Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

Is it this mod that is adding in the chaurus worm and spider cluster armor item to alchemists?

 

If so which alchemists stock the spider cluster as i've not seen it and checking in the console with help "spider cluster" brings up two and i'm not sure which is the one i can give to a npc the one with the longer description or the one that says it uses slot 48

 

I added them to apothecaries inventories but I haven't been able to test that yet... it is possible that feature doesn't work.

 

If you want one for your follower, drop the 'inventory' one to the ground and give it to them.

 

I also placed a few for you to steal in a jar in the bedroom of the Hag's Cure in Markarth.

 

Note that these are experimental. I wanted to test if the concept of parasites as Devious Devices works.

I am planning on rewriting them more extensively into SexLab Stories Devious.

I have deviously enslaved and when an npc enslaves me nothing else happens. I get no popup "your new master quickly locks you into slavery"

 

I haven't looked at Deviously Enslaved in a while... it is possible the mod is not using the latest mod events to trigger enslavement properly.

Posted

 

Is it this mod that is adding in the chaurus worm and spider cluster armor item to alchemists?

 

If so which alchemists stock the spider cluster as i've not seen it and checking in the console with help "spider cluster" brings up two and i'm not sure which is the one i can give to a npc the one with the longer description or the one that says it uses slot 48

 

I added them to apothecaries inventories but I haven't been able to test that yet... it is possible that feature doesn't work.

 

If you want one for your follower, drop the 'inventory' one to the ground and give it to them.

 

I also placed a few for you to steal in a jar in the bedroom of the Hag's Cure in Markarth.

 

Note that these are experimental. I wanted to test if the concept of parasites as Devious Devices works.

I am planning on rewriting them more extensively into SexLab Stories Devious.

I have deviously enslaved and when an npc enslaves me nothing else happens. I get no popup "your new master quickly locks you into slavery"

 

I haven't looked at Deviously Enslaved in a while... it is possible the mod is not using the latest mod events to trigger enslavement properly.

 

 

the chaurus worm causes a drippling effect, if i ever find a spider one will try - i've not seen the chaurus one cause any sort of arousal change though (should it increase the time rate/exposure rate in SL aroused?)

 

Posted

 

 

Is it this mod that is adding in the chaurus worm and spider cluster armor item to alchemists?

 

If so which alchemists stock the spider cluster as i've not seen it and checking in the console with help "spider cluster" brings up two and i'm not sure which is the one i can give to a npc the one with the longer description or the one that says it uses slot 48

 

I added them to apothecaries inventories but I haven't been able to test that yet... it is possible that feature doesn't work.

 

If you want one for your follower, drop the 'inventory' one to the ground and give it to them.

 

I also placed a few for you to steal in a jar in the bedroom of the Hag's Cure in Markarth.

 

Note that these are experimental. I wanted to test if the concept of parasites as Devious Devices works.

I am planning on rewriting them more extensively into SexLab Stories Devious.

I have deviously enslaved and when an npc enslaves me nothing else happens. I get no popup "your new master quickly locks you into slavery"

 

I haven't looked at Deviously Enslaved in a while... it is possible the mod is not using the latest mod events to trigger enslavement properly.

 

 

the chaurus worm causes a drippling effect, if i ever find a spider one will try - i've not seen the chaurus one cause any sort of arousal change though (should it increase the time rate/exposure rate in SL aroused?)

 

 

 

They are very basic right now.

 

They only cause dripping and occupy a Devious Plug slot.

 

I am planning on adding other effect, like increasing arousal, blocking sex on their slot when they grow and having them hatch past a certain size, so you will be able to wait it out if you can't find someone to help you.

Posted

I just stumbled across a worm last night. I got the dripping effect and also, I am pretty sure, a couple of times got the DDplug effects to trigger - letting my hands wander once and a couple of top-left notifications that I didn't pay enough attention to. Just as a fyi.

Posted

I just stumbled across a worm last night. I got the dripping effect and also, I am pretty sure, a couple of times got the DDplug effects to trigger - letting my hands wander once and a couple of top-left notifications that I didn't pay enough attention to. Just as a fyi.

 

Good to hear some people are getting frisky with chaurus and spiders :).. thanks...

Posted

out of curiosity what kind of check does it do to search for equipped weapons? see I'm having an issue and the issue is that every time I surrender it treats me as though I have a weapon equipped...all the time, so I'm stuck in an endless loop of the console menu telling me that my weapon was removed when I have neither equipped a weapon nor do I even have any weapons in my inventory. So I'm guessing that one of my many mods is qualifying me for having an equipped weapon when I'm unarmed and I would like some advice in narrowing it down.

Posted

out of curiosity what kind of check does it do to search for equipped weapons? see I'm having an issue and the issue is that every time I surrender it treats me as though I have a weapon equipped...all the time, so I'm stuck in an endless loop of the console menu telling me that my weapon was removed when I have neither equipped a weapon nor do I even have any weapons in my inventory. So I'm guessing that one of my many mods is qualifying me for having an equipped weapon when I'm unarmed and I would like some advice in narrowing it down.

