DeepBlueFrog Posted February 1, 2016 Author Posted February 1, 2016 I'm new in this mod and I have a doubt. I was enslaved by Simple Slavery. The master should not leave the inn? I tested about 3 times and never goes out. Masters travel after 24 hours spent outside. If you are inside an inn, they will stay there until you try to get out. If you play nice, you will be able to go out without being punished for going away from your master.
Valgo Posted February 1, 2016 Posted February 1, 2016 I can't seem to get this to activate with death alternative. I've turned off all other settings and nothing happens after i black out. I just sit there....dead.... Does anyone have any ideas? I've had that happening too. I fixed it... kinda (It still doesn't work all the time after Deafet). Move the Mod up in your load order, like really high and search through all the MCM Options of DAYMOL again. Somewhere there is a way too easy to miss option for actual Death on Bleedout. You can just uncheck it. Still it takes me like 6 tries before I get my Character enslaved. Usually it is just Defeat and robbery or so. I think sorting with loot does that, if not give sd a higher priority with loot will fix this, but only fixes the load order issue - the defeat and robbery is an issue with using this with defeat, I've heard defeat has a death alternative outcome now that means you should be able to adjust your chances for them from it's menus Yeah I use Loot but Mods such as Familiar Faces or Sanguines Debauchery benefit from putting them higher up regardless, from my experience. I didn't know that you could set up higher priorities in Loot though. Does it anything except putting the Mods higher in the Load Order which I am doing anyway? I figured that Defeat was the bad Guy when it comes to this issue but lately I don't get to play much and I don't have the nerves spending time scrolling through MCM Menues or bothering with my loadorder as I am mostly doing Vanilla Quests anyway. But thanks in any case and I'll definitly check out that newer Version of Defeat at some point.
Lynxin Posted February 2, 2016 Posted February 2, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive.
Shiorine Posted February 2, 2016 Posted February 2, 2016 I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that?
DeepBlueFrog Posted February 2, 2016 Author Posted February 2, 2016 I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? There should be a checkbox to turn that quest off in the menu. If it was greyed out or if you unchecked it and the effect was still happening, that's a bug I need to fix. Otherwise, that checkbox is there to allow you to turn that effect off.
shinji72 Posted February 2, 2016 Posted February 2, 2016 Hi Skyrimll. I think I've found an issue with SD+ and slavetatoo. It seems to me SD+ is currently overriding the layer Slavetatoo should apply from other mods, namely the wear&tear abuse from apropos. I've noticed (from latest version?) a slaver tatoo is being applied. Problem is, when enslaved and abused on SD+, the wear&tears Fx don't apply to the character. I checked they are properly working when the sex scenes are started by other mods.
ddt4ever Posted February 2, 2016 Posted February 2, 2016 Hi, I have a strange problem with this mod and I think it's related to Defeat. When my carach is defeat by a group of human (or one, I try with many type of aggressors), she's rape and then she must be enslaved. But after she's rape, she fall, get up and fall again, and after that she's enslaved with the devices and the quest is starting, but i cannot move, my camera is stuck, and she stays on the floor, dead. Sometimes, after a rape they attack her when she bleedout, and after that she's enslaved. If she's fucked while she's enslaved, after the animation (who work perfectly) she walk very very slowly in a direction and the camera and every are still stuck... Any Idea ? PS : Very sorry for my english, i did myd best I have the same problem but I'm not so sure that it is related to Defeat. After the initital installation the mod worked without problems. I was defeated and then enslaved. After achieving freedom again I installed Simple Salvery and Devipus Attributs for more immersion. Then I updated a few other mods to the newest version. Then I wanted to try out slavery again and it didn't work. I tried multiple times with different MCM settings for the required mods but nothing worked. I also searched the faq and the known issues and found nothing. I would love to tryout more of this mod. So perhaps someone here can help me and Magster47. Here is my Modlist btw.: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm hdtHighHeel.esm SGHairPackBase.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Inn Girls Resources.esm Devious Devices - Expansion.esm daymoyl.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Schlongs of Skyrim.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp NonSexLabAnimationPack.esp MoreNastyCritters.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SGHairPackAIO.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ELFXEnhancer.esp SexLab_Solutions.esp Immersive Wenches.esp SexLab_DibellaCult.