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Sanguine Debauchery (SD+) (January 2025)


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Posted

I got stuck again after punishment but I manually tried to use the freecam. I dont know if the cam is bugged period, not just auto cam, or something else


 

Havent played skyrim for  awhile and updated everything. Fixed my crashes that were due to static mesh improvement mod and a 4k parallax mod. 

But I noticed when being enslaved, sometimes after a rape or punishment my char gets stuck in position and I cannot run or walk. I can change to arm raised stance sheathing  but I cant do nothing other than that. I tried to press the unstick button and then I ctd'd

I would say it sounds like the usual problem with sl 1.6 not releasing player controls properly after the scene, but the ctd is odd

what menu did you use for unstick?

i'd recommend the release player controls button from captured dreams or zaz

if it happens again post a log of it

 

I just went the MCM menus for SD and it had it as end. this time without auto cam  settings I did not CTD but I was still stuck after punishment. I unsticked which warped me to my owner. Than the owner raped my char, but it still remained stuck after the scene. I used to fix another 3rd person camera bug by initiating sex scene or interacting with something like a seat or smelter. It did not work for this one though

Posted

I do not know if that was proposed before on one of the support-thread pages, but you use "Bathing in Skyrim" for testing, so for further version it's maybe possible to interact with this mod. My idea was to add a another dialog option to the "im hungry, thirsty, wounded, cold..." questions from slave to master like "im soiled", to give the slave the possibility to wash/clean himself. Maybe also comments from master to slave dependent on the current clean/soil level of then slave, like "Go washing bitch you stink like a skunk!" or "So soiled as you are, you came to me?" or something like that.

 

The problem with this is probably the water, that is need for washing, because that not exist on ervery location, so this idea probably need's another SD-addition mod like "SD Cages" this time called "SD-Bathtubes" ;-)

 

Would be nice if the master reacts (comments, dialog options) if the player is vampire.

 

Posted

 

 

Looks like a MO mis-config to me.

Your load order is also wrong, try running LOOT, or give STEP a read.

Also DDe did not load at all, although POP does not need it to run.

Since I am not using MO, ... yes I know I should :blush: ... perhaps you can run your MO setup by @Morferous or even our local MO wizard @AwfulArchdemon, to see if there is something there.

 

It can't be MO mis-config, as no files are conflicting between SD and PO. I've tried loading the mods in various orders, still won't work with SD enabled. (tested with 7f)

Posted

Question, is it just me that gets a bloated save when infected with a flowering spriggan? The save goes from 5 mb before infection to 40 mb after infection. I've never had this problem until recently i updated SD+. And I was wonderin as to why it jumps when I get infected.

 

 

Edit: Fixed it, made a very rookie mistake. Forgot to update FNIS , I feel so stupid now....

Posted

 

 

 

Looks like a MO mis-config to me.

Your load order is also wrong, try running LOOT, or give STEP a read.

Also DDe did not load at all, although POP does not need it to run.

Since I am not using MO, ... yes I know I should :blush: ... perhaps you can run your MO setup by @Morferous or even our local MO wizard @AwfulArchdemon, to see if there is something there.

 

It can't be MO mis-config, as no files are conflicting between SD and PO. I've tried loading the mods in various orders, still won't work with SD enabled. (tested with 7f)

 

yep, i use MO for a long time now and never had much problem. (way less than with NMM)

 

and i do use LOOT. the load order i gave is the result from LOOT in fact. and loot give no warning, no error, not even any dirty mod.

however i know LOOT is not perfect, so what is wrong with the load order ?

 

in my test, i didn't activate DDe at all, so it's normal it didnt load hehe

 

redid the test with the last POP and DDe this time. same result (though i didn't use the DDe option in POP, didn't touch anything in the MCM in fact beside activating sexlab)

 

Posted

however i know LOOT is not perfect, so what is wrong with the load order ?

I do not use most of your mods, so I only reorganized the ones I am using, for the rest you might have to do your own research.