 

Check this page if you are using SPERG: 

 

https://github.com/MinLL/SDPlus/issues/18 

Posted

 

out of curiosity what kind of check does it do to search for equipped weapons? see I'm having an issue and the issue is that every time I surrender it treats me as though I have a weapon equipped...all the time, so I'm stuck in an endless loop of the console menu telling me that my weapon was removed when I have neither equipped a weapon nor do I even have any weapons in my inventory. So I'm guessing that one of my many mods is qualifying me for having an equipped weapon when I'm unarmed and I would like some advice in narrowing it down.

 

Check this page if you are using SPERG: 

 

https://github.com/MinLL/SDPlus/issues/18 

 

link is giving me a 404, also I've never tried SPERG, is there something SPERG does specifically to break SD+?........hmmm weapons checking isn't exactly a new feature.  Okay I narrowed it down to a single .esp and I think Alternate Leveling Nova might be the culprit, can anyone else confirm similar issues when using SD+ alongside that mod?

Posted

 

Is it this mod that is adding in the chaurus worm and spider cluster armor item to alchemists?

 

If so which alchemists stock the spider cluster as i've not seen it and checking in the console with help "spider cluster" brings up two and i'm not sure which is the one i can give to a npc the one with the longer description or the one that says it uses slot 48

 

I added them to apothecaries inventories but I haven't been able to test that yet... it is possible that feature doesn't work.

 

If you want one for your follower, drop the 'inventory' one to the ground and give it to them.

 

I also placed a few for you to steal in a jar in the bedroom of the Hag's Cure in Markarth.

 

Note that these are experimental. I wanted to test if the concept of parasites as Devious Devices works.

I am planning on rewriting them more extensively into SexLab Stories Devious.

I have deviously enslaved and when an npc enslaves me nothing else happens. I get no popup "your new master quickly locks you into slavery"

 

I haven't looked at Deviously Enslaved in a while... it is possible the mod is not using the latest mod events to trigger enslavement properly.

 

 

The ones in the frozen jar in hag's cure are their, have lydia running around with them in now

 

Posted

So in this mod you have a "crawl" animation but it doesn't function beyond a pose.

 

There is however a mod over in Nexus called KISS or Kajete Sneak and Sprint.  Horrible at spelling I know.

 

So anyway, I installed the mod and saw that sure enough its uh quite erotic when crawling on all fours.

 

Of course this means that your character doesn't sneak around like a normal person but hey IDK seemed like a nice work around for SD+ user.

 

Myself I'm being a bit scatter brained and haven't looked into how to trigger a different animaton set.  Been making a couple of mashup's and pestering the author of Footsteps cause uh apparently that mod is quite stable and low drag and dame it works nice now.  Why pester that dude well I want to get a readme guide cause apparently his file is set up for player only foot steps think about it, high heels, pony boots, and whatever else comes to mind...Best part is the mesh and textures for those already exist...

 

Uh anyways yes there is a mod to make you crawl on all fours looks great too.

Posted

So in this mod you have a "crawl" animation but it doesn't function beyond a pose.

 

There is however a mod over in Nexus called KISS or Kajete Sneak and Sprint.  Horrible at spelling I know.

 

So anyway, I installed the mod and saw that sure enough its uh quite erotic when crawling on all fours.

 

Of course this means that your character doesn't sneak around like a normal person but hey IDK seemed like a nice work around for SD+ user.

 

Myself I'm being a bit scatter brained and haven't looked into how to trigger a different animaton set.  Been making a couple of mashup's and pestering the author of Footsteps cause uh apparently that mod is quite stable and low drag and dame it works nice now.  Why pester that dude well I want to get a readme guide cause apparently his file is set up for player only foot steps think about it, high heels, pony boots, and whatever else comes to mind...Best part is the mesh and textures for those already exist...

 

Uh anyways yes there is a mod to make you crawl on all fours looks great too.

 

I should have thought of suggesting that as a workaround.

 

I imported the 'crawling pose' from that same mod. The problem is that I can't make it a crawling animation triggered by script.

It is either a replacement for all sneak animation or just a static pose.

Posted

Please Help!!   :exclamation:

 

After sleeping time i got capture to the SD dreamworld and after that Demon have bring me back to normal world but i can't go back to normal i got message "collapse to be dead" and then bring me back to the dreamworld again and again..
 
How can i escape the SD dreamworld ?
 
sorry about my english..
Posted

 

Please Help!! :exclamation:

 

After sleeping time i got capture to the SD dreamworld and after that Demon have bring me back to normal world but i can't go back to normal i got message "collapse to be dead" and then bring me back to the dreamworld again and again..

 

How can i escape the SD dreamworld ?

 

sorry about my english..