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp animal_mansion.esp HentaiCreatures.esp SexLab More Creatures.esp SexLabSkoomaWhore.esp DW.esp SLA Monitor Widget.esp SexLabSquirtR.esp SexLabSexBounty.esp SlaveTats.esp Beastess Forsworn.esp Immersive Arousal.esp pchsImmersivePlugs.esp FloppySOS.esp The Eyes Of Beauty - Elves Edition.esp Babette.esp Skyrim_Strap_Ons.esp SexLab Cumshot.esp SexLabDangerousNights2.esp SexLab Attraction.esm SexLab Approach.esp SexLab_Solutions_PO_Patch.esp zzEstrus.esp EstrusChaurus.esp SexLab Vanilla Voices.esp SexLabStatsManipulator.esp SexLabStopCombat.esp AmazingFollowerTweaks.esp sanguinesDebauchery.esp SexLab Beastess.esp SexLabWerewolves.esp SimpleSlavery.esp Deviously Cursed Loot.esp SexLab-AmorousAdventures.esp SexLab_Dialogues.esp Unmarked Places - Player Homes.esp SOS - Shop.esp FNISspells.esp SexLab Eager NPCs.esp Beastess Vampire.esp Devious Deviants.esp TheEyesOfBeauty.esp RaceMenuMorphsUUNP.esp SOS - ERF Horse Penis UUNP - Addon.esp SOS - ERF Horse Penis UUNP - Equipable.esp Blush When Aroused.esp CitrusHead - Standalone.esp GladiatorHeels.esp K2 HDT Boots.esp zzLSAR.esp ElderOutfit.esp FNISSexyMove.esp MatureSkinComplexions.esp Remodeled Armor - Dawnguard.esp Remodeled Armor - Dragonborn.esp Remodeled Armor - Underwear.esp Remodeled Armor.esp DeviousDevice - More Devious Quest.esp MF_SpectatorCrowds.esp Apropos.esp FNIS.esp SOSRaceMenu.esp XPMSE.esp TTT_ArousedNips.esp DeviouslyHelpless.esp SexLab_DibellaCult_Sisters.esp BDHoodieSchlong.esp SLAnimLoader.esp SexLabDefeat.esp mslDeviousCaptures.esp SLALAnimObj.esp Devious Devices - Equip.esp Aradia Devious Expansion.esp NusbieVoices.esp Riding Styles.esp SexCrime.esp Giants.esp WondersofWeather.esp EstrusSpider.esp SexLab Aroused Creatures.esp LesbianLoadScreens.esp SLAL_AnimationsByLeito.esp SerialStrip.esp SerialStripper.esp SPS - Sexlab Position Selector.esp Devious Attributes.esp I have installed devious attributes recently too....maybe it's related, gonna try whitout this mod... Not Attributes either...damn i have to choose between defeat and sanguine which one i'm gonna keep if you've installed devious attributes you'll need to run papyrus data transfer or other reliable save cleaner to uninstall it and get the other mods working right again: save game, exit, uninstall the suspect mod and all scripts related to it then clean the save http://www.nexusmods.com/skyrim/mods/53045/? then hope you don't need to reinstall sd as well to fix the issue If you ever find that Devious Attributes causes any issues, I'd really love to know. Since I do not change anything from vanilla game, and the only interaction with other mods is to take information from them - it shouldn't interrupt other mod actions, unless it is a bad case of a script lag (in this case I know that Papyrus can just decide NOT to execute a script or two...) (If I'm wrong, someone correct me please ) Also, when uninstalling stuff - this tool has helped me alot to get rid of various leftover scripts. http://www.nexusmods.com/skyrim/mods/52363/? Yeah I made a clean save with attributes don't worry. But the problem could come from corrinto tatoo slave (progressive) ? As far as I know Corintio's Progressive Slavetats is no more as a collection of tatoos for Slave Tats at the moment. There are no triggers, scripts ore animations yet. So this should not cause any problems. My newest suspect is the Serial Stripper mod. I found out that it interfered with the Cursed Loot Solicitation feature. Perhaps it does the same to the enslavement of SD+. I will check it out. UPDATE: Removing Serial Stripper and Serial Strippers did the trick for me. Now SD+ enslavement works again after getting defeated.
Shiorine Posted February 2, 2016 Posted February 2, 2016 I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? There should be a checkbox to turn that quest off in the menu. If it was greyed out or if you unchecked it and the effect was still happening, that's a bug I need to fix. Otherwise, that checkbox is there to allow you to turn that effect off. Thanks for the reply. I checked the settings before the uninstall, the checkboxes are all greyed out, and there was no deactivate/uninstall option. Guess I'll have to wait for the the version and hopefully it'll overwrite existing code of the conveted quest.
CliftonJD Posted February 2, 2016 Posted February 2, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive. the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work
Lynxin Posted February 2, 2016 Posted February 2, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive. the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work Disabled both necromantic absorption and follower protection, still getting the same result.
CliftonJD Posted February 3, 2016 Posted February 3, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive. the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work Disabled both necromantic absorption and follower protection, still getting the same result. in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you
Lynxin Posted February 3, 2016 Posted February 3, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive. the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work Disabled both necromantic absorption and follower protection, still getting the same result. in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work. I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI?