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Legendary Edition Patch.esp

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ClimatesOfTamriel.esm

Skyrim Project Optimization - Full Version.esm

ApachiiHair.esm

hdtHighHeel.esm

EFFCore.esm

Schlongs of Skyrim - Core.esm

CreatureFramework.esm

ZaZAnimationPack.esm

SexLab.esm

SexLabAroused.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

Unofficial High Resolution Patch.esp

BarenziahQuestMarkers.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

SOSRaceMenu.esp

ApachiiHairStyles.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

NPCs Protected and Uncapped.esp

ApachiiHairStylesELVES.esp

Immersive Weapons.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLab_SOS-Stapon.esp

XPMSE.esp

RaceMenuMorphsCBBE.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

Purewaters.esp

Brawl Bugs CE.esp

Alternate Start - Live Another Life.esp

LADL - No Starting Spells.esp

SkyUI.esp

UIExtensions.esp

Customizable Camera.esp

Proper Aiming.esp

HDT Havok Object.esp

SexLab_Solutions.esp

EFFDialogue.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

NonSexLabAnimationPack.esp

SD Cages.esp

HentaiCreatures.esp

SexLab_Dialogues.esp

sanguinesDebauchery.esp

UnreadBooksGlow.esp

SleepTight.esp

SlaveTats.esp

FemaleNakedComments.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-ShackRoofFixes.esp

S_L_U_T_S.esp

WATER Plants.esp

Argonian Access.esp

FNIS.esp

FNISspells.esp

Devious Deviants.esp

SerialStrip.esp

SerialStripper.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Cold.esp

ClimatesOfTamriel-Nights-Level-3.esp

SMIM-ShackRoofFixesDragonborn.esp

Babette.esp

Better Dynamic Snow.esp

MoreNastyCritters.esp

TheEyesOfBeauty.esp

Sextreme-All.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

 

 

redid the test with the last POP and DDe this time. same result (though i didn't use the DDe option in POP, didn't touch anything in the MCM in fact beside activating sexlab)

So, let me understand this correctly, if you uncheck or otherwise disable SD+ everything works as it should?

 

And if you do have SD+ enabled ... just walk me through what is/isn't happening.

Posted

 

I do not use most of your mods, so I only reorganized the ones I am using, for the rest you might have to do your own research.

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Legendary Edition Patch.esp

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ClimatesOfTamriel.esm

Skyrim Project Optimization - Full Version.esm

ApachiiHair.esm

hdtHighHeel.esm

EFFCore.esm

Schlongs of Skyrim - Core.esm

CreatureFramework.esm

ZaZAnimationPack.esm

SexLab.esm

SexLabAroused.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

Unofficial High Resolution Patch.esp

BarenziahQuestMarkers.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

SOSRaceMenu.esp

ApachiiHairStyles.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

NPCs Protected and Uncapped.esp

ApachiiHairStylesELVES.esp

Immersive Weapons.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLab_SOS-Stapon.esp

XPMSE.esp

RaceMenuMorphsCBBE.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

Purewaters.esp

Brawl Bugs CE.esp

Alternate Start - Live Another Life.esp

LADL - No Starting Spells.esp

SkyUI.esp

UIExtensions.esp

Customizable Camera.esp

Proper Aiming.esp

HDT Havok Object.esp

SexLab_Solutions.esp

EFFDialogue.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

NonSexLabAnimationPack.esp

SD Cages.esp

HentaiCreatures.esp

SexLab_Dialogues.esp

sanguinesDebauchery.esp

UnreadBooksGlow.esp

SleepTight.esp

SlaveTats.esp

FemaleNakedComments.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-ShackRoofFixes.esp

S_L_U_T_S.esp

WATER Plants.esp

Argonian Access.esp

FNIS.esp

FNISspells.esp

Devious Deviants.esp

SerialStrip.esp

SerialStripper.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Cold.esp

ClimatesOfTamriel-Nights-Level-3.esp

SMIM-ShackRoofFixesDragonborn.esp

Babette.esp

Better Dynamic Snow.esp

MoreNastyCritters.esp

TheEyesOfBeauty.esp

Sextreme-All.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

 

 

There are few problems in that load order.

 

- Unofficial Skyrim Legendary Edition Patch.esp should be after all DLCs. Those DLCs are now overwriting patched edits from it.

- You have Unofficial High Resolution Patch.esp, but not the DLC. You don't need it there.

- Alternate Start - Live Another Life.esp should be one of the last lines in your load order.

- Brawl Bugs CE.esp is pointless, if you are using Schlongs of Skyrim. Files are already included there.

- That load order really needs a Bashed Patch. You do not have plenty of mods for leveled lists, but lists you have are not likely working correctly.

- I do not see any known exceptions, so I recommend running LOOT to sort that out. I do understand that you may wish to keep XPO and POP files where they are for modding purposes though.

