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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

 

Yes, I realize the "good", the "bad" and the "ugly", that is why I suggested an option. If you know where you want to be enslaved, then set the option for the master to stay in that location. I never knew the location because the master was kill, busy running off the path, or I just reloaded after 2 or 3 days (felt like RT) of going to wherever.

I will make a note to add a menu option for traveling masters.
Is there a way to remove the Submit/Resist whenever an option occurs, and instead forcing the punishment or sex or shaving?

Short answer: no.

 

These menus are there to capture your current submissive or defiant behavior.

 

They also add a pause into sometimes overlapping sexLab scenes and give you a chance to opt out and avoid a crash.

 

Not a problem, just wanted to check. Thanks!

Posted

Idk if this is the right thread for ideas; but, it seemed to me, as I was doing the quest "Toying with the Dead" for Vekel the Man, that Arondil would fit right in with the themes of this mod-- if nothing else, sticking him next to Curio if he dies.

 

I completed the quest without killing him, since I wanted to keep someone that twisted alive in my world.

 

I realize that there is already plenty going on with this mod; but, I've wondered ever since I encountered that quest when someone was going to do something to expand on that guy.

Posted

I'm having a little trouble due to Death Alternative for some reason my character is unable to get into DA bleedout if my hp dropes to 0 my character will just enter vanilla bleedout if i activate the function to skip vanilla bleedout my character simply won't die and not even go into bleedout

Posted

 

Yes, I realize the "good", the "bad" and the "ugly", that is why I suggested an option. If you know where you want to be enslaved, then set the option for the master to stay in that location. I never knew the location because the master was kill, busy running off the path, or I just reloaded after 2 or 3 days (felt like RT) of going to wherever.

I will make a note to add a menu option for traveling masters.

One idea for this: do a blackout and move the player and master to the destination, maybe with a notification saying you've been bound and transported.

Posted

 

Come on!!!  really????????  Even trying to cycle animations by using the 'O' key would only find and allow DAZ_Blah_blah_blah.. BOOB!!   and now DAZ_Blah_blah_blah.. BOOB not found...  SKULL FUCK! 

 

GRRRRRRRRRrrrrrrrr   DAMMIT!!  Why so restrictive on what animations are allowed to play?

 

 

Edit:  OH... forgot to mention that cannot move at all most of the time... reset to previous save, try again... and again... keep getting Boob Job, and afterwards can't move 7 out of 10..... 

 

Open the menu for Devious Devices.

Turn off 'Bound animation filter'.

 

 

Sorry, was out of contact for a while.   Went into DD and turned that off, PC can move again after 'boob' so on 'skull f***' so on..

 

I've updated DD and ran FNIS, LOOT and still couldnt cycle out of boobs or skull fuck...  I was pretty sure its not SD+ that is restricting that... so in MCM I reset/re-registered all the Animations for Zaz, SexLab and toggled only the ones I wanted.

 

Started a new game, did the whole capture/submit thing with some bandits... and was able to cycle out of boobs/skull sex a few times but it didn't cycle through ones that I had toggled 'on' for either normal or aggressive.  

 

The cycling issue only happens when/if I allow the PC to be captured/enslaved... outside of that, cycling works fine. 

 

I'll need to set the logging up and see if I can get you the Papyrus logs..  I don't know why it is doing it.

 

 

Posted

So... Once you're "enslaved" all you have to do is run to the nearest town/guard post, where the guard disables your collar. If it was a choke collar, guards will kill the owner because the owner teleports to you. Then you loot the master key and you're free.

 

Owner let me go so I have no-one to. I guess I'll return to him when I'm strong enough to beat him to get the key.

Posted

 

 

Yes, I realize the "good", the "bad" and the "ugly", that is why I suggested an option. If you know where you want to be enslaved, then set the option for the master to stay in that location. I never knew the location because the master was kill, busy running off the path, or I just reloaded after 2 or 3 days (felt like RT) of going to wherever.

I will make a note to add a menu option for traveling masters.

One idea for this: do a blackout and move the player and master to the destination, maybe with a notification saying you've been bound and transported.

 

 

I was thinking about it since I am doing just that with the Thugs ('Are we there yet?').

 

Problem is - the destination is captured as a parameter of the AI travel package of each type of master and I don't know if it is even possible to get that destination from a script.

Posted

 

 

 

Yes, I realize the "good", the "bad" and the "ugly", that is why I suggested an option. If you know where you want to be enslaved, then set the option for the master to stay in that location. I never knew the location because the master was kill, busy running off the path, or I just reloaded after 2 or 3 days (felt like RT) of going to wherever.

I will make a note to add a menu option for traveling masters.

One idea for this: do a blackout and move the player and master to the destination, maybe with a notification saying you've been bound and transported.

 

 

I was thinking about it since I am doing just that with the Thugs ('Are we there yet?').

 

Problem is - the destination is captured as a parameter of the AI travel package of each type of master and I don't know if it is even possible to get that destination from a script.

 

How many destinations are there? IIRC, there were only like ten or twelve, right?