If you don't have frostfall installed, make sure it is not checked in the mcm.

Posted

How does the "hate rape" work? Which groups are suspect to which groups?

 

There's a lot of conditions... I can't remember them all.

 

But as a rule of thumb, talking to a Thalmor or Imperial as a Nord will get you in trouble, especially in Solitude.

Likewise, talking to a Nord as an Elf in Windhelm will get you in trouble as well.

Posted

 

How does the "hate rape" work? Which groups are suspect to which groups?

 

There's a lot of conditions... I can't remember them all.

 

But as a rule of thumb, talking to a Thalmor or Imperial as a Nord will get you in trouble, especially in Solitude.

Likewise, talking to a Nord as an Elf in Windhelm will get you in trouble as well.

 

 

Does that mean playing a custom race makes you immune to hate rape?

 

I'm assuming hate rape is not the same thing as naked rape, where occasionally the pc will be struck by a surge of lust, and an npc by a surge of aggression?

Posted

 

 

How does the "hate rape" work? Which groups are suspect to which groups?

 

There's a lot of conditions... I can't remember them all.

 

But as a rule of thumb, talking to a Thalmor or Imperial as a Nord will get you in trouble, especially in Solitude.

Likewise, talking to a Nord as an Elf in Windhelm will get you in trouble as well.

 

 

Does that mean playing a custom race makes you immune to hate rape?

 

I'm assuming hate rape is not the same thing as naked rape, where occasionally the pc will be struck by a surge of lust, and an npc by a surge of aggression?

 

 

Hate Rape is just another name for Naked Rape (or Coveted in the original mod).

 

It is just additional triggers for the assaults based on race and location conditions.

 

You will not experience racial triggers as a custom race (the mod has no way of knowing other races disposition towards yours) but you will experience other triggers based on what you wear, how aroused you are, the NPCs morality, etc..

Posted

Ah right. So all triggers, race, arousal, morality, clothing, run off the same (global) cooldown?

 

That's right... same cooldown and same overall thresholds based on number of visits to Dreamworld.

 

You will have to visit Sanguine's world 10 to 20 times to unlock all triggers.

Posted

 

Ah right. So all triggers, race, arousal, morality, clothing, run off the same (global) cooldown?

 

That's right... same cooldown and same overall thresholds based on number of visits to Dreamworld.

 

You will have to visit Sanguine's world 10 to 20 times to unlock all triggers.

 

 

Gotcha. Appreciate you taking the time to respond, SkyrimII. 

Posted

Sorry if this has been asked before, but is the queen of chaurus part in the falmer enslavement fully implemented ?. Great mod btw. Love your work man.

Posted

Sorry if this has been asked before, but is the queen of chaurus part in the falmer enslavement fully implemented ?. Great mod btw. Love your work man.

Not yet.

Posted

Would it be at all possible to make a version of SD+ that doesn't require Death Alternative? For instance have it trigger upon a "waking up in an inn" event from Defeat or simply when health reaches 0?

 

I haven't been able to get DA to work with almost anything, no matter what I try, but I'd hate to miss out on SD+ or on other mods like Simple Slavery because of it.

Posted

Would it be at all possible to make a version of SD+ that doesn't require Death Alternative? For instance have it trigger upon a "waking up in an inn" event from Defeat or simply when health reaches 0?

 

I haven't been able to get DA to work with almost anything, no matter what I try, but I'd hate to miss out on SD+ or on other mods like Simple Slavery because of it.

 

At this point, it is not possible.

 

I am using Death Alternative precisely to manage what happens when health reaches 0 or after defeat.

 

There are just too many things to manage it properly, and I would have to basically recreated Death Alternative inside SD+ in order to get rid of Death Alternative. That is just too much to do.

 

DA is working just fine with the default values for most people, including myself (I wouldn't be using it if it didn't work).

 

We can help you making it work if you could  share screenshots of your Death Alternative menus, load order and maybe a log when you are trying to get enslaved.

Posted

 

 

Would it be at all possible to make a version of SD+ that doesn't require Death Alternative? For instance have it trigger upon a "waking up in an inn" event from Defeat or simply when health reaches 0?

 

I haven't been able to get DA to work with almost anything, no matter what I try, but I'd hate to miss out on SD+ or on other mods like Simple Slavery because of it.

At this point, it is not possible.

 

I am using Death Alternative precisely to manage what happens when health reaches 0 or after defeat.

 

There are just too many things to manage it properly, and I would have to basically recreated Death Alternative inside SD+ in order to get rid of Death Alternative. That is just too much to do.

 

DA is working just fine with the default values for most people, including myself (I wouldn't be using it if it didn't work).

 

We can help you making it work if you could share screenshots of your Death Alternative menus, load order and maybe a log when you are trying to get enslaved.

Yeah, DA had been amazingly stable for several months now. Make sure you have the latest versions of everything - it's easy to miss updates - and let us know exactly what issues you're having.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...