 

Proper skeleton for files and resources can be found from here.  smile.png

http://steamcommunity.com/app/72850/discussions/0/523890681419356033/

 

Edit: Sorry about the ghost post in between. That was caused by my own mistake, when getting distracted by RL.

Posted

I'm not using Unofficial Skyrim Legendary Edition Patch.esp, as I have regular Skyrim + all DLC. Since the Legendary edition of Skyrim includes all DLC it makes sense for it to be after the DLC's.

Posted

I'm not using Unofficial Skyrim Legendary Edition Patch.esp, as I have regular Skyrim + all DLC. Since the Legendary edition of Skyrim includes all DLC it makes sense.

 

Did I made mistake and what posted above was not your load order? Because that does have: Unofficial Skyrim Legendary Edition Patch.esp.

LE is exactly the same than Skyrim+DLCs. There is no difference. LE is just a bundle.

Posted

 

I'm not using Unofficial Skyrim Legendary Edition Patch.esp, as I have regular Skyrim + all DLC. Since the Legendary edition of Skyrim includes all DLC it makes sense.

 

Did I made mistake and what posted above was not your load order? Because that does have: Unofficial Skyrim Legendary Edition Patch.esp.

LE is exactly the same than Skyrim+DLCs. There is no difference. LE is just a bundle.

 

 

It's not my load order, I was trying to help @barak43 with an earlier post.

http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-12-27/page-551?do=findComment&comment=1441739

Posted

 

 

If anyone has issues getting their collar removed by blacksmiths, I need more details since I cannot reproduce the issue (they are removed just fine here).

 

Helpful clues include:

 

- error logs after a failed attempt at removal

- screenshot of the collar on the player and in inventory

- what was the exact dialogue from the Blacksmith at removal time?

- which blacksmith did you try?

 

I had that bug ... here are some details (I hope it helps)

My master died and I looted him ....once I took the master's key and without trying to take off anything, the arm and leg cuffs are removed and a message said something like "the key crumbled into dust after you removed your restraints" .. but the collar was still on and it stayed on.

 

I tried adding the master's key using console ... same message and collar still on.

tried visiting  Eorulan Gray Mane (blacksmith in Whiterun), he took the 500 coins but still the collar was still on.

 

Then I tried something :D  ... I added the master's key using console again ... and extremely fast (before the key crumbled message could appear)  clicked on the collar and it came off.

 

Other details :

Collar Base ID 8916000D

 

collar in the last worn item in the screen shot .... and it is also selected so you can see the base and ref IDs

attachicon.gif20160118_085655.png

 

 

attachicon.gif20160118_084959.png

 

attachicon.gif20160118_090142.png

 

sorry thought it was well known already that you need to use the key to unlock your collar from the master's inventory

I've done it this way for several versions now without the console

i'd guess since dd was integrated maybe

 

 

 

 

@sky, i noticed a strange thing after activating papyrus log trace.

during enslavement the papy-log is full of these messages:  SEXLAB - NOTICE: ValidateActor(playername) -- TRUE -- HIT

 

..really really full.. maybe too many.. (even Ashal as noticed this in recent workaround to find a solution for the new SexLab 1.61 and jittering/floating actors http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/?p=1421176)

 

extract from my papyrus.log during bandit enslavement.

 

 

[....]

01/08/2016 - 04:43:09PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:09PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:10PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:10PM] SEXLAB - Thread[0] - Returning to thread pool...

[01/08/2016 - 04:43:10PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:10PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:11PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:11PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:12PM] slaScanner start time is ....769.572998

[01/08/2016 - 04:43:12PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:12PM] Found 1 arousedActors

[01/08/2016 - 04:43:12PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:12PM] Found 0 nakedActors

[01/08/2016 - 04:43:12PM] slaScanner After getting actors is ....770.424011, player is naked TRUE, Actor Count 1

[01/08/2016 - 04:43:13PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:13PM] [slainternalscr <sla_Internal (12083137)>]: Bandit Necromancer got 12 exposure for seeing naked Sarah

[01/08/2016 - 04:43:13PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:13PM] [slainternalscr <sla_Internal (12083137)>]: Sarah got 20 exposure for being exhibitionist to Bandit Necromancer