So instead of adding AI travel packages at all, you could just place markers at the destination points and hijack your own script where it applies the travel package, and teleport instead of apply the AI package.

 

That is, if I'm understanding how this works...

 

EDIT: Fourteen possible destinations.

 

 

Special cases (these will take priority over personality type),

  • Imperial - march to Solitude Barracks
  • Stormcloak - march to Windhelm Barracks
  • Thalmor - march to Thalmor embassy
  • Vampire - march Bloodlet Throne
  • Silver Hand - march to Gallow Rock
  • Forsworn - march to Hag Rock Redoubt
  • Falmer - march to Darwater Pass

Personality types

  • 0 - Simple profile. March to Faldar's Tooth.
  • 1 - Comfortable - March to Redoran's Retreat
  • 2 - Horny - March to Swindler's Den
  • 3 - Sadistic - March to Cragslane Cavern
  • 4 - Gambler - March to Broken Oar Grotto
  • 5 - Caring - March to Robber's Gorge
  • 6 - Perfectionist - March to Bilegulch Mine

 

 

Posted

Cuff-uncuff-cuff is fixed now. Thanks @Skyrimll.  :D.

 

Hmm i still got this bug, for me it seems to occur when day chances. "...new day as a slave. today your master is..." Then master starts chancing bindings/armbinder. :-/

 

Ill try to mess with loadorder today if that chances anything for the better.

Posted

I'm trying to do the blacksmith quest.  I started a new game, because the old one was full of mod quests that were hopelessly borked.  Now, it seems that the current one may be-- at least, with regard to the blacksmith quest.

 

I was instructed to gain entry to Dushnikh Yal and get training in Orcish techniques.  No one said that I had to gain entry in any particular manner; I gained entry by being a member of the Dawnguard, and being made blood-kin by the orc in the Dawnguard, not by doing the quest to get the Forgemaster's Fingers.  It seems that I ALWAYS get made blood-kin one way or another before I get around to that quest.  I believe I was made blood-kin another time by bringing The Last Scabbard of Akatosh to the smith in Markarth, and I don't think that that's the only other way I've done it.

 

Now, I'm in Dusnikh Yal, and the smith won't give me a dialog option having to do with the blacksmith quest.  If there's a console command that I can use to get past this problem, I'd appreciate it.  Otherwise, I guess I'm hosed.  My only guess as to why this might be is that the mod only foresaw entering the stronghold a single way-- although, that's just surmise. 

Posted

I'm trying to do the blacksmith quest.  I started a new game, because the old one was full of mod quests that were hopelessly borked.  Now, it seems that the current one may be-- at least, with regard to the blacksmith quest.

 

I was instructed to gain entry to Dushnikh Yal and get training in Orcish techniques.  No one said that I had to gain entry in any particular manner; I gained entry by being a member of the Dawnguard, and being made blood-kin by the orc in the Dawnguard, not by doing the quest to get the Forgemaster's Fingers.  It seems that I ALWAYS get made blood-kin one way or another before I get around to that quest.  I believe I was made blood-kin another time by bringing The Last Scabbard of Akatosh to the smith in Markarth, and I don't think that that's the only other way I've done it.

 

Now, I'm in Dusnikh Yal, and the smith won't give me a dialog option having to do with the blacksmith quest.  If there's a console command that I can use to get past this problem, I'd appreciate it.  Otherwise, I guess I'm hosed.  My only guess as to why this might be is that the mod only foresaw entering the stronghold a single way-- although, that's just surmise. 

 

I will have to check these conditions again.

 

She should not have sent you to the Orc camp if you were already Blood-kin.

 

It is getting late now... I will check the quest stage to help you along tomorrow.

Posted

ok so ive been trying to get this to work for awhile, it keeps crashing after the bethesda logo, i have everything i need installed, i do not have any dlcs, and the patches arent showing up, 

Posted

ok so ive been trying to get this to work for awhile, it keeps crashing after the bethesda logo, i have everything i need installed, i do not have any dlcs, and the patches arent showing up, 

Load up TES5Edit. If you get errors there, it will tell you what's wrong. CTD at Logo is usually caused by missing a dependency or having a bad load order. If you don't use TES5Edit, you should.

Posted

She sent me to the orc camp before I became blood-kin, but while I was already on the Dawnguard quest line.  I knew that I'd be made blood-kin the next time I ran into the orc in Fort Dawnguard, since I was just finishing the "Bolstering Our Ranks" quest.  But, I never imagined that that would be an issue; I didn't know that HOW I gained admittance to the camp mattered, just so long as I was granted admittance.

 

I COULD have made a point of avoiding anything that might result in becoming blood-kin apart from the Forge Master's Finger's quest; but, I had no idea that that was supposed to be an element of the blacksmith quest.  Completing "Bolstering Our Ranks" is probably as difficult as getting hold of the Forge Master's Fingers.  But, I really have no idea, since, even when I've specifically wanted to do that quest, something else always came along to make my toon a blood-kin, first; and, as soon as she was blood-kin, the Forge Master's Finger's quest just fell off my map.