ForestElf Posted February 4, 2016 Posted February 4, 2016 I 've started a new game with the newest version and just got the Hired Thugs trying to attack me inside the Jarl's house in Riften, which i found strange. Anyway, i wanted to ask: If i get enslaved by them, i suppose it's always the trip to that Bandit keep i don't remember. I used to have a CTD there with an older version. Was that fixed or should i still expect it to happen? If it's not fixed, i guess i can bypass it, with "Guards attack thugs" mod. EDIT: Unfortunately, it seems i still get CTD (during 1st enslavement by Sanguine disguised as thief in the Ratway). When i get "on your knees", "submit or resist", "use bed yes no". I click no and instant CTD. Not always, but happens. Anyway, good that happened early in the game. I think i will just start over without "sexlab" mods.
CliftonJD Posted February 5, 2016 Posted February 5, 2016 Having an issue. After dying my character ragdolls, will get up, and then simply be at full health and all the attacking NPCs(bandits in this case) will turn passive. the passive state is an effect of death alternative, if you're recovering from bleeddout without going into a chosen death, disable necromantic absorption from the bleedout menu then disable the followers protect player option I recently decided to remove SD+ because I got so annoyed with the coveted status, ppl rapes me randomly, it happens even when I'm playing other mods or doing the main quest line, I really think this feature should be removed or change into something else as IMO it cause too much issues to normal gameplay. Now that ppl no longer sees me naked, but I still get raped in very rare occasions, if I resist my character would just crawl on the ground indefinitely, and I'd have to load a save every time it happens. Is there a fix for that? I've never been bothered enough to attempt disabling the coveted affect, but the effect of being stuck crawling after choosing resist from it I've discovered can usually be avoided by putting your same clothes back on after it strips you from it, but the rare times it don't recover from it, jumping will also work Disabled both necromantic absorption and follower protection, still getting the same result. in that case you'll need to post a log to determine why the death alternative outcomes aren't triggering for you Don't know how to post logs, however after doing a reinstall of the mod and its requirements I've gotten it to work. I am however getting a message regarding DD integration being outdated. Is 2.9.2 the most recent update for DDI? yes, are you using it with the latest dd assets... I 've started a new game with the newest version and just got the Hired Thugs trying to attack me inside the Jarl's house in Riften, which i found strange. Anyway, i wanted to ask: If i get enslaved by them, i suppose it's always the trip to that Bandit keep i don't remember. I used to have a CTD there with an older version. Was that fixed or should i still expect it to happen? If it's not fixed, i guess i can bypass it, with "Guards attack thugs" mod. EDIT: Unfortunately, it seems i still get CTD. When i get "on your knees", "submit or resist", "use bed yes no". I click no and instant CTD. That's an issue with zaz/dd filters, turn 1 of the sl filters off from those menus
CosmicPilgrim Posted February 5, 2016 Posted February 5, 2016 I keep getting a message in the top left that says: "[_sdras_player] Locked out of menu after sex - this can happen with Captured Dream devices.. not sure why" For the most part everything is still working fine, but one instance where it seems to be causing an issue is with Prison Overhaul. Normally, when I get arrested with Prison Overhaul, my character automatically follows the guard into the prison. However, when I'm using SD+, that message keeps repeatedly popping up and instead of following the guard, my character just teleports to his location after the guard moves past a certain distance from my character. I should note that I'm not even using Captured Dreams.
DeepBlueFrog Posted February 5, 2016 Author Posted February 5, 2016 I keep getting a message in the top left that says: "[_sdras_player] Locked out of menu after sex - this can happen with Captured Dream devices.. not sure why" For the most part everything is still working fine, but one instance where it seems to be causing an issue is with Prison Overhaul. Normally, when I get arrested with Prison Overhaul, my character automatically follows the guard into the prison. However, when I'm using SD+, that message keeps repeatedly popping up and instead of following the guard, my character just teleports to his location after the guard moves past a certain distance from my character. I should note that I'm not even using Captured Dreams. Update SD+. I removed this message in the last version at least, maybe even the one before that.
Guest Posted February 5, 2016 Posted February 5, 2016 Hi Skyrimll. I think I've found an issue with SD+ and slavetatoo. It seems to me SD+ is currently overriding the layer Slavetatoo should apply from other mods, namely the wear&tear abuse from apropos. I've noticed (from latest version?) a slaver tatoo is being applied. Problem is, when enslaved and abused on SD+, the wear&tears Fx don't apply to the character. I checked they are properly working when the sex scenes are started by other mods. This happens when effects are using the same slot for instance when blush for aroused is being used it takes up these slots FACE 1. Blush (reserved can't be used by other mods) 2. Blush (reserved can't be used by other mods) 3. Blush (reserved can't be used by other mods) 4. Open Slot 5. Open slot so any mod that is set to use that slot makes any other mod that wants to use the same slot wont be applied. I am not sure how slavetats is set to work but it would seem that you choose what slot your decal gets applied via script and if the slot its set too is already taken by another mod it doesn't get applied rather then just taking up the next open slot. Alternatively if you add tattoos overlays in racemenu on those same slots then if you go into slavetats mcm you'll see that you can no longer use those slots for the overlays you placed in racemenu. So if you're going to have any tattoos make sure they go lower in your load order.