[01/08/2016 - 04:43:13PM] slaScanner end time is ....771.341003

[01/08/2016 - 04:43:13PM] Next update in 120.000000

[01/08/2016 - 04:43:13PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:14PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:14PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:15PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:16PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:16PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:17PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:17PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:18PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:18PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:19PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:21PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:21PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:21PM] [sLD] [Actor < (0005054A)>] sex: 4.000000 - Rel: -5.000000 - Slavery: 1.000000

[01/08/2016 - 04:43:21PM] [sLD] Human speaker: TRUE

[01/08/2016 - 04:43:21PM] [sLD] _SLD_speakerAlias: [Actor < (0005054A)>]

[01/08/2016 - 04:43:21PM] [sLD] _SLD_humanLoverAlias: [Actor < (0500521D)>]

[01/08/2016 - 04:43:21PM] [sLD] _SLD_beastLoverAlias: None

[01/08/2016 - 04:43:21PM] [sLD] _SLD_humanMasterAlias: [Actor < (0005054A)>]

[01/08/2016 - 04:43:21PM] [sLD] _SLD_humanSlaveAlias: None

[01/08/2016 - 04:43:21PM] [sLD] _SLD_beastMasterAlias: None

[01/08/2016 - 04:43:21PM] [sLD] _SLD_beastSlaveAlias: None

[01/08/2016 - 04:43:21PM] [sLD] Disposition: -1 Trust: -18 Seduction: 0 Corruption: 0

[01/08/2016 - 04:43:21PM] [sLD] Leash: 1 Stance: 2

[01/08/2016 - 04:43:22PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:22PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:23PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:24PM] [sD] Master receives an item from player

[01/08/2016 - 04:43:24PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:25PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:25PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:25PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:26PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:26PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:26PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:27PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:28PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:28PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:28PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:29PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:29PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:30PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:30PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:30PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:31PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:32PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:32PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:32PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:33PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:33PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:34PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:34PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:34PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:35PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:35PM] [slaUtilScr <sla_Framework (1204290F)>]: Bandit Necromancer got 12 exposure for

[01/08/2016 - 04:43:35PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:35PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:36PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:36PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:37PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:37PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:38PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:38PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:39PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:39PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:39PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:40PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:40PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:41PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:41PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:41PM] MilkModEconomy ActorCheck cycle

[01/08/2016 - 04:43:41PM] MilkModEconomy MilkCycle for milkmaid:Sarah

[01/08/2016 - 04:43:41PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:42PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:42PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:42PM] [slaframeworkscr <sla_Framework (1204290F)>]: Sarah got 10 exposure for

[01/08/2016 - 04:43:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:43:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:18PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:18PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:18PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:19PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:19PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:20PM] xpoPatches.::. xpoCrimeScanner: (scanning) OnUpdate

[01/08/2016 - 04:46:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:20PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:21PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:21PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:41PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:42PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:42PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:43PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:44PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:45PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:45PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:46PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:46PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:47PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:47PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:48PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:48PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:49PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:49PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:49PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:50PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:50PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:51PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:51PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:52PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:52PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:53PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:46:54PM] SEXLAB - NOTICE: ValidateActor(Sarah) -- TRUE -- HIT

[01/08/2016 - 04:47:07PM] VM is freezing...

[01/08/2016 - 04:47:07PM] VM is frozen

[01/08/2016 - 04:47:08PM] Saving game...

[01/08/2016 - 04:47:10PM] VM is thawing...

[....]

 

 

 

..and at the end of the enslavement (free player), these messages is gone.

maybe these messages come from SDPlus?

 

edit:

just for information: DA and SDplus in my game works as intended.

 

 

---------------------------------------------------------------------

..and, another thing that I will report: if you use Mod Organizer, you can see the files in conflict with other mods (very useful information).

In SDPlus I noticed some files from ZaZ_Animation_Pack is redundant (because ZaZ-pack is a prerequisite).

 

 

 

 

 

(this is useful for BSA cleaning) ;)

sanguine_zaz.png

..or coming from your other mods (in this case the redundancy was legit)

 

 

Sanguine_dibella_conflict.jpg

 

 

 

..I have all required mods, but for strange thing in some ZaZ animations in Sanguine DreamWorld, I don't see some ZAZ object.

 

 

2016_01_08_00003.jpg

-xcoss is gone away-

 

 

 

 

 

2016_01_08_00005.jpg

 

 

 

this is a ZaZ pack error in my game?  :-/

thanks in advance

 

cheers!

 

S.