 

*Just to be clear, I never received the Forgemaster's Fingers quest in this game.  I knew that I was about to be made blood-kin at Fort Dawnguard, and I was afraid that I might screw things up in the mod if I were even offered that quest, which drops off my quest menu every time I become blood-kin.

Posted

Hey i just found a recent mod that allows you to create your own milking slave experience:

http://www.loverslab.com/files/file/1526-milk-slave-experience/

I was aware that such mods already existed but the author decided to change tack in order to help the fans pof the mod to be able to customize their experience to their hearts content.

Anyway the point of this is to ask whether integration would be possible into SD+? I mean maybe just a particular scenario, like if you are sold/enslaved to a farmer or specific farmer, they would begin your enslavement and then equip a milking device. This both feeds and gives money to the owner and allows the owner to treat the slave like the animal they are. Problems atm is that i think it requires SGO, which although i already have it, it would add another requirement. Maybe there's a way around it? Or maybe the author will find away to use the file without SGO. Or it could be used as a punishment device? Milk.

 

While on the subject of treating slaves like animals, the owner already refers to the slave as "dog" quite often. Have you considered a kind of fetch minigame addon? Like "Go fetch me a 'item name'......dog....." And the slave would have either a certain time threshold or some other way to be punished if you disobey. I think the same mechanic might offer something to creature enslavement also, so like "...'Creature' watches you with hungry eyes..." and you have a certain amount of time to bring food for example.

Posted

Hey i just found a recent mod that allows you to create your own milking slave experience:

 

http://www.loverslab.com/files/file/1526-milk-slave-experience/

 

I was aware that such mods already existed but the author decided to change tack in order to help the fans pof the mod to be able to customize their experience to their hearts content.

 

Anyway the point of this is to ask whether integration would be possible into SD+? I mean maybe just a particular scenario, like if you are sold/enslaved to a farmer or specific farmer, they would begin your enslavement and then equip a milking device. This both feeds and gives money to the owner and allows the owner to treat the slave like the animal they are. Problems atm is that i think it requires SGO, which although i already have it, it would add another requirement. Maybe there's a way around it? Or maybe the author will find away to use the file without SGO. Or it could be used as a punishment device? Milk.

 

While on the subject of treating slaves like animals, the owner already refers to the slave as "dog" quite often. Have you considered a kind of fetch minigame addon? Like "Go fetch me a 'item name'......dog....." And the slave would have either a certain time threshold or some other way to be punished if you disobey. I think the same mechanic might offer something to creature enslavement also, so like "...'Creature' watches you with hungry eyes..." and you have a certain amount of time to bring food for example.

 

Thanks for the idea but I am at the point where I have already too many things on my multiple to-do lists. 

 

I may revisit this one as part of the Milk Farm story in SexLab Stories at some point, but it is very unlikely at the rate things are going recently.

Posted

 

 

Thanks for the idea but I am at the point where I have already too many things on my multiple to-do lists. 

 

I feel your pain...

 

 

Yeah... I started using my own Github repo for my non SD+/Dialogues mods - to improve issue tracking and have a wiki space for FAQs, and looking at the to-do list on these mods on top of SD+ is daunting.

 

https://github.com/SkyrimLL/SkLLmods 

 

I am slowly transfering my text only lists to the issue system in Github, one mod at a time.

Posted

is there an instant fix for the 

your owner releases your hands

your owner binds your hands again ..

i was using 3.14 then rolled back to 3.12 ..both have the same issue does the update 3.15 fix this issue ...i read the past threads and didn't read any solution inside them ??

Posted

Sorry to keep bothering you skyrimll, but during enslavement, alongside a follower, the owner never rapes the follower. Sometimes the follower rapes my character when the prompt "Look what we have here" appears.

Is follower being abused by the owner not supported? I couldn't find out in the github, or readme.

Posted

Sorry to keep bothering you skyrimll, but during enslavement, alongside a follower, the owner never rapes the follower. Sometimes the follower rapes my character when the prompt "Look what we have here" appears.

 

Is follower being abused by the owner not supported? I couldn't find out in the github, or readme.

Followers should be supported.

 

Could it be caused by gender restriction?

Posted

 

Sorry to keep bothering you skyrimll, but during enslavement, alongside a follower, the owner never rapes the follower. Sometimes the follower rapes my character when the prompt "Look what we have here" appears.

 

Is follower being abused by the owner not supported? I couldn't find out in the github, or readme.

Followers should be supported.

 

Could it be caused by gender restriction?

 

Follower is female too, I didnt put any gender restrictions too. How exactly is the rape event triggered to the follower btw?

Posted

still asking for support skyrimll

 

 

is there an instant fix for the 

your owner releases your hands

your owner binds your hands again ..

i was using 3.14 then rolled back to 3.12 ..both have the same issue does the update 3.15 fix this issue ...i read the past threads and didn't read any solution inside them ??

Yes the latest version fixes the bug

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