skyriml,

I did read it, but at the time I didn't know location of Kyne's Pond (east of Kynes Grove!). So I went to Clearpine Pond like quest marker indicated, because I thought that was it. Then I went to Danica, but when I asked about root I got response that It is Kyne blessing and I should enjoy it while it lasts. As I thought I got to Kyne's water I though something is wrong with DD and I started to try and "fix" things ;) . Maybe after you get to fertile husk, you could add another stage to quest that leads you to Kynes Grove?

 

Did you wait for a few hours first?

 

The roots should drop on their own.

 

Good idea for another quest stage... that should help clear up the confusion.

Posted

Yes I did wait of course. Feet fallen of, still had them in inventory and later I had 2 feet roots (maybe because I had bodnage lover enabled in cursed loot), but hands didn't fallen of. Any way I am already on new play-through. 

Posted

Yes I did wait of course. Feet fallen of, still had them in inventory and later I had 2 feet roots (maybe because I had bodnage lover enabled in cursed loot), but hands didn't fallen of. Any way I am already on new play-through. 

 

Did you try the latest version released yesterday?

 

The issue with feet falling off but hands remaining should have been fixed by now.

 

If that happens again, ask Danica 'Can you help me with these...' to remove the hands and send me an error log what that fails.

Posted

After upgrading to the new version my character was just enslaved and during the enslavement my master was killed.  So after the quest ended I went to an npc to have my arm-binder removed and nothing will remove it.  I persuaded 3 different nps to take it off, I paid an npc to take it off, I got a sharps drop for taking it off, and I even tried using the safe word debug in cursed loot to take the binder off.  Also the debug option in cursed loot didn't take off any of the devious items that were put on during the slavery.  I am not sure if this is an upgrading issue or a glitch.

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