 

Can you repost your screenshots, especially the lists of conflicts?

 

They appear in thumbnail size and are impossible to read.

Thanks

 

@saeros

now that's some odd bugs there

which files do you have set to overwrite the other for those conflicts listed

ok, i'm trimming the image sides up and re-uploading the mo screens for you

 

@skyrimill

if you still don't see them it's an issue with your browser, try saving the images (they're huge, almost full screen shots)

(i'm using ie and seeing it clearly)

 

 

 

 

 

Ah, so you were.

I am sorry about getting mixed about that and thinking it was your load order. blush.gif

 

In that case, my post should have been pointed to barak43 instead.

 

maybe you can help with this issue here, skyrimill replied to it a couple times, but for some reason his browser made thumbnails from it

Posted

Did I made mistake and what posted above was not your load order? Because that does have: Unofficial Skyrim Legendary Edition Patch.esp.

LE is exactly the same than Skyrim+DLCs. There is no difference. LE is just a bundle.

Hold on, are you saying that I can use USLEP (Unofficial Skyrim Legendary Edition Patch) instead of each individual Skyrim unofficial patches?

Because if so I am interested in getting that, so I can save a bunch of spaces in my load order.

Posted

 

Did I made mistake and what posted above was not your load order? Because that does have: Unofficial Skyrim Legendary Edition Patch.esp.

LE is exactly the same than Skyrim+DLCs. There is no difference. LE is just a bundle.

Hold on, are you saying that I can use USLEP (Unofficial Skyrim Legendary Edition Patch) instead of each individual Skyrim unofficial patches?

Because if so I am interested in getting that, so I can save a bunch of spaces in my load order.

 

 

Yep.. but read the download page for the merged patch first.

If you relied on resources from the patch themselves, you will have to rename masters and reassign property values.

Posted

maybe you can help with this issue here, skyrimill replied to it a couple times, but for some reason his browser made thumbnails from it

 

 

I will try to see, if I can make something out of it. smile.png

 

 

Hold on, are you saying that I can use USLEP (Unofficial Skyrim Legendary Edition Patch) instead of each individual Skyrim unofficial patches?

Because if so I am interested in getting that, so I can save a bunch of spaces in my load order.

 

 

That would be the case.

 

 

Yep.. but read the download page for the merged patch first.

If you relied on resources from the patch themselves, you will have to rename masters and reassign property values.

 

 

True, but majority of mod authors in Nexus and LL have already moved to USLEEP. There really are not many mods that still rely on USKP. Most of them are patches for mods that have been sleeping for a while now.

 

There is also this tool that got tested quite thoroughly, before it got recommended to others. I tested it out myself and found no problems with it. I tested it to SkyRe patches and Master of Disguise. Records were correct, when viewing them trough TES5Edit. More importantly, script was recommended by Arthmoor, so I guess we can count on it to work properly.

 

USLEEP Swap Masters Script by matortheeternal

http://www.nexusmods.com/skyrim/mods/71316/?

Posted

Downloading it right now.
I haven't used any resources from the individual Skyrim patches, I hope the rest of my mods did the same. ^_^

Posted

Downloading it right now.

I haven't used any resources from the individual Skyrim patches, I hope the rest of my mods did the same. happy.png

 

Well, good that something good came out of my mishap up there. biggrin.png

Posted

I saw someone complaining about this earlier, but the issue didn't seem to get a whole lot of attention (unless i skimmed it too much...).

 

Is it normal that the "You should stay close to you master" scene appears at alarming rates (everytime they turn away from you)? Because it's breaking the NPCs AI, more importantly, their escort AI (where you get dragged to an interior if outside), and even causing them to get completely stuck in place all the time.

 

Because it's really bugging me that they can't begin their sandbox package before SD takes over and orders them to run towards the player and stare at them for the next 2 minutes to return to their normal schedule, and then get taken over again, hence and repeat.

Posted

I saw someone complaining about this earlier, but the issue didn't seem to get a whole lot of attention (unless i skimmed it too much...).

 

Is it normal that the "You should stay close to you master" scene appears at alarming rates (everytime they turn away from you)? Because it's breaking the NPCs AI, more importantly, their escort AI (where you get dragged to an interior if outside), and even causing them to get completely stuck in place all the time.