shinji72 Posted February 5, 2016 Posted February 5, 2016 Hi Skyrimll. I think I've found an issue with SD+ and slavetatoo. It seems to me SD+ is currently overriding the layer Slavetatoo should apply from other mods, namely the wear&tear abuse from apropos. I've noticed (from latest version?) a slaver tatoo is being applied. Problem is, when enslaved and abused on SD+, the wear&tears Fx don't apply to the character. I checked they are properly working when the sex scenes are started by other mods. This happens when effects are using the same slot for instance when blush for aroused is being used it takes up these slots FACE 1. Blush (reserved can't be used by other mods) 2. Blush (reserved can't be used by other mods) 3. Blush (reserved can't be used by other mods) 4. Open Slot 5. Open slot so any mod that is set to use that slot makes any other mod that wants to use the same slot wont be applied. I am not sure how slavetats is set to work but it would seem that you choose what slot your decal gets applied via script and if the slot its set too is already taken by another mod it doesn't get applied rather then just taking up the next open slot. Alternatively if you add tattoos overlays in racemenu on those same slots then if you go into slavetats mcm you'll see that you can no longer use those slots for the overlays you placed in racemenu. So if you're going to have any tattoos make sure they go lower in your load order. Problem is from the Slavetats Mcm menu I'm not able to reserve slot to different mods (or I haven't understood how). When the Sd+ fx are apply I can see they are registered in the first slot. If I choose to add the Abuse tats on another slot it simply add those FX (instead of having Apropos W&T to add them dynamically and proportionately). It seems to me Apropos and SD+ get in each other way when is time to apply the tatoos.
DeepBlueFrog Posted February 5, 2016 Author Posted February 5, 2016 I will have to check if SD+ / Hormones tats can go to the first available slot instead of the first slot. It looks like the slatetats event bridge is forcing the tats to the first slot (or is not noticing that the first slot is already claimed by another mod).
ForestElf Posted February 5, 2016 Posted February 5, 2016 That's an issue with zaz/dd filters, turn 1 of the sl filters off from those menus Really?! I am not sure i understood what exactly i must disable, but i guess i will try different combinations. Thanks!
DeepBlueFrog Posted February 5, 2016 Author Posted February 5, 2016 That's an issue with zaz/dd filters, turn 1 of the sl filters off from those menus Really?! I am not sure i understood what exactly i must disable, but i guess i will try different combinations. Thanks! Both DD and ZAP have a variation around a 'bound animation filter'. I can't remember where exactly it is in their menu options but for DD, it is called 'set animation filter' and in ZAP it is located in the SexLab menu. Only activate one or the other. Personally, I prefer to deactivate both. The resulting animations are less realistic since they don't always respect worn devices but I prefer the diversity of animations over realism.
ForestElf Posted February 5, 2016 Posted February 5, 2016 Both DD and ZAP have a variation around a 'bound animation filter'. I can't remember where exactly it is in their menu options but for DD, it is called 'set animation filter' and in ZAP it is located in the SexLab menu. Only activate one or the other. Personally, I prefer to deactivate both. The resulting animations are less realistic since they don't always respect worn devices but I prefer the diversity of animations over realism. I think i found it. In DD's MCM there is under "Sex animation filter", an option for "bound animations" and "preserve scene agressiveness". Then in ZAZ MCM menu, there is under "Sexlab" an option "Override if needed", which is enabled by default. So i guess it's one of these. Thank you so much! I think you should put this in the main description page of the mod, it's so useful! The only bad thing, is that i had removed all sexlab mods and while i put them back, now my character appears to have blue skin. So something went wrong with that save and i have to start over. However, if this was the solution to the CTD it's worth it! Thanks! EDIT: Silly me, i had forgotten to put back 1 mod!
DeepBlueFrog Posted February 5, 2016 Author Posted February 5, 2016 This time I mean it... there will be an update of both SD+ and Dialogues this weekend. I am running a last round of tests to make sure everything is in order.
JahReit Posted February 6, 2016 Posted February 6, 2016 Please don't forget the option for the master not to take a walk. I miss playing SD+
DeepBlueFrog Posted February 6, 2016 Author Posted February 6, 2016 Please don't forget the option for the master not to take a walk. I miss playing SD+ The next version will have a way to disable master travels - a global variable for the console and a mod event so other mods can turn it on and off at will. I will not add a menu item at this point because menus are a pain in the butt to update and I won't have time to test it properly.
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