 

Because it's really bugging me that they can't begin their sandbox package before SD takes over and orders them to run towards the player and stare at them for the next 2 minutes to return to their normal schedule, and then get taken over again, hence and repeat.

no, it's not normal that is a bug that seems to be reported more since the holidays that so far hasn't had a solution for those affected by it

Posted

I saw someone complaining about this earlier, but the issue didn't seem to get a whole lot of attention (unless i skimmed it too much...).

 

Is it normal that the "You should stay close to you master" scene appears at alarming rates (everytime they turn away from you)? Because it's breaking the NPCs AI, more importantly, their escort AI (where you get dragged to an interior if outside), and even causing them to get completely stuck in place all the time.

 

Because it's really bugging me that they can't begin their sandbox package before SD takes over and orders them to run towards the player and stare at them for the next 2 minutes to return to their normal schedule, and then get taken over again, hence and repeat.

 

Same happens to me.

SD just goes nowhere after I get enslaved since the "You should stay close to your master" just pops in every time the NPC thinks of doing anything other than stare at me... and then he starts staring at me some more hehe

Posted

 

I saw someone complaining about this earlier, but the issue didn't seem to get a whole lot of attention (unless i skimmed it too much...).

 

Is it normal that the "You should stay close to you master" scene appears at alarming rates (everytime they turn away from you)? Because it's breaking the NPCs AI, more importantly, their escort AI (where you get dragged to an interior if outside), and even causing them to get completely stuck in place all the time.

 

Because it's really bugging me that they can't begin their sandbox package before SD takes over and orders them to run towards the player and stare at them for the next 2 minutes to return to their normal schedule, and then get taken over again, hence and repeat.

 

Same happens to me.

SD just goes nowhere after I get enslaved since the "You should stay close to your master" just pops in every time the NPC thinks of doing anything other than stare at me... and then he starts staring at me some more hehe

 

the best "wake-up" routine found for your description has been to Run as fast/far as you can, when the collar chokes you master will spawn next to you, said to get them unstuck for a time longer

Posted

 

 

I do not use most of your mods, so I only reorganized the ones I am using, for the rest you might have to do your own research.

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Legendary Edition Patch.esp

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ClimatesOfTamriel.esm

Skyrim Project Optimization - Full Version.esm

ApachiiHair.esm

hdtHighHeel.esm

EFFCore.esm

Schlongs of Skyrim - Core.esm

CreatureFramework.esm

ZaZAnimationPack.esm

SexLab.esm

SexLabAroused.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

Unofficial High Resolution Patch.esp

BarenziahQuestMarkers.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

SOSRaceMenu.esp

ApachiiHairStyles.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

NPCs Protected and Uncapped.esp

ApachiiHairStylesELVES.esp

Immersive Weapons.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLab_SOS-Stapon.esp

XPMSE.esp

RaceMenuMorphsCBBE.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

Purewaters.esp

Brawl Bugs CE.esp

Alternate Start - Live Another Life.esp

LADL - No Starting Spells.esp

SkyUI.esp

UIExtensions.esp

Customizable Camera.esp

Proper Aiming.esp

HDT Havok Object.esp

SexLab_Solutions.esp

EFFDialogue.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

NonSexLabAnimationPack.esp

SD Cages.esp

HentaiCreatures.esp

SexLab_Dialogues.esp

sanguinesDebauchery.esp

UnreadBooksGlow.esp

SleepTight.esp

SlaveTats.esp

FemaleNakedComments.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-ShackRoofFixes.esp

S_L_U_T_S.esp

WATER Plants.esp

Argonian Access.esp

FNIS.esp

FNISspells.esp

Devious Deviants.esp

SerialStrip.esp

SerialStripper.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Cold.esp

ClimatesOfTamriel-Nights-Level-3.esp

SMIM-ShackRoofFixesDragonborn.esp

Babette.esp

Better Dynamic Snow.esp

MoreNastyCritters.esp

TheEyesOfBeauty.esp

Sextreme-All.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

 

 

There are few problems in that load order.

 

- Unofficial Skyrim Legendary Edition Patch.esp should be after all DLCs. Those DLCs are now overwriting patched edits from it.

- You have Unofficial High Resolution Patch.esp, but not the DLC. You don't need it there.

- Alternate Start - Live Another Life.esp should be one of the last lines in your load order.

- Brawl Bugs CE.esp is pointless, if you are using Schlongs of Skyrim. Files are already included there.

- That load order really needs a Bashed Patch. You do not have plenty of mods for leveled lists, but lists you have are not likely working correctly.

- I do not see any known exceptions, so I recommend running LOOT to sort that out. I do understand that you may wish to keep XPO and POP files where they are for modding purposes though.

 

Proper skeleton for files and resources can be found from here.  smile.png

http://steamcommunity.com/app/72850/discussions/0/523890681419356033/

 

Edit: Sorry about the ghost post in between. That was caused by my own mistake, when getting distracted by RL.

 

since this was for in fact for my load order. i'll answer it hehe

 

so here goes nothing ^^

 

- first i realized something... i made an error while taking the load order file. did it BEFORE running LOOT. yep, stupid lol

so yeah the patch is immediately after.

 

- for the high resolution, in fact the esp is not activated. didn't realize the load order wouldn't show that xD (i not always use the High Resolution but i do have it, well not here)

 

- for alternate start, same as first xD

 

- Brawl patch... like for the high res, it's not activated. for test i don't always use SOS so i keep it in case

 

- for the Bashed Patch, you're right about that. thanks ^^

 

- i do use LOOT lol (i'll say it's because of my cat that i put the wrong load order online.... :angel: )

Posted

 

however i know LOOT is not perfect, so what is wrong with the load order ?

I do not use most of your mods, so I only reorganized the ones I am using, for the rest you might have to do your own research.

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Legendary Edition Patch.esp

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ClimatesOfTamriel.esm

Skyrim Project Optimization - Full Version.esm

ApachiiHair.esm

hdtHighHeel.esm

EFFCore.esm

Schlongs of Skyrim - Core.esm

CreatureFramework.esm

ZaZAnimationPack.esm

SexLab.esm

SexLabAroused.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

Unofficial High Resolution Patch.esp

BarenziahQuestMarkers.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

SOSRaceMenu.esp

ApachiiHairStyles.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

NPCs Protected and Uncapped.esp

ApachiiHairStylesELVES.esp

Immersive Weapons.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLab_SOS-Stapon.esp

XPMSE.esp

RaceMenuMorphsCBBE.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

Purewaters.esp

Brawl Bugs CE.esp

Alternate Start - Live Another Life.esp

LADL - No Starting Spells.esp

SkyUI.esp

UIExtensions.esp

Customizable Camera.esp

Proper Aiming.esp

HDT Havok Object.esp

SexLab_Solutions.esp

EFFDialogue.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

NonSexLabAnimationPack.esp

SD Cages.esp

HentaiCreatures.esp

SexLab_Dialogues.esp

sanguinesDebauchery.esp

UnreadBooksGlow.esp

SleepTight.esp

SlaveTats.esp

FemaleNakedComments.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-ShackRoofFixes.esp

S_L_U_T_S.esp

WATER Plants.esp

Argonian Access.esp

FNIS.esp

FNISspells.esp

Devious Deviants.esp

SerialStrip.esp

SerialStripper.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Cold.esp

ClimatesOfTamriel-Nights-Level-3.esp

SMIM-ShackRoofFixesDragonborn.esp

Babette.esp

Better Dynamic Snow.esp

MoreNastyCritters.esp

TheEyesOfBeauty.esp

Sextreme-All.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

 

 

redid the test with the last POP and DDe this time. same result (though i didn't use the DDe option in POP, didn't touch anything in the MCM in fact beside activating sexlab)

So, let me understand this correctly, if you uncheck or otherwise disable SD+ everything works as it should?

 

And if you do have SD+ enabled ... just walk me through what is/isn't happening.

 

The initial arrest goes normally - I get restraints and all that. Then when guard starts walking towards jail things get broken. When you get too far away from guard, normally you would lose control and your character would walk towards the guard. With SD enabled, upon being too far from the guard I just get teleported to him. Jailor takes items and restraints fine, but then nothing happens after that, you can wander off and nothing is triggering. That's from what much I've tested.

Posted

Sounds like a loose AI acting on your PC.

Do this next time it happens,

  1. Go to ZaZ AP MCM 'Player Control Center'.
  2. See how many references are active.
  3. Hit 'Release AI' and 'Restore Controls'
  4. Exit MCM.
  5. Wait a minute.
  6. Go back in the ZaZ AP MCM 'Player Control Center' page.
  7. Check 'Force Player AI'
  8. Exit MCM.
  9. Your PC should start walking towards the cell.
  10.  Once inside the cell and all has calmed down, uncheck No. 7 above.

